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			557 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			557 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely.
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*/
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#include <SDL3/SDL.h>
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#include "testyuv_cvt.h"
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#define YUV_SD_THRESHOLD 576
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static YUV_CONVERSION_MODE YUV_ConversionMode = YUV_CONVERSION_BT601;
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void SetYUVConversionMode(YUV_CONVERSION_MODE mode)
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{
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    YUV_ConversionMode = mode;
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}
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YUV_CONVERSION_MODE GetYUVConversionMode(void)
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{
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    return YUV_ConversionMode;
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}
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YUV_CONVERSION_MODE GetYUVConversionModeForResolution(int width, int height)
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{
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    YUV_CONVERSION_MODE mode = GetYUVConversionMode();
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    if (mode == YUV_CONVERSION_AUTOMATIC) {
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        if (height <= YUV_SD_THRESHOLD) {
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            mode = YUV_CONVERSION_BT601;
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        } else {
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            mode = YUV_CONVERSION_BT709;
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        }
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    }
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    return mode;
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}
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SDL_Colorspace GetColorspaceForYUVConversionMode(YUV_CONVERSION_MODE mode)
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{
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    SDL_Colorspace colorspace;
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    switch (mode) {
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    case YUV_CONVERSION_JPEG:
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        colorspace = SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
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                                           SDL_COLOR_RANGE_FULL,
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                                           SDL_COLOR_PRIMARIES_BT709,
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                                           SDL_TRANSFER_CHARACTERISTICS_BT601,
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                                           SDL_MATRIX_COEFFICIENTS_BT601,
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                                           SDL_CHROMA_LOCATION_CENTER);
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        break;
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    case YUV_CONVERSION_BT601:
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        colorspace = SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
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                                           SDL_COLOR_RANGE_LIMITED,
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                                           SDL_COLOR_PRIMARIES_BT709,
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                                           SDL_TRANSFER_CHARACTERISTICS_BT601,
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                                           SDL_MATRIX_COEFFICIENTS_BT601,
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                                           SDL_CHROMA_LOCATION_CENTER);
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        break;
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    case YUV_CONVERSION_BT709:
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        colorspace = SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
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                                           SDL_COLOR_RANGE_LIMITED,
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                                           SDL_COLOR_PRIMARIES_BT709,
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                                           SDL_TRANSFER_CHARACTERISTICS_BT709,
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                                           SDL_MATRIX_COEFFICIENTS_BT709,
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                                           SDL_CHROMA_LOCATION_CENTER);
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        break;
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    case YUV_CONVERSION_BT2020:
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        colorspace = SDL_COLORSPACE_BT2020_FULL;
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        break;
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    default:
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        colorspace = SDL_COLORSPACE_UNKNOWN;
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        break;
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    }
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    return colorspace;
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}
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static float clip3(float x, float y, float z)
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{
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    return (z < x) ? x : ((z > y) ? y : z);
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}
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static float sRGBtoNits(float v)
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{
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    /* Normalize from 0..255 */
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    v /= 255.0f;
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    /* Convert from sRGB */
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    v = v <= 0.04045f ? (v / 12.92f) : SDL_powf(((v + 0.055f) / 1.055f), 2.4f);
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    /* Convert to nits, using a default SDR whitepoint of 203 */
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    v *= 203.0f;
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    return v;
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}
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static float PQfromNits(float v)
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{
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    const float c1 = 0.8359375f;
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    const float c2 = 18.8515625f;
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    const float c3 = 18.6875f;
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    const float m1 = 0.1593017578125f;
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    const float m2 = 78.84375f;
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    float y = SDL_clamp(v / 10000.0f, 0.0f, 1.0f);
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    float num = c1 + c2 * SDL_powf(y, m1);
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    float den = 1.0f + c3 * SDL_powf(y, m1);
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    return SDL_powf(num / den, m2);
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}
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void ConvertRec709toRec2020(float *fR, float *fG, float *fB)
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{
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    static const float mat709to2020[] = {
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        0.627404f, 0.329283f, 0.043313f,
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        0.069097f, 0.919541f, 0.011362f,
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        0.016391f, 0.088013f, 0.895595f,
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    };
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    const float *matrix = mat709to2020;
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    float v[3];
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    v[0] = *fR;
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    v[1] = *fG;
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    v[2] = *fB;
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    *fR = matrix[0 * 3 + 0] * v[0] + matrix[0 * 3 + 1] * v[1] + matrix[0 * 3 + 2] * v[2];
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    *fG = matrix[1 * 3 + 0] * v[0] + matrix[1 * 3 + 1] * v[1] + matrix[1 * 3 + 2] * v[2];
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    *fB = matrix[2 * 3 + 0] * v[0] + matrix[2 * 3 + 1] * v[1] + matrix[2 * 3 + 2] * v[2];
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}
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static void RGBtoYUV(const Uint8 *rgb, int rgb_bits, int *yuv, int yuv_bits, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
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{
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    /**
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     * This formula is from Microsoft's documentation:
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     * https://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx
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     * L = Kr * R + Kb * B + (1 - Kr - Kb) * G
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     * Y =                   floor(2^(M-8) * (219*(L-Z)/S + 16) + 0.5);
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     * U = clip3(0, (2^M)-1, floor(2^(M-8) * (112*(B-L) / ((1-Kb)*S) + 128) + 0.5));
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     * V = clip3(0, (2^M)-1, floor(2^(M-8) * (112*(R-L) / ((1-Kr)*S) + 128) + 0.5));
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     */
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    bool studio_RGB = false;
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    bool full_range_YUV = false;
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    float N, M, S, Z, R, G, B, L, Kr, Kb, Y, U, V;
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    N = (float)rgb_bits;
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    M = (float)yuv_bits;
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    switch (mode) {
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    case YUV_CONVERSION_JPEG:
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    case YUV_CONVERSION_BT601:
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        /* BT.601 */
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        Kr = 0.299f;
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        Kb = 0.114f;
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        break;
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    case YUV_CONVERSION_BT709:
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        /* BT.709 */
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        Kr = 0.2126f;
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        Kb = 0.0722f;
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        break;
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    case YUV_CONVERSION_BT2020:
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        /* BT.2020 */
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        Kr = 0.2627f;
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        Kb = 0.0593f;
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        break;
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    default:
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        /* Invalid */
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        Kr = 1.0f;
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        Kb = 1.0f;
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        break;
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    }
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    R = rgb[0];
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    G = rgb[1];
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    B = rgb[2];
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    if (mode == YUV_CONVERSION_JPEG || mode == YUV_CONVERSION_BT2020) {
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        full_range_YUV = true;
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    }
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    if (mode == YUV_CONVERSION_BT2020) {
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        /* Input is sRGB, need to convert to BT.2020 PQ YUV */
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        R = sRGBtoNits(R);
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        G = sRGBtoNits(G);
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        B = sRGBtoNits(B);
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        ConvertRec709toRec2020(&R, &G, &B);
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        R = PQfromNits(R);
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        G = PQfromNits(G);
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        B = PQfromNits(B);
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        S = 1.0f;
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        Z = 0.0f;
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    } else if (studio_RGB) {
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        S = 219.0f * SDL_powf(2.0f, N - 8);
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        Z = 16.0f * SDL_powf(2.0f, N - 8);
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    } else {
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        S = 255.0f;
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        Z = 0.0f;
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    }
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    L = Kr * R + Kb * B + (1 - Kr - Kb) * G;
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    if (monochrome) {
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        R = L;
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        B = L;
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    }
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    if (full_range_YUV) {
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        Y =                                 SDL_floorf((SDL_powf(2.0f, M) - 1) * ((L - Z) / S) + 0.5f);
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        U = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf((SDL_powf(2.0f, M) / 2 - 1) * ((B - L) / ((1.0f - Kb) * S)) + SDL_powf(2.0f, M) / 2 + 0.5f));
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        V = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf((SDL_powf(2.0f, M) / 2 - 1) * ((R - L) / ((1.0f - Kr) * S)) + SDL_powf(2.0f, M) / 2 + 0.5f));
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    } else {
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        Y =                                 SDL_floorf(SDL_powf(2.0f, (M - 8)) * (219.0f * (L - Z) / S + 16) + 0.5f);
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        U = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf(SDL_powf(2.0f, (M - 8)) * (112.0f * (B - L) / ((1.0f - Kb) * S) + 128) + 0.5f));
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        V = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf(SDL_powf(2.0f, (M - 8)) * (112.0f * (R - L) / ((1.0f - Kr) * S) + 128) + 0.5f));
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    }
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    yuv[0] = (int)Y;
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    yuv[1] = (int)U;
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    yuv[2] = (int)V;
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    if (luminance != 100) {
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        yuv[0] = (int)clip3(0, SDL_powf(2.0f, M) - 1, SDL_roundf(yuv[0] * (luminance / 100.0f)));
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    }
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}
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static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
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{
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    int x, y;
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    int yuv[4][3];
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    Uint8 *Y1, *Y2, *U, *V;
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    Uint8 *rgb1, *rgb2;
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    int rgb_row_advance = (pitch - w * 3) + pitch;
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    int UV_advance;
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    rgb1 = src;
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    rgb2 = src + pitch;
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    Y1 = out;
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    Y2 = Y1 + w;
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    switch (format) {
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    case SDL_PIXELFORMAT_YV12:
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        V = (Y1 + h * w);
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        U = V + ((h + 1) / 2) * ((w + 1) / 2);
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        UV_advance = 1;
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        break;
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    case SDL_PIXELFORMAT_IYUV:
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        U = (Y1 + h * w);
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        V = U + ((h + 1) / 2) * ((w + 1) / 2);
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        UV_advance = 1;
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        break;
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    case SDL_PIXELFORMAT_NV12:
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        U = (Y1 + h * w);
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        V = U + 1;
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        UV_advance = 2;
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        break;
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    case SDL_PIXELFORMAT_NV21:
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        V = (Y1 + h * w);
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        U = V + 1;
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        UV_advance = 2;
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        break;
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    default:
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        SDL_assert(!"Unsupported planar YUV format");
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        return;
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    }
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    for (y = 0; y < (h - 1); y += 2) {
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        for (x = 0; x < (w - 1); x += 2) {
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            RGBtoYUV(rgb1, 8, yuv[0], 8, mode, monochrome, luminance);
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            rgb1 += 3;
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            *Y1++ = (Uint8)yuv[0][0];
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            RGBtoYUV(rgb1, 8, yuv[1], 8, mode, monochrome, luminance);
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            rgb1 += 3;
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            *Y1++ = (Uint8)yuv[1][0];
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            RGBtoYUV(rgb2, 8, yuv[2], 8, mode, monochrome, luminance);
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            rgb2 += 3;
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            *Y2++ = (Uint8)yuv[2][0];
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            RGBtoYUV(rgb2, 8, yuv[3], 8, mode, monochrome, luminance);
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            rgb2 += 3;
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            *Y2++ = (Uint8)yuv[3][0];
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            *U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1] + yuv[2][1] + yuv[3][1]) / 4.0f + 0.5f);
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            U += UV_advance;
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            *V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2] + yuv[2][2] + yuv[3][2]) / 4.0f + 0.5f);
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            V += UV_advance;
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        }
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        /* Last column */
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        if (x == (w - 1)) {
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            RGBtoYUV(rgb1, 8, yuv[0], 8, mode, monochrome, luminance);
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            rgb1 += 3;
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            *Y1++ = (Uint8)yuv[0][0];
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            RGBtoYUV(rgb2, 8, yuv[2], 8, mode, monochrome, luminance);
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            rgb2 += 3;
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            *Y2++ = (Uint8)yuv[2][0];
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            *U = (Uint8)SDL_floorf((yuv[0][1] + yuv[2][1]) / 2.0f + 0.5f);
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            U += UV_advance;
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            *V = (Uint8)SDL_floorf((yuv[0][2] + yuv[2][2]) / 2.0f + 0.5f);
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            V += UV_advance;
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        }
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        Y1 += w;
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        Y2 += w;
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        rgb1 += rgb_row_advance;
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        rgb2 += rgb_row_advance;
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    }
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    /* Last row */
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    if (y == (h - 1)) {
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        for (x = 0; x < (w - 1); x += 2) {
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            RGBtoYUV(rgb1, 8, yuv[0], 8, mode, monochrome, luminance);
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            rgb1 += 3;
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            *Y1++ = (Uint8)yuv[0][0];
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            RGBtoYUV(rgb1, 8, yuv[1], 8, mode, monochrome, luminance);
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            rgb1 += 3;
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            *Y1++ = (Uint8)yuv[1][0];
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            *U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1]) / 2.0f + 0.5f);
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            U += UV_advance;
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            *V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2]) / 2.0f + 0.5f);
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            V += UV_advance;
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        }
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        /* Last column */
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        if (x == (w - 1)) {
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            RGBtoYUV(rgb1, 8, yuv[0], 8, mode, monochrome, luminance);
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            *Y1++ = (Uint8)yuv[0][0];
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            *U = (Uint8)yuv[0][1];
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            U += UV_advance;
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            *V = (Uint8)yuv[0][2];
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            V += UV_advance;
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        }
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    }
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}
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static Uint16 Pack10to16(int v)
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{
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    return (Uint16)(v << 6);
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}
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static void ConvertRGBtoPlanar2x2_P010(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
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{
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    int x, y;
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    int yuv[4][3];
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    Uint16 *Y1, *Y2, *U, *V;
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    Uint8 *rgb1, *rgb2;
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    int rgb_row_advance = (pitch - w * 3) + pitch;
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    int UV_advance;
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    rgb1 = src;
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    rgb2 = src + pitch;
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    Y1 = (Uint16 *)out;
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    Y2 = Y1 + w;
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    switch (format) {
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    case SDL_PIXELFORMAT_P010:
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        U = (Y1 + h * w);
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        V = U + 1;
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        UV_advance = 2;
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        break;
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    default:
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        SDL_assert(!"Unsupported planar YUV format");
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        return;
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    }
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    for (y = 0; y < (h - 1); y += 2) {
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        for (x = 0; x < (w - 1); x += 2) {
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            RGBtoYUV(rgb1, 8, yuv[0], 10, mode, monochrome, luminance);
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            rgb1 += 3;
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            *Y1++ = Pack10to16(yuv[0][0]);
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            RGBtoYUV(rgb1, 8, yuv[1], 10, mode, monochrome, luminance);
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            rgb1 += 3;
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            *Y1++ = Pack10to16(yuv[1][0]);
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 | 
						|
            RGBtoYUV(rgb2, 8, yuv[2], 10, mode, monochrome, luminance);
 | 
						|
            rgb2 += 3;
 | 
						|
            *Y2++ = Pack10to16(yuv[2][0]);
 | 
						|
 | 
						|
            RGBtoYUV(rgb2, 8, yuv[3], 10, mode, monochrome, luminance);
 | 
						|
            rgb2 += 3;
 | 
						|
            *Y2++ = Pack10to16(yuv[3][0]);
 | 
						|
 | 
						|
            *U = Pack10to16((int)SDL_floorf((yuv[0][1] + yuv[1][1] + yuv[2][1] + yuv[3][1]) / 4.0f + 0.5f));
 | 
						|
            U += UV_advance;
 | 
						|
 | 
						|
            *V = Pack10to16((int)SDL_floorf((yuv[0][2] + yuv[1][2] + yuv[2][2] + yuv[3][2]) / 4.0f + 0.5f));
 | 
						|
            V += UV_advance;
 | 
						|
        }
 | 
						|
        /* Last column */
 | 
						|
        if (x == (w - 1)) {
 | 
						|
            RGBtoYUV(rgb1, 8, yuv[0], 10, mode, monochrome, luminance);
 | 
						|
            rgb1 += 3;
 | 
						|
            *Y1++ = Pack10to16(yuv[0][0]);
 | 
						|
 | 
						|
            RGBtoYUV(rgb2, 8, yuv[2], 10, mode, monochrome, luminance);
 | 
						|
            rgb2 += 3;
 | 
						|
            *Y2++ = Pack10to16(yuv[2][0]);
 | 
						|
 | 
						|
            *U = Pack10to16((int)SDL_floorf((yuv[0][1] + yuv[2][1]) / 2.0f + 0.5f));
 | 
						|
            U += UV_advance;
 | 
						|
 | 
						|
            *V = Pack10to16((int)SDL_floorf((yuv[0][2] + yuv[2][2]) / 2.0f + 0.5f));
 | 
						|
            V += UV_advance;
 | 
						|
        }
 | 
						|
        Y1 += w;
 | 
						|
        Y2 += w;
 | 
						|
        rgb1 += rgb_row_advance;
 | 
						|
        rgb2 += rgb_row_advance;
 | 
						|
    }
 | 
						|
    /* Last row */
 | 
						|
    if (y == (h - 1)) {
 | 
						|
        for (x = 0; x < (w - 1); x += 2) {
 | 
						|
            RGBtoYUV(rgb1, 8, yuv[0], 10, mode, monochrome, luminance);
 | 
						|
            rgb1 += 3;
 | 
						|
            *Y1++ = Pack10to16(yuv[0][0]);
 | 
						|
 | 
						|
            RGBtoYUV(rgb1, 8, yuv[1], 10, mode, monochrome, luminance);
 | 
						|
            rgb1 += 3;
 | 
						|
            *Y1++ = Pack10to16(yuv[1][0]);
 | 
						|
 | 
						|
            *U = Pack10to16((int)SDL_floorf((yuv[0][1] + yuv[1][1]) / 2.0f + 0.5f));
 | 
						|
            U += UV_advance;
 | 
						|
 | 
						|
            *V = Pack10to16((int)SDL_floorf((yuv[0][2] + yuv[1][2]) / 2.0f + 0.5f));
 | 
						|
            V += UV_advance;
 | 
						|
        }
 | 
						|
        /* Last column */
 | 
						|
        if (x == (w - 1)) {
 | 
						|
            RGBtoYUV(rgb1, 8, yuv[0], 10, mode, monochrome, luminance);
 | 
						|
            *Y1++ = Pack10to16(yuv[0][0]);
 | 
						|
 | 
						|
            *U = Pack10to16(yuv[0][1]);
 | 
						|
            U += UV_advance;
 | 
						|
 | 
						|
            *V = Pack10to16(yuv[0][2]);
 | 
						|
            V += UV_advance;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
 | 
						|
{
 | 
						|
    int x, y;
 | 
						|
    int yuv[2][3];
 | 
						|
    Uint8 *Y1, *Y2, *U, *V;
 | 
						|
    Uint8 *rgb;
 | 
						|
    int rgb_row_advance = (pitch - w * 3);
 | 
						|
 | 
						|
    rgb = src;
 | 
						|
 | 
						|
    switch (format) {
 | 
						|
    case SDL_PIXELFORMAT_YUY2:
 | 
						|
        Y1 = out;
 | 
						|
        U = out + 1;
 | 
						|
        Y2 = out + 2;
 | 
						|
        V = out + 3;
 | 
						|
        break;
 | 
						|
    case SDL_PIXELFORMAT_UYVY:
 | 
						|
        U = out;
 | 
						|
        Y1 = out + 1;
 | 
						|
        V = out + 2;
 | 
						|
        Y2 = out + 3;
 | 
						|
        break;
 | 
						|
    case SDL_PIXELFORMAT_YVYU:
 | 
						|
        Y1 = out;
 | 
						|
        V = out + 1;
 | 
						|
        Y2 = out + 2;
 | 
						|
        U = out + 3;
 | 
						|
        break;
 | 
						|
    default:
 | 
						|
        SDL_assert(!"Unsupported packed YUV format");
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    for (y = 0; y < h; ++y) {
 | 
						|
        for (x = 0; x < (w - 1); x += 2) {
 | 
						|
            RGBtoYUV(rgb, 8, yuv[0], 8, mode, monochrome, luminance);
 | 
						|
            rgb += 3;
 | 
						|
            *Y1 = (Uint8)yuv[0][0];
 | 
						|
            Y1 += 4;
 | 
						|
 | 
						|
            RGBtoYUV(rgb, 8, yuv[1], 8, mode, monochrome, luminance);
 | 
						|
            rgb += 3;
 | 
						|
            *Y2 = (Uint8)yuv[1][0];
 | 
						|
            Y2 += 4;
 | 
						|
 | 
						|
            *U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1]) / 2.0f + 0.5f);
 | 
						|
            U += 4;
 | 
						|
 | 
						|
            *V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2]) / 2.0f + 0.5f);
 | 
						|
            V += 4;
 | 
						|
        }
 | 
						|
        /* Last column */
 | 
						|
        if (x == (w - 1)) {
 | 
						|
            RGBtoYUV(rgb, 8, yuv[0], 8, mode, monochrome, luminance);
 | 
						|
            rgb += 3;
 | 
						|
            *Y2 = *Y1 = (Uint8)yuv[0][0];
 | 
						|
            Y1 += 4;
 | 
						|
            Y2 += 4;
 | 
						|
 | 
						|
            *U = (Uint8)yuv[0][1];
 | 
						|
            U += 4;
 | 
						|
 | 
						|
            *V = (Uint8)yuv[0][2];
 | 
						|
            V += 4;
 | 
						|
        }
 | 
						|
        rgb += rgb_row_advance;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
bool ConvertRGBtoYUV(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
 | 
						|
{
 | 
						|
    switch (format) {
 | 
						|
    case SDL_PIXELFORMAT_P010:
 | 
						|
        ConvertRGBtoPlanar2x2_P010(format, src, pitch, out, w, h, mode, monochrome, luminance);
 | 
						|
        return true;
 | 
						|
    case SDL_PIXELFORMAT_YV12:
 | 
						|
    case SDL_PIXELFORMAT_IYUV:
 | 
						|
    case SDL_PIXELFORMAT_NV12:
 | 
						|
    case SDL_PIXELFORMAT_NV21:
 | 
						|
        ConvertRGBtoPlanar2x2(format, src, pitch, out, w, h, mode, monochrome, luminance);
 | 
						|
        return true;
 | 
						|
    case SDL_PIXELFORMAT_YUY2:
 | 
						|
    case SDL_PIXELFORMAT_UYVY:
 | 
						|
    case SDL_PIXELFORMAT_YVYU:
 | 
						|
        ConvertRGBtoPacked4(format, src, pitch, out, w, h, mode, monochrome, luminance);
 | 
						|
        return true;
 | 
						|
    default:
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
int CalculateYUVPitch(Uint32 format, int width)
 | 
						|
{
 | 
						|
    switch (format) {
 | 
						|
    case SDL_PIXELFORMAT_P010:
 | 
						|
        return width * 2;
 | 
						|
    case SDL_PIXELFORMAT_YV12:
 | 
						|
    case SDL_PIXELFORMAT_IYUV:
 | 
						|
    case SDL_PIXELFORMAT_NV12:
 | 
						|
    case SDL_PIXELFORMAT_NV21:
 | 
						|
        return width;
 | 
						|
    case SDL_PIXELFORMAT_YUY2:
 | 
						|
    case SDL_PIXELFORMAT_UYVY:
 | 
						|
    case SDL_PIXELFORMAT_YVYU:
 | 
						|
        return 4 * ((width + 1) / 2);
 | 
						|
    default:
 | 
						|
        return 0;
 | 
						|
    }
 | 
						|
}
 |