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			250 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			250 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 *  \file SDL_test_common.h
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 *
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 *  Common functions of SDL test framework.
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 *
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 *  This code is a part of the SDL test library, not the main SDL library.
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 */
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/* Ported from original test\common.h file. */
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#ifndef SDL_test_common_h_
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#define SDL_test_common_h_
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#include <SDL3/SDL.h>
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#ifdef SDL_PLATFORM_PSP
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#define DEFAULT_WINDOW_WIDTH  480
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#define DEFAULT_WINDOW_HEIGHT 272
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#elif defined(SDL_PLATFORM_VITA)
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#define DEFAULT_WINDOW_WIDTH  960
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#define DEFAULT_WINDOW_HEIGHT 544
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#else
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#define DEFAULT_WINDOW_WIDTH  640
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#define DEFAULT_WINDOW_HEIGHT 480
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#endif
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#define VERBOSE_VIDEO   0x00000001
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#define VERBOSE_MODES   0x00000002
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#define VERBOSE_RENDER  0x00000004
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#define VERBOSE_EVENT   0x00000008
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#define VERBOSE_AUDIO   0x00000010
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#define VERBOSE_MOTION  0x00000020
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typedef struct
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{
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    /* SDL init flags */
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    char **argv;
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    Uint32 flags;
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    Uint32 verbose;
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    /* Video info */
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    const char *videodriver;
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    int display_index;
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    SDL_DisplayID displayID;
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    const char *window_title;
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    const char *window_icon;
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    Uint32 window_flags;
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    SDL_bool flash_on_focus_loss;
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    int window_x;
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    int window_y;
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    int window_w;
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    int window_h;
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    int window_minW;
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    int window_minH;
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    int window_maxW;
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    int window_maxH;
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    int logical_w;
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    int logical_h;
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    SDL_bool auto_scale_content;
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    SDL_RendererLogicalPresentation logical_presentation;
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    SDL_ScaleMode logical_scale_mode;
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    float scale;
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    int depth;
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    float refresh_rate;
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    SDL_bool fullscreen_exclusive;
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    SDL_DisplayMode fullscreen_mode;
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    int num_windows;
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    SDL_Window **windows;
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    /* Renderer info */
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    const char *renderdriver;
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    Uint32 render_flags;
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    SDL_bool skip_renderer;
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    SDL_Renderer **renderers;
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    SDL_Texture **targets;
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    /* Audio info */
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    const char *audiodriver;
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    SDL_AudioFormat audio_format;
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    int audio_channels;
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    int audio_freq;
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    SDL_AudioDeviceID audio_id;
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    /* GL settings */
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    int gl_red_size;
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    int gl_green_size;
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    int gl_blue_size;
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    int gl_alpha_size;
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    int gl_buffer_size;
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    int gl_depth_size;
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    int gl_stencil_size;
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    int gl_double_buffer;
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    int gl_accum_red_size;
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    int gl_accum_green_size;
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    int gl_accum_blue_size;
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    int gl_accum_alpha_size;
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    int gl_stereo;
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    int gl_multisamplebuffers;
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    int gl_multisamplesamples;
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    int gl_retained_backing;
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    int gl_accelerated;
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    int gl_major_version;
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    int gl_minor_version;
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    int gl_debug;
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    int gl_profile_mask;
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    /* Mouse info */
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    SDL_Rect confine;
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} SDLTest_CommonState;
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Function prototypes */
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/**
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 * Parse command line parameters and create common state.
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 *
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 * \param argv Array of command line parameters
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 * \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
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 *
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 * \returns a newly allocated common state object.
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 */
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SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags);
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/**
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 * Free the common state object.
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 *
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 * \param state The common state object to destroy
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 */
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void SDLTest_CommonDestroyState(SDLTest_CommonState *state);
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/**
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 * Process one common argument.
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 *
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 * \param state The common state describing the test window to create.
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 * \param index The index of the argument to process in argv[].
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 *
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 * \returns the number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error.
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 */
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int SDLTest_CommonArg(SDLTest_CommonState *state, int index);
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/**
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 * Logs command line usage info.
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 *
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 * This logs the appropriate command line options for the subsystems in use
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 *  plus other common options, and then any application-specific options.
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 *  This uses the SDL_Log() function and splits up output to be friendly to
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 *  80-character-wide terminals.
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 *
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 * \param state The common state describing the test window for the app.
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 * \param argv0 argv[0], as passed to main/SDL_main.
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 * \param options an array of strings for application specific options. The last element of the array should be NULL.
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 */
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void SDLTest_CommonLogUsage(SDLTest_CommonState *state, const char *argv0, const char **options);
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/**
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 * Open test window.
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 *
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 * \param state The common state describing the test window to create.
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 *
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 * \returns SDL_TRUE if initialization succeeded, false otherwise
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 */
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SDL_bool SDLTest_CommonInit(SDLTest_CommonState *state);
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/**
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 * Easy argument handling when test app doesn't need any custom args.
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 *
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 * \param state The common state describing the test window to create.
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 * \param argc argc, as supplied to SDL_main
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 * \param argv argv, as supplied to SDL_main
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 *
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 * \returns SDL_FALSE if app should quit, true otherwise.
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 */
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SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState *state, const int argc, char **argv);
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/**
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 * Common event handler for test windows if you use a standard SDL_main.
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 *
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 * This will free data from the event, like the string in a drop event!
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 *
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 * \param state The common state used to create test window.
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 * \param event The event to handle.
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 * \param done Flag indicating we are done.
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 */
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void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done);
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/**
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 * Common event handler for test windows if you use SDL_AppEvent.
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 *
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 * This does _not_ free anything in `event`.
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 *
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 * \param state The common state used to create test window.
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 * \param event The event to handle.
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 * \returns Value suitable for returning from SDL_AppEvent().
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 */
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int SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const SDL_Event *event);
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/**
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 * Close test window.
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 *
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 * \param state The common state used to create test window.
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 *
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 */
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void SDLTest_CommonQuit(SDLTest_CommonState *state);
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/**
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 * Draws various window information (position, size, etc.) to the renderer.
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 *
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 * \param renderer The renderer to draw to.
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 * \param window The window whose information should be displayed.
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 * \param usedHeight Returns the height used, so the caller can draw more below.
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 *
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 */
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void SDLTest_CommonDrawWindowInfo(SDL_Renderer *renderer, SDL_Window *window, float *usedHeight);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_test_common_h_ */
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