mirror of
				https://github.com/libsdl-org/SDL.git
				synced 2025-11-04 01:34:38 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			223 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			223 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
  Simple DirectMedia Layer
 | 
						|
  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
 | 
						|
 | 
						|
  This software is provided 'as-is', without any express or implied
 | 
						|
  warranty.  In no event will the authors be held liable for any damages
 | 
						|
  arising from the use of this software.
 | 
						|
 | 
						|
  Permission is granted to anyone to use this software for any purpose,
 | 
						|
  including commercial applications, and to alter it and redistribute it
 | 
						|
  freely, subject to the following restrictions:
 | 
						|
 | 
						|
  1. The origin of this software must not be misrepresented; you must not
 | 
						|
     claim that you wrote the original software. If you use this software
 | 
						|
     in a product, an acknowledgment in the product documentation would be
 | 
						|
     appreciated but is not required.
 | 
						|
  2. Altered source versions must be plainly marked as such, and must not be
 | 
						|
     misrepresented as being the original software.
 | 
						|
  3. This notice may not be removed or altered from any source distribution.
 | 
						|
*/
 | 
						|
 | 
						|
#ifndef SDL_timer_h_
 | 
						|
#define SDL_timer_h_
 | 
						|
 | 
						|
/**
 | 
						|
 *  \file SDL_timer.h
 | 
						|
 *
 | 
						|
 *  Header for the SDL time management routines.
 | 
						|
 */
 | 
						|
 | 
						|
#include "SDL_stdinc.h"
 | 
						|
#include "SDL_error.h"
 | 
						|
 | 
						|
#include "begin_code.h"
 | 
						|
/* Set up for C function definitions, even when using C++ */
 | 
						|
#ifdef __cplusplus
 | 
						|
extern "C" {
 | 
						|
#endif
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the number of milliseconds since SDL library initialization.
 | 
						|
 *
 | 
						|
 * This value wraps if the program runs for more than ~49 days.
 | 
						|
 *
 | 
						|
 * This function is not recommended as of SDL 2.0.18; use SDL_GetTicks64()
 | 
						|
 * instead, where the value doesn't wrap every ~49 days. There are places in
 | 
						|
 * SDL where we provide a 32-bit timestamp that can not change without
 | 
						|
 * breaking binary compatibility, though, so this function isn't officially
 | 
						|
 * deprecated.
 | 
						|
 *
 | 
						|
 * \returns an unsigned 32-bit value representing the number of milliseconds
 | 
						|
 *          since the SDL library initialized.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_TICKS_PASSED
 | 
						|
 */
 | 
						|
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the number of milliseconds since SDL library initialization.
 | 
						|
 *
 | 
						|
 * Note that you should not use the SDL_TICKS_PASSED macro with values
 | 
						|
 * returned by this function, as that macro does clever math to compensate for
 | 
						|
 * the 32-bit overflow every ~49 days that SDL_GetTicks() suffers from. 64-bit
 | 
						|
 * values from this function can be safely compared directly.
 | 
						|
 *
 | 
						|
 * For example, if you want to wait 100 ms, you could do this:
 | 
						|
 *
 | 
						|
 * ```c
 | 
						|
 * const Uint64 timeout = SDL_GetTicks64() + 100;
 | 
						|
 * while (SDL_GetTicks64() < timeout) {
 | 
						|
 *     // ... do work until timeout has elapsed
 | 
						|
 * }
 | 
						|
 * ```
 | 
						|
 *
 | 
						|
 * \returns an unsigned 64-bit value representing the number of milliseconds
 | 
						|
 *          since the SDL library initialized.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.18.
 | 
						|
 */
 | 
						|
extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void);
 | 
						|
 | 
						|
/**
 | 
						|
 * Compare 32-bit SDL ticks values, and return true if `A` has passed `B`.
 | 
						|
 *
 | 
						|
 * This should be used with results from SDL_GetTicks(), as this macro
 | 
						|
 * attempts to deal with the 32-bit counter wrapping back to zero every ~49
 | 
						|
 * days, but should _not_ be used with SDL_GetTicks64(), which does not have
 | 
						|
 * that problem.
 | 
						|
 *
 | 
						|
 * For example, with SDL_GetTicks(), if you want to wait 100 ms, you could
 | 
						|
 * do this:
 | 
						|
 *
 | 
						|
 * ```c
 | 
						|
 * const Uint32 timeout = SDL_GetTicks() + 100;
 | 
						|
 * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
 | 
						|
 *     // ... do work until timeout has elapsed
 | 
						|
 * }
 | 
						|
 * ```
 | 
						|
 *
 | 
						|
 * Note that this does not handle tick differences greater
 | 
						|
 * than 2^31 so take care when using the above kind of code
 | 
						|
 * with large timeout delays (tens of days).
 | 
						|
 */
 | 
						|
#define SDL_TICKS_PASSED(A, B)  ((Sint32)((B) - (A)) <= 0)
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the current value of the high resolution counter.
 | 
						|
 *
 | 
						|
 * This function is typically used for profiling.
 | 
						|
 *
 | 
						|
 * The counter values are only meaningful relative to each other. Differences
 | 
						|
 * between values can be converted to times by using
 | 
						|
 * SDL_GetPerformanceFrequency().
 | 
						|
 *
 | 
						|
 * \returns the current counter value.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_GetPerformanceFrequency
 | 
						|
 */
 | 
						|
extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the count per second of the high resolution counter.
 | 
						|
 *
 | 
						|
 * \returns a platform-specific count per second.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_GetPerformanceCounter
 | 
						|
 */
 | 
						|
extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
 | 
						|
 | 
						|
/**
 | 
						|
 * Wait a specified number of milliseconds before returning.
 | 
						|
 *
 | 
						|
 * This function waits a specified number of milliseconds before returning. It
 | 
						|
 * waits at least the specified time, but possibly longer due to OS
 | 
						|
 * scheduling.
 | 
						|
 *
 | 
						|
 * \param ms the number of milliseconds to delay
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
 | 
						|
 | 
						|
/**
 | 
						|
 * Function prototype for the timer callback function.
 | 
						|
 *
 | 
						|
 * The callback function is passed the current timer interval and returns
 | 
						|
 * the next timer interval. If the returned value is the same as the one
 | 
						|
 * passed in, the periodic alarm continues, otherwise a new alarm is
 | 
						|
 * scheduled. If the callback returns 0, the periodic alarm is cancelled.
 | 
						|
 */
 | 
						|
typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
 | 
						|
 | 
						|
/**
 | 
						|
 * Definition of the timer ID type.
 | 
						|
 */
 | 
						|
typedef int SDL_TimerID;
 | 
						|
 | 
						|
/**
 | 
						|
 * Call a callback function at a future time.
 | 
						|
 *
 | 
						|
 * If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init().
 | 
						|
 *
 | 
						|
 * The callback function is passed the current timer interval and the user
 | 
						|
 * supplied parameter from the SDL_AddTimer() call and should return the next
 | 
						|
 * timer interval. If the value returned from the callback is 0, the timer is
 | 
						|
 * canceled.
 | 
						|
 *
 | 
						|
 * The callback is run on a separate thread.
 | 
						|
 *
 | 
						|
 * Timers take into account the amount of time it took to execute the
 | 
						|
 * callback. For example, if the callback took 250 ms to execute and returned
 | 
						|
 * 1000 (ms), the timer would only wait another 750 ms before its next
 | 
						|
 * iteration.
 | 
						|
 *
 | 
						|
 * Timing may be inexact due to OS scheduling. Be sure to note the current
 | 
						|
 * time with SDL_GetTicks() or SDL_GetPerformanceCounter() in case your
 | 
						|
 * callback needs to adjust for variances.
 | 
						|
 *
 | 
						|
 * \param interval the timer delay, in milliseconds, passed to `callback`
 | 
						|
 * \param callback the SDL_TimerCallback function to call when the specified
 | 
						|
 *                 `interval` elapses
 | 
						|
 * \param param a pointer that is passed to `callback`
 | 
						|
 * \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more
 | 
						|
 *          information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_RemoveTimer
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
 | 
						|
                                                 SDL_TimerCallback callback,
 | 
						|
                                                 void *param);
 | 
						|
 | 
						|
/**
 | 
						|
 * Remove a timer created with SDL_AddTimer().
 | 
						|
 *
 | 
						|
 * \param id the ID of the timer to remove
 | 
						|
 * \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't
 | 
						|
 *          found.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_AddTimer
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
 | 
						|
 | 
						|
 | 
						|
/* Ends C function definitions when using C++ */
 | 
						|
#ifdef __cplusplus
 | 
						|
}
 | 
						|
#endif
 | 
						|
#include "close_code.h"
 | 
						|
 | 
						|
#endif /* SDL_timer_h_ */
 | 
						|
 | 
						|
/* vi: set ts=4 sw=4 expandtab: */
 |