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SDL/examples/renderer/20-blending/README.txt
2026-05-19 21:05:23 -07:00

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This example uses SDL_SetTextureBlendMode() to apply blending to textures,
and SDL_ComposeCustomBlendMode() to create a custom blend mode.
You can also use SDL_SetRenderDrawBlendMode() to apply blending to the
entire renderer, but it only affects filled rects and lines, not texture