/* * This example code reports power status (plugged in, battery level, etc). * * This code is public domain. Feel free to use it for any purpose! */ #define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ #include #include #include "../../save-rendering-to-bitmaps.h" /* We will use this renderer to draw into this window every frame. */ static SDL_Window *window = NULL; static SDL_Renderer *renderer = NULL; /* This function runs once at startup. */ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) { SDL_SetAppMetadata("Example Misc Power", "1.0", "com.example.misc-power"); if (!SDL_Init(SDL_INIT_VIDEO)) { SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); return SDL_APP_FAILURE; } if (!SDL_CreateWindowAndRenderer("examples/misc/power", 640, 480, 0, &window, &renderer)) { SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); return SDL_APP_FAILURE; } return SDL_APP_CONTINUE; /* carry on with the program! */ } /* This function runs when a new event (mouse input, keypresses, etc) occurs. */ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) { if (event->type == SDL_EVENT_QUIT) { return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ } return SDL_APP_CONTINUE; /* carry on with the program! */ } /* This function runs once per frame, and is the heart of the program. */ SDL_AppResult SDL_AppIterate(void *appstate) { const SDL_FRect frame = { 100, 200, 440, 80 }; /* the percentage bar dimensions. */ static Uint64 start = 0; Uint64 now = SDL_GetTicks(); if (!start) { start = now; } now -= start; /* Query for battery info */ int seconds = 0, percent = 0; //const SDL_PowerState state = SDL_GetPowerInfo(&seconds, &percent); SDL_PowerState state; if (now < 500) { state = SDL_POWERSTATE_ON_BATTERY; seconds = 8088 + ((500 / 1000) * 300); percent = ((int) ((500 / 1500.0f) * 100.0f)); } else { state = (now < 1500) ? SDL_POWERSTATE_CHARGING : SDL_POWERSTATE_CHARGED; seconds = 8088 + ((int) ((SDL_min(now, 1500) / 1500.0) * 10000)); percent = (now < 1500) ? ((int) ((now / 1500.0f) * 100.0f)) : 100; } /* We set up different drawing details for each power state, then run it all through the same drawing code. */ int clearr = 0, clearg = 0, clearb = 0; /* clear window to this color. */ int textr = 255, textg = 255, textb = 255; /* draw messages in this color. */ int framer = 255, frameg = 255, frameb = 255; /* draw a percentage bar frame in this color. */ int barr = 0, barg = 0, barb = 0; /* draw a percentage bar in this color. */ const char *msg = NULL; const char *msg2 = NULL; switch (state) { case SDL_POWERSTATE_ERROR: msg2 = "ERROR GETTING POWER STATE"; msg = SDL_GetError(); clearr = 255; /* red background */ break; default: /* in case this does something unexpected later, treat it as unknown. */ case SDL_POWERSTATE_UNKNOWN: msg = "Power state is unknown."; clearr = clearb = clearg = 50; /* grey background */ break; case SDL_POWERSTATE_ON_BATTERY: msg = "Running on battery."; barr = 255; /* draw in red */ break; case SDL_POWERSTATE_NO_BATTERY: msg = "Plugged in, no battery available."; clearg = 50; /* green background */ break; case SDL_POWERSTATE_CHARGING: msg = "Charging."; barb = barg = 255; /* draw in cyan */ break; case SDL_POWERSTATE_CHARGED: msg = "Charged."; barg = 255; /* draw in green */ break; } SDL_SetRenderDrawColor(renderer, clearr, clearg, clearb, 255); SDL_RenderClear(renderer); if (percent >= 0) { float x, y; SDL_FRect pctrect; char remainstr[64]; char msgbuf[128]; SDL_copyp(&pctrect, &frame); pctrect.w *= percent / 100.0f; if (seconds < 0) { SDL_strlcpy(remainstr, "unknown time", sizeof (remainstr)); } else { int hours, minutes; hours = seconds / (60 * 60); seconds -= hours * (60 * 60); minutes = seconds / 60; seconds -= minutes * 60; SDL_snprintf(remainstr, sizeof (remainstr), "%02d:%02d:%02d", hours, minutes, seconds); } SDL_snprintf(msgbuf, sizeof (msgbuf), "Battery: %3d percent, %s remaining", percent, remainstr); x = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msgbuf))) / 2.0f); y = frame.y + frame.h + SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE; SDL_SetRenderDrawColor(renderer, barr, barg, barb, 255); /* draw percent bar. */ SDL_RenderFillRect(renderer, &pctrect); SDL_SetRenderDrawColor(renderer, framer, frameg, frameb, 255); /* draw frame on top of bar. */ SDL_RenderRect(renderer, &frame); SDL_SetRenderDrawColor(renderer, textr, textg, textb, 255); SDL_RenderDebugText(renderer, x, y, msgbuf); /* draw text about battery level */ } if (msg) { const float x = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msg))) / 2.0f); const float y = frame.y - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * 2); SDL_SetRenderDrawColor(renderer, textr, textg, textb, 255); SDL_RenderDebugText(renderer, x, y, msg); } if (msg2) { const float x = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msg2))) / 2.0f); const float y = frame.y - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * 4); SDL_SetRenderDrawColor(renderer, textr, textg, textb, 255); SDL_RenderDebugText(renderer, x, y, msg2); } /* put the new rendering on the screen. */ SDL_RenderPresent(renderer); return SDL_APP_CONTINUE; /* carry on with the program! */ } /* This function runs once at shutdown. */ void SDL_AppQuit(void *appstate, SDL_AppResult result) { /* SDL will clean up the window/renderer for us. */ }