mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-01-03 03:52:36 +00:00
Custom theme file exists in project, but is not used by app, which is kinda unintuitive. Using it by default so people who not familiar with Android development won't spend lots of time troubleshooting.
(cherry picked from commit 8f88c32ca6)
100 lines
4.0 KiB
XML
100 lines
4.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<!-- Replace com.test.game with the identifier of your game below, e.g.
|
|
com.gamemaker.game
|
|
-->
|
|
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
|
android:versionCode="1"
|
|
android:versionName="1.0"
|
|
android:installLocation="auto">
|
|
|
|
<!-- OpenGL ES 2.0 -->
|
|
<uses-feature android:glEsVersion="0x00020000" />
|
|
|
|
<!-- Touchscreen support -->
|
|
<uses-feature
|
|
android:name="android.hardware.touchscreen"
|
|
android:required="false" />
|
|
|
|
<!-- Game controller support -->
|
|
<uses-feature
|
|
android:name="android.hardware.bluetooth"
|
|
android:required="false" />
|
|
<uses-feature
|
|
android:name="android.hardware.gamepad"
|
|
android:required="false" />
|
|
<uses-feature
|
|
android:name="android.hardware.usb.host"
|
|
android:required="false" />
|
|
|
|
<!-- External mouse input events -->
|
|
<uses-feature
|
|
android:name="android.hardware.type.pc"
|
|
android:required="false" />
|
|
|
|
<!-- Audio recording support -->
|
|
<!-- if you want to capture audio, uncomment this. -->
|
|
<!-- <uses-feature
|
|
android:name="android.hardware.microphone"
|
|
android:required="false" /> -->
|
|
|
|
<!-- Allow downloading to the external storage on Android 5.1 and older -->
|
|
<!-- <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="22" /> -->
|
|
|
|
<!-- Allow access to Bluetooth devices -->
|
|
<!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
|
|
<!-- <uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" /> -->
|
|
<!-- <uses-permission android:name="android.permission.BLUETOOTH_CONNECT" /> -->
|
|
|
|
<!-- Allow access to the vibrator -->
|
|
<uses-permission android:name="android.permission.VIBRATE" />
|
|
|
|
<!-- if you want to capture audio, uncomment this. -->
|
|
<!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
|
|
|
|
<!-- Create a Java class extending SDLActivity and place it in a
|
|
directory under app/src/main/java matching the package, e.g. app/src/main/java/com/gamemaker/game/MyGame.java
|
|
|
|
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
|
|
in the XML below.
|
|
|
|
An example Java class can be found in README-android.md
|
|
-->
|
|
<application android:label="@string/app_name"
|
|
android:icon="@mipmap/ic_launcher"
|
|
android:allowBackup="true"
|
|
android:theme="@style/AppTheme"
|
|
android:hardwareAccelerated="true" >
|
|
|
|
<!-- Example of setting SDL hints from AndroidManifest.xml:
|
|
<meta-data android:name="SDL_ENV.SDL_ACCELEROMETER_AS_JOYSTICK" android:value="0"/>
|
|
-->
|
|
|
|
<activity android:name="SDLActivity"
|
|
android:label="@string/app_name"
|
|
android:alwaysRetainTaskState="true"
|
|
android:launchMode="singleInstance"
|
|
android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
|
|
android:preferMinimalPostProcessing="true"
|
|
android:exported="true"
|
|
>
|
|
<intent-filter>
|
|
<action android:name="android.intent.action.MAIN" />
|
|
<category android:name="android.intent.category.LAUNCHER" />
|
|
</intent-filter>
|
|
<!-- Let Android know that we can handle some USB devices and should receive this event -->
|
|
<intent-filter>
|
|
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
|
|
</intent-filter>
|
|
<!-- Drop file event -->
|
|
<!--
|
|
<intent-filter>
|
|
<action android:name="android.intent.action.VIEW" />
|
|
<category android:name="android.intent.category.DEFAULT" />
|
|
<data android:mimeType="*/*" />
|
|
</intent-filter>
|
|
-->
|
|
</activity>
|
|
</application>
|
|
|
|
</manifest>
|