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mirror of https://github.com/libsdl-org/SDL.git synced 2025-12-25 23:59:04 +00:00
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2748e28230d4698bf51b191560e9ac6e5bbc854b
SDL/src/render
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Alfred Reynolds 2748e28230 The YUV offset is 16 / 255, not 16 / 256
2014-07-03 10:22:12 -07:00
..
direct3d
The YUV offset is 16 / 255, not 16 / 256
2014-07-03 10:22:12 -07:00
direct3d11
The YUV offset is 16 / 255, not 16 / 256
2014-07-03 10:22:12 -07:00
opengl
The YUV offset is 16 / 255, not 16 / 256
2014-07-03 10:22:12 -07:00
opengles
Restore window OpenGL state if creating an OpenGL renderer fails
2014-06-22 02:48:43 -07:00
opengles2
Fixed YUV texture update with a subrect in OpenGL ES 2.0 - thanks Sylvain!
2014-06-25 21:06:47 -07:00
psp
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
software
565 textures have higher priority than 555 textures
2014-06-22 09:42:43 -07:00
mmx.h
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_d3dmath.c
Fixes #2529, guard SDL_d3math.* with the proper defines
2014-05-10 16:23:06 -03:00
SDL_d3dmath.h
Fixes #2529, guard SDL_d3math.* with the proper defines
2014-05-10 16:23:06 -03:00
SDL_render.c
Render: Allow empty cliprect.
2014-04-19 13:15:41 -07:00
SDL_sysrender.h
Render: Allow empty cliprect.
2014-04-19 13:15:41 -07:00
SDL_yuv_mmx.c
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_yuv_sw_c.h
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_yuv_sw.c
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
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