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mirror of https://github.com/libsdl-org/SDL.git synced 2026-05-03 04:24:41 +00:00
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25f607a3c27e0c815b90d22027b55783208223ca
SDL/src/render
History
Sam Lantinga 25f607a3c2 Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
2013-09-28 14:07:14 -07:00
..
direct3d
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
2013-09-28 14:07:14 -07:00
opengl
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
opengles
Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
2013-08-29 15:02:32 -03:00
opengles2
Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
2013-08-29 15:02:32 -03:00
psp
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
2013-08-29 08:29:21 -07:00
software
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
2013-08-29 08:29:21 -07:00
mmx.h
Fixes #2022, do not resume on Android when surfaceChanged
2013-08-12 11:13:50 -03:00
SDL_render.c
Implemented SDL_UpdateYUVTexture() for Direct3D
2013-09-28 14:06:55 -07:00
SDL_sysrender.h
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
SDL_yuv_mmx.c
Fixes #2022, do not resume on Android when surfaceChanged
2013-08-12 11:13:50 -03:00
SDL_yuv_sw_c.h
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
SDL_yuv_sw.c
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
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