# Windows exports file for Watcom # DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.pl. ++'_SDL_DYNAPI_entry'.'SDL3.dll'.'SDL_DYNAPI_entry' ++'_SDL_SetError'.'SDL3.dll'.'SDL_SetError' ++'_SDL_Log'.'SDL3.dll'.'SDL_Log' ++'_SDL_LogVerbose'.'SDL3.dll'.'SDL_LogVerbose' ++'_SDL_LogDebug'.'SDL3.dll'.'SDL_LogDebug' ++'_SDL_LogInfo'.'SDL3.dll'.'SDL_LogInfo' ++'_SDL_LogWarn'.'SDL3.dll'.'SDL_LogWarn' ++'_SDL_LogError'.'SDL3.dll'.'SDL_LogError' ++'_SDL_LogCritical'.'SDL3.dll'.'SDL_LogCritical' ++'_SDL_LogMessage'.'SDL3.dll'.'SDL_LogMessage' ++'_SDL_sscanf'.'SDL3.dll'.'SDL_sscanf' ++'_SDL_snprintf'.'SDL3.dll'.'SDL_snprintf' ++'_SDL_CreateThread'.'SDL3.dll'.'SDL_CreateThread' ++'_SDL_RWFromFP'.'SDL3.dll'.'SDL_RWFromFP' ++'_SDL_RegisterApp'.'SDL3.dll'.'SDL_RegisterApp' ++'_SDL_UnregisterApp'.'SDL3.dll'.'SDL_UnregisterApp' ++'_SDL_Direct3D9GetAdapterIndex'.'SDL3.dll'.'SDL_Direct3D9GetAdapterIndex' ++'_SDL_RenderGetD3D9Device'.'SDL3.dll'.'SDL_RenderGetD3D9Device' # ++'_SDL_iPhoneSetAnimationCallback'.'SDL3.dll'.'SDL_iPhoneSetAnimationCallback' # ++'_SDL_iPhoneSetEventPump'.'SDL3.dll'.'SDL_iPhoneSetEventPump' # ++'_SDL_AndroidGetJNIEnv'.'SDL3.dll'.'SDL_AndroidGetJNIEnv' # ++'_SDL_AndroidGetActivity'.'SDL3.dll'.'SDL_AndroidGetActivity' # ++'_SDL_AndroidGetInternalStoragePath'.'SDL3.dll'.'SDL_AndroidGetInternalStoragePath' # ++'_SDL_AndroidGetExternalStorageState'.'SDL3.dll'.'SDL_AndroidGetExternalStorageState' # ++'_SDL_AndroidGetExternalStoragePath'.'SDL3.dll'.'SDL_AndroidGetExternalStoragePath' ++'_SDL_Init'.'SDL3.dll'.'SDL_Init' ++'_SDL_InitSubSystem'.'SDL3.dll'.'SDL_InitSubSystem' ++'_SDL_QuitSubSystem'.'SDL3.dll'.'SDL_QuitSubSystem' ++'_SDL_WasInit'.'SDL3.dll'.'SDL_WasInit' ++'_SDL_Quit'.'SDL3.dll'.'SDL_Quit' ++'_SDL_ReportAssertion'.'SDL3.dll'.'SDL_ReportAssertion' ++'_SDL_SetAssertionHandler'.'SDL3.dll'.'SDL_SetAssertionHandler' ++'_SDL_GetAssertionReport'.'SDL3.dll'.'SDL_GetAssertionReport' ++'_SDL_ResetAssertionReport'.'SDL3.dll'.'SDL_ResetAssertionReport' ++'_SDL_AtomicTryLock'.'SDL3.dll'.'SDL_AtomicTryLock' ++'_SDL_AtomicLock'.'SDL3.dll'.'SDL_AtomicLock' ++'_SDL_AtomicUnlock'.'SDL3.dll'.'SDL_AtomicUnlock' ++'_SDL_AtomicCAS'.'SDL3.dll'.'SDL_AtomicCAS' ++'_SDL_AtomicSet'.'SDL3.dll'.'SDL_AtomicSet' ++'_SDL_AtomicGet'.'SDL3.dll'.'SDL_AtomicGet' ++'_SDL_AtomicAdd'.'SDL3.dll'.'SDL_AtomicAdd' ++'_SDL_AtomicCASPtr'.'SDL3.dll'.'SDL_AtomicCASPtr' ++'_SDL_AtomicSetPtr'.'SDL3.dll'.'SDL_AtomicSetPtr' ++'_SDL_AtomicGetPtr'.'SDL3.dll'.'SDL_AtomicGetPtr' ++'_SDL_GetNumAudioDrivers'.'SDL3.dll'.'SDL_GetNumAudioDrivers' ++'_SDL_GetAudioDriver'.'SDL3.dll'.'SDL_GetAudioDriver' ++'_SDL_AudioInit'.'SDL3.dll'.'SDL_AudioInit' ++'_SDL_AudioQuit'.'SDL3.dll'.'SDL_AudioQuit' ++'_SDL_GetCurrentAudioDriver'.'SDL3.dll'.'SDL_GetCurrentAudioDriver' ++'_SDL_OpenAudio'.'SDL3.dll'.'SDL_OpenAudio' ++'_SDL_GetNumAudioDevices'.'SDL3.dll'.'SDL_GetNumAudioDevices' ++'_SDL_GetAudioDeviceName'.'SDL3.dll'.'SDL_GetAudioDeviceName' ++'_SDL_OpenAudioDevice'.'SDL3.dll'.'SDL_OpenAudioDevice' ++'_SDL_GetAudioStatus'.'SDL3.dll'.'SDL_GetAudioStatus' ++'_SDL_GetAudioDeviceStatus'.'SDL3.dll'.'SDL_GetAudioDeviceStatus' ++'_SDL_PauseAudio'.'SDL3.dll'.'SDL_PauseAudio' ++'_SDL_PauseAudioDevice'.'SDL3.dll'.'SDL_PauseAudioDevice' ++'_SDL_LoadWAV_RW'.'SDL3.dll'.'SDL_LoadWAV_RW' ++'_SDL_FreeWAV'.'SDL3.dll'.'SDL_FreeWAV' ++'_SDL_BuildAudioCVT'.'SDL3.dll'.'SDL_BuildAudioCVT' ++'_SDL_ConvertAudio'.'SDL3.dll'.'SDL_ConvertAudio' ++'_SDL_MixAudio'.'SDL3.dll'.'SDL_MixAudio' ++'_SDL_MixAudioFormat'.'SDL3.dll'.'SDL_MixAudioFormat' ++'_SDL_LockAudio'.'SDL3.dll'.'SDL_LockAudio' ++'_SDL_LockAudioDevice'.'SDL3.dll'.'SDL_LockAudioDevice' ++'_SDL_UnlockAudio'.'SDL3.dll'.'SDL_UnlockAudio' ++'_SDL_UnlockAudioDevice'.'SDL3.dll'.'SDL_UnlockAudioDevice' ++'_SDL_CloseAudio'.'SDL3.dll'.'SDL_CloseAudio' ++'_SDL_CloseAudioDevice'.'SDL3.dll'.'SDL_CloseAudioDevice' ++'_SDL_SetClipboardText'.'SDL3.dll'.'SDL_SetClipboardText' ++'_SDL_GetClipboardText'.'SDL3.dll'.'SDL_GetClipboardText' ++'_SDL_HasClipboardText'.'SDL3.dll'.'SDL_HasClipboardText' ++'_SDL_GetCPUCount'.'SDL3.dll'.'SDL_GetCPUCount' ++'_SDL_GetCPUCacheLineSize'.'SDL3.dll'.'SDL_GetCPUCacheLineSize' ++'_SDL_HasRDTSC'.'SDL3.dll'.'SDL_HasRDTSC' ++'_SDL_HasAltiVec'.'SDL3.dll'.'SDL_HasAltiVec' ++'_SDL_HasMMX'.'SDL3.dll'.'SDL_HasMMX' ++'_SDL_Has3DNow'.'SDL3.dll'.'SDL_Has3DNow' ++'_SDL_HasSSE'.'SDL3.dll'.'SDL_HasSSE' ++'_SDL_HasSSE2'.'SDL3.dll'.'SDL_HasSSE2' ++'_SDL_HasSSE3'.'SDL3.dll'.'SDL_HasSSE3' ++'_SDL_HasSSE41'.'SDL3.dll'.'SDL_HasSSE41' ++'_SDL_HasSSE42'.'SDL3.dll'.'SDL_HasSSE42' ++'_SDL_GetSystemRAM'.'SDL3.dll'.'SDL_GetSystemRAM' ++'_SDL_GetError'.'SDL3.dll'.'SDL_GetError' ++'_SDL_ClearError'.'SDL3.dll'.'SDL_ClearError' ++'_SDL_Error'.'SDL3.dll'.'SDL_Error' ++'_SDL_PumpEvents'.'SDL3.dll'.'SDL_PumpEvents' ++'_SDL_PeepEvents'.'SDL3.dll'.'SDL_PeepEvents' ++'_SDL_HasEvent'.'SDL3.dll'.'SDL_HasEvent' ++'_SDL_HasEvents'.'SDL3.dll'.'SDL_HasEvents' ++'_SDL_FlushEvent'.'SDL3.dll'.'SDL_FlushEvent' ++'_SDL_FlushEvents'.'SDL3.dll'.'SDL_FlushEvents' ++'_SDL_PollEvent'.'SDL3.dll'.'SDL_PollEvent' ++'_SDL_WaitEvent'.'SDL3.dll'.'SDL_WaitEvent' ++'_SDL_WaitEventTimeout'.'SDL3.dll'.'SDL_WaitEventTimeout' ++'_SDL_PushEvent'.'SDL3.dll'.'SDL_PushEvent' ++'_SDL_SetEventFilter'.'SDL3.dll'.'SDL_SetEventFilter' ++'_SDL_GetEventFilter'.'SDL3.dll'.'SDL_GetEventFilter' ++'_SDL_AddEventWatch'.'SDL3.dll'.'SDL_AddEventWatch' ++'_SDL_DelEventWatch'.'SDL3.dll'.'SDL_DelEventWatch' ++'_SDL_FilterEvents'.'SDL3.dll'.'SDL_FilterEvents' ++'_SDL_EventState'.'SDL3.dll'.'SDL_EventState' ++'_SDL_RegisterEvents'.'SDL3.dll'.'SDL_RegisterEvents' ++'_SDL_GetBasePath'.'SDL3.dll'.'SDL_GetBasePath' ++'_SDL_GetPrefPath'.'SDL3.dll'.'SDL_GetPrefPath' ++'_SDL_GameControllerAddMapping'.'SDL3.dll'.'SDL_GameControllerAddMapping' ++'_SDL_GameControllerMappingForGUID'.'SDL3.dll'.'SDL_GameControllerMappingForGUID' ++'_SDL_GameControllerMapping'.'SDL3.dll'.'SDL_GameControllerMapping' ++'_SDL_IsGameController'.'SDL3.dll'.'SDL_IsGameController' ++'_SDL_GameControllerNameForIndex'.'SDL3.dll'.'SDL_GameControllerNameForIndex' ++'_SDL_GameControllerOpen'.'SDL3.dll'.'SDL_GameControllerOpen' ++'_SDL_GameControllerName'.'SDL3.dll'.'SDL_GameControllerName' ++'_SDL_GameControllerGetAttached'.'SDL3.dll'.'SDL_GameControllerGetAttached' ++'_SDL_GameControllerGetJoystick'.'SDL3.dll'.'SDL_GameControllerGetJoystick' ++'_SDL_GameControllerEventState'.'SDL3.dll'.'SDL_GameControllerEventState' ++'_SDL_GameControllerUpdate'.'SDL3.dll'.'SDL_GameControllerUpdate' ++'_SDL_GameControllerGetAxisFromString'.'SDL3.dll'.'SDL_GameControllerGetAxisFromString' ++'_SDL_GameControllerGetStringForAxis'.'SDL3.dll'.'SDL_GameControllerGetStringForAxis' ++'_SDL_GameControllerGetBindForAxis'.'SDL3.dll'.'SDL_GameControllerGetBindForAxis' ++'_SDL_GameControllerGetAxis'.'SDL3.dll'.'SDL_GameControllerGetAxis' ++'_SDL_GameControllerGetButtonFromString'.'SDL3.dll'.'SDL_GameControllerGetButtonFromString' ++'_SDL_GameControllerGetStringForButton'.'SDL3.dll'.'SDL_GameControllerGetStringForButton' ++'_SDL_GameControllerGetBindForButton'.'SDL3.dll'.'SDL_GameControllerGetBindForButton' ++'_SDL_GameControllerGetButton'.'SDL3.dll'.'SDL_GameControllerGetButton' ++'_SDL_GameControllerClose'.'SDL3.dll'.'SDL_GameControllerClose' ++'_SDL_RecordGesture'.'SDL3.dll'.'SDL_RecordGesture' ++'_SDL_SaveAllDollarTemplates'.'SDL3.dll'.'SDL_SaveAllDollarTemplates' ++'_SDL_SaveDollarTemplate'.'SDL3.dll'.'SDL_SaveDollarTemplate' ++'_SDL_LoadDollarTemplates'.'SDL3.dll'.'SDL_LoadDollarTemplates' ++'_SDL_NumHaptics'.'SDL3.dll'.'SDL_NumHaptics' ++'_SDL_HapticName'.'SDL3.dll'.'SDL_HapticName' ++'_SDL_HapticOpen'.'SDL3.dll'.'SDL_HapticOpen' ++'_SDL_HapticOpened'.'SDL3.dll'.'SDL_HapticOpened' ++'_SDL_HapticIndex'.'SDL3.dll'.'SDL_HapticIndex' ++'_SDL_MouseIsHaptic'.'SDL3.dll'.'SDL_MouseIsHaptic' ++'_SDL_HapticOpenFromMouse'.'SDL3.dll'.'SDL_HapticOpenFromMouse' ++'_SDL_JoystickIsHaptic'.'SDL3.dll'.'SDL_JoystickIsHaptic' ++'_SDL_HapticOpenFromJoystick'.'SDL3.dll'.'SDL_HapticOpenFromJoystick' ++'_SDL_HapticClose'.'SDL3.dll'.'SDL_HapticClose' ++'_SDL_HapticNumEffects'.'SDL3.dll'.'SDL_HapticNumEffects' ++'_SDL_HapticNumEffectsPlaying'.'SDL3.dll'.'SDL_HapticNumEffectsPlaying' ++'_SDL_HapticQuery'.'SDL3.dll'.'SDL_HapticQuery' ++'_SDL_HapticNumAxes'.'SDL3.dll'.'SDL_HapticNumAxes' ++'_SDL_HapticEffectSupported'.'SDL3.dll'.'SDL_HapticEffectSupported' ++'_SDL_HapticNewEffect'.'SDL3.dll'.'SDL_HapticNewEffect' ++'_SDL_HapticUpdateEffect'.'SDL3.dll'.'SDL_HapticUpdateEffect' ++'_SDL_HapticRunEffect'.'SDL3.dll'.'SDL_HapticRunEffect' ++'_SDL_HapticStopEffect'.'SDL3.dll'.'SDL_HapticStopEffect' ++'_SDL_HapticDestroyEffect'.'SDL3.dll'.'SDL_HapticDestroyEffect' ++'_SDL_HapticGetEffectStatus'.'SDL3.dll'.'SDL_HapticGetEffectStatus' ++'_SDL_HapticSetGain'.'SDL3.dll'.'SDL_HapticSetGain' ++'_SDL_HapticSetAutocenter'.'SDL3.dll'.'SDL_HapticSetAutocenter' ++'_SDL_HapticPause'.'SDL3.dll'.'SDL_HapticPause' ++'_SDL_HapticUnpause'.'SDL3.dll'.'SDL_HapticUnpause' ++'_SDL_HapticStopAll'.'SDL3.dll'.'SDL_HapticStopAll' ++'_SDL_HapticRumbleSupported'.'SDL3.dll'.'SDL_HapticRumbleSupported' ++'_SDL_HapticRumbleInit'.'SDL3.dll'.'SDL_HapticRumbleInit' ++'_SDL_HapticRumblePlay'.'SDL3.dll'.'SDL_HapticRumblePlay' ++'_SDL_HapticRumbleStop'.'SDL3.dll'.'SDL_HapticRumbleStop' ++'_SDL_SetHintWithPriority'.'SDL3.dll'.'SDL_SetHintWithPriority' ++'_SDL_SetHint'.'SDL3.dll'.'SDL_SetHint' ++'_SDL_GetHint'.'SDL3.dll'.'SDL_GetHint' ++'_SDL_AddHintCallback'.'SDL3.dll'.'SDL_AddHintCallback' ++'_SDL_DelHintCallback'.'SDL3.dll'.'SDL_DelHintCallback' ++'_SDL_ClearHints'.'SDL3.dll'.'SDL_ClearHints' ++'_SDL_NumJoysticks'.'SDL3.dll'.'SDL_NumJoysticks' ++'_SDL_JoystickNameForIndex'.'SDL3.dll'.'SDL_JoystickNameForIndex' ++'_SDL_JoystickOpen'.'SDL3.dll'.'SDL_JoystickOpen' ++'_SDL_JoystickName'.'SDL3.dll'.'SDL_JoystickName' ++'_SDL_JoystickGetDeviceGUID'.'SDL3.dll'.'SDL_JoystickGetDeviceGUID' ++'_SDL_JoystickGetGUID'.'SDL3.dll'.'SDL_JoystickGetGUID' ++'_SDL_JoystickGetGUIDString'.'SDL3.dll'.'SDL_JoystickGetGUIDString' ++'_SDL_JoystickGetGUIDFromString'.'SDL3.dll'.'SDL_JoystickGetGUIDFromString' ++'_SDL_JoystickGetAttached'.'SDL3.dll'.'SDL_JoystickGetAttached' ++'_SDL_JoystickInstanceID'.'SDL3.dll'.'SDL_JoystickInstanceID' ++'_SDL_JoystickNumAxes'.'SDL3.dll'.'SDL_JoystickNumAxes' ++'_SDL_JoystickNumBalls'.'SDL3.dll'.'SDL_JoystickNumBalls' ++'_SDL_JoystickNumHats'.'SDL3.dll'.'SDL_JoystickNumHats' ++'_SDL_JoystickNumButtons'.'SDL3.dll'.'SDL_JoystickNumButtons' ++'_SDL_JoystickUpdate'.'SDL3.dll'.'SDL_JoystickUpdate' ++'_SDL_JoystickEventState'.'SDL3.dll'.'SDL_JoystickEventState' ++'_SDL_JoystickGetAxis'.'SDL3.dll'.'SDL_JoystickGetAxis' ++'_SDL_JoystickGetHat'.'SDL3.dll'.'SDL_JoystickGetHat' ++'_SDL_JoystickGetBall'.'SDL3.dll'.'SDL_JoystickGetBall' ++'_SDL_JoystickGetButton'.'SDL3.dll'.'SDL_JoystickGetButton' ++'_SDL_JoystickClose'.'SDL3.dll'.'SDL_JoystickClose' ++'_SDL_GetKeyboardFocus'.'SDL3.dll'.'SDL_GetKeyboardFocus' ++'_SDL_GetKeyboardState'.'SDL3.dll'.'SDL_GetKeyboardState' ++'_SDL_GetModState'.'SDL3.dll'.'SDL_GetModState' ++'_SDL_SetModState'.'SDL3.dll'.'SDL_SetModState' ++'_SDL_GetKeyFromScancode'.'SDL3.dll'.'SDL_GetKeyFromScancode' ++'_SDL_GetScancodeFromKey'.'SDL3.dll'.'SDL_GetScancodeFromKey' ++'_SDL_GetScancodeName'.'SDL3.dll'.'SDL_GetScancodeName' ++'_SDL_GetScancodeFromName'.'SDL3.dll'.'SDL_GetScancodeFromName' ++'_SDL_GetKeyName'.'SDL3.dll'.'SDL_GetKeyName' ++'_SDL_GetKeyFromName'.'SDL3.dll'.'SDL_GetKeyFromName' ++'_SDL_StartTextInput'.'SDL3.dll'.'SDL_StartTextInput' ++'_SDL_IsTextInputActive'.'SDL3.dll'.'SDL_IsTextInputActive' ++'_SDL_StopTextInput'.'SDL3.dll'.'SDL_StopTextInput' ++'_SDL_SetTextInputRect'.'SDL3.dll'.'SDL_SetTextInputRect' ++'_SDL_HasScreenKeyboardSupport'.'SDL3.dll'.'SDL_HasScreenKeyboardSupport' ++'_SDL_IsScreenKeyboardShown'.'SDL3.dll'.'SDL_IsScreenKeyboardShown' ++'_SDL_LoadObject'.'SDL3.dll'.'SDL_LoadObject' ++'_SDL_LoadFunction'.'SDL3.dll'.'SDL_LoadFunction' ++'_SDL_UnloadObject'.'SDL3.dll'.'SDL_UnloadObject' ++'_SDL_LogSetAllPriority'.'SDL3.dll'.'SDL_LogSetAllPriority' ++'_SDL_LogSetPriority'.'SDL3.dll'.'SDL_LogSetPriority' ++'_SDL_LogGetPriority'.'SDL3.dll'.'SDL_LogGetPriority' ++'_SDL_LogResetPriorities'.'SDL3.dll'.'SDL_LogResetPriorities' ++'_SDL_LogMessageV'.'SDL3.dll'.'SDL_LogMessageV' ++'_SDL_LogGetOutputFunction'.'SDL3.dll'.'SDL_LogGetOutputFunction' ++'_SDL_LogSetOutputFunction'.'SDL3.dll'.'SDL_LogSetOutputFunction' ++'_SDL_SetMainReady'.'SDL3.dll'.'SDL_SetMainReady' ++'_SDL_ShowMessageBox'.'SDL3.dll'.'SDL_ShowMessageBox' ++'_SDL_ShowSimpleMessageBox'.'SDL3.dll'.'SDL_ShowSimpleMessageBox' ++'_SDL_GetMouseFocus'.'SDL3.dll'.'SDL_GetMouseFocus' ++'_SDL_GetMouseState'.'SDL3.dll'.'SDL_GetMouseState' ++'_SDL_GetRelativeMouseState'.'SDL3.dll'.'SDL_GetRelativeMouseState' ++'_SDL_WarpMouseInWindow'.'SDL3.dll'.'SDL_WarpMouseInWindow' ++'_SDL_SetRelativeMouseMode'.'SDL3.dll'.'SDL_SetRelativeMouseMode' ++'_SDL_GetRelativeMouseMode'.'SDL3.dll'.'SDL_GetRelativeMouseMode' ++'_SDL_CreateCursor'.'SDL3.dll'.'SDL_CreateCursor' ++'_SDL_CreateColorCursor'.'SDL3.dll'.'SDL_CreateColorCursor' ++'_SDL_CreateSystemCursor'.'SDL3.dll'.'SDL_CreateSystemCursor' ++'_SDL_SetCursor'.'SDL3.dll'.'SDL_SetCursor' ++'_SDL_GetCursor'.'SDL3.dll'.'SDL_GetCursor' ++'_SDL_GetDefaultCursor'.'SDL3.dll'.'SDL_GetDefaultCursor' ++'_SDL_FreeCursor'.'SDL3.dll'.'SDL_FreeCursor' ++'_SDL_ShowCursor'.'SDL3.dll'.'SDL_ShowCursor' ++'_SDL_CreateMutex'.'SDL3.dll'.'SDL_CreateMutex' ++'_SDL_LockMutex'.'SDL3.dll'.'SDL_LockMutex' ++'_SDL_TryLockMutex'.'SDL3.dll'.'SDL_TryLockMutex' ++'_SDL_UnlockMutex'.'SDL3.dll'.'SDL_UnlockMutex' ++'_SDL_DestroyMutex'.'SDL3.dll'.'SDL_DestroyMutex' ++'_SDL_CreateSemaphore'.'SDL3.dll'.'SDL_CreateSemaphore' ++'_SDL_DestroySemaphore'.'SDL3.dll'.'SDL_DestroySemaphore' ++'_SDL_SemWait'.'SDL3.dll'.'SDL_SemWait' ++'_SDL_SemTryWait'.'SDL3.dll'.'SDL_SemTryWait' ++'_SDL_SemWaitTimeout'.'SDL3.dll'.'SDL_SemWaitTimeout' ++'_SDL_SemPost'.'SDL3.dll'.'SDL_SemPost' ++'_SDL_SemValue'.'SDL3.dll'.'SDL_SemValue' ++'_SDL_CreateCond'.'SDL3.dll'.'SDL_CreateCond' ++'_SDL_DestroyCond'.'SDL3.dll'.'SDL_DestroyCond' ++'_SDL_CondSignal'.'SDL3.dll'.'SDL_CondSignal' ++'_SDL_CondBroadcast'.'SDL3.dll'.'SDL_CondBroadcast' ++'_SDL_CondWait'.'SDL3.dll'.'SDL_CondWait' ++'_SDL_CondWaitTimeout'.'SDL3.dll'.'SDL_CondWaitTimeout' ++'_SDL_GetPixelFormatName'.'SDL3.dll'.'SDL_GetPixelFormatName' ++'_SDL_PixelFormatEnumToMasks'.'SDL3.dll'.'SDL_PixelFormatEnumToMasks' ++'_SDL_MasksToPixelFormatEnum'.'SDL3.dll'.'SDL_MasksToPixelFormatEnum' ++'_SDL_AllocFormat'.'SDL3.dll'.'SDL_AllocFormat' ++'_SDL_FreeFormat'.'SDL3.dll'.'SDL_FreeFormat' ++'_SDL_AllocPalette'.'SDL3.dll'.'SDL_AllocPalette' ++'_SDL_SetPixelFormatPalette'.'SDL3.dll'.'SDL_SetPixelFormatPalette' ++'_SDL_SetPaletteColors'.'SDL3.dll'.'SDL_SetPaletteColors' ++'_SDL_FreePalette'.'SDL3.dll'.'SDL_FreePalette' ++'_SDL_MapRGB'.'SDL3.dll'.'SDL_MapRGB' ++'_SDL_MapRGBA'.'SDL3.dll'.'SDL_MapRGBA' ++'_SDL_GetRGB'.'SDL3.dll'.'SDL_GetRGB' ++'_SDL_GetRGBA'.'SDL3.dll'.'SDL_GetRGBA' ++'_SDL_CalculateGammaRamp'.'SDL3.dll'.'SDL_CalculateGammaRamp' ++'_SDL_GetPlatform'.'SDL3.dll'.'SDL_GetPlatform' ++'_SDL_GetPowerInfo'.'SDL3.dll'.'SDL_GetPowerInfo' ++'_SDL_HasIntersection'.'SDL3.dll'.'SDL_HasIntersection' ++'_SDL_IntersectRect'.'SDL3.dll'.'SDL_IntersectRect' ++'_SDL_UnionRect'.'SDL3.dll'.'SDL_UnionRect' ++'_SDL_EnclosePoints'.'SDL3.dll'.'SDL_EnclosePoints' ++'_SDL_IntersectRectAndLine'.'SDL3.dll'.'SDL_IntersectRectAndLine' ++'_SDL_GetNumRenderDrivers'.'SDL3.dll'.'SDL_GetNumRenderDrivers' ++'_SDL_GetRenderDriverInfo'.'SDL3.dll'.'SDL_GetRenderDriverInfo' ++'_SDL_CreateWindowAndRenderer'.'SDL3.dll'.'SDL_CreateWindowAndRenderer' ++'_SDL_CreateRenderer'.'SDL3.dll'.'SDL_CreateRenderer' ++'_SDL_CreateSoftwareRenderer'.'SDL3.dll'.'SDL_CreateSoftwareRenderer' ++'_SDL_GetRenderer'.'SDL3.dll'.'SDL_GetRenderer' ++'_SDL_GetRendererInfo'.'SDL3.dll'.'SDL_GetRendererInfo' ++'_SDL_GetRendererOutputSize'.'SDL3.dll'.'SDL_GetRendererOutputSize' ++'_SDL_CreateTexture'.'SDL3.dll'.'SDL_CreateTexture' ++'_SDL_CreateTextureFromSurface'.'SDL3.dll'.'SDL_CreateTextureFromSurface' ++'_SDL_QueryTexture'.'SDL3.dll'.'SDL_QueryTexture' ++'_SDL_SetTextureColorMod'.'SDL3.dll'.'SDL_SetTextureColorMod' ++'_SDL_GetTextureColorMod'.'SDL3.dll'.'SDL_GetTextureColorMod' ++'_SDL_SetTextureAlphaMod'.'SDL3.dll'.'SDL_SetTextureAlphaMod' ++'_SDL_GetTextureAlphaMod'.'SDL3.dll'.'SDL_GetTextureAlphaMod' ++'_SDL_SetTextureBlendMode'.'SDL3.dll'.'SDL_SetTextureBlendMode' ++'_SDL_GetTextureBlendMode'.'SDL3.dll'.'SDL_GetTextureBlendMode' ++'_SDL_UpdateTexture'.'SDL3.dll'.'SDL_UpdateTexture' ++'_SDL_UpdateYUVTexture'.'SDL3.dll'.'SDL_UpdateYUVTexture' ++'_SDL_LockTexture'.'SDL3.dll'.'SDL_LockTexture' ++'_SDL_UnlockTexture'.'SDL3.dll'.'SDL_UnlockTexture' ++'_SDL_RenderTargetSupported'.'SDL3.dll'.'SDL_RenderTargetSupported' ++'_SDL_SetRenderTarget'.'SDL3.dll'.'SDL_SetRenderTarget' ++'_SDL_GetRenderTarget'.'SDL3.dll'.'SDL_GetRenderTarget' ++'_SDL_RenderSetLogicalSize'.'SDL3.dll'.'SDL_RenderSetLogicalSize' ++'_SDL_RenderGetLogicalSize'.'SDL3.dll'.'SDL_RenderGetLogicalSize' ++'_SDL_RenderSetViewport'.'SDL3.dll'.'SDL_RenderSetViewport' ++'_SDL_RenderGetViewport'.'SDL3.dll'.'SDL_RenderGetViewport' ++'_SDL_RenderSetClipRect'.'SDL3.dll'.'SDL_RenderSetClipRect' ++'_SDL_RenderGetClipRect'.'SDL3.dll'.'SDL_RenderGetClipRect' ++'_SDL_RenderSetScale'.'SDL3.dll'.'SDL_RenderSetScale' ++'_SDL_RenderGetScale'.'SDL3.dll'.'SDL_RenderGetScale' ++'_SDL_SetRenderDrawColor'.'SDL3.dll'.'SDL_SetRenderDrawColor' ++'_SDL_GetRenderDrawColor'.'SDL3.dll'.'SDL_GetRenderDrawColor' ++'_SDL_SetRenderDrawBlendMode'.'SDL3.dll'.'SDL_SetRenderDrawBlendMode' ++'_SDL_GetRenderDrawBlendMode'.'SDL3.dll'.'SDL_GetRenderDrawBlendMode' ++'_SDL_RenderClear'.'SDL3.dll'.'SDL_RenderClear' ++'_SDL_RenderDrawPoint'.'SDL3.dll'.'SDL_RenderDrawPoint' ++'_SDL_RenderDrawPoints'.'SDL3.dll'.'SDL_RenderDrawPoints' ++'_SDL_RenderDrawLine'.'SDL3.dll'.'SDL_RenderDrawLine' ++'_SDL_RenderDrawLines'.'SDL3.dll'.'SDL_RenderDrawLines' ++'_SDL_RenderDrawRect'.'SDL3.dll'.'SDL_RenderDrawRect' ++'_SDL_RenderDrawRects'.'SDL3.dll'.'SDL_RenderDrawRects' ++'_SDL_RenderFillRect'.'SDL3.dll'.'SDL_RenderFillRect' ++'_SDL_RenderFillRects'.'SDL3.dll'.'SDL_RenderFillRects' ++'_SDL_RenderCopy'.'SDL3.dll'.'SDL_RenderCopy' ++'_SDL_RenderCopyEx'.'SDL3.dll'.'SDL_RenderCopyEx' ++'_SDL_RenderReadPixels'.'SDL3.dll'.'SDL_RenderReadPixels' ++'_SDL_RenderPresent'.'SDL3.dll'.'SDL_RenderPresent' ++'_SDL_DestroyTexture'.'SDL3.dll'.'SDL_DestroyTexture' ++'_SDL_DestroyRenderer'.'SDL3.dll'.'SDL_DestroyRenderer' ++'_SDL_GL_BindTexture'.'SDL3.dll'.'SDL_GL_BindTexture' ++'_SDL_GL_UnbindTexture'.'SDL3.dll'.'SDL_GL_UnbindTexture' ++'_SDL_RWFromFile'.'SDL3.dll'.'SDL_RWFromFile' ++'_SDL_RWFromMem'.'SDL3.dll'.'SDL_RWFromMem' ++'_SDL_RWFromConstMem'.'SDL3.dll'.'SDL_RWFromConstMem' ++'_SDL_AllocRW'.'SDL3.dll'.'SDL_AllocRW' ++'_SDL_FreeRW'.'SDL3.dll'.'SDL_FreeRW' ++'_SDL_ReadU8'.'SDL3.dll'.'SDL_ReadU8' ++'_SDL_ReadLE16'.'SDL3.dll'.'SDL_ReadLE16' ++'_SDL_ReadBE16'.'SDL3.dll'.'SDL_ReadBE16' ++'_SDL_ReadLE32'.'SDL3.dll'.'SDL_ReadLE32' ++'_SDL_ReadBE32'.'SDL3.dll'.'SDL_ReadBE32' ++'_SDL_ReadLE64'.'SDL3.dll'.'SDL_ReadLE64' ++'_SDL_ReadBE64'.'SDL3.dll'.'SDL_ReadBE64' ++'_SDL_WriteU8'.'SDL3.dll'.'SDL_WriteU8' ++'_SDL_WriteLE16'.'SDL3.dll'.'SDL_WriteLE16' ++'_SDL_WriteBE16'.'SDL3.dll'.'SDL_WriteBE16' ++'_SDL_WriteLE32'.'SDL3.dll'.'SDL_WriteLE32' ++'_SDL_WriteBE32'.'SDL3.dll'.'SDL_WriteBE32' ++'_SDL_WriteLE64'.'SDL3.dll'.'SDL_WriteLE64' ++'_SDL_WriteBE64'.'SDL3.dll'.'SDL_WriteBE64' ++'_SDL_CreateShapedWindow'.'SDL3.dll'.'SDL_CreateShapedWindow' ++'_SDL_IsShapedWindow'.'SDL3.dll'.'SDL_IsShapedWindow' ++'_SDL_SetWindowShape'.'SDL3.dll'.'SDL_SetWindowShape' ++'_SDL_GetShapedWindowMode'.'SDL3.dll'.'SDL_GetShapedWindowMode' ++'_SDL_malloc'.'SDL3.dll'.'SDL_malloc' ++'_SDL_calloc'.'SDL3.dll'.'SDL_calloc' ++'_SDL_realloc'.'SDL3.dll'.'SDL_realloc' ++'_SDL_free'.'SDL3.dll'.'SDL_free' ++'_SDL_getenv'.'SDL3.dll'.'SDL_getenv' ++'_SDL_setenv'.'SDL3.dll'.'SDL_setenv' ++'_SDL_qsort'.'SDL3.dll'.'SDL_qsort' ++'_SDL_abs'.'SDL3.dll'.'SDL_abs' ++'_SDL_isdigit'.'SDL3.dll'.'SDL_isdigit' ++'_SDL_isspace'.'SDL3.dll'.'SDL_isspace' ++'_SDL_toupper'.'SDL3.dll'.'SDL_toupper' ++'_SDL_tolower'.'SDL3.dll'.'SDL_tolower' ++'_SDL_memset'.'SDL3.dll'.'SDL_memset' ++'_SDL_memcpy'.'SDL3.dll'.'SDL_memcpy' ++'_SDL_memmove'.'SDL3.dll'.'SDL_memmove' ++'_SDL_memcmp'.'SDL3.dll'.'SDL_memcmp' ++'_SDL_wcslen'.'SDL3.dll'.'SDL_wcslen' ++'_SDL_wcslcpy'.'SDL3.dll'.'SDL_wcslcpy' ++'_SDL_wcslcat'.'SDL3.dll'.'SDL_wcslcat' ++'_SDL_strlen'.'SDL3.dll'.'SDL_strlen' ++'_SDL_strlcpy'.'SDL3.dll'.'SDL_strlcpy' ++'_SDL_utf8strlcpy'.'SDL3.dll'.'SDL_utf8strlcpy' ++'_SDL_strlcat'.'SDL3.dll'.'SDL_strlcat' ++'_SDL_strdup'.'SDL3.dll'.'SDL_strdup' ++'_SDL_strrev'.'SDL3.dll'.'SDL_strrev' ++'_SDL_strupr'.'SDL3.dll'.'SDL_strupr' ++'_SDL_strlwr'.'SDL3.dll'.'SDL_strlwr' ++'_SDL_strchr'.'SDL3.dll'.'SDL_strchr' ++'_SDL_strrchr'.'SDL3.dll'.'SDL_strrchr' ++'_SDL_strstr'.'SDL3.dll'.'SDL_strstr' ++'_SDL_itoa'.'SDL3.dll'.'SDL_itoa' ++'_SDL_uitoa'.'SDL3.dll'.'SDL_uitoa' ++'_SDL_ltoa'.'SDL3.dll'.'SDL_ltoa' ++'_SDL_ultoa'.'SDL3.dll'.'SDL_ultoa' ++'_SDL_lltoa'.'SDL3.dll'.'SDL_lltoa' ++'_SDL_ulltoa'.'SDL3.dll'.'SDL_ulltoa' ++'_SDL_atoi'.'SDL3.dll'.'SDL_atoi' ++'_SDL_atof'.'SDL3.dll'.'SDL_atof' ++'_SDL_strtol'.'SDL3.dll'.'SDL_strtol' ++'_SDL_strtoul'.'SDL3.dll'.'SDL_strtoul' ++'_SDL_strtoll'.'SDL3.dll'.'SDL_strtoll' ++'_SDL_strtoull'.'SDL3.dll'.'SDL_strtoull' ++'_SDL_strtod'.'SDL3.dll'.'SDL_strtod' ++'_SDL_strcmp'.'SDL3.dll'.'SDL_strcmp' ++'_SDL_strncmp'.'SDL3.dll'.'SDL_strncmp' ++'_SDL_strcasecmp'.'SDL3.dll'.'SDL_strcasecmp' ++'_SDL_strncasecmp'.'SDL3.dll'.'SDL_strncasecmp' ++'_SDL_vsnprintf'.'SDL3.dll'.'SDL_vsnprintf' ++'_SDL_acos'.'SDL3.dll'.'SDL_acos' ++'_SDL_asin'.'SDL3.dll'.'SDL_asin' ++'_SDL_atan'.'SDL3.dll'.'SDL_atan' ++'_SDL_atan2'.'SDL3.dll'.'SDL_atan2' ++'_SDL_ceil'.'SDL3.dll'.'SDL_ceil' ++'_SDL_copysign'.'SDL3.dll'.'SDL_copysign' ++'_SDL_cos'.'SDL3.dll'.'SDL_cos' ++'_SDL_cosf'.'SDL3.dll'.'SDL_cosf' ++'_SDL_fabs'.'SDL3.dll'.'SDL_fabs' ++'_SDL_floor'.'SDL3.dll'.'SDL_floor' ++'_SDL_log'.'SDL3.dll'.'SDL_log' ++'_SDL_pow'.'SDL3.dll'.'SDL_pow' ++'_SDL_scalbn'.'SDL3.dll'.'SDL_scalbn' ++'_SDL_sin'.'SDL3.dll'.'SDL_sin' ++'_SDL_sinf'.'SDL3.dll'.'SDL_sinf' ++'_SDL_sqrt'.'SDL3.dll'.'SDL_sqrt' ++'_SDL_iconv_open'.'SDL3.dll'.'SDL_iconv_open' ++'_SDL_iconv_close'.'SDL3.dll'.'SDL_iconv_close' ++'_SDL_iconv'.'SDL3.dll'.'SDL_iconv' ++'_SDL_iconv_string'.'SDL3.dll'.'SDL_iconv_string' ++'_SDL_CreateRGBSurface'.'SDL3.dll'.'SDL_CreateRGBSurface' ++'_SDL_CreateRGBSurfaceFrom'.'SDL3.dll'.'SDL_CreateRGBSurfaceFrom' ++'_SDL_FreeSurface'.'SDL3.dll'.'SDL_FreeSurface' ++'_SDL_SetSurfacePalette'.'SDL3.dll'.'SDL_SetSurfacePalette' ++'_SDL_LockSurface'.'SDL3.dll'.'SDL_LockSurface' ++'_SDL_UnlockSurface'.'SDL3.dll'.'SDL_UnlockSurface' ++'_SDL_LoadBMP_RW'.'SDL3.dll'.'SDL_LoadBMP_RW' ++'_SDL_SaveBMP_RW'.'SDL3.dll'.'SDL_SaveBMP_RW' ++'_SDL_SetSurfaceRLE'.'SDL3.dll'.'SDL_SetSurfaceRLE' ++'_SDL_SetColorKey'.'SDL3.dll'.'SDL_SetColorKey' ++'_SDL_GetColorKey'.'SDL3.dll'.'SDL_GetColorKey' ++'_SDL_SetSurfaceColorMod'.'SDL3.dll'.'SDL_SetSurfaceColorMod' ++'_SDL_GetSurfaceColorMod'.'SDL3.dll'.'SDL_GetSurfaceColorMod' ++'_SDL_SetSurfaceAlphaMod'.'SDL3.dll'.'SDL_SetSurfaceAlphaMod' ++'_SDL_GetSurfaceAlphaMod'.'SDL3.dll'.'SDL_GetSurfaceAlphaMod' ++'_SDL_SetSurfaceBlendMode'.'SDL3.dll'.'SDL_SetSurfaceBlendMode' ++'_SDL_GetSurfaceBlendMode'.'SDL3.dll'.'SDL_GetSurfaceBlendMode' ++'_SDL_SetClipRect'.'SDL3.dll'.'SDL_SetClipRect' ++'_SDL_GetClipRect'.'SDL3.dll'.'SDL_GetClipRect' ++'_SDL_ConvertSurface'.'SDL3.dll'.'SDL_ConvertSurface' ++'_SDL_ConvertSurfaceFormat'.'SDL3.dll'.'SDL_ConvertSurfaceFormat' ++'_SDL_ConvertPixels'.'SDL3.dll'.'SDL_ConvertPixels' ++'_SDL_FillRect'.'SDL3.dll'.'SDL_FillRect' ++'_SDL_FillRects'.'SDL3.dll'.'SDL_FillRects' ++'_SDL_UpperBlit'.'SDL3.dll'.'SDL_UpperBlit' ++'_SDL_LowerBlit'.'SDL3.dll'.'SDL_LowerBlit' ++'_SDL_SoftStretch'.'SDL3.dll'.'SDL_SoftStretch' ++'_SDL_UpperBlitScaled'.'SDL3.dll'.'SDL_UpperBlitScaled' ++'_SDL_LowerBlitScaled'.'SDL3.dll'.'SDL_LowerBlitScaled' ++'_SDL_GetWindowWMInfo'.'SDL3.dll'.'SDL_GetWindowWMInfo' ++'_SDL_GetThreadName'.'SDL3.dll'.'SDL_GetThreadName' ++'_SDL_ThreadID'.'SDL3.dll'.'SDL_ThreadID' ++'_SDL_GetThreadID'.'SDL3.dll'.'SDL_GetThreadID' ++'_SDL_SetThreadPriority'.'SDL3.dll'.'SDL_SetThreadPriority' ++'_SDL_WaitThread'.'SDL3.dll'.'SDL_WaitThread' ++'_SDL_DetachThread'.'SDL3.dll'.'SDL_DetachThread' ++'_SDL_TLSCreate'.'SDL3.dll'.'SDL_TLSCreate' ++'_SDL_TLSGet'.'SDL3.dll'.'SDL_TLSGet' ++'_SDL_TLSSet'.'SDL3.dll'.'SDL_TLSSet' ++'_SDL_GetTicks'.'SDL3.dll'.'SDL_GetTicks' ++'_SDL_GetPerformanceCounter'.'SDL3.dll'.'SDL_GetPerformanceCounter' ++'_SDL_GetPerformanceFrequency'.'SDL3.dll'.'SDL_GetPerformanceFrequency' ++'_SDL_Delay'.'SDL3.dll'.'SDL_Delay' ++'_SDL_AddTimer'.'SDL3.dll'.'SDL_AddTimer' ++'_SDL_RemoveTimer'.'SDL3.dll'.'SDL_RemoveTimer' ++'_SDL_GetNumTouchDevices'.'SDL3.dll'.'SDL_GetNumTouchDevices' ++'_SDL_GetTouchDevice'.'SDL3.dll'.'SDL_GetTouchDevice' ++'_SDL_GetNumTouchFingers'.'SDL3.dll'.'SDL_GetNumTouchFingers' ++'_SDL_GetTouchFinger'.'SDL3.dll'.'SDL_GetTouchFinger' ++'_SDL_GetVersion'.'SDL3.dll'.'SDL_GetVersion' ++'_SDL_GetRevision'.'SDL3.dll'.'SDL_GetRevision' ++'_SDL_GetRevisionNumber'.'SDL3.dll'.'SDL_GetRevisionNumber' ++'_SDL_GetNumVideoDrivers'.'SDL3.dll'.'SDL_GetNumVideoDrivers' ++'_SDL_GetVideoDriver'.'SDL3.dll'.'SDL_GetVideoDriver' ++'_SDL_VideoInit'.'SDL3.dll'.'SDL_VideoInit' ++'_SDL_VideoQuit'.'SDL3.dll'.'SDL_VideoQuit' ++'_SDL_GetCurrentVideoDriver'.'SDL3.dll'.'SDL_GetCurrentVideoDriver' ++'_SDL_GetNumVideoDisplays'.'SDL3.dll'.'SDL_GetNumVideoDisplays' ++'_SDL_GetDisplayName'.'SDL3.dll'.'SDL_GetDisplayName' ++'_SDL_GetDisplayBounds'.'SDL3.dll'.'SDL_GetDisplayBounds' ++'_SDL_GetDisplayDPI'.'SDL3.dll'.'SDL_GetDisplayDPI' ++'_SDL_GetNumDisplayModes'.'SDL3.dll'.'SDL_GetNumDisplayModes' ++'_SDL_GetDisplayMode'.'SDL3.dll'.'SDL_GetDisplayMode' ++'_SDL_GetDesktopDisplayMode'.'SDL3.dll'.'SDL_GetDesktopDisplayMode' ++'_SDL_GetCurrentDisplayMode'.'SDL3.dll'.'SDL_GetCurrentDisplayMode' ++'_SDL_GetClosestDisplayMode'.'SDL3.dll'.'SDL_GetClosestDisplayMode' ++'_SDL_GetWindowDisplayIndex'.'SDL3.dll'.'SDL_GetWindowDisplayIndex' ++'_SDL_SetWindowDisplayMode'.'SDL3.dll'.'SDL_SetWindowDisplayMode' ++'_SDL_GetWindowDisplayMode'.'SDL3.dll'.'SDL_GetWindowDisplayMode' ++'_SDL_GetWindowPixelFormat'.'SDL3.dll'.'SDL_GetWindowPixelFormat' ++'_SDL_CreateWindow'.'SDL3.dll'.'SDL_CreateWindow' ++'_SDL_CreateWindowFrom'.'SDL3.dll'.'SDL_CreateWindowFrom' ++'_SDL_GetWindowID'.'SDL3.dll'.'SDL_GetWindowID' ++'_SDL_GetWindowFromID'.'SDL3.dll'.'SDL_GetWindowFromID' ++'_SDL_GetWindowFlags'.'SDL3.dll'.'SDL_GetWindowFlags' ++'_SDL_SetWindowTitle'.'SDL3.dll'.'SDL_SetWindowTitle' ++'_SDL_GetWindowTitle'.'SDL3.dll'.'SDL_GetWindowTitle' ++'_SDL_SetWindowIcon'.'SDL3.dll'.'SDL_SetWindowIcon' ++'_SDL_SetWindowData'.'SDL3.dll'.'SDL_SetWindowData' ++'_SDL_GetWindowData'.'SDL3.dll'.'SDL_GetWindowData' ++'_SDL_SetWindowPosition'.'SDL3.dll'.'SDL_SetWindowPosition' ++'_SDL_GetWindowPosition'.'SDL3.dll'.'SDL_GetWindowPosition' ++'_SDL_SetWindowSize'.'SDL3.dll'.'SDL_SetWindowSize' ++'_SDL_GetWindowSize'.'SDL3.dll'.'SDL_GetWindowSize' ++'_SDL_SetWindowMinimumSize'.'SDL3.dll'.'SDL_SetWindowMinimumSize' ++'_SDL_GetWindowMinimumSize'.'SDL3.dll'.'SDL_GetWindowMinimumSize' ++'_SDL_SetWindowMaximumSize'.'SDL3.dll'.'SDL_SetWindowMaximumSize' ++'_SDL_GetWindowMaximumSize'.'SDL3.dll'.'SDL_GetWindowMaximumSize' ++'_SDL_SetWindowBordered'.'SDL3.dll'.'SDL_SetWindowBordered' ++'_SDL_ShowWindow'.'SDL3.dll'.'SDL_ShowWindow' ++'_SDL_HideWindow'.'SDL3.dll'.'SDL_HideWindow' ++'_SDL_RaiseWindow'.'SDL3.dll'.'SDL_RaiseWindow' ++'_SDL_MaximizeWindow'.'SDL3.dll'.'SDL_MaximizeWindow' ++'_SDL_MinimizeWindow'.'SDL3.dll'.'SDL_MinimizeWindow' ++'_SDL_RestoreWindow'.'SDL3.dll'.'SDL_RestoreWindow' ++'_SDL_SetWindowFullscreen'.'SDL3.dll'.'SDL_SetWindowFullscreen' ++'_SDL_GetWindowSurface'.'SDL3.dll'.'SDL_GetWindowSurface' ++'_SDL_UpdateWindowSurface'.'SDL3.dll'.'SDL_UpdateWindowSurface' ++'_SDL_UpdateWindowSurfaceRects'.'SDL3.dll'.'SDL_UpdateWindowSurfaceRects' ++'_SDL_SetWindowGrab'.'SDL3.dll'.'SDL_SetWindowGrab' ++'_SDL_GetWindowGrab'.'SDL3.dll'.'SDL_GetWindowGrab' ++'_SDL_SetWindowBrightness'.'SDL3.dll'.'SDL_SetWindowBrightness' ++'_SDL_GetWindowBrightness'.'SDL3.dll'.'SDL_GetWindowBrightness' ++'_SDL_SetWindowGammaRamp'.'SDL3.dll'.'SDL_SetWindowGammaRamp' ++'_SDL_GetWindowGammaRamp'.'SDL3.dll'.'SDL_GetWindowGammaRamp' ++'_SDL_DestroyWindow'.'SDL3.dll'.'SDL_DestroyWindow' ++'_SDL_IsScreenSaverEnabled'.'SDL3.dll'.'SDL_IsScreenSaverEnabled' ++'_SDL_EnableScreenSaver'.'SDL3.dll'.'SDL_EnableScreenSaver' ++'_SDL_DisableScreenSaver'.'SDL3.dll'.'SDL_DisableScreenSaver' ++'_SDL_GL_LoadLibrary'.'SDL3.dll'.'SDL_GL_LoadLibrary' ++'_SDL_GL_GetProcAddress'.'SDL3.dll'.'SDL_GL_GetProcAddress' ++'_SDL_GL_UnloadLibrary'.'SDL3.dll'.'SDL_GL_UnloadLibrary' ++'_SDL_GL_ExtensionSupported'.'SDL3.dll'.'SDL_GL_ExtensionSupported' ++'_SDL_GL_SetAttribute'.'SDL3.dll'.'SDL_GL_SetAttribute' ++'_SDL_GL_GetAttribute'.'SDL3.dll'.'SDL_GL_GetAttribute' ++'_SDL_GL_CreateContext'.'SDL3.dll'.'SDL_GL_CreateContext' ++'_SDL_GL_MakeCurrent'.'SDL3.dll'.'SDL_GL_MakeCurrent' ++'_SDL_GL_GetCurrentWindow'.'SDL3.dll'.'SDL_GL_GetCurrentWindow' ++'_SDL_GL_GetCurrentContext'.'SDL3.dll'.'SDL_GL_GetCurrentContext' ++'_SDL_GL_GetDrawableSize'.'SDL3.dll'.'SDL_GL_GetDrawableSize' ++'_SDL_GL_SetSwapInterval'.'SDL3.dll'.'SDL_GL_SetSwapInterval' ++'_SDL_GL_GetSwapInterval'.'SDL3.dll'.'SDL_GL_GetSwapInterval' ++'_SDL_GL_SwapWindow'.'SDL3.dll'.'SDL_GL_SwapWindow' ++'_SDL_GL_DeleteContext'.'SDL3.dll'.'SDL_GL_DeleteContext' ++'_SDL_vsscanf'.'SDL3.dll'.'SDL_vsscanf' ++'_SDL_GameControllerAddMappingsFromRW'.'SDL3.dll'.'SDL_GameControllerAddMappingsFromRW' ++'_SDL_GL_ResetAttributes'.'SDL3.dll'.'SDL_GL_ResetAttributes' ++'_SDL_HasAVX'.'SDL3.dll'.'SDL_HasAVX' ++'_SDL_GetDefaultAssertionHandler'.'SDL3.dll'.'SDL_GetDefaultAssertionHandler' ++'_SDL_GetAssertionHandler'.'SDL3.dll'.'SDL_GetAssertionHandler' ++'_SDL_DXGIGetOutputInfo'.'SDL3.dll'.'SDL_DXGIGetOutputInfo' ++'_SDL_RenderIsClipEnabled'.'SDL3.dll'.'SDL_RenderIsClipEnabled' # ++'_SDL_WinRTRunApp'.'SDL3.dll'.'SDL_WinRTRunApp' ++'_SDL_WarpMouseGlobal'.'SDL3.dll'.'SDL_WarpMouseGlobal' # ++'_SDL_WinRTGetFSPathUNICODE'.'SDL3.dll'.'SDL_WinRTGetFSPathUNICODE' # ++'_SDL_WinRTGetFSPathUTF8'.'SDL3.dll'.'SDL_WinRTGetFSPathUTF8' ++'_SDL_sqrtf'.'SDL3.dll'.'SDL_sqrtf' ++'_SDL_tan'.'SDL3.dll'.'SDL_tan' ++'_SDL_tanf'.'SDL3.dll'.'SDL_tanf' ++'_SDL_CaptureMouse'.'SDL3.dll'.'SDL_CaptureMouse' ++'_SDL_SetWindowHitTest'.'SDL3.dll'.'SDL_SetWindowHitTest' ++'_SDL_GetGlobalMouseState'.'SDL3.dll'.'SDL_GetGlobalMouseState' ++'_SDL_HasAVX2'.'SDL3.dll'.'SDL_HasAVX2' ++'_SDL_QueueAudio'.'SDL3.dll'.'SDL_QueueAudio' ++'_SDL_GetQueuedAudioSize'.'SDL3.dll'.'SDL_GetQueuedAudioSize' ++'_SDL_ClearQueuedAudio'.'SDL3.dll'.'SDL_ClearQueuedAudio' ++'_SDL_GetGrabbedWindow'.'SDL3.dll'.'SDL_GetGrabbedWindow' ++'_SDL_SetWindowsMessageHook'.'SDL3.dll'.'SDL_SetWindowsMessageHook' ++'_SDL_JoystickCurrentPowerLevel'.'SDL3.dll'.'SDL_JoystickCurrentPowerLevel' ++'_SDL_GameControllerFromInstanceID'.'SDL3.dll'.'SDL_GameControllerFromInstanceID' ++'_SDL_JoystickFromInstanceID'.'SDL3.dll'.'SDL_JoystickFromInstanceID' ++'_SDL_GetDisplayUsableBounds'.'SDL3.dll'.'SDL_GetDisplayUsableBounds' ++'_SDL_GetWindowBordersSize'.'SDL3.dll'.'SDL_GetWindowBordersSize' ++'_SDL_SetWindowOpacity'.'SDL3.dll'.'SDL_SetWindowOpacity' ++'_SDL_GetWindowOpacity'.'SDL3.dll'.'SDL_GetWindowOpacity' ++'_SDL_SetWindowInputFocus'.'SDL3.dll'.'SDL_SetWindowInputFocus' ++'_SDL_SetWindowModalFor'.'SDL3.dll'.'SDL_SetWindowModalFor' ++'_SDL_RenderSetIntegerScale'.'SDL3.dll'.'SDL_RenderSetIntegerScale' ++'_SDL_RenderGetIntegerScale'.'SDL3.dll'.'SDL_RenderGetIntegerScale' ++'_SDL_DequeueAudio'.'SDL3.dll'.'SDL_DequeueAudio' ++'_SDL_SetWindowResizable'.'SDL3.dll'.'SDL_SetWindowResizable' ++'_SDL_CreateRGBSurfaceWithFormat'.'SDL3.dll'.'SDL_CreateRGBSurfaceWithFormat' ++'_SDL_CreateRGBSurfaceWithFormatFrom'.'SDL3.dll'.'SDL_CreateRGBSurfaceWithFormatFrom' ++'_SDL_GetHintBoolean'.'SDL3.dll'.'SDL_GetHintBoolean' ++'_SDL_JoystickGetDeviceVendor'.'SDL3.dll'.'SDL_JoystickGetDeviceVendor' ++'_SDL_JoystickGetDeviceProduct'.'SDL3.dll'.'SDL_JoystickGetDeviceProduct' ++'_SDL_JoystickGetDeviceProductVersion'.'SDL3.dll'.'SDL_JoystickGetDeviceProductVersion' ++'_SDL_JoystickGetVendor'.'SDL3.dll'.'SDL_JoystickGetVendor' ++'_SDL_JoystickGetProduct'.'SDL3.dll'.'SDL_JoystickGetProduct' ++'_SDL_JoystickGetProductVersion'.'SDL3.dll'.'SDL_JoystickGetProductVersion' ++'_SDL_GameControllerGetVendor'.'SDL3.dll'.'SDL_GameControllerGetVendor' ++'_SDL_GameControllerGetProduct'.'SDL3.dll'.'SDL_GameControllerGetProduct' ++'_SDL_GameControllerGetProductVersion'.'SDL3.dll'.'SDL_GameControllerGetProductVersion' ++'_SDL_HasNEON'.'SDL3.dll'.'SDL_HasNEON' ++'_SDL_GameControllerNumMappings'.'SDL3.dll'.'SDL_GameControllerNumMappings' ++'_SDL_GameControllerMappingForIndex'.'SDL3.dll'.'SDL_GameControllerMappingForIndex' ++'_SDL_JoystickGetAxisInitialState'.'SDL3.dll'.'SDL_JoystickGetAxisInitialState' ++'_SDL_JoystickGetDeviceType'.'SDL3.dll'.'SDL_JoystickGetDeviceType' ++'_SDL_JoystickGetType'.'SDL3.dll'.'SDL_JoystickGetType' ++'_SDL_MemoryBarrierReleaseFunction'.'SDL3.dll'.'SDL_MemoryBarrierReleaseFunction' ++'_SDL_MemoryBarrierAcquireFunction'.'SDL3.dll'.'SDL_MemoryBarrierAcquireFunction' ++'_SDL_JoystickGetDeviceInstanceID'.'SDL3.dll'.'SDL_JoystickGetDeviceInstanceID' ++'_SDL_utf8strlen'.'SDL3.dll'.'SDL_utf8strlen' ++'_SDL_LoadFile_RW'.'SDL3.dll'.'SDL_LoadFile_RW' ++'_SDL_wcscmp'.'SDL3.dll'.'SDL_wcscmp' ++'_SDL_ComposeCustomBlendMode'.'SDL3.dll'.'SDL_ComposeCustomBlendMode' ++'_SDL_DuplicateSurface'.'SDL3.dll'.'SDL_DuplicateSurface' ++'_SDL_Vulkan_LoadLibrary'.'SDL3.dll'.'SDL_Vulkan_LoadLibrary' ++'_SDL_Vulkan_GetVkGetInstanceProcAddr'.'SDL3.dll'.'SDL_Vulkan_GetVkGetInstanceProcAddr' ++'_SDL_Vulkan_UnloadLibrary'.'SDL3.dll'.'SDL_Vulkan_UnloadLibrary' ++'_SDL_Vulkan_GetInstanceExtensions'.'SDL3.dll'.'SDL_Vulkan_GetInstanceExtensions' ++'_SDL_Vulkan_CreateSurface'.'SDL3.dll'.'SDL_Vulkan_CreateSurface' ++'_SDL_Vulkan_GetDrawableSize'.'SDL3.dll'.'SDL_Vulkan_GetDrawableSize' ++'_SDL_LockJoysticks'.'SDL3.dll'.'SDL_LockJoysticks' ++'_SDL_UnlockJoysticks'.'SDL3.dll'.'SDL_UnlockJoysticks' ++'_SDL_GetMemoryFunctions'.'SDL3.dll'.'SDL_GetMemoryFunctions' ++'_SDL_SetMemoryFunctions'.'SDL3.dll'.'SDL_SetMemoryFunctions' ++'_SDL_GetNumAllocations'.'SDL3.dll'.'SDL_GetNumAllocations' ++'_SDL_NewAudioStream'.'SDL3.dll'.'SDL_NewAudioStream' ++'_SDL_AudioStreamPut'.'SDL3.dll'.'SDL_AudioStreamPut' ++'_SDL_AudioStreamGet'.'SDL3.dll'.'SDL_AudioStreamGet' ++'_SDL_AudioStreamClear'.'SDL3.dll'.'SDL_AudioStreamClear' ++'_SDL_AudioStreamAvailable'.'SDL3.dll'.'SDL_AudioStreamAvailable' ++'_SDL_FreeAudioStream'.'SDL3.dll'.'SDL_FreeAudioStream' ++'_SDL_AudioStreamFlush'.'SDL3.dll'.'SDL_AudioStreamFlush' ++'_SDL_acosf'.'SDL3.dll'.'SDL_acosf' ++'_SDL_asinf'.'SDL3.dll'.'SDL_asinf' ++'_SDL_atanf'.'SDL3.dll'.'SDL_atanf' ++'_SDL_atan2f'.'SDL3.dll'.'SDL_atan2f' ++'_SDL_ceilf'.'SDL3.dll'.'SDL_ceilf' ++'_SDL_copysignf'.'SDL3.dll'.'SDL_copysignf' ++'_SDL_fabsf'.'SDL3.dll'.'SDL_fabsf' ++'_SDL_floorf'.'SDL3.dll'.'SDL_floorf' ++'_SDL_logf'.'SDL3.dll'.'SDL_logf' ++'_SDL_powf'.'SDL3.dll'.'SDL_powf' ++'_SDL_scalbnf'.'SDL3.dll'.'SDL_scalbnf' ++'_SDL_fmod'.'SDL3.dll'.'SDL_fmod' ++'_SDL_fmodf'.'SDL3.dll'.'SDL_fmodf' ++'_SDL_SetYUVConversionMode'.'SDL3.dll'.'SDL_SetYUVConversionMode' ++'_SDL_GetYUVConversionMode'.'SDL3.dll'.'SDL_GetYUVConversionMode' ++'_SDL_GetYUVConversionModeForResolution'.'SDL3.dll'.'SDL_GetYUVConversionModeForResolution' ++'_SDL_RenderGetMetalLayer'.'SDL3.dll'.'SDL_RenderGetMetalLayer' ++'_SDL_RenderGetMetalCommandEncoder'.'SDL3.dll'.'SDL_RenderGetMetalCommandEncoder' # ++'_SDL_IsAndroidTV'.'SDL3.dll'.'SDL_IsAndroidTV' # ++'_SDL_WinRTGetDeviceFamily'.'SDL3.dll'.'SDL_WinRTGetDeviceFamily' ++'_SDL_log10'.'SDL3.dll'.'SDL_log10' ++'_SDL_log10f'.'SDL3.dll'.'SDL_log10f' ++'_SDL_GameControllerMappingForDeviceIndex'.'SDL3.dll'.'SDL_GameControllerMappingForDeviceIndex' # ++'_SDL_LinuxSetThreadPriority'.'SDL3.dll'.'SDL_LinuxSetThreadPriority' ++'_SDL_HasAVX512F'.'SDL3.dll'.'SDL_HasAVX512F' # ++'_SDL_IsChromebook'.'SDL3.dll'.'SDL_IsChromebook' # ++'_SDL_IsDeXMode'.'SDL3.dll'.'SDL_IsDeXMode' # ++'_SDL_AndroidBackButton'.'SDL3.dll'.'SDL_AndroidBackButton' ++'_SDL_exp'.'SDL3.dll'.'SDL_exp' ++'_SDL_expf'.'SDL3.dll'.'SDL_expf' ++'_SDL_wcsdup'.'SDL3.dll'.'SDL_wcsdup' ++'_SDL_GameControllerRumble'.'SDL3.dll'.'SDL_GameControllerRumble' ++'_SDL_JoystickRumble'.'SDL3.dll'.'SDL_JoystickRumble' ++'_SDL_NumSensors'.'SDL3.dll'.'SDL_NumSensors' ++'_SDL_SensorGetDeviceName'.'SDL3.dll'.'SDL_SensorGetDeviceName' ++'_SDL_SensorGetDeviceType'.'SDL3.dll'.'SDL_SensorGetDeviceType' ++'_SDL_SensorGetDeviceNonPortableType'.'SDL3.dll'.'SDL_SensorGetDeviceNonPortableType' ++'_SDL_SensorGetDeviceInstanceID'.'SDL3.dll'.'SDL_SensorGetDeviceInstanceID' ++'_SDL_SensorOpen'.'SDL3.dll'.'SDL_SensorOpen' ++'_SDL_SensorFromInstanceID'.'SDL3.dll'.'SDL_SensorFromInstanceID' ++'_SDL_SensorGetName'.'SDL3.dll'.'SDL_SensorGetName' ++'_SDL_SensorGetType'.'SDL3.dll'.'SDL_SensorGetType' ++'_SDL_SensorGetNonPortableType'.'SDL3.dll'.'SDL_SensorGetNonPortableType' ++'_SDL_SensorGetInstanceID'.'SDL3.dll'.'SDL_SensorGetInstanceID' ++'_SDL_SensorGetData'.'SDL3.dll'.'SDL_SensorGetData' ++'_SDL_SensorClose'.'SDL3.dll'.'SDL_SensorClose' ++'_SDL_SensorUpdate'.'SDL3.dll'.'SDL_SensorUpdate' ++'_SDL_IsTablet'.'SDL3.dll'.'SDL_IsTablet' ++'_SDL_GetDisplayOrientation'.'SDL3.dll'.'SDL_GetDisplayOrientation' ++'_SDL_HasColorKey'.'SDL3.dll'.'SDL_HasColorKey' ++'_SDL_CreateThreadWithStackSize'.'SDL3.dll'.'SDL_CreateThreadWithStackSize' ++'_SDL_JoystickGetDevicePlayerIndex'.'SDL3.dll'.'SDL_JoystickGetDevicePlayerIndex' ++'_SDL_JoystickGetPlayerIndex'.'SDL3.dll'.'SDL_JoystickGetPlayerIndex' ++'_SDL_GameControllerGetPlayerIndex'.'SDL3.dll'.'SDL_GameControllerGetPlayerIndex' ++'_SDL_RenderFlush'.'SDL3.dll'.'SDL_RenderFlush' ++'_SDL_RenderDrawPointF'.'SDL3.dll'.'SDL_RenderDrawPointF' ++'_SDL_RenderDrawPointsF'.'SDL3.dll'.'SDL_RenderDrawPointsF' ++'_SDL_RenderDrawLineF'.'SDL3.dll'.'SDL_RenderDrawLineF' ++'_SDL_RenderDrawLinesF'.'SDL3.dll'.'SDL_RenderDrawLinesF' ++'_SDL_RenderDrawRectF'.'SDL3.dll'.'SDL_RenderDrawRectF' ++'_SDL_RenderDrawRectsF'.'SDL3.dll'.'SDL_RenderDrawRectsF' ++'_SDL_RenderFillRectF'.'SDL3.dll'.'SDL_RenderFillRectF' ++'_SDL_RenderFillRectsF'.'SDL3.dll'.'SDL_RenderFillRectsF' ++'_SDL_RenderCopyF'.'SDL3.dll'.'SDL_RenderCopyF' ++'_SDL_RenderCopyExF'.'SDL3.dll'.'SDL_RenderCopyExF' ++'_SDL_GetTouchDeviceType'.'SDL3.dll'.'SDL_GetTouchDeviceType' # ++'_SDL_UIKitRunApp'.'SDL3.dll'.'SDL_UIKitRunApp' ++'_SDL_SIMDGetAlignment'.'SDL3.dll'.'SDL_SIMDGetAlignment' ++'_SDL_SIMDAlloc'.'SDL3.dll'.'SDL_SIMDAlloc' ++'_SDL_SIMDFree'.'SDL3.dll'.'SDL_SIMDFree' ++'_SDL_RWsize'.'SDL3.dll'.'SDL_RWsize' ++'_SDL_RWseek'.'SDL3.dll'.'SDL_RWseek' ++'_SDL_RWtell'.'SDL3.dll'.'SDL_RWtell' ++'_SDL_RWread'.'SDL3.dll'.'SDL_RWread' ++'_SDL_RWwrite'.'SDL3.dll'.'SDL_RWwrite' ++'_SDL_RWclose'.'SDL3.dll'.'SDL_RWclose' ++'_SDL_LoadFile'.'SDL3.dll'.'SDL_LoadFile' ++'_SDL_Metal_CreateView'.'SDL3.dll'.'SDL_Metal_CreateView' ++'_SDL_Metal_DestroyView'.'SDL3.dll'.'SDL_Metal_DestroyView' ++'_SDL_LockTextureToSurface'.'SDL3.dll'.'SDL_LockTextureToSurface' ++'_SDL_HasARMSIMD'.'SDL3.dll'.'SDL_HasARMSIMD' ++'_SDL_strtokr'.'SDL3.dll'.'SDL_strtokr' ++'_SDL_wcsstr'.'SDL3.dll'.'SDL_wcsstr' ++'_SDL_wcsncmp'.'SDL3.dll'.'SDL_wcsncmp' ++'_SDL_GameControllerTypeForIndex'.'SDL3.dll'.'SDL_GameControllerTypeForIndex' ++'_SDL_GameControllerGetType'.'SDL3.dll'.'SDL_GameControllerGetType' ++'_SDL_GameControllerFromPlayerIndex'.'SDL3.dll'.'SDL_GameControllerFromPlayerIndex' ++'_SDL_GameControllerSetPlayerIndex'.'SDL3.dll'.'SDL_GameControllerSetPlayerIndex' ++'_SDL_JoystickFromPlayerIndex'.'SDL3.dll'.'SDL_JoystickFromPlayerIndex' ++'_SDL_JoystickSetPlayerIndex'.'SDL3.dll'.'SDL_JoystickSetPlayerIndex' ++'_SDL_SetTextureScaleMode'.'SDL3.dll'.'SDL_SetTextureScaleMode' ++'_SDL_GetTextureScaleMode'.'SDL3.dll'.'SDL_GetTextureScaleMode' ++'_SDL_OnApplicationWillTerminate'.'SDL3.dll'.'SDL_OnApplicationWillTerminate' ++'_SDL_OnApplicationDidReceiveMemoryWarning'.'SDL3.dll'.'SDL_OnApplicationDidReceiveMemoryWarning' ++'_SDL_OnApplicationWillResignActive'.'SDL3.dll'.'SDL_OnApplicationWillResignActive' ++'_SDL_OnApplicationDidEnterBackground'.'SDL3.dll'.'SDL_OnApplicationDidEnterBackground' ++'_SDL_OnApplicationWillEnterForeground'.'SDL3.dll'.'SDL_OnApplicationWillEnterForeground' ++'_SDL_OnApplicationDidBecomeActive'.'SDL3.dll'.'SDL_OnApplicationDidBecomeActive' # ++'_SDL_OnApplicationDidChangeStatusBarOrientation'.'SDL3.dll'.'SDL_OnApplicationDidChangeStatusBarOrientation' # ++'_SDL_GetAndroidSDKVersion'.'SDL3.dll'.'SDL_GetAndroidSDKVersion' ++'_SDL_isupper'.'SDL3.dll'.'SDL_isupper' ++'_SDL_islower'.'SDL3.dll'.'SDL_islower' ++'_SDL_JoystickAttachVirtual'.'SDL3.dll'.'SDL_JoystickAttachVirtual' ++'_SDL_JoystickDetachVirtual'.'SDL3.dll'.'SDL_JoystickDetachVirtual' ++'_SDL_JoystickIsVirtual'.'SDL3.dll'.'SDL_JoystickIsVirtual' ++'_SDL_JoystickSetVirtualAxis'.'SDL3.dll'.'SDL_JoystickSetVirtualAxis' ++'_SDL_JoystickSetVirtualButton'.'SDL3.dll'.'SDL_JoystickSetVirtualButton' ++'_SDL_JoystickSetVirtualHat'.'SDL3.dll'.'SDL_JoystickSetVirtualHat' ++'_SDL_GetErrorMsg'.'SDL3.dll'.'SDL_GetErrorMsg' ++'_SDL_LockSensors'.'SDL3.dll'.'SDL_LockSensors' ++'_SDL_UnlockSensors'.'SDL3.dll'.'SDL_UnlockSensors' ++'_SDL_Metal_GetLayer'.'SDL3.dll'.'SDL_Metal_GetLayer' ++'_SDL_Metal_GetDrawableSize'.'SDL3.dll'.'SDL_Metal_GetDrawableSize' ++'_SDL_trunc'.'SDL3.dll'.'SDL_trunc' ++'_SDL_truncf'.'SDL3.dll'.'SDL_truncf' ++'_SDL_GetPreferredLocales'.'SDL3.dll'.'SDL_GetPreferredLocales' ++'_SDL_SIMDRealloc'.'SDL3.dll'.'SDL_SIMDRealloc' # ++'_SDL_AndroidRequestPermission'.'SDL3.dll'.'SDL_AndroidRequestPermission' ++'_SDL_OpenURL'.'SDL3.dll'.'SDL_OpenURL' ++'_SDL_HasSurfaceRLE'.'SDL3.dll'.'SDL_HasSurfaceRLE' ++'_SDL_GameControllerHasLED'.'SDL3.dll'.'SDL_GameControllerHasLED' ++'_SDL_GameControllerSetLED'.'SDL3.dll'.'SDL_GameControllerSetLED' ++'_SDL_JoystickHasLED'.'SDL3.dll'.'SDL_JoystickHasLED' ++'_SDL_JoystickSetLED'.'SDL3.dll'.'SDL_JoystickSetLED' ++'_SDL_GameControllerRumbleTriggers'.'SDL3.dll'.'SDL_GameControllerRumbleTriggers' ++'_SDL_JoystickRumbleTriggers'.'SDL3.dll'.'SDL_JoystickRumbleTriggers' ++'_SDL_GameControllerHasAxis'.'SDL3.dll'.'SDL_GameControllerHasAxis' ++'_SDL_GameControllerHasButton'.'SDL3.dll'.'SDL_GameControllerHasButton' ++'_SDL_GameControllerGetNumTouchpads'.'SDL3.dll'.'SDL_GameControllerGetNumTouchpads' ++'_SDL_GameControllerGetNumTouchpadFingers'.'SDL3.dll'.'SDL_GameControllerGetNumTouchpadFingers' ++'_SDL_GameControllerGetTouchpadFinger'.'SDL3.dll'.'SDL_GameControllerGetTouchpadFinger' ++'_SDL_crc32'.'SDL3.dll'.'SDL_crc32' ++'_SDL_GameControllerGetSerial'.'SDL3.dll'.'SDL_GameControllerGetSerial' ++'_SDL_JoystickGetSerial'.'SDL3.dll'.'SDL_JoystickGetSerial' ++'_SDL_GameControllerHasSensor'.'SDL3.dll'.'SDL_GameControllerHasSensor' ++'_SDL_GameControllerSetSensorEnabled'.'SDL3.dll'.'SDL_GameControllerSetSensorEnabled' ++'_SDL_GameControllerIsSensorEnabled'.'SDL3.dll'.'SDL_GameControllerIsSensorEnabled' ++'_SDL_GameControllerGetSensorData'.'SDL3.dll'.'SDL_GameControllerGetSensorData' ++'_SDL_wcscasecmp'.'SDL3.dll'.'SDL_wcscasecmp' ++'_SDL_wcsncasecmp'.'SDL3.dll'.'SDL_wcsncasecmp' ++'_SDL_round'.'SDL3.dll'.'SDL_round' ++'_SDL_roundf'.'SDL3.dll'.'SDL_roundf' ++'_SDL_lround'.'SDL3.dll'.'SDL_lround' ++'_SDL_lroundf'.'SDL3.dll'.'SDL_lroundf' ++'_SDL_SoftStretchLinear'.'SDL3.dll'.'SDL_SoftStretchLinear' ++'_SDL_RenderGetD3D11Device'.'SDL3.dll'.'SDL_RenderGetD3D11Device' ++'_SDL_UpdateNVTexture'.'SDL3.dll'.'SDL_UpdateNVTexture' ++'_SDL_SetWindowKeyboardGrab'.'SDL3.dll'.'SDL_SetWindowKeyboardGrab' ++'_SDL_SetWindowMouseGrab'.'SDL3.dll'.'SDL_SetWindowMouseGrab' ++'_SDL_GetWindowKeyboardGrab'.'SDL3.dll'.'SDL_GetWindowKeyboardGrab' ++'_SDL_GetWindowMouseGrab'.'SDL3.dll'.'SDL_GetWindowMouseGrab' ++'_SDL_isalpha'.'SDL3.dll'.'SDL_isalpha' ++'_SDL_isalnum'.'SDL3.dll'.'SDL_isalnum' ++'_SDL_isblank'.'SDL3.dll'.'SDL_isblank' ++'_SDL_iscntrl'.'SDL3.dll'.'SDL_iscntrl' ++'_SDL_isxdigit'.'SDL3.dll'.'SDL_isxdigit' ++'_SDL_ispunct'.'SDL3.dll'.'SDL_ispunct' ++'_SDL_isprint'.'SDL3.dll'.'SDL_isprint' ++'_SDL_isgraph'.'SDL3.dll'.'SDL_isgraph' # ++'_SDL_AndroidShowToast'.'SDL3.dll'.'SDL_AndroidShowToast' ++'_SDL_GetAudioDeviceSpec'.'SDL3.dll'.'SDL_GetAudioDeviceSpec' ++'_SDL_TLSCleanup'.'SDL3.dll'.'SDL_TLSCleanup' ++'_SDL_SetWindowAlwaysOnTop'.'SDL3.dll'.'SDL_SetWindowAlwaysOnTop' ++'_SDL_FlashWindow'.'SDL3.dll'.'SDL_FlashWindow' ++'_SDL_GameControllerSendEffect'.'SDL3.dll'.'SDL_GameControllerSendEffect' ++'_SDL_JoystickSendEffect'.'SDL3.dll'.'SDL_JoystickSendEffect' ++'_SDL_GameControllerGetSensorDataRate'.'SDL3.dll'.'SDL_GameControllerGetSensorDataRate' ++'_SDL_SetTextureUserData'.'SDL3.dll'.'SDL_SetTextureUserData' ++'_SDL_GetTextureUserData'.'SDL3.dll'.'SDL_GetTextureUserData' ++'_SDL_RenderGeometry'.'SDL3.dll'.'SDL_RenderGeometry' ++'_SDL_RenderGeometryRaw'.'SDL3.dll'.'SDL_RenderGeometryRaw' ++'_SDL_RenderSetVSync'.'SDL3.dll'.'SDL_RenderSetVSync' ++'_SDL_asprintf'.'SDL3.dll'.'SDL_asprintf' ++'_SDL_vasprintf'.'SDL3.dll'.'SDL_vasprintf' ++'_SDL_GetWindowICCProfile'.'SDL3.dll'.'SDL_GetWindowICCProfile' ++'_SDL_GetTicks64'.'SDL3.dll'.'SDL_GetTicks64' # ++'_SDL_LinuxSetThreadPriorityAndPolicy'.'SDL3.dll'.'SDL_LinuxSetThreadPriorityAndPolicy' ++'_SDL_GameControllerGetAppleSFSymbolsNameForButton'.'SDL3.dll'.'SDL_GameControllerGetAppleSFSymbolsNameForButton' ++'_SDL_GameControllerGetAppleSFSymbolsNameForAxis'.'SDL3.dll'.'SDL_GameControllerGetAppleSFSymbolsNameForAxis' ++'_SDL_hid_init'.'SDL3.dll'.'SDL_hid_init' ++'_SDL_hid_exit'.'SDL3.dll'.'SDL_hid_exit' ++'_SDL_hid_device_change_count'.'SDL3.dll'.'SDL_hid_device_change_count' ++'_SDL_hid_enumerate'.'SDL3.dll'.'SDL_hid_enumerate' ++'_SDL_hid_free_enumeration'.'SDL3.dll'.'SDL_hid_free_enumeration' ++'_SDL_hid_open'.'SDL3.dll'.'SDL_hid_open' ++'_SDL_hid_open_path'.'SDL3.dll'.'SDL_hid_open_path' ++'_SDL_hid_write'.'SDL3.dll'.'SDL_hid_write' ++'_SDL_hid_read_timeout'.'SDL3.dll'.'SDL_hid_read_timeout' ++'_SDL_hid_read'.'SDL3.dll'.'SDL_hid_read' ++'_SDL_hid_set_nonblocking'.'SDL3.dll'.'SDL_hid_set_nonblocking' ++'_SDL_hid_send_feature_report'.'SDL3.dll'.'SDL_hid_send_feature_report' ++'_SDL_hid_get_feature_report'.'SDL3.dll'.'SDL_hid_get_feature_report' ++'_SDL_hid_close'.'SDL3.dll'.'SDL_hid_close' ++'_SDL_hid_get_manufacturer_string'.'SDL3.dll'.'SDL_hid_get_manufacturer_string' ++'_SDL_hid_get_product_string'.'SDL3.dll'.'SDL_hid_get_product_string' ++'_SDL_hid_get_serial_number_string'.'SDL3.dll'.'SDL_hid_get_serial_number_string' ++'_SDL_hid_get_indexed_string'.'SDL3.dll'.'SDL_hid_get_indexed_string' ++'_SDL_SetWindowMouseRect'.'SDL3.dll'.'SDL_SetWindowMouseRect' ++'_SDL_GetWindowMouseRect'.'SDL3.dll'.'SDL_GetWindowMouseRect' ++'_SDL_RenderWindowToLogical'.'SDL3.dll'.'SDL_RenderWindowToLogical' ++'_SDL_RenderLogicalToWindow'.'SDL3.dll'.'SDL_RenderLogicalToWindow' ++'_SDL_JoystickHasRumble'.'SDL3.dll'.'SDL_JoystickHasRumble' ++'_SDL_JoystickHasRumbleTriggers'.'SDL3.dll'.'SDL_JoystickHasRumbleTriggers' ++'_SDL_GameControllerHasRumble'.'SDL3.dll'.'SDL_GameControllerHasRumble' ++'_SDL_GameControllerHasRumbleTriggers'.'SDL3.dll'.'SDL_GameControllerHasRumbleTriggers' ++'_SDL_hid_ble_scan'.'SDL3.dll'.'SDL_hid_ble_scan' ++'_SDL_PremultiplyAlpha'.'SDL3.dll'.'SDL_PremultiplyAlpha' # ++'_SDL_AndroidSendMessage'.'SDL3.dll'.'SDL_AndroidSendMessage' ++'_SDL_GetTouchName'.'SDL3.dll'.'SDL_GetTouchName' ++'_SDL_ClearComposition'.'SDL3.dll'.'SDL_ClearComposition' ++'_SDL_IsTextInputShown'.'SDL3.dll'.'SDL_IsTextInputShown' ++'_SDL_HasIntersectionF'.'SDL3.dll'.'SDL_HasIntersectionF' ++'_SDL_IntersectFRect'.'SDL3.dll'.'SDL_IntersectFRect' ++'_SDL_UnionFRect'.'SDL3.dll'.'SDL_UnionFRect' ++'_SDL_EncloseFPoints'.'SDL3.dll'.'SDL_EncloseFPoints' ++'_SDL_IntersectFRectAndLine'.'SDL3.dll'.'SDL_IntersectFRectAndLine' ++'_SDL_RenderGetWindow'.'SDL3.dll'.'SDL_RenderGetWindow' ++'_SDL_bsearch'.'SDL3.dll'.'SDL_bsearch' ++'_SDL_GameControllerPathForIndex'.'SDL3.dll'.'SDL_GameControllerPathForIndex' ++'_SDL_GameControllerPath'.'SDL3.dll'.'SDL_GameControllerPath' ++'_SDL_JoystickPathForIndex'.'SDL3.dll'.'SDL_JoystickPathForIndex' ++'_SDL_JoystickPath'.'SDL3.dll'.'SDL_JoystickPath' ++'_SDL_JoystickAttachVirtualEx'.'SDL3.dll'.'SDL_JoystickAttachVirtualEx' ++'_SDL_GameControllerGetFirmwareVersion'.'SDL3.dll'.'SDL_GameControllerGetFirmwareVersion' ++'_SDL_JoystickGetFirmwareVersion'.'SDL3.dll'.'SDL_JoystickGetFirmwareVersion' ++'_SDL_GUIDToString'.'SDL3.dll'.'SDL_GUIDToString' ++'_SDL_GUIDFromString'.'SDL3.dll'.'SDL_GUIDFromString' ++'_SDL_HasLSX'.'SDL3.dll'.'SDL_HasLSX' ++'_SDL_HasLASX'.'SDL3.dll'.'SDL_HasLASX' ++'_SDL_RenderGetD3D12Device'.'SDL3.dll'.'SDL_RenderGetD3D12Device' ++'_SDL_utf8strnlen'.'SDL3.dll'.'SDL_utf8strnlen' # ++'_SDL_GDKGetTaskQueue'.'SDL3.dll'.'SDL_GDKGetTaskQueue' # ++'_SDL_GDKRunApp'.'SDL3.dll'.'SDL_GDKRunApp' ++'_SDL_GetOriginalMemoryFunctions'.'SDL3.dll'.'SDL_GetOriginalMemoryFunctions' ++'_SDL_ResetKeyboard'.'SDL3.dll'.'SDL_ResetKeyboard' ++'_SDL_GetDefaultAudioInfo'.'SDL3.dll'.'SDL_GetDefaultAudioInfo' ++'_SDL_GetPointDisplayIndex'.'SDL3.dll'.'SDL_GetPointDisplayIndex' ++'_SDL_GetRectDisplayIndex'.'SDL3.dll'.'SDL_GetRectDisplayIndex' ++'_SDL_ResetHint'.'SDL3.dll'.'SDL_ResetHint' ++'_SDL_crc16'.'SDL3.dll'.'SDL_crc16' ++'_SDL_GetWindowSizeInPixels'.'SDL3.dll'.'SDL_GetWindowSizeInPixels' ++'_SDL_GetJoystickGUIDInfo'.'SDL3.dll'.'SDL_GetJoystickGUIDInfo' ++'_SDL_SetPrimarySelectionText'.'SDL3.dll'.'SDL_SetPrimarySelectionText' ++'_SDL_GetPrimarySelectionText'.'SDL3.dll'.'SDL_GetPrimarySelectionText' ++'_SDL_HasPrimarySelectionText'.'SDL3.dll'.'SDL_HasPrimarySelectionText' ++'_SDL_GameControllerGetSensorDataWithTimestamp'.'SDL3.dll'.'SDL_GameControllerGetSensorDataWithTimestamp' ++'_SDL_SensorGetDataWithTimestamp'.'SDL3.dll'.'SDL_SensorGetDataWithTimestamp' ++'_SDL_ResetHints'.'SDL3.dll'.'SDL_ResetHints' ++'_SDL_strcasestr'.'SDL3.dll'.'SDL_strcasestr'