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mirror of https://github.com/libsdl-org/SDL.git synced 2026-02-14 15:53:14 +00:00
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08de6656fcfc9aba8cf6d78461988ad24f3a6330
SDL/src/render/direct3d11
History
Ryan C. Gordon 615c935d11 events: Added SDL_RenderEvent.
Fixes #11465.
2024-11-22 15:01:09 -05:00
..
compile_shaders.bat
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Advanced.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Advanced.hlsl
Use the hlsli extension for shader includes
2024-03-05 12:46:44 -08:00
D3D11_PixelShader_Colors.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Colors.hlsl
Use the hlsli extension for shader includes
2024-03-05 12:46:44 -08:00
D3D11_PixelShader_Common.hlsli
Fixed typo
2024-09-17 10:59:28 -07:00
D3D11_PixelShader_Textures.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Textures.hlsl
Use the hlsli extension for shader includes
2024-03-05 12:46:44 -08:00
D3D11_VertexShader.h
Scale SDR content to SDR whitelevel when HDR is enabled
2024-02-05 11:47:17 -08:00
D3D11_VertexShader.hlsl
Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers
2024-02-04 13:09:40 -08:00
SDL_render_d3d11.c
events: Added SDL_RenderEvent.
2024-11-22 15:01:09 -05:00
SDL_shaders_d3d11.c
Build config flags are either defined or undefined, never 0
2024-09-05 09:52:40 -07:00
SDL_shaders_d3d11.h
Use SDL_bool instead an int return code in the SDL API
2024-08-27 10:31:46 -07:00
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