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	If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
		
			
				
	
	
		
			106 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 *  \file SDL_test_assert.h
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 *
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 *  Include file for SDL test framework.
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 *
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 *  This code is a part of the SDL2_test library, not the main SDL library.
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 */
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/*
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 *
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 * Assert API for test code and test cases
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 *
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 */
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#ifndef _SDL_test_assert_h
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#define _SDL_test_assert_h
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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 * \brief Fails the assert.
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 */
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#define ASSERT_FAIL     0
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/**
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 * \brief Passes the assert.
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 */
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#define ASSERT_PASS     1
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/**
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 * \brief Assert that logs and break execution flow on failures.
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 *
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 * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
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 * \param assertDescription Message to log with the assert describing it.
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 */
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void SDLTest_Assert(int assertCondition, const char *assertDescription, ...);
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/**
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 * \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters.
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 *
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 * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
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 * \param assertDescription Message to log with the assert describing it.
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 *
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 * \returns Returns the assertCondition so it can be used to externally to break execution flow if desired.
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 */
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int SDLTest_AssertCheck(int assertCondition, const char *assertDescription, ...);
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/**
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 * \brief Explicitely pass without checking an assertion condition. Updates assertion counter.
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 *
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 * \param assertDescription Message to log with the assert describing it.
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 */
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void SDLTest_AssertPass(const char *assertDescription, ...);
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/**
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 * \brief Resets the assert summary counters to zero.
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 */
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void SDLTest_ResetAssertSummary();
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/**
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 * \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR.
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 */
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void SDLTest_LogAssertSummary();
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/**
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 * \brief Converts the current assert summary state to a test result.
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 *
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 * \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT
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 */
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int SDLTest_AssertSummaryToTestResult();
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_test_assert_h */
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/* vi: set ts=4 sw=4 expandtab: */
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