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			666 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			666 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 *  \file SDL_system.h
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 *
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 *  Include file for platform specific SDL API functions
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 */
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#ifndef SDL_system_h_
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#define SDL_system_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_keyboard.h>
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#include <SDL3/SDL_render.h>
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#include <SDL3/SDL_video.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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 * Platform specific functions for Windows
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 */
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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typedef struct tagMSG MSG;
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typedef SDL_bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg);
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/**
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 * Set a callback for every Windows message, run before TranslateMessage().
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 *
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 * The callback may modify the message, and should return SDL_TRUE if the
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 * message should continue to be processed, or SDL_FALSE to prevent further
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 * processing.
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 *
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 * \param callback The SDL_WindowsMessageHook function to call.
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 * \param userdata a pointer to pass to every iteration of `callback`
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
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#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) */
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
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/**
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 * Get the D3D9 adapter index that matches the specified display.
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 *
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 * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and
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 * controls on which monitor a full screen application will appear.
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 *
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 * \param displayID the instance of the display to query
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 * \returns the D3D9 adapter index on success or a negative error code on
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 *          failure; call SDL_GetError() for more information.
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID);
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#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
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/**
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 * Get the DXGI Adapter and Output indices for the specified display.
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 *
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 * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and
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 * `EnumOutputs` respectively to get the objects required to create a DX10 or
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 * DX11 device and swap chain.
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 *
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 * \param displayID the instance of the display to query
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 * \param adapterIndex a pointer to be filled in with the adapter index
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 * \param outputIndex a pointer to be filled in with the output index
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 * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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 *          for more information.
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex);
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#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */
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/*
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 * Platform specific functions for UNIX
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 */
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typedef union _XEvent XEvent;
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typedef SDL_bool (SDLCALL *SDL_X11EventHook)(void *userdata, XEvent *xevent);
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/**
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 * Set a callback for every X11 event
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 *
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 * The callback may modify the event, and should return SDL_TRUE if the event
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 * should continue to be processed, or SDL_FALSE to prevent further
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 * processing.
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 *
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 * \param callback The SDL_X11EventHook function to call.
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 * \param userdata a pointer to pass to every iteration of `callback`
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC void SDLCALL SDL_SetX11EventHook(SDL_X11EventHook callback, void *userdata);
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/*
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 * Platform specific functions for Linux
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 */
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#ifdef SDL_PLATFORM_LINUX
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/**
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 * Sets the UNIX nice value for a thread.
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 *
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 * This uses setpriority() if possible, and RealtimeKit if available.
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 *
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 * \param threadID the Unix thread ID to change priority of.
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 * \param priority The new, Unix-specific, priority value.
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 * \returns 0 on success, or -1 on error.
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
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/**
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 * Sets the priority (not nice level) and scheduling policy for a thread.
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 *
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 * This uses setpriority() if possible, and RealtimeKit if available.
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 *
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 * \param threadID The Unix thread ID to change priority of.
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 * \param sdlPriority The new SDL_ThreadPriority value.
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 * \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR,
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 *                    SCHED_OTHER, etc...)
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 * \returns 0 on success or a negative error code on failure; call
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 *          SDL_GetError() for more information.
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy);
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#endif /* SDL_PLATFORM_LINUX */
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/*
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 * Platform specific functions for iOS
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 */
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#ifdef SDL_PLATFORM_IOS
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#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
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/**
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 * Use this function to set the animation callback on Apple iOS.
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 *
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 * The function prototype for `callback` is:
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 *
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 * ```c
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 * void callback(void* callbackParam);
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 * ```
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 *
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 * Where its parameter, `callbackParam`, is what was passed as `callbackParam`
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 * to SDL_iPhoneSetAnimationCallback().
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 *
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 * This function is only available on Apple iOS.
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 *
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 * For more information see:
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 * https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md
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 *
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 * This functions is also accessible using the macro
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 * SDL_iOSSetAnimationCallback() since SDL 2.0.4.
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 *
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 * \param window the window for which the animation callback should be set
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 * \param interval the number of frames after which **callback** will be
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 *                 called
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 * \param callback the function to call for every frame.
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 * \param callbackParam a pointer that is passed to `callback`.
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 * \returns 0 on success or a negative error code on failure; call
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 *          SDL_GetError() for more information.
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 *
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 * \since This function is available since SDL 3.0.0.
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 *
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 * \sa SDL_iPhoneSetEventPump
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 */
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extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam);
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#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
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/**
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 * Use this function to enable or disable the SDL event pump on Apple iOS.
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 *
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 * This function is only available on Apple iOS.
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 *
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 * This functions is also accessible using the macro SDL_iOSSetEventPump()
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 * since SDL 2.0.4.
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 *
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 * \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it
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 *
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 * \since This function is available since SDL 3.0.0.
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 *
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 * \sa SDL_iPhoneSetAnimationCallback
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 */
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extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
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#endif /* SDL_PLATFORM_IOS */
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/*
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 * Platform specific functions for Android
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 */
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#ifdef SDL_PLATFORM_ANDROID
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/**
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 * Get the Android Java Native Interface Environment of the current thread.
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 *
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 * This is the JNIEnv one needs to access the Java virtual machine from native
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 * code, and is needed for many Android APIs to be usable from C.
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 *
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 * The prototype of the function in SDL's code actually declare a void* return
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 * type, even if the implementation returns a pointer to a JNIEnv. The
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 * rationale being that the SDL headers can avoid including jni.h.
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 *
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 * \returns a pointer to Java native interface object (JNIEnv) to which the
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 *          current thread is attached, or 0 on error.
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 *
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 * \since This function is available since SDL 3.0.0.
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 *
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 * \sa SDL_AndroidGetActivity
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 */
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extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void);
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/**
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 * Retrieve the Java instance of the Android activity class.
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 *
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 * The prototype of the function in SDL's code actually declares a void*
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 * return type, even if the implementation returns a jobject. The rationale
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 * being that the SDL headers can avoid including jni.h.
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 *
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 * The jobject returned by the function is a local reference and must be
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 * released by the caller. See the PushLocalFrame() and PopLocalFrame() or
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 * DeleteLocalRef() functions of the Java native interface:
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 *
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 * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html
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 *
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 * \returns the jobject representing the instance of the Activity class of the
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 *          Android application, or NULL on error.
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 *
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 * \since This function is available since SDL 3.0.0.
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 *
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 * \sa SDL_AndroidGetJNIEnv
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 */
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extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
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/**
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 * Query Android API level of the current device.
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 *
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 * - API level 34: Android 14 (UPSIDE_DOWN_CAKE)
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 * - API level 33: Android 13 (TIRAMISU)
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 * - API level 32: Android 12L (S_V2)
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 * - API level 31: Android 12 (S)
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 * - API level 30: Android 11 (R)
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 * - API level 29: Android 10 (Q)
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 * - API level 28: Android 9 (P)
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 * - API level 27: Android 8.1 (O_MR1)
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 * - API level 26: Android 8.0 (O)
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 * - API level 25: Android 7.1 (N_MR1)
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 * - API level 24: Android 7.0 (N)
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 * - API level 23: Android 6.0 (M)
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 * - API level 22: Android 5.1 (LOLLIPOP_MR1)
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 * - API level 21: Android 5.0 (LOLLIPOP, L)
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 * - API level 20: Android 4.4W (KITKAT_WATCH)
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 * - API level 19: Android 4.4 (KITKAT)
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 * - API level 18: Android 4.3 (JELLY_BEAN_MR2)
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 * - API level 17: Android 4.2 (JELLY_BEAN_MR1)
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 * - API level 16: Android 4.1 (JELLY_BEAN)
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 * - API level 15: Android 4.0.3 (ICE_CREAM_SANDWICH_MR1)
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 * - API level 14: Android 4.0 (ICE_CREAM_SANDWICH)
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 * - API level 13: Android 3.2 (HONEYCOMB_MR2)
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 * - API level 12: Android 3.1 (HONEYCOMB_MR1)
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 * - API level 11: Android 3.0 (HONEYCOMB)
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 * - API level 10: Android 2.3.3 (GINGERBREAD_MR1)
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 *
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 * \returns the Android API level.
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
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/**
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 * Query if the application is running on Android TV.
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 *
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 * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise.
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
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/**
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 * Query if the application is running on a Chromebook.
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 *
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 * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise.
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
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/**
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 * Query if the application is running on a Samsung DeX docking station.
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 *
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 * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise.
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
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/**
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 * Trigger the Android system back button behavior.
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
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/**
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   See the official Android developer guide for more information:
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   http://developer.android.com/guide/topics/data/data-storage.html
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*/
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#define SDL_ANDROID_EXTERNAL_STORAGE_READ   0x01
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#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE  0x02
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/**
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 * Get the path used for internal storage for this application.
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 *
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 * This path is unique to your application and cannot be written to by other
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 * applications.
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 *
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 * Your internal storage path is typically:
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 * `/data/data/your.app.package/files`.
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 *
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 * \returns the path used for internal storage or NULL on failure; call
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 *          SDL_GetError() for more information.
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 *
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 * \since This function is available since SDL 3.0.0.
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 *
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 * \sa SDL_AndroidGetExternalStorageState
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 */
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extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void);
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/**
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 * Get the current state of external storage.
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 *
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 * The current state of external storage, a bitmask of these values:
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 * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`.
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 *
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 * If external storage is currently unavailable, this will return 0.
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 *
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 * \param state filled with the current state of external storage. 0 if
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 *              external storage is currently unavailable.
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 * \returns 0 on success or a negative error code on failure; call
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 *          SDL_GetError() for more information.
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 *
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 * \since This function is available since SDL 3.0.0.
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 *
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 * \sa SDL_AndroidGetExternalStoragePath
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 */
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extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(Uint32 *state);
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/**
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 * Get the path used for external storage for this application.
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 *
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 * This path is unique to your application, but is public and can be written
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 * to by other applications.
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 *
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 * Your external storage path is typically:
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 * `/storage/sdcard0/Android/data/your.app.package/files`.
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 *
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 * \returns the path used for external storage for this application on success
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 *          or NULL on failure; call SDL_GetError() for more information.
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 *
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 * \since This function is available since SDL 3.0.0.
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 *
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 * \sa SDL_AndroidGetExternalStorageState
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 */
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extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
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/**
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 * Request permissions at runtime.
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 *
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 * This blocks the calling thread until the permission is granted or denied.
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 *
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 * \param permission The permission to request.
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 * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise.
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
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/**
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 * Shows an Android toast notification.
 | 
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 *
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 * Toasts are a sort of lightweight notification that are unique to Android.
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 *
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 * https://developer.android.com/guide/topics/ui/notifiers/toasts
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 *
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 * Shows toast in UI thread.
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 *
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 * For the `gravity` parameter, choose a value from here, or -1 if you don't
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 * have a preference:
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 *
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 * https://developer.android.com/reference/android/view/Gravity
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 *
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 * \param message text message to be shown
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 * \param duration 0=short, 1=long
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 * \param gravity where the notification should appear on the screen.
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 * \param xoffset set this parameter only when gravity >=0
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 * \param yoffset set this parameter only when gravity >=0
 | 
						|
 * \returns 0 on success or a negative error code on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset);
 | 
						|
 | 
						|
/**
 | 
						|
 * Send a user command to SDLActivity.
 | 
						|
 *
 | 
						|
 * Override "boolean onUnhandledMessage(Message msg)" to handle the message.
 | 
						|
 *
 | 
						|
 * \param command user command that must be greater or equal to 0x8000
 | 
						|
 * \param param user parameter
 | 
						|
 * \returns 0 on success or a negative error code on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param);
 | 
						|
 | 
						|
#endif /* SDL_PLATFORM_ANDROID */
 | 
						|
 | 
						|
/*
 | 
						|
 * Platform specific functions for WinRT
 | 
						|
 */
 | 
						|
#ifdef SDL_PLATFORM_WINRT
 | 
						|
 | 
						|
/**
 | 
						|
 *  WinRT / Windows Phone path types
 | 
						|
 */
 | 
						|
typedef enum
 | 
						|
{
 | 
						|
    /** The installed app's root directory.
 | 
						|
        Files here are likely to be read-only. */
 | 
						|
    SDL_WINRT_PATH_INSTALLED_LOCATION,
 | 
						|
 | 
						|
    /** The app's local data store.  Files may be written here */
 | 
						|
    SDL_WINRT_PATH_LOCAL_FOLDER,
 | 
						|
 | 
						|
    /** The app's roaming data store.  Unsupported on Windows Phone.
 | 
						|
        Files written here may be copied to other machines via a network
 | 
						|
        connection.
 | 
						|
    */
 | 
						|
    SDL_WINRT_PATH_ROAMING_FOLDER,
 | 
						|
 | 
						|
    /** The app's temporary data store.  Unsupported on Windows Phone.
 | 
						|
        Files written here may be deleted at any time. */
 | 
						|
    SDL_WINRT_PATH_TEMP_FOLDER
 | 
						|
} SDL_WinRT_Path;
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 *  WinRT Device Family
 | 
						|
 */
 | 
						|
typedef enum
 | 
						|
{
 | 
						|
    /** Unknown family  */
 | 
						|
    SDL_WINRT_DEVICEFAMILY_UNKNOWN,
 | 
						|
 | 
						|
    /** Desktop family*/
 | 
						|
    SDL_WINRT_DEVICEFAMILY_DESKTOP,
 | 
						|
 | 
						|
    /** Mobile family (for example smartphone) */
 | 
						|
    SDL_WINRT_DEVICEFAMILY_MOBILE,
 | 
						|
 | 
						|
    /** XBox family */
 | 
						|
    SDL_WINRT_DEVICEFAMILY_XBOX,
 | 
						|
} SDL_WinRT_DeviceFamily;
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieve a WinRT defined path on the local file system.
 | 
						|
 *
 | 
						|
 * Not all paths are available on all versions of Windows. This is especially
 | 
						|
 * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path
 | 
						|
 * for more information on which path types are supported where.
 | 
						|
 *
 | 
						|
 * Documentation on most app-specific path types on WinRT can be found on
 | 
						|
 * MSDN, at the URL:
 | 
						|
 *
 | 
						|
 * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
 | 
						|
 *
 | 
						|
 * \param pathType the type of path to retrieve, one of SDL_WinRT_Path
 | 
						|
 * \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if
 | 
						|
 *          the path is not available for any reason; call SDL_GetError() for
 | 
						|
 *          more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.3.
 | 
						|
 *
 | 
						|
 * \sa SDL_WinRTGetFSPathUTF8
 | 
						|
 */
 | 
						|
extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieve a WinRT defined path on the local file system.
 | 
						|
 *
 | 
						|
 * Not all paths are available on all versions of Windows. This is especially
 | 
						|
 * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path
 | 
						|
 * for more information on which path types are supported where.
 | 
						|
 *
 | 
						|
 * Documentation on most app-specific path types on WinRT can be found on
 | 
						|
 * MSDN, at the URL:
 | 
						|
 *
 | 
						|
 * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
 | 
						|
 *
 | 
						|
 * \param pathType the type of path to retrieve, one of SDL_WinRT_Path
 | 
						|
 * \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if
 | 
						|
 *          the path is not available for any reason; call SDL_GetError() for
 | 
						|
 *          more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.0.3.
 | 
						|
 *
 | 
						|
 * \sa SDL_WinRTGetFSPathUNICODE
 | 
						|
 */
 | 
						|
extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
 | 
						|
 | 
						|
/**
 | 
						|
 * Detects the device family of WinRT platform at runtime.
 | 
						|
 *
 | 
						|
 * \returns a value from the SDL_WinRT_DeviceFamily enum.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
 | 
						|
 | 
						|
#endif /* SDL_PLATFORM_WINRT */
 | 
						|
 | 
						|
/**
 | 
						|
 * Query if the current device is a tablet.
 | 
						|
 *
 | 
						|
 * If SDL can't determine this, it will return SDL_FALSE.
 | 
						|
 *
 | 
						|
 * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
 | 
						|
 | 
						|
/* Functions used by iOS app delegates to notify SDL about state changes.
 | 
						|
 *
 | 
						|
 * These functions allow iOS apps that have their own event handling to hook
 | 
						|
 * into SDL to generate SDL events. These map directly to iOS-specific
 | 
						|
 * events, but since they don't do anything iOS-specific internally, they
 | 
						|
 * are available on all platforms, in case they might be useful for some
 | 
						|
 * specific paradigm. Most apps do not need to use these directly; SDL's
 | 
						|
 * internal event code will handle all this for windows created by
 | 
						|
 * SDL_CreateWindow!
 | 
						|
 */
 | 
						|
 | 
						|
/*
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void);
 | 
						|
 | 
						|
/*
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void);
 | 
						|
 | 
						|
/*
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void);
 | 
						|
 | 
						|
/*
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void);
 | 
						|
 | 
						|
/*
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void);
 | 
						|
 | 
						|
/*
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void);
 | 
						|
 | 
						|
#ifdef SDL_PLATFORM_IOS
 | 
						|
/*
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
 | 
						|
#endif
 | 
						|
 | 
						|
/*
 | 
						|
 * Functions used only by GDK
 | 
						|
 */
 | 
						|
#ifdef SDL_PLATFORM_GDK
 | 
						|
typedef struct XTaskQueueObject *XTaskQueueHandle;
 | 
						|
typedef struct XUser *XUserHandle;
 | 
						|
 | 
						|
/**
 | 
						|
 * Gets a reference to the global async task queue handle for GDK,
 | 
						|
 * initializing if needed.
 | 
						|
 *
 | 
						|
 * Once you are done with the task queue, you should call
 | 
						|
 * XTaskQueueCloseHandle to reduce the reference count to avoid a resource
 | 
						|
 * leak.
 | 
						|
 *
 | 
						|
 * \param outTaskQueue a pointer to be filled in with task queue handle.
 | 
						|
 * \returns 0 on success or a negative error code on failure; call
 | 
						|
 *          SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.0.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue);
 | 
						|
 | 
						|
/**
 | 
						|
 * Gets a reference to the default user handle for GDK.
 | 
						|
 *
 | 
						|
 * This is effectively a synchronous version of XUserAddAsync, which always
 | 
						|
 * prefers the default user and allows a sign-in UI.
 | 
						|
 *
 | 
						|
 * \param outUserHandle a pointer to be filled in with the default user
 | 
						|
 *                      handle.
 | 
						|
 * \returns 0 if success, -1 if any error occurs.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 2.28.0.
 | 
						|
 */
 | 
						|
extern DECLSPEC int SDLCALL SDL_GDKGetDefaultUser(XUserHandle * outUserHandle);
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
/* Ends C function definitions when using C++ */
 | 
						|
#ifdef __cplusplus
 | 
						|
}
 | 
						|
#endif
 | 
						|
#include <SDL3/SDL_close_code.h>
 | 
						|
 | 
						|
#endif /* SDL_system_h_ */
 |