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6 lines
284 B
Plaintext
6 lines
284 B
Plaintext
This example uses SDL_SetTextureBlendMode() to apply blending to textures,
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and SDL_ComposeCustomBlendMode() to create a custom blend mode.
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You can also use SDL_SetRenderDrawBlendMode() to apply blending to the
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entire renderer, but it only affects filled rects and lines, not texture
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