Files
SDL/src/render
Sam Lantinga 061cc5e75f Fixed bug 3349 - GLES2_RenderReadPixels doesn't use target texture format
Simon Hug

The OpenGL ES 2 renderer does not check the target texture format when using SDL_RenderReadPixels and just always uses ABGR8888. This can result in swapped or wrong colors.

The attached patch adds a check and selects the target texture format, if a texture is set as the target.
2016-10-01 11:38:53 -07:00
..
2016-09-13 18:44:28 -07:00
2016-01-02 10:10:34 -08:00
2016-01-02 10:10:34 -08:00
2016-01-05 16:39:18 -05:00
2016-01-02 10:10:34 -08:00
2016-01-02 10:10:34 -08:00
2016-01-02 10:10:34 -08:00