mirror of
				https://github.com/libsdl-org/SDL.git
				synced 2025-10-26 12:27:44 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			152 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			152 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|   Simple DirectMedia Layer
 | |
|   Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
 | |
| 
 | |
|   This software is provided 'as-is', without any express or implied
 | |
|   warranty.  In no event will the authors be held liable for any damages
 | |
|   arising from the use of this software.
 | |
| 
 | |
|   Permission is granted to anyone to use this software for any purpose,
 | |
|   including commercial applications, and to alter it and redistribute it
 | |
|   freely, subject to the following restrictions:
 | |
| 
 | |
|   1. The origin of this software must not be misrepresented; you must not
 | |
|      claim that you wrote the original software. If you use this software
 | |
|      in a product, an acknowledgment in the product documentation would be
 | |
|      appreciated but is not required.
 | |
|   2. Altered source versions must be plainly marked as such, and must not be
 | |
|      misrepresented as being the original software.
 | |
|   3. This notice may not be removed or altered from any source distribution.
 | |
| */
 | |
| 
 | |
| /* WIKI CATEGORY: Main */
 | |
| 
 | |
| #ifndef SDL_main_impl_h_
 | |
| #define SDL_main_impl_h_
 | |
| 
 | |
| #ifndef SDL_main_h_
 | |
| #error "This header should not be included directly, but only via SDL_main.h!"
 | |
| #endif
 | |
| 
 | |
| /* if someone wants to include SDL_main.h but doesn't want the main handing magic,
 | |
|    (maybe to call SDL_RegisterApp()) they can #define SDL_MAIN_HANDLED first.
 | |
|    SDL_MAIN_NOIMPL is for SDL-internal usage (only affects implementation,
 | |
|    not definition of SDL_MAIN_AVAILABLE etc in SDL_main.h) and if the user wants
 | |
|    to have the SDL_main implementation (from this header) in another source file
 | |
|    than their main() function, for example if SDL_main requires C++
 | |
|    and main() is implemented in plain C */
 | |
| #if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL)
 | |
| 
 | |
|     /* the implementations below must be able to use the implement real main(), nothing renamed
 | |
|        (the user's main() will be renamed to SDL_main so it can be called from here) */
 | |
|     #ifdef main
 | |
|         #undef main
 | |
|     #endif
 | |
| 
 | |
|     #ifdef SDL_MAIN_USE_CALLBACKS
 | |
| 
 | |
|         #if 0
 | |
|             /* currently there are no platforms that _need_ a magic entry point here
 | |
|                for callbacks, but if one shows up, implement it here. */
 | |
| 
 | |
|         #else /* use a standard SDL_main, which the app SHOULD NOT ALSO SUPPLY. */
 | |
| 
 | |
|             /* this define makes the normal SDL_main entry point stuff work...we just provide SDL_main() instead of the app. */
 | |
|             #define SDL_MAIN_CALLBACK_STANDARD 1
 | |
| 
 | |
|             int SDL_main(int argc, char **argv)
 | |
|             {
 | |
|                 return SDL_EnterAppMainCallbacks(argc, argv, SDL_AppInit, SDL_AppIterate, SDL_AppEvent, SDL_AppQuit);
 | |
|             }
 | |
| 
 | |
|         #endif  /* platform-specific tests */
 | |
| 
 | |
|     #endif  /* SDL_MAIN_USE_CALLBACKS */
 | |
| 
 | |
| 
 | |
|     /* set up the usual SDL_main stuff if we're not using callbacks or if we are but need the normal entry point,
 | |
|        unless the real entry point needs to be somewhere else entirely, like Android where it's in Java code */
 | |
|     #if (!defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD)) && !defined(SDL_MAIN_EXPORTED)
 | |
| 
 | |
|         #if defined(SDL_PLATFORM_PRIVATE_MAIN)
 | |
|             /* Private platforms may have their own ideas about entry points. */
 | |
|             #include "SDL_main_impl_private.h"
 | |
| 
 | |
|         #elif defined(SDL_PLATFORM_WINDOWS)
 | |
| 
 | |
|             /* these defines/typedefs are needed for the WinMain() definition */
 | |
|             #ifndef WINAPI
 | |
|                 #define WINAPI __stdcall
 | |
|             #endif
 | |
| 
 | |
|             typedef struct HINSTANCE__ * HINSTANCE;
 | |
|             typedef char *LPSTR;
 | |
|             typedef wchar_t *PWSTR;
 | |
| 
 | |
|             /* The VC++ compiler needs main/wmain defined, but not for GDK */
 | |
|             #if defined(_MSC_VER) && !defined(SDL_PLATFORM_GDK)
 | |
| 
 | |
|                 /* This is where execution begins [console apps] */
 | |
|                 #if defined(UNICODE) && UNICODE
 | |
|                     int wmain(int argc, wchar_t *wargv[], wchar_t *wenvp)
 | |
|                     {
 | |
|                         (void)argc;
 | |
|                         (void)wargv;
 | |
|                         (void)wenvp;
 | |
|                         return SDL_RunApp(0, NULL, SDL_main, NULL);
 | |
|                     }
 | |
|                 #else /* ANSI */
 | |
|                     int main(int argc, char *argv[])
 | |
|                     {
 | |
|                         (void)argc;
 | |
|                         (void)argv;
 | |
|                         return SDL_RunApp(0, NULL, SDL_main, NULL);
 | |
|                     }
 | |
|                 #endif /* UNICODE */
 | |
| 
 | |
|             #endif /* _MSC_VER && ! SDL_PLATFORM_GDK */
 | |
| 
 | |
|             /* This is where execution begins [windowed apps and GDK] */
 | |
| 
 | |
|             #ifdef __cplusplus
 | |
|             extern "C" {
 | |
|             #endif
 | |
| 
 | |
|             #if defined(UNICODE) && UNICODE
 | |
|             int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE hPrev, PWSTR szCmdLine, int sw)
 | |
|             #else /* ANSI */
 | |
|             int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
 | |
|             #endif
 | |
|             {
 | |
|                 (void)hInst;
 | |
|                 (void)hPrev;
 | |
|                 (void)szCmdLine;
 | |
|                 (void)sw;
 | |
|                 return SDL_RunApp(0, NULL, SDL_main, NULL);
 | |
|             }
 | |
| 
 | |
|             #ifdef __cplusplus
 | |
|             } /* extern "C" */
 | |
|             #endif
 | |
| 
 | |
|             /* end of SDL_PLATFORM_WINDOWS impls */
 | |
| 
 | |
|         #else /* platforms that use a standard main() and just call SDL_RunApp(), like iOS and 3DS */
 | |
|             int main(int argc, char *argv[])
 | |
|             {
 | |
|                 return SDL_RunApp(argc, argv, SDL_main, NULL);
 | |
|             }
 | |
| 
 | |
|             /* end of impls for standard-conforming platforms */
 | |
| 
 | |
|         #endif /* SDL_PLATFORM_WIN32 etc */
 | |
| 
 | |
|     #endif /* !defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD) */
 | |
| 
 | |
|     /* rename users main() function to SDL_main() so it can be called from the wrappers above */
 | |
|     #define main    SDL_main
 | |
| 
 | |
| #endif /* SDL_MAIN_HANDLED */
 | |
| 
 | |
| #endif /* SDL_main_impl_h_ */
 | 
