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				https://github.com/libsdl-org/SDL.git
				synced 2025-11-04 01:34:38 +00:00 
			
		
		
		
	Also added SDL_PLATFORM_VISIONOS to the platform definitions and generally switched from TARGET_OS_* macros to SDL_PLATFORM_* macros.
		
			
				
	
	
		
			203 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			203 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 *  \file SDL_platform_defines.h
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 *
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 *  Try to get a standard set of platform defines.
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 */
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#ifndef SDL_platform_defines_h_
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#define SDL_platform_defines_h_
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#ifdef _AIX
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#define SDL_PLATFORM_AIX    1
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#endif
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#ifdef __HAIKU__
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#define SDL_PLATFORM_HAIKU   1
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#endif
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#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
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#define SDL_PLATFORM_BSDI    1
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#endif
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#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
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#define SDL_PLATFORM_FREEBSD 1
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#endif
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#if defined(hpux) || defined(__hpux) || defined(__hpux__)
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#define SDL_PLATFORM_HPUX    1
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#endif
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#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
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#define SDL_PLATFORM_IRIX    1
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#endif
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#if (defined(linux) || defined(__linux) || defined(__linux__))
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#define SDL_PLATFORM_LINUX   1
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#endif
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#if defined(ANDROID) || defined(__ANDROID__)
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#undef SDL_PLATFORM_LINUX /* do we need to do this? */
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#define SDL_PLATFORM_ANDROID    1
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#endif
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#ifdef __NGAGE__
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#define SDL_PLATFORM_NGAGE 1
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#endif
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#if defined(__unix__) || defined(__unix) || defined(unix)
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#define SDL_PLATFORM_UNIX   1
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#endif
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#ifdef __APPLE__
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#define SDL_PLATFORM_APPLE  1
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/* lets us know what version of macOS we're compiling on */
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#include <AvailabilityMacros.h>
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#include <TargetConditionals.h>
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/* Fix building with older SDKs that don't define these
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   See this for more information:
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   https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
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*/
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#ifndef TARGET_OS_MACCATALYST
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#define TARGET_OS_MACCATALYST 0
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#endif
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#ifndef TARGET_OS_IOS
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#define TARGET_OS_IOS 0
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#endif
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#ifndef TARGET_OS_IPHONE
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#define TARGET_OS_IPHONE 0
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#endif
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#ifndef TARGET_OS_TV
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#define TARGET_OS_TV 0
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#endif
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#ifndef TARGET_OS_SIMULATOR
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#define TARGET_OS_SIMULATOR 0
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#endif
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#ifndef TARGET_OS_VISION
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#define TARGET_OS_VISION 0
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#endif
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#if TARGET_OS_TV
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#define SDL_PLATFORM_TVOS   1
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#endif
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#if TARGET_OS_VISION
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#define SDL_PLATFORM_VISIONOS 1
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#endif
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#if TARGET_OS_IPHONE
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#define SDL_PLATFORM_IOS    1
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#else
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#define SDL_PLATFORM_MACOS  1
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#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
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# error SDL for macOS only supports deploying on 10.7 and above.
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#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
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#endif /* TARGET_OS_IPHONE */
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#endif /* defined(SDL_PLATFORM_APPLE) */
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#ifdef __EMSCRIPTEN__
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#define SDL_PLATFORM_EMSCRIPTEN 1
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#endif
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#ifdef __NetBSD__
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#define SDL_PLATFORM_NETBSD 1
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#endif
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#ifdef __OpenBSD__
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#define SDL_PLATFORM_OPENBSD    1
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#endif
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#if defined(__OS2__) || defined(__EMX__)
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#define SDL_PLATFORM_OS2    1
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#endif
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#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
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#define SDL_PLATFORM_OSF    1
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#endif
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#ifdef __QNXNTO__
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#define SDL_PLATFORM_QNXNTO 1
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#endif
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#if defined(riscos) || defined(__riscos) || defined(__riscos__)
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#define SDL_PLATFORM_RISCOS 1
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#endif
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#if defined(__sun) && defined(__SVR4)
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#define SDL_PLATFORM_SOLARIS    1
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#endif
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#if defined(__CYGWIN__)
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#define SDL_PLATFORM_CYGWIN 1
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#endif
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#if defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)
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#define SDL_PLATFORM_WINDOWS  1    /* Win32 api and Windows-based OSs */
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/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
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#if defined(_MSC_VER) && defined(__has_include)
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#if __has_include(<winapifamily.h>)
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#define HAVE_WINAPIFAMILY_H 1
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#else
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#define HAVE_WINAPIFAMILY_H 0
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#endif
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/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
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#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_)    /* _MSC_VER == 1700 for Visual Studio 2012 */
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#define HAVE_WINAPIFAMILY_H 1
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#else
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#define HAVE_WINAPIFAMILY_H 0
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#endif
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#if HAVE_WINAPIFAMILY_H
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#include <winapifamily.h>
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#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
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#else
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#define WINAPI_FAMILY_WINRT 0
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#endif /* HAVE_WINAPIFAMILY_H */
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#if HAVE_WINAPIFAMILY_H && HAVE_WINAPIFAMILY_H
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#define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
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#else
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#define SDL_WINAPI_FAMILY_PHONE 0
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#endif
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#if WINAPI_FAMILY_WINRT
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#define SDL_PLATFORM_WINRT   1
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#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
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#define SDL_PLATFORM_WINGDK 1
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#elif defined(_GAMING_XBOX_XBOXONE)
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#define SDL_PLATFORM_XBOXONE    1
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#elif defined(_GAMING_XBOX_SCARLETT)
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#define SDL_PLATFORM_XBOXSERIES 1
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#else
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#define SDL_PLATFORM_WIN32      1
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#endif
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#endif /* defined(WIN32) || defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) */
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/* This is to support generic "any GDK" separate from a platform-specific GDK */
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#if defined(SDL_PLATFORM_WINGDK) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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#define SDL_PLATFORM_GDK    1
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#endif
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#ifdef __PSP__
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#define SDL_PLATFORM_PSP    1
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#endif
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#if defined(__PS2__) || defined(PS2)
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#define SDL_PLATFORM_PS2    1
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#endif
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#if defined(__vita__) || defined(__psp2__)
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#define SDL_PLATFORM_VITA   1
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#endif
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#ifdef __3DS__
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#undef __3DS__
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#define SDL_PLATFORM_3DS    1
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#endif
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#endif /* SDL_platform_defines_h_ */
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