Logo
Explore
Projects
Krypton
CPU vs AI Eko
Help
Register Sign In
mirrors/SDL
1
0
Fork 0
You've already forked SDL
mirror of https://github.com/libsdl-org/SDL.git synced 2025-09-19 17:58:13 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
20ea35138f2f11dc8a0f35e949e372ae8b916534
SDL/src/sensor
History
Sam Lantinga 20ea35138f Use a separate sensor watching function for gamepad events to avoid reliance on system sensor events and prevent a potential deadlock
2023-06-19 16:17:34 -07:00
..
android
Use nanosecond timestamp for sensors (thanks @1bsyl!)
2023-01-23 05:34:24 -08:00
coremotion
Use nanosecond timestamp for sensors (thanks @1bsyl!)
2023-01-23 05:34:24 -08:00
dummy
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
n3ds
Updated source to match SDL function prototype style
2023-05-23 11:29:41 -07:00
vita
Use #ifdef/#ifndef instead of #if defined/#if \!defined
2023-03-30 21:35:01 +00:00
windows
Use #ifdef/#ifndef instead of #if defined/#if \!defined
2023-03-30 21:35:01 +00:00
SDL_sensor_c.h
For gamepads that don't have their own sensors, try to use the system sensors.
2023-06-16 14:44:59 -07:00
SDL_sensor.c
Use a separate sensor watching function for gamepad events to avoid reliance on system sensor events and prevent a potential deadlock
2023-06-19 16:17:34 -07:00
SDL_syssensor.h
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
Powered by Gitea Version: 1.24.3 Page: 80ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API