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	bb0d6221c1
	
	
	
		
			
			These are much smaller than the previous BMP files Fixes https://github.com/libsdl-org/SDL/issues/14159
		
			
				
	
	
		
			168 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			168 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| 
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| /* Simple program: picks the offscreen backend and renders each frame to a png */
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| 
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| #include <SDL3/SDL.h>
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| #include <SDL3/SDL_main.h>
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| #include <SDL3/SDL_test.h>
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| #include <SDL3/SDL_opengl.h>
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| 
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| #ifdef SDL_PLATFORM_EMSCRIPTEN
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| #include <emscripten/emscripten.h>
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| #endif
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| 
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| static SDL_Renderer *renderer = NULL;
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| static SDL_Window *window = NULL;
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| static int done = false;
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| static int frame_number = 0;
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| static int width = 640;
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| static int height = 480;
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| static unsigned int max_frames = 200;
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| 
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| static void draw(void)
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| {
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|     SDL_FRect rect;
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| 
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|     SDL_SetRenderDrawColor(renderer, 0x10, 0x9A, 0xCE, 0xFF);
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|     SDL_RenderClear(renderer);
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| 
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|     /* Grow based on the frame just to show a difference per frame of the region */
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|     rect.x = 0.0f;
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|     rect.y = 0.0f;
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|     rect.w = (float)((frame_number * 2) % width);
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|     rect.h = (float)((frame_number * 2) % height);
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|     SDL_SetRenderDrawColor(renderer, 0xFF, 0x10, 0x21, 0xFF);
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|     SDL_RenderFillRect(renderer, &rect);
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| 
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|     SDL_RenderPresent(renderer);
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| }
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| 
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| static void save_surface_to_png(void)
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| {
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|     SDL_Surface *surface;
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|     char file[128];
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| 
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|     surface = SDL_RenderReadPixels(renderer, NULL);
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| 
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|     (void)SDL_snprintf(file, sizeof(file), "SDL_window%" SDL_PRIs32 "-%8.8d.png",
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|                        SDL_GetWindowID(window), ++frame_number);
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| 
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|     SDL_SavePNG(surface, file);
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|     SDL_DestroySurface(surface);
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| }
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| 
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| static void loop(void)
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| {
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|     SDL_Event event;
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| 
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|     /* Check for events */
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|     while (SDL_PollEvent(&event)) {
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|         switch (event.type) {
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|         case SDL_EVENT_QUIT:
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|             done = true;
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|             break;
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|         default:
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|             break;
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|         }
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|     }
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| 
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|     draw();
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|     save_surface_to_png();
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| 
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| #ifdef SDL_PLATFORM_EMSCRIPTEN
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|     if (done) {
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|         emscripten_cancel_main_loop();
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|     }
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| #endif
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| }
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| 
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| int main(int argc, char *argv[])
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| {
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| #ifndef SDL_PLATFORM_EMSCRIPTEN
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|     Uint64 then, now;
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|     Uint32 frames;
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| #endif
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|     SDLTest_CommonState *state;
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| 
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|     /* Initialize test framework */
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|     state = SDLTest_CommonCreateState(argv, 0);
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|     if (!state) {
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|         return 1;
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|     }
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| 
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|     /* Parse commandline */
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|     if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
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|         return 1;
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|     }
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| 
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|     /* Force the offscreen renderer, if it cannot be created then fail out */
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|     SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "offscreen");
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|     if (!SDL_InitSubSystem(SDL_INIT_VIDEO)) {
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|         SDL_Log("Couldn't initialize the offscreen video driver: %s",
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|                 SDL_GetError());
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|         return 1;
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|     }
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| 
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|     /* If OPENGL fails to init it will fallback to using a framebuffer for rendering */
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|     window = SDL_CreateWindow("Offscreen Test", width, height, 0);
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| 
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|     if (!window) {
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|         SDL_Log("Couldn't create window: %s", SDL_GetError());
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|         return 1;
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|     }
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| 
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|     renderer = SDL_CreateRenderer(window, NULL);
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| 
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|     if (!renderer) {
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|         SDL_Log("Couldn't create renderer: %s",
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|                 SDL_GetError());
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|         return 1;
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|     }
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| 
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|     SDL_RenderClear(renderer);
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| 
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| #ifndef SDL_PLATFORM_EMSCRIPTEN
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|     /* Main render loop */
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|     frames = 0;
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|     then = SDL_GetTicks();
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|     done = 0;
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| #endif
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| 
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|     SDL_Log("Rendering %u frames offscreen", max_frames);
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| 
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| #ifdef SDL_PLATFORM_EMSCRIPTEN
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|     emscripten_set_main_loop(loop, 0, 1);
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| #else
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|     while (!done && frames < max_frames) {
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|         ++frames;
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|         loop();
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| 
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|         /* Print out some timing information, along with remaining frames */
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|         if (frames % (max_frames / 10) == 0) {
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|             now = SDL_GetTicks();
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|             if (now > then) {
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|                 double fps = ((double)frames * 1000) / (now - then);
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|                 SDL_Log("Frames remaining: %" SDL_PRIu32 " rendering at %2.2f frames per second", max_frames - frames, fps);
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|             }
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|         }
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|     }
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| #endif
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| 
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|     SDL_DestroyRenderer(renderer);
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|     SDL_DestroyWindow(window);
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|     SDL_Quit();
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|     SDLTest_CommonDestroyState(state);
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| 
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|     return 0;
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| }
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