mirror of
				https://github.com/libsdl-org/SDL.git
				synced 2025-11-04 09:44:35 +00:00 
			
		
		
		
	Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool. Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test: @ bool_return_type @ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$"; @@ ( func( ... ) - == 0 | - func( + !func( ... ) - < 0 | - func( + !func( ... ) - != 0 | - func( + !func( ... ) - == -1 )
		
			
				
	
	
		
			242 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			242 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
  Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
 | 
						|
 | 
						|
  This software is provided 'as-is', without any express or implied
 | 
						|
  warranty.  In no event will the authors be held liable for any damages
 | 
						|
  arising from the use of this software.
 | 
						|
 | 
						|
  Permission is granted to anyone to use this software for any purpose,
 | 
						|
  including commercial applications, and to alter it and redistribute it
 | 
						|
  freely.
 | 
						|
*/
 | 
						|
/* Simple program:  Create a native window and attach an SDL renderer */
 | 
						|
 | 
						|
#include "testnative.h"
 | 
						|
 | 
						|
#include <SDL3/SDL.h>
 | 
						|
#include <SDL3/SDL_main.h>
 | 
						|
#include <SDL3/SDL_test.h>
 | 
						|
 | 
						|
#include "testutils.h"
 | 
						|
 | 
						|
#include <stdlib.h>
 | 
						|
 | 
						|
#define WINDOW_W    640
 | 
						|
#define WINDOW_H    480
 | 
						|
#define NUM_SPRITES 100
 | 
						|
#define MAX_SPEED   1
 | 
						|
 | 
						|
static NativeWindowFactory *factories[] = {
 | 
						|
#ifdef TEST_NATIVE_WINDOWS
 | 
						|
    &WindowsWindowFactory,
 | 
						|
#endif
 | 
						|
#ifdef TEST_NATIVE_WAYLAND
 | 
						|
    &WaylandWindowFactory,
 | 
						|
#endif
 | 
						|
#ifdef TEST_NATIVE_X11
 | 
						|
    &X11WindowFactory,
 | 
						|
#endif
 | 
						|
#ifdef TEST_NATIVE_COCOA
 | 
						|
    &CocoaWindowFactory,
 | 
						|
#endif
 | 
						|
    NULL
 | 
						|
};
 | 
						|
static NativeWindowFactory *factory = NULL;
 | 
						|
static void *native_window;
 | 
						|
static SDL_FRect *positions, *velocities;
 | 
						|
static SDLTest_CommonState *state;
 | 
						|
 | 
						|
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
 | 
						|
static void
 | 
						|
quit(int rc)
 | 
						|
{
 | 
						|
    if (native_window && factory) {
 | 
						|
        factory->DestroyNativeWindow(native_window);
 | 
						|
    }
 | 
						|
    SDL_Quit();
 | 
						|
    SDLTest_CommonDestroyState(state);
 | 
						|
    /* Let 'main()' return normally */
 | 
						|
    if (rc != 0) {
 | 
						|
        exit(rc);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
 | 
						|
{
 | 
						|
    float sprite_w, sprite_h;
 | 
						|
    int i;
 | 
						|
    SDL_Rect viewport;
 | 
						|
    SDL_FRect *position, *velocity;
 | 
						|
 | 
						|
    /* Query the sizes */
 | 
						|
    SDL_GetRenderViewport(renderer, &viewport);
 | 
						|
    SDL_GetTextureSize(sprite, &sprite_w, &sprite_h);
 | 
						|
 | 
						|
    /* Draw a gray background */
 | 
						|
    SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
 | 
						|
    SDL_RenderClear(renderer);
 | 
						|
 | 
						|
    /* Move the sprite, bounce at the wall, and draw */
 | 
						|
    for (i = 0; i < NUM_SPRITES; ++i) {
 | 
						|
        position = &positions[i];
 | 
						|
        velocity = &velocities[i];
 | 
						|
        position->x += velocity->x;
 | 
						|
        if ((position->x < 0) || (position->x >= (viewport.w - sprite_w))) {
 | 
						|
            velocity->x = -velocity->x;
 | 
						|
            position->x += velocity->x;
 | 
						|
        }
 | 
						|
        position->y += velocity->y;
 | 
						|
        if ((position->y < 0) || (position->y >= (viewport.h - sprite_h))) {
 | 
						|
            velocity->y = -velocity->y;
 | 
						|
            position->y += velocity->y;
 | 
						|
        }
 | 
						|
 | 
						|
        /* Blit the sprite onto the screen */
 | 
						|
        SDL_RenderTexture(renderer, sprite, NULL, position);
 | 
						|
    }
 | 
						|
 | 
						|
    /* Update the screen! */
 | 
						|
    SDL_RenderPresent(renderer);
 | 
						|
}
 | 
						|
 | 
						|
int main(int argc, char *argv[])
 | 
						|
{
 | 
						|
    int i, done;
 | 
						|
    const char *driver;
 | 
						|
    SDL_PropertiesID props;
 | 
						|
    SDL_Window *window;
 | 
						|
    SDL_Renderer *renderer;
 | 
						|
    SDL_Texture *sprite;
 | 
						|
    int window_w, window_h;
 | 
						|
    float sprite_w, sprite_h;
 | 
						|
    SDL_Event event;
 | 
						|
 | 
						|
    /* Initialize test framework */
 | 
						|
    state = SDLTest_CommonCreateState(argv, 0);
 | 
						|
    if (!state) {
 | 
						|
        return 1;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Enable standard application logging */
 | 
						|
    SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
 | 
						|
 | 
						|
    /* Parse commandline */
 | 
						|
    if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
 | 
						|
        return 1;
 | 
						|
    }
 | 
						|
 | 
						|
    if (!SDL_Init(SDL_INIT_VIDEO)) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL video: %s\n",
 | 
						|
                     SDL_GetError());
 | 
						|
        exit(1);
 | 
						|
    }
 | 
						|
    driver = SDL_GetCurrentVideoDriver();
 | 
						|
 | 
						|
    /* Find a native window driver and create a native window */
 | 
						|
    for (i = 0; factories[i]; ++i) {
 | 
						|
        if (SDL_strcmp(driver, factories[i]->tag) == 0) {
 | 
						|
            factory = factories[i];
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    if (!factory) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find native window code for %s driver\n",
 | 
						|
                     driver);
 | 
						|
        quit(2);
 | 
						|
    }
 | 
						|
    SDL_Log("Creating native window for %s driver\n", driver);
 | 
						|
    native_window = factory->CreateNativeWindow(WINDOW_W, WINDOW_H);
 | 
						|
    if (!native_window) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create native window\n");
 | 
						|
        quit(3);
 | 
						|
    }
 | 
						|
    props = SDL_CreateProperties();
 | 
						|
    SDL_SetPointerProperty(props, "sdl2-compat.external_window", native_window);
 | 
						|
    SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE);
 | 
						|
    SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, WINDOW_W);
 | 
						|
    SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, WINDOW_H);
 | 
						|
    window = SDL_CreateWindowWithProperties(props);
 | 
						|
    SDL_DestroyProperties(props);
 | 
						|
    if (!window) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create SDL window: %s\n", SDL_GetError());
 | 
						|
        quit(4);
 | 
						|
    }
 | 
						|
    SDL_SetWindowTitle(window, "SDL Native Window Test");
 | 
						|
 | 
						|
    /* Create the renderer */
 | 
						|
    renderer = SDL_CreateRenderer(window, NULL);
 | 
						|
    if (!renderer) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
 | 
						|
        quit(5);
 | 
						|
    }
 | 
						|
 | 
						|
    /* Clear the window, load the sprite and go! */
 | 
						|
    SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
 | 
						|
    SDL_RenderClear(renderer);
 | 
						|
 | 
						|
    sprite = LoadTexture(renderer, "icon.bmp", SDL_TRUE, NULL, NULL);
 | 
						|
    if (!sprite) {
 | 
						|
        quit(6);
 | 
						|
    }
 | 
						|
 | 
						|
    /* Allocate memory for the sprite info */
 | 
						|
    SDL_GetWindowSize(window, &window_w, &window_h);
 | 
						|
    SDL_GetTextureSize(sprite, &sprite_w, &sprite_h);
 | 
						|
    positions = (SDL_FRect *)SDL_malloc(NUM_SPRITES * sizeof(*positions));
 | 
						|
    velocities = (SDL_FRect *)SDL_malloc(NUM_SPRITES * sizeof(*velocities));
 | 
						|
    if (!positions || !velocities) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
 | 
						|
        quit(2);
 | 
						|
    }
 | 
						|
    for (i = 0; i < NUM_SPRITES; ++i) {
 | 
						|
        positions[i].x = (float)(SDL_rand(window_w - (int)sprite_w));
 | 
						|
        positions[i].y = (float)(SDL_rand(window_h - (int)sprite_h));
 | 
						|
        positions[i].w = sprite_w;
 | 
						|
        positions[i].h = sprite_h;
 | 
						|
        velocities[i].x = 0.0f;
 | 
						|
        velocities[i].y = 0.0f;
 | 
						|
        while (velocities[i].x == 0.f && velocities[i].y == 0.f) {
 | 
						|
            velocities[i].x = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED);
 | 
						|
            velocities[i].y = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /* Main render loop */
 | 
						|
    done = 0;
 | 
						|
    while (!done) {
 | 
						|
        /* Check for events */
 | 
						|
        while (SDL_PollEvent(&event)) {
 | 
						|
            if (state->verbose & VERBOSE_EVENT) {
 | 
						|
                if (((event.type != SDL_EVENT_MOUSE_MOTION) &&
 | 
						|
                    (event.type != SDL_EVENT_FINGER_MOTION)) ||
 | 
						|
                    (state->verbose & VERBOSE_MOTION)) {
 | 
						|
                    SDLTest_PrintEvent(&event);
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            switch (event.type) {
 | 
						|
            case SDL_EVENT_WINDOW_EXPOSED:
 | 
						|
                SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
 | 
						|
                SDL_RenderClear(renderer);
 | 
						|
                break;
 | 
						|
            case SDL_EVENT_QUIT:
 | 
						|
                done = 1;
 | 
						|
                break;
 | 
						|
            default:
 | 
						|
                break;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        MoveSprites(renderer, sprite);
 | 
						|
    }
 | 
						|
 | 
						|
    SDL_DestroyTexture(sprite);
 | 
						|
    SDL_DestroyRenderer(renderer);
 | 
						|
    SDL_DestroyWindow(window);
 | 
						|
    SDL_free(positions);
 | 
						|
    SDL_free(velocities);
 | 
						|
 | 
						|
    quit(0);
 | 
						|
 | 
						|
    return 0; /* to prevent compiler warning */
 | 
						|
}
 |