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We have gotten feedback that abstracting the coordinate system based on the display scale is unexpected and it is difficult to adapt existing applications to the proposed API. The new approach is to provide the coordinate systems that people expect, but provide additional information that will help applications properly handle high DPI situations. The concepts needed for high DPI support are documented in README-highdpi.md. An example of automatically adapting the content to display scale changes can be found in SDL_test_common.c, where auto_scale_content is checked. Also, the SDL_WINDOW_ALLOW_HIGHDPI window flag has been replaced by the SDL_HINT_VIDEO_ENABLE_HIGH_PIXEL_DENSITY hint. Fixes https://github.com/libsdl-org/SDL/issues/7709
254 lines
6.7 KiB
C
254 lines
6.7 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_VIDEO_DRIVER_ANDROID
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#include "SDL_androidmouse.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../core/android/SDL_android.h"
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/* See Android's MotionEvent class for constants */
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#define ACTION_DOWN 0
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#define ACTION_UP 1
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#define ACTION_MOVE 2
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#define ACTION_HOVER_MOVE 7
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#define ACTION_SCROLL 8
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#define BUTTON_PRIMARY 1
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#define BUTTON_SECONDARY 2
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#define BUTTON_TERTIARY 4
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#define BUTTON_BACK 8
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#define BUTTON_FORWARD 16
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typedef struct
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{
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int custom_cursor;
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int system_cursor;
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} SDL_AndroidCursorData;
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/* Last known Android mouse button state (includes all buttons) */
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static int last_state;
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/* Blank cursor */
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static SDL_Cursor *empty_cursor;
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static SDL_Cursor *Android_WrapCursor(int custom_cursor, int system_cursor)
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{
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SDL_Cursor *cursor;
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cursor = SDL_calloc(1, sizeof(*cursor));
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if (cursor) {
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SDL_AndroidCursorData *data = (SDL_AndroidCursorData *)SDL_calloc(1, sizeof(*data));
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if (data) {
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data->custom_cursor = custom_cursor;
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data->system_cursor = system_cursor;
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cursor->driverdata = data;
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} else {
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SDL_free(cursor);
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cursor = NULL;
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SDL_OutOfMemory();
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}
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} else {
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SDL_OutOfMemory();
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}
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return cursor;
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}
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static SDL_Cursor *Android_CreateDefaultCursor()
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{
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return Android_WrapCursor(0, SDL_SYSTEM_CURSOR_ARROW);
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}
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static SDL_Cursor *Android_CreateCursor(SDL_Surface *surface, int hot_x, int hot_y)
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{
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int custom_cursor;
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SDL_Surface *converted;
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converted = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888);
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if (converted == NULL) {
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return NULL;
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}
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custom_cursor = Android_JNI_CreateCustomCursor(converted, hot_x, hot_y);
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SDL_DestroySurface(converted);
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if (!custom_cursor) {
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SDL_Unsupported();
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return NULL;
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}
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return Android_WrapCursor(custom_cursor, 0);
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}
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static SDL_Cursor *Android_CreateSystemCursor(SDL_SystemCursor id)
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{
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return Android_WrapCursor(0, id);
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}
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static void Android_FreeCursor(SDL_Cursor *cursor)
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{
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SDL_AndroidCursorData *data = (SDL_AndroidCursorData *)cursor->driverdata;
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if (data->custom_cursor != 0) {
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Android_JNI_DestroyCustomCursor(data->custom_cursor);
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}
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SDL_free(cursor->driverdata);
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SDL_free(cursor);
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}
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static SDL_Cursor *Android_CreateEmptyCursor()
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{
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if (empty_cursor == NULL) {
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SDL_Surface *empty_surface = SDL_CreateSurface(1, 1, SDL_PIXELFORMAT_ARGB8888);
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if (empty_surface) {
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SDL_memset(empty_surface->pixels, 0, (size_t)empty_surface->h * empty_surface->pitch);
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empty_cursor = Android_CreateCursor(empty_surface, 0, 0);
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SDL_DestroySurface(empty_surface);
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}
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}
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return empty_cursor;
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}
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static void Android_DestroyEmptyCursor()
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{
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if (empty_cursor) {
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Android_FreeCursor(empty_cursor);
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empty_cursor = NULL;
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}
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}
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static int Android_ShowCursor(SDL_Cursor *cursor)
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{
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if (cursor == NULL) {
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cursor = Android_CreateEmptyCursor();
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}
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if (cursor) {
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SDL_AndroidCursorData *data = (SDL_AndroidCursorData *)cursor->driverdata;
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if (data->custom_cursor) {
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if (!Android_JNI_SetCustomCursor(data->custom_cursor)) {
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return SDL_Unsupported();
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}
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} else {
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if (!Android_JNI_SetSystemCursor(data->system_cursor)) {
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return SDL_Unsupported();
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}
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}
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return 0;
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} else {
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/* SDL error set inside Android_CreateEmptyCursor() */
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return -1;
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}
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}
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static int Android_SetRelativeMouseMode(SDL_bool enabled)
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{
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if (!Android_JNI_SupportsRelativeMouse()) {
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return SDL_Unsupported();
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}
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if (!Android_JNI_SetRelativeMouseEnabled(enabled)) {
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return SDL_Unsupported();
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}
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return 0;
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}
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void Android_InitMouse(void)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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mouse->CreateCursor = Android_CreateCursor;
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mouse->CreateSystemCursor = Android_CreateSystemCursor;
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mouse->ShowCursor = Android_ShowCursor;
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mouse->FreeCursor = Android_FreeCursor;
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mouse->SetRelativeMouseMode = Android_SetRelativeMouseMode;
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SDL_SetDefaultCursor(Android_CreateDefaultCursor());
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last_state = 0;
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}
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void Android_QuitMouse(void)
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{
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Android_DestroyEmptyCursor();
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}
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/* Translate Android mouse button state to SDL mouse button */
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static Uint8 TranslateButton(int state)
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{
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if (state & BUTTON_PRIMARY) {
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return SDL_BUTTON_LEFT;
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} else if (state & BUTTON_SECONDARY) {
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return SDL_BUTTON_RIGHT;
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} else if (state & BUTTON_TERTIARY) {
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return SDL_BUTTON_MIDDLE;
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} else if (state & BUTTON_FORWARD) {
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return SDL_BUTTON_X1;
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} else if (state & BUTTON_BACK) {
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return SDL_BUTTON_X2;
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} else {
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return 0;
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}
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}
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void Android_OnMouse(SDL_Window *window, int state, int action, float x, float y, SDL_bool relative)
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{
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int changes;
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Uint8 button;
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if (window == NULL) {
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return;
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}
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switch (action) {
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case ACTION_DOWN:
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changes = state & ~last_state;
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button = TranslateButton(changes);
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last_state = state;
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SDL_SendMouseMotion(0, window, 0, relative, x, y);
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SDL_SendMouseButton(0, window, 0, SDL_PRESSED, button);
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break;
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case ACTION_UP:
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changes = last_state & ~state;
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button = TranslateButton(changes);
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last_state = state;
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SDL_SendMouseMotion(0, window, 0, relative, x, y);
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SDL_SendMouseButton(0, window, 0, SDL_RELEASED, button);
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break;
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case ACTION_MOVE:
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case ACTION_HOVER_MOVE:
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SDL_SendMouseMotion(0, window, 0, relative, x, y);
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break;
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case ACTION_SCROLL:
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SDL_SendMouseWheel(0, window, 0, x, y, SDL_MOUSEWHEEL_NORMAL);
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break;
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default:
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break;
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}
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}
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#endif /* SDL_VIDEO_DRIVER_ANDROID */
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