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				https://github.com/libsdl-org/SDL.git
				synced 2025-11-04 09:44:35 +00:00 
			
		
		
		
	Dmitry Marakasov
Unlike SDL_Rect (typedef struct SDL_Rect {} SDL_Rect), SDL_Point (typedef struct {} SDL_Point) structure is unnamed. This feels inconsistent and makes it impossible to use forward declaration for SDL_Point, having to include whole SDL_rect.h instead.
		
	
		
			
				
	
	
		
			139 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 *  \file SDL_rect.h
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 *
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 *  Header file for SDL_rect definition and management functions.
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 */
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#ifndef _SDL_rect_h
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#define _SDL_rect_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_pixels.h"
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#include "SDL_rwops.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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 *  \brief  The structure that defines a point
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 *
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 *  \sa SDL_EnclosePoints
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 */
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typedef struct SDL_Point
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{
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    int x;
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    int y;
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} SDL_Point;
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/**
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 *  \brief A rectangle, with the origin at the upper left.
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 *
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 *  \sa SDL_RectEmpty
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 *  \sa SDL_RectEquals
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 *  \sa SDL_HasIntersection
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 *  \sa SDL_IntersectRect
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 *  \sa SDL_UnionRect
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 *  \sa SDL_EnclosePoints
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 */
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typedef struct SDL_Rect
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{
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    int x, y;
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    int w, h;
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} SDL_Rect;
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/**
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 *  \brief Returns true if the rectangle has no area.
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 */
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SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
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{
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    return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
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}
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/**
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 *  \brief Returns true if the two rectangles are equal.
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 */
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SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
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{
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    return (a && b && (a->x == b->x) && (a->y == b->y) &&
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            (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
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}
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/**
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 *  \brief Determine whether two rectangles intersect.
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 *
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 *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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 */
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extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
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                                                     const SDL_Rect * B);
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/**
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 *  \brief Calculate the intersection of two rectangles.
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 *
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 *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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 */
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extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
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                                                   const SDL_Rect * B,
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                                                   SDL_Rect * result);
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/**
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 *  \brief Calculate the union of two rectangles.
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 */
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extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
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                                           const SDL_Rect * B,
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                                           SDL_Rect * result);
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/**
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 *  \brief Calculate a minimal rectangle enclosing a set of points
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 *
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 *  \return SDL_TRUE if any points were within the clipping rect
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 */
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extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
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                                                   int count,
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                                                   const SDL_Rect * clip,
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                                                   SDL_Rect * result);
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/**
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 *  \brief Calculate the intersection of a rectangle and line segment.
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 *
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 *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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 */
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extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
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                                                          rect, int *X1,
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                                                          int *Y1, int *X2,
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                                                          int *Y2);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_rect_h */
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/* vi: set ts=4 sw=4 expandtab: */
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