mirror of
				https://github.com/libsdl-org/SDL.git
				synced 2025-11-04 09:44:35 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			217 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			217 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
  Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
 | 
						|
 | 
						|
  This software is provided 'as-is', without any express or implied
 | 
						|
  warranty.  In no event will the authors be held liable for any damages
 | 
						|
  arising from the use of this software.
 | 
						|
 | 
						|
  Permission is granted to anyone to use this software for any purpose,
 | 
						|
  including commercial applications, and to alter it and redistribute it
 | 
						|
  freely.
 | 
						|
*/
 | 
						|
 | 
						|
/* Simple program:  Test relative mouse motion */
 | 
						|
 | 
						|
#include <SDL3/SDL_test.h>
 | 
						|
#include <SDL3/SDL_test_common.h>
 | 
						|
#include <SDL3/SDL_main.h>
 | 
						|
 | 
						|
#ifdef SDL_PLATFORM_EMSCRIPTEN
 | 
						|
#include <emscripten/emscripten.h>
 | 
						|
#endif
 | 
						|
 | 
						|
static SDLTest_CommonState *state;
 | 
						|
static int i, done;
 | 
						|
static SDL_FRect rect;
 | 
						|
static SDL_Event event;
 | 
						|
static SDL_bool warp;
 | 
						|
 | 
						|
static void DrawRects(SDL_Renderer *renderer)
 | 
						|
{
 | 
						|
    SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
 | 
						|
    SDL_RenderFillRect(renderer, &rect);
 | 
						|
 | 
						|
    SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
 | 
						|
    SDLTest_DrawString(renderer, 0.f, 0.f, "Relative Mode: Enabled");
 | 
						|
}
 | 
						|
 | 
						|
static void CenterMouse()
 | 
						|
{
 | 
						|
    /* Warp the mouse back to the center of the window with input focus to use the
 | 
						|
     * center point for calculating future motion deltas.
 | 
						|
     *
 | 
						|
     * NOTE: DO NOT DO THIS IN REAL APPS/GAMES!
 | 
						|
     *
 | 
						|
     *       This is an outdated method of handling relative pointer motion, and
 | 
						|
     *       may not work properly, if at all, on some platforms. It is here *only*
 | 
						|
     *       for testing the warp emulation code path internal to SDL.
 | 
						|
     *
 | 
						|
     *       Relative mouse mode should be used instead!
 | 
						|
     */
 | 
						|
    SDL_Window *window = SDL_GetKeyboardFocus();
 | 
						|
    if (window) {
 | 
						|
        int w, h;
 | 
						|
        float cx, cy;
 | 
						|
 | 
						|
        SDL_GetWindowSize(window, &w, &h);
 | 
						|
        cx = (float)w / 2.f;
 | 
						|
        cy = (float)h / 2.f;
 | 
						|
 | 
						|
        SDL_WarpMouseInWindow(window, cx, cy);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static void loop(void)
 | 
						|
{
 | 
						|
    /* Check for events */
 | 
						|
    while (SDL_PollEvent(&event)) {
 | 
						|
        SDLTest_CommonEvent(state, &event, &done);
 | 
						|
        switch (event.type) {
 | 
						|
        case SDL_EVENT_WINDOW_FOCUS_GAINED:
 | 
						|
            if (warp) {
 | 
						|
                /* This should activate relative mode for warp emulation, unless disabled via a hint. */
 | 
						|
                CenterMouse();
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        case SDL_EVENT_KEY_DOWN:
 | 
						|
            if (event.key.key == SDLK_C) {
 | 
						|
                /* If warp emulation is active, showing the cursor should turn
 | 
						|
                 * relative mode off, and it should re-activate after a warp
 | 
						|
                 * when hidden again.
 | 
						|
                 */
 | 
						|
                if (SDL_CursorVisible()) {
 | 
						|
                    SDL_HideCursor();
 | 
						|
                } else {
 | 
						|
                    SDL_ShowCursor();
 | 
						|
                }
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        case SDL_EVENT_MOUSE_MOTION:
 | 
						|
        {
 | 
						|
            rect.x += event.motion.xrel;
 | 
						|
            rect.y += event.motion.yrel;
 | 
						|
 | 
						|
            if (warp) {
 | 
						|
                CenterMouse();
 | 
						|
            }
 | 
						|
        } break;
 | 
						|
        default:
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    for (i = 0; i < state->num_windows; ++i) {
 | 
						|
        SDL_Rect viewport;
 | 
						|
        SDL_Renderer *renderer = state->renderers[i];
 | 
						|
        if (state->windows[i] == NULL) {
 | 
						|
            continue;
 | 
						|
        }
 | 
						|
 | 
						|
        SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
 | 
						|
        SDL_RenderClear(renderer);
 | 
						|
 | 
						|
        /* Wrap the cursor rectangle at the screen edges to keep it visible */
 | 
						|
        SDL_GetRenderViewport(renderer, &viewport);
 | 
						|
        if (rect.x < viewport.x) {
 | 
						|
            rect.x += viewport.w;
 | 
						|
        }
 | 
						|
        if (rect.y < viewport.y) {
 | 
						|
            rect.y += viewport.h;
 | 
						|
        }
 | 
						|
        if (rect.x > viewport.x + viewport.w) {
 | 
						|
            rect.x -= viewport.w;
 | 
						|
        }
 | 
						|
        if (rect.y > viewport.y + viewport.h) {
 | 
						|
            rect.y -= viewport.h;
 | 
						|
        }
 | 
						|
 | 
						|
        DrawRects(renderer);
 | 
						|
 | 
						|
        SDL_RenderPresent(renderer);
 | 
						|
    }
 | 
						|
#ifdef SDL_PLATFORM_EMSCRIPTEN
 | 
						|
    if (done) {
 | 
						|
        emscripten_cancel_main_loop();
 | 
						|
    }
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
int main(int argc, char *argv[])
 | 
						|
{
 | 
						|
    /* Enable standard application logging */
 | 
						|
    SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
 | 
						|
 | 
						|
    /* Initialize test framework */
 | 
						|
    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
 | 
						|
    if (!state) {
 | 
						|
        return 1;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Parse commandline */
 | 
						|
    for (i = 1; i < argc;) {
 | 
						|
        int consumed;
 | 
						|
 | 
						|
        consumed = SDLTest_CommonArg(state, i);
 | 
						|
        if (consumed == 0) {
 | 
						|
            consumed = -1;
 | 
						|
            if (SDL_strcasecmp(argv[i], "--warp") == 0) {
 | 
						|
                warp = SDL_TRUE;
 | 
						|
                consumed = 1;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        if (consumed < 0) {
 | 
						|
            static const char *options[] = {
 | 
						|
                "[--warp]",
 | 
						|
                NULL
 | 
						|
            };
 | 
						|
            SDLTest_CommonLogUsage(state, argv[0], options);
 | 
						|
            return 1;
 | 
						|
        }
 | 
						|
        i += consumed;
 | 
						|
    }
 | 
						|
 | 
						|
    if (!SDLTest_CommonInit(state)) {
 | 
						|
        return 2;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Create the windows and initialize the renderers */
 | 
						|
    for (i = 0; i < state->num_windows; ++i) {
 | 
						|
        SDL_Renderer *renderer = state->renderers[i];
 | 
						|
        SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
 | 
						|
        SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
 | 
						|
        SDL_RenderClear(renderer);
 | 
						|
    }
 | 
						|
 | 
						|
    /* If warp mode is activated, the cursor will be repeatedly warped back to
 | 
						|
     * the center of the window to simulate the behavior of older games. The cursor
 | 
						|
     * is initially hidden in this case to trigger the warp emulation unless it has
 | 
						|
     * been explicitly disabled via a hint.
 | 
						|
     *
 | 
						|
     * Otherwise, try to activate relative mode.
 | 
						|
     */
 | 
						|
    if (warp) {
 | 
						|
        SDL_HideCursor();
 | 
						|
    } else {
 | 
						|
        for (i = 0; i < state->num_windows; ++i) {
 | 
						|
            SDL_SetWindowRelativeMouseMode(state->windows[i], SDL_TRUE);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    rect.x = DEFAULT_WINDOW_WIDTH / 2;
 | 
						|
    rect.y = DEFAULT_WINDOW_HEIGHT / 2;
 | 
						|
    rect.w = 10;
 | 
						|
    rect.h = 10;
 | 
						|
    /* Main render loop */
 | 
						|
    done = 0;
 | 
						|
#ifdef SDL_PLATFORM_EMSCRIPTEN
 | 
						|
    emscripten_set_main_loop(loop, 0, 1);
 | 
						|
#else
 | 
						|
    while (!done) {
 | 
						|
        loop();
 | 
						|
    }
 | 
						|
#endif
 | 
						|
    SDLTest_CommonQuit(state);
 | 
						|
    return 0;
 | 
						|
}
 |