mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-12-28 00:54:35 +00:00
933 lines
30 KiB
C
933 lines
30 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_VIDEO_RENDER_SW
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#include <limits.h>
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#include "SDL_triangle.h"
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#include "../../video/SDL_surface_c.h"
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/* fixed points bits precision
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* Set to 1, so that it can start rendering with middle of a pixel precision.
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* It doesn't need to be increased.
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* But, if increased too much, it overflows (srcx, srcy) coordinates used for filling with texture.
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* (which could be turned to int64).
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*/
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#define FP_BITS 1
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#define COLOR_EQ(c1, c2) ((c1).r == (c2).r && (c1).g == (c2).g && (c1).b == (c2).b && (c1).a == (c2).a)
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static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
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SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2,
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int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x,
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int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row,
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SDL_Color c0, SDL_Color c1, SDL_Color c2, bool is_uniform,
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SDL_TextureAddressMode texture_address_mode_u,
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SDL_TextureAddressMode texture_address_mode_v);
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#if 0
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bool SDL_BlitTriangle(SDL_Surface *src, const SDL_Point srcpoints[3], SDL_Surface *dst, const SDL_Point dstpoints[3])
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{
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int i;
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SDL_Point points[6];
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if (src == NULL || dst == NULL) {
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return false;
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}
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for (i = 0; i < 3; i++) {
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if (srcpoints[i].x < 0 || srcpoints[i].y < 0 || srcpoints[i].x >= src->w || srcpoints[i].y >= src->h) {
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return SDL_SetError("Values of 'srcpoints' out of bounds");
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}
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}
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points[0] = srcpoints[0];
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points[1] = dstpoints[0];
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points[2] = srcpoints[1];
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points[3] = dstpoints[1];
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points[4] = srcpoints[2];
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points[5] = dstpoints[2];
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for (i = 0; i < 3; i++) {
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trianglepoint_2_fixedpoint(&points[2 * i + 1]);
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}
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return SDL_SW_BlitTriangle(src, dst, points);
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}
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bool SDL_FillTriangle(SDL_Surface *dst, const SDL_Point points[3], Uint32 color)
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{
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int i;
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SDL_Point points_tmp[3];
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if (dst == NULL) {
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return false;
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}
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for (i = 0; i < 3; i++) {
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points_tmp[i] = points[i];
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trianglepoint_2_fixedpoint(&points_tmp[i]);
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}
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return SDL_SW_FillTriangle(dst, points_tmp, SDL_BLENDMODE_NONE, color);
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}
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#endif
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// cross product AB x AC
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static Sint64 cross_product(const SDL_Point *a, const SDL_Point *b, int c_x, int c_y)
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{
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return ((Sint64)(b->x - a->x)) * ((Sint64)(c_y - a->y)) - ((Sint64)(b->y - a->y)) * ((Sint64)(c_x - a->x));
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}
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// check for top left rules
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static bool is_top_left(const SDL_Point *a, const SDL_Point *b, int is_clockwise)
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{
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if (is_clockwise) {
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if (a->y == b->y && a->x < b->x) {
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return true;
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}
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if (b->y < a->y) {
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return true;
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}
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} else {
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if (a->y == b->y && b->x < a->x) {
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return true;
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}
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if (a->y < b->y) {
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return true;
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}
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}
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return false;
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}
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// x = (y << FP_BITS)
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// prevent runtime error: left shift of negative value
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#define PRECOMP(x, y) \
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val = y; \
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if (val >= 0) { \
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x = val << FP_BITS; \
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} else { \
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val *= -1; \
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x = val << FP_BITS; \
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x *= -1; \
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}
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void trianglepoint_2_fixedpoint(SDL_Point *a)
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{
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int val;
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PRECOMP(a->x, a->x);
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PRECOMP(a->y, a->y);
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}
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// bounding rect of three points (in fixed point)
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static void bounding_rect_fixedpoint(const SDL_Point *a, const SDL_Point *b, const SDL_Point *c, SDL_Rect *r)
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{
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int min_x = SDL_min(a->x, SDL_min(b->x, c->x));
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int max_x = SDL_max(a->x, SDL_max(b->x, c->x));
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int min_y = SDL_min(a->y, SDL_min(b->y, c->y));
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int max_y = SDL_max(a->y, SDL_max(b->y, c->y));
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// points are in fixed point, shift back
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r->x = min_x >> FP_BITS;
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r->y = min_y >> FP_BITS;
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r->w = (max_x - min_x) >> FP_BITS;
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r->h = (max_y - min_y) >> FP_BITS;
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}
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/* Triangle rendering, using Barycentric coordinates (w0, w1, w2)
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*
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* The cross product isn't computed from scratch at each iteration,
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* but optimized using constant step increments
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*
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*/
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#define TRIANGLE_BEGIN_LOOP \
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{ \
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int x, y; \
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for (y = 0; y < dstrect.h; y++) { \
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/* y start */ \
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Sint64 w0 = w0_row; \
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Sint64 w1 = w1_row; \
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Sint64 w2 = w2_row; \
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for (x = 0; x < dstrect.w; x++) { \
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/* In triangle */ \
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if (w0 + bias_w0 >= 0 && w1 + bias_w1 >= 0 && w2 + bias_w2 >= 0) { \
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Uint8 *dptr = (Uint8 *)dst_ptr + x * dstbpp;
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// Use 64 bits precision to prevent overflow when interpolating color / texture with wide triangles
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#define TRIANGLE_GET_TEXTCOORD \
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int srcx = (int)(((Sint64)w0 * s2s0_x + (Sint64)w1 * s2s1_x + s2_x_area.x) / area); \
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int srcy = (int)(((Sint64)w0 * s2s0_y + (Sint64)w1 * s2s1_y + s2_x_area.y) / area); \
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if (texture_address_mode_u == SDL_TEXTURE_ADDRESS_CLAMP) { \
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if (srcx < 0) { \
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srcx = 0; \
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} else if (srcx >= src_surface->w) { \
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srcx = src_surface->w - 1; \
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} \
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} else if (texture_address_mode_u == SDL_TEXTURE_ADDRESS_WRAP) { \
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srcx %= src_surface->w; \
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if (srcx < 0) { \
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srcx += (src_surface->w - 1); \
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} \
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} \
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if (texture_address_mode_v == SDL_TEXTURE_ADDRESS_CLAMP) { \
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if (srcy < 0) { \
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srcy = 0; \
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} else if (srcy >= src_surface->h) { \
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srcy = src_surface->h - 1; \
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} \
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} else if (texture_address_mode_v == SDL_TEXTURE_ADDRESS_WRAP) { \
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srcy %= src_surface->h; \
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if (srcy < 0) { \
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srcy += (src_surface->h - 1); \
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} \
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}
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#define TRIANGLE_GET_MAPPED_COLOR \
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Uint8 r = (Uint8)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \
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Uint8 g = (Uint8)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \
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Uint8 b = (Uint8)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \
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Uint8 a = (Uint8)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area); \
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Uint32 color = SDL_MapRGBA(format, palette, r, g, b, a);
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#define TRIANGLE_GET_COLOR \
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int r = (int)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \
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int g = (int)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \
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int b = (int)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \
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int a = (int)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area);
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#define TRIANGLE_END_LOOP \
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} \
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/* x += 1 */ \
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w0 += d2d1_y; \
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w1 += d0d2_y; \
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w2 += d1d0_y; \
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} \
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/* y += 1 */ \
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w0_row += d1d2_x; \
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w1_row += d2d0_x; \
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w2_row += d0d1_x; \
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dst_ptr += dst_pitch; \
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} \
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}
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bool SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Point *d2, SDL_BlendMode blend, SDL_Color c0, SDL_Color c1, SDL_Color c2)
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{
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bool result = true;
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int dst_locked = 0;
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SDL_Rect dstrect;
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int dstbpp;
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Uint8 *dst_ptr;
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int dst_pitch;
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Sint64 area;
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int is_clockwise;
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int d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x;
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Sint64 w0_row, w1_row, w2_row;
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int bias_w0, bias_w1, bias_w2;
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bool is_uniform;
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SDL_Surface *tmp = NULL;
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if (!SDL_SurfaceValid(dst)) {
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return false;
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}
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area = cross_product(d0, d1, d2->x, d2->y);
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is_uniform = COLOR_EQ(c0, c1) && COLOR_EQ(c1, c2);
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// Flat triangle
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if (area == 0) {
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return true;
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}
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// Lock the destination, if needed
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if (SDL_MUSTLOCK(dst)) {
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if (!SDL_LockSurface(dst)) {
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result = false;
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goto end;
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} else {
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dst_locked = 1;
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}
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}
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bounding_rect_fixedpoint(d0, d1, d2, &dstrect);
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{
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// Clip triangle rect with surface rect
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SDL_Rect rect;
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rect.x = 0;
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rect.y = 0;
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rect.w = dst->w;
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rect.h = dst->h;
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SDL_GetRectIntersection(&dstrect, &rect, &dstrect);
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}
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{
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// Clip triangle with surface clip rect
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SDL_Rect rect;
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SDL_GetSurfaceClipRect(dst, &rect);
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SDL_GetRectIntersection(&dstrect, &rect, &dstrect);
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}
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if (blend != SDL_BLENDMODE_NONE) {
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SDL_PixelFormat format = dst->format;
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// need an alpha format
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if (!SDL_ISPIXELFORMAT_ALPHA(format)) {
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format = SDL_PIXELFORMAT_ARGB8888;
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}
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// Use an intermediate surface
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tmp = SDL_CreateSurface(dstrect.w, dstrect.h, format);
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if (!tmp) {
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result = false;
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goto end;
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}
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if (blend == SDL_BLENDMODE_MOD) {
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Uint32 c = SDL_MapSurfaceRGBA(tmp, 255, 255, 255, 255);
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SDL_FillSurfaceRect(tmp, NULL, c);
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}
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SDL_SetSurfaceBlendMode(tmp, blend);
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dstbpp = tmp->fmt->bytes_per_pixel;
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dst_ptr = (Uint8 *)tmp->pixels;
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dst_pitch = tmp->pitch;
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} else {
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// Write directly to destination surface
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dstbpp = dst->fmt->bytes_per_pixel;
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dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch;
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dst_pitch = dst->pitch;
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}
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is_clockwise = area > 0;
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if (area < 0) {
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area = -area;
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}
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{
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int val;
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PRECOMP(d2d1_y, d1->y - d2->y)
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PRECOMP(d0d2_y, d2->y - d0->y)
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PRECOMP(d1d0_y, d0->y - d1->y)
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PRECOMP(d1d2_x, d2->x - d1->x)
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PRECOMP(d2d0_x, d0->x - d2->x)
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PRECOMP(d0d1_x, d1->x - d0->x)
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}
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// Starting point for rendering, at the middle of a pixel
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{
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SDL_Point p;
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p.x = dstrect.x;
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p.y = dstrect.y;
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trianglepoint_2_fixedpoint(&p);
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p.x += (1 << FP_BITS) / 2;
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p.y += (1 << FP_BITS) / 2;
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w0_row = cross_product(d1, d2, p.x, p.y);
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w1_row = cross_product(d2, d0, p.x, p.y);
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w2_row = cross_product(d0, d1, p.x, p.y);
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}
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// Handle anti-clockwise triangles
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if (!is_clockwise) {
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d2d1_y *= -1;
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d0d2_y *= -1;
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d1d0_y *= -1;
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d1d2_x *= -1;
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d2d0_x *= -1;
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d0d1_x *= -1;
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w0_row *= -1;
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w1_row *= -1;
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w2_row *= -1;
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}
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// Add a bias to respect top-left rasterization rule
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bias_w0 = (is_top_left(d1, d2, is_clockwise) ? 0 : -1);
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bias_w1 = (is_top_left(d2, d0, is_clockwise) ? 0 : -1);
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bias_w2 = (is_top_left(d0, d1, is_clockwise) ? 0 : -1);
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if (is_uniform) {
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Uint32 color;
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if (tmp) {
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color = SDL_MapSurfaceRGBA(tmp, c0.r, c0.g, c0.b, c0.a);
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} else {
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color = SDL_MapSurfaceRGBA(dst, c0.r, c0.g, c0.b, c0.a);
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}
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if (dstbpp == 4) {
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TRIANGLE_BEGIN_LOOP
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{
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*(Uint32 *)dptr = color;
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}
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TRIANGLE_END_LOOP
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} else if (dstbpp == 3) {
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TRIANGLE_BEGIN_LOOP
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{
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Uint8 *s = (Uint8 *)&color;
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dptr[0] = s[0];
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dptr[1] = s[1];
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dptr[2] = s[2];
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}
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TRIANGLE_END_LOOP
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} else if (dstbpp == 2) {
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TRIANGLE_BEGIN_LOOP
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{
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*(Uint16 *)dptr = (Uint16)color;
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}
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TRIANGLE_END_LOOP
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} else if (dstbpp == 1) {
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TRIANGLE_BEGIN_LOOP
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{
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*dptr = (Uint8)color;
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}
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TRIANGLE_END_LOOP
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}
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} else {
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const SDL_PixelFormatDetails *format;
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SDL_Palette *palette;
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if (tmp) {
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format = tmp->fmt;
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palette = tmp->palette;
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} else {
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format = dst->fmt;
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palette = dst->palette;
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}
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if (dstbpp == 4) {
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TRIANGLE_BEGIN_LOOP
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{
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TRIANGLE_GET_MAPPED_COLOR
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*(Uint32 *)dptr = color;
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}
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TRIANGLE_END_LOOP
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} else if (dstbpp == 3) {
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TRIANGLE_BEGIN_LOOP
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{
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TRIANGLE_GET_MAPPED_COLOR
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Uint8 *s = (Uint8 *)&color;
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dptr[0] = s[0];
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dptr[1] = s[1];
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dptr[2] = s[2];
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}
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TRIANGLE_END_LOOP
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} else if (dstbpp == 2) {
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TRIANGLE_BEGIN_LOOP
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{
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TRIANGLE_GET_MAPPED_COLOR
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*(Uint16 *)dptr = (Uint16)color;
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}
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TRIANGLE_END_LOOP
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} else if (dstbpp == 1) {
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TRIANGLE_BEGIN_LOOP
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{
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TRIANGLE_GET_MAPPED_COLOR
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*dptr = (Uint8)color;
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}
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TRIANGLE_END_LOOP
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}
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}
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if (tmp) {
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SDL_BlitSurface(tmp, NULL, dst, &dstrect);
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SDL_DestroySurface(tmp);
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}
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end:
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if (dst_locked) {
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SDL_UnlockSurface(dst);
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}
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return result;
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}
|
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|
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bool SDL_SW_BlitTriangle(
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SDL_Surface *src,
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SDL_Point *s0, SDL_Point *s1, SDL_Point *s2,
|
|
SDL_Surface *dst,
|
|
SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
|
|
SDL_Color c0, SDL_Color c1, SDL_Color c2,
|
|
SDL_TextureAddressMode texture_address_mode_u,
|
|
SDL_TextureAddressMode texture_address_mode_v)
|
|
{
|
|
bool result = true;
|
|
SDL_Surface *src_surface = src;
|
|
int src_locked = 0;
|
|
int dst_locked = 0;
|
|
|
|
SDL_BlendMode blend;
|
|
|
|
SDL_Rect dstrect;
|
|
|
|
SDL_Point s2_x_area;
|
|
|
|
int dstbpp;
|
|
Uint8 *dst_ptr;
|
|
int dst_pitch;
|
|
|
|
const int *src_ptr;
|
|
int src_pitch;
|
|
|
|
Sint64 area, tmp64;
|
|
int is_clockwise;
|
|
|
|
int d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x;
|
|
int s2s0_x, s2s1_x, s2s0_y, s2s1_y;
|
|
|
|
Sint64 w0_row, w1_row, w2_row;
|
|
int bias_w0, bias_w1, bias_w2;
|
|
|
|
bool is_uniform;
|
|
|
|
bool has_modulation;
|
|
|
|
CHECK_PARAM(!SDL_SurfaceValid(src)) {
|
|
return SDL_InvalidParamError("src");
|
|
}
|
|
CHECK_PARAM(!SDL_SurfaceValid(dst)) {
|
|
return SDL_InvalidParamError("dst");
|
|
}
|
|
|
|
area = cross_product(d0, d1, d2->x, d2->y);
|
|
|
|
// Flat triangle
|
|
if (area == 0) {
|
|
return true;
|
|
}
|
|
|
|
// Lock the destination, if needed
|
|
if (SDL_MUSTLOCK(dst)) {
|
|
if (!SDL_LockSurface(dst)) {
|
|
result = false;
|
|
goto end;
|
|
} else {
|
|
dst_locked = 1;
|
|
}
|
|
}
|
|
|
|
// Lock the source, if needed
|
|
if (SDL_MUSTLOCK(src)) {
|
|
if (!SDL_LockSurface(src)) {
|
|
result = false;
|
|
goto end;
|
|
} else {
|
|
src_locked = 1;
|
|
}
|
|
}
|
|
|
|
is_uniform = COLOR_EQ(c0, c1) && COLOR_EQ(c1, c2);
|
|
|
|
bounding_rect_fixedpoint(d0, d1, d2, &dstrect);
|
|
|
|
SDL_GetSurfaceBlendMode(src, &blend);
|
|
|
|
if (is_uniform) {
|
|
// SDL_GetSurfaceColorMod(src, &r, &g, &b);
|
|
has_modulation = c0.r != 255 || c0.g != 255 || c0.b != 255 || c0.a != 255;
|
|
} else {
|
|
has_modulation = true;
|
|
}
|
|
|
|
{
|
|
// Clip triangle with surface clip rect
|
|
SDL_Rect rect;
|
|
SDL_GetSurfaceClipRect(dst, &rect);
|
|
SDL_GetRectIntersection(&dstrect, &rect, &dstrect);
|
|
}
|
|
|
|
// Set destination pointer
|
|
dstbpp = dst->fmt->bytes_per_pixel;
|
|
dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch;
|
|
dst_pitch = dst->pitch;
|
|
|
|
// Set source pointer
|
|
src_ptr = (const int *)src->pixels;
|
|
src_pitch = src->pitch;
|
|
|
|
is_clockwise = area > 0;
|
|
if (area < 0) {
|
|
area = -area;
|
|
}
|
|
|
|
{
|
|
int val;
|
|
PRECOMP(d2d1_y, d1->y - d2->y)
|
|
PRECOMP(d0d2_y, d2->y - d0->y)
|
|
PRECOMP(d1d0_y, d0->y - d1->y)
|
|
PRECOMP(d1d2_x, d2->x - d1->x)
|
|
PRECOMP(d2d0_x, d0->x - d2->x)
|
|
PRECOMP(d0d1_x, d1->x - d0->x)
|
|
}
|
|
|
|
s2s0_x = s0->x - s2->x;
|
|
s2s1_x = s1->x - s2->x;
|
|
s2s0_y = s0->y - s2->y;
|
|
s2s1_y = s1->y - s2->y;
|
|
|
|
// Starting point for rendering, at the middle of a pixel
|
|
{
|
|
SDL_Point p;
|
|
p.x = dstrect.x;
|
|
p.y = dstrect.y;
|
|
trianglepoint_2_fixedpoint(&p);
|
|
p.x += (1 << FP_BITS) / 2;
|
|
p.y += (1 << FP_BITS) / 2;
|
|
w0_row = cross_product(d1, d2, p.x, p.y);
|
|
w1_row = cross_product(d2, d0, p.x, p.y);
|
|
w2_row = cross_product(d0, d1, p.x, p.y);
|
|
}
|
|
|
|
// Handle anti-clockwise triangles
|
|
if (!is_clockwise) {
|
|
d2d1_y *= -1;
|
|
d0d2_y *= -1;
|
|
d1d0_y *= -1;
|
|
d1d2_x *= -1;
|
|
d2d0_x *= -1;
|
|
d0d1_x *= -1;
|
|
w0_row *= -1;
|
|
w1_row *= -1;
|
|
w2_row *= -1;
|
|
}
|
|
|
|
// Add a bias to respect top-left rasterization rule
|
|
bias_w0 = (is_top_left(d1, d2, is_clockwise) ? 0 : -1);
|
|
bias_w1 = (is_top_left(d2, d0, is_clockwise) ? 0 : -1);
|
|
bias_w2 = (is_top_left(d0, d1, is_clockwise) ? 0 : -1);
|
|
|
|
/* precompute constant 's2->x * area' used in TRIANGLE_GET_TEXTCOORD */
|
|
tmp64 = s2->x * area;
|
|
if (tmp64 >= INT_MIN && tmp64 <= INT_MAX) {
|
|
s2_x_area.x = (int)tmp64;
|
|
} else {
|
|
result = SDL_SetError("triangle area overflow");
|
|
goto end;
|
|
}
|
|
tmp64 = s2->y * area;
|
|
if (tmp64 >= INT_MIN && tmp64 <= INT_MAX) {
|
|
s2_x_area.y = (int)tmp64;
|
|
} else {
|
|
result = SDL_SetError("triangle area overflow");
|
|
goto end;
|
|
}
|
|
|
|
if (blend != SDL_BLENDMODE_NONE || src->format != dst->format || has_modulation || !is_uniform) {
|
|
// Use SDL_BlitTriangle_Slow
|
|
|
|
SDL_BlitInfo *info = &src->map.info;
|
|
SDL_BlitInfo tmp_info;
|
|
|
|
SDL_zero(tmp_info);
|
|
|
|
tmp_info.src_fmt = src->fmt;
|
|
tmp_info.dst_fmt = dst->fmt;
|
|
tmp_info.flags = info->flags;
|
|
/*
|
|
tmp_info.r = info->r;
|
|
tmp_info.g = info->g;
|
|
tmp_info.b = info->b;
|
|
tmp_info.a = info->a;
|
|
*/
|
|
tmp_info.r = c0.r;
|
|
tmp_info.g = c0.g;
|
|
tmp_info.b = c0.b;
|
|
tmp_info.a = c0.a;
|
|
|
|
tmp_info.flags &= ~(SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA);
|
|
|
|
if (c0.r != 255 || c1.r != 255 || c2.r != 255 ||
|
|
c0.g != 255 || c1.g != 255 || c2.g != 255 ||
|
|
c0.b != 255 || c1.b != 255 || c2.b != 255) {
|
|
tmp_info.flags |= SDL_COPY_MODULATE_COLOR;
|
|
}
|
|
|
|
if (c0.a != 255 || c1.a != 255 || c2.a != 255) {
|
|
tmp_info.flags |= SDL_COPY_MODULATE_ALPHA;
|
|
}
|
|
|
|
tmp_info.colorkey = info->colorkey;
|
|
|
|
// src
|
|
tmp_info.src_surface = src_surface;
|
|
tmp_info.src = (Uint8 *)src_ptr;
|
|
tmp_info.src_pitch = src_pitch;
|
|
|
|
// dst
|
|
tmp_info.dst = dst_ptr;
|
|
tmp_info.dst_pitch = dst_pitch;
|
|
|
|
#define CHECK_INT_RANGE(X) \
|
|
if ((X) < INT_MIN || (X) > INT_MAX) { \
|
|
result = SDL_SetError("integer overflow (%s = %" SDL_PRIs64 ")", #X, X); \
|
|
goto end; \
|
|
}
|
|
CHECK_INT_RANGE(area);
|
|
CHECK_INT_RANGE(w0_row);
|
|
CHECK_INT_RANGE(w1_row);
|
|
CHECK_INT_RANGE(w2_row);
|
|
SDL_BlitTriangle_Slow(&tmp_info, s2_x_area, dstrect, (int)area, bias_w0, bias_w1, bias_w2,
|
|
d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x,
|
|
s2s0_x, s2s1_x, s2s0_y, s2s1_y, (int)w0_row, (int)w1_row, (int)w2_row,
|
|
c0, c1, c2, is_uniform, texture_address_mode_u, texture_address_mode_v);
|
|
|
|
goto end;
|
|
}
|
|
|
|
if (dstbpp == 4) {
|
|
TRIANGLE_BEGIN_LOOP
|
|
{
|
|
TRIANGLE_GET_TEXTCOORD
|
|
Uint32 *sptr = (Uint32 *)((Uint8 *)src_ptr + srcy * src_pitch);
|
|
*(Uint32 *)dptr = sptr[srcx];
|
|
}
|
|
TRIANGLE_END_LOOP
|
|
} else if (dstbpp == 3) {
|
|
TRIANGLE_BEGIN_LOOP
|
|
{
|
|
TRIANGLE_GET_TEXTCOORD
|
|
Uint8 *sptr = (Uint8 *)src_ptr + srcy * src_pitch;
|
|
dptr[0] = sptr[3 * srcx];
|
|
dptr[1] = sptr[3 * srcx + 1];
|
|
dptr[2] = sptr[3 * srcx + 2];
|
|
}
|
|
TRIANGLE_END_LOOP
|
|
} else if (dstbpp == 2) {
|
|
TRIANGLE_BEGIN_LOOP
|
|
{
|
|
TRIANGLE_GET_TEXTCOORD
|
|
Uint16 *sptr = (Uint16 *)((Uint8 *)src_ptr + srcy * src_pitch);
|
|
*(Uint16 *)dptr = sptr[srcx];
|
|
}
|
|
TRIANGLE_END_LOOP
|
|
} else if (dstbpp == 1) {
|
|
TRIANGLE_BEGIN_LOOP
|
|
{
|
|
TRIANGLE_GET_TEXTCOORD
|
|
Uint8 *sptr = (Uint8 *)src_ptr + srcy * src_pitch;
|
|
*dptr = sptr[srcx];
|
|
}
|
|
TRIANGLE_END_LOOP
|
|
}
|
|
|
|
end:
|
|
if (dst_locked) {
|
|
SDL_UnlockSurface(dst);
|
|
}
|
|
if (src_locked) {
|
|
SDL_UnlockSurface(src);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
#define FORMAT_ALPHA 0
|
|
#define FORMAT_NO_ALPHA -1
|
|
#define FORMAT_INDEX8 -2
|
|
#define FORMAT_2101010 1
|
|
#define FORMAT_INDEXED(format) format == FORMAT_INDEX8
|
|
#define FORMAT_HAS_ALPHA(format) format == 0
|
|
#define FORMAT_HAS_NO_ALPHA(format) format < 0
|
|
static int detect_format(const SDL_PixelFormatDetails *pf)
|
|
{
|
|
if (SDL_ISPIXELFORMAT_INDEXED(pf->format)) {
|
|
return FORMAT_INDEX8;
|
|
} if (pf->format == SDL_PIXELFORMAT_ARGB2101010) {
|
|
return FORMAT_2101010;
|
|
} else if (pf->Amask) {
|
|
return FORMAT_ALPHA;
|
|
} else {
|
|
return FORMAT_NO_ALPHA;
|
|
}
|
|
}
|
|
|
|
static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
|
|
SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2,
|
|
int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x,
|
|
int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row,
|
|
SDL_Color c0, SDL_Color c1, SDL_Color c2, bool is_uniform,
|
|
SDL_TextureAddressMode texture_address_mode_u,
|
|
SDL_TextureAddressMode texture_address_mode_v)
|
|
{
|
|
SDL_Surface *src_surface = info->src_surface;
|
|
SDL_Palette *palette = src_surface->palette;
|
|
const int flags = info->flags;
|
|
Uint32 modulateR = info->r;
|
|
Uint32 modulateG = info->g;
|
|
Uint32 modulateB = info->b;
|
|
Uint32 modulateA = info->a;
|
|
Uint32 srcpixel;
|
|
Uint32 srcR, srcG, srcB, srcA;
|
|
Uint32 dstpixel;
|
|
Uint32 dstR, dstG, dstB, dstA;
|
|
const SDL_PixelFormatDetails *src_fmt = info->src_fmt;
|
|
const SDL_PixelFormatDetails *dst_fmt = info->dst_fmt;
|
|
int srcbpp = src_fmt->bytes_per_pixel;
|
|
int dstbpp = dst_fmt->bytes_per_pixel;
|
|
int srcfmt_val;
|
|
int dstfmt_val;
|
|
Uint32 rgbmask = ~src_fmt->Amask;
|
|
Uint32 ckey = info->colorkey & rgbmask;
|
|
|
|
Uint8 *dst_ptr = info->dst;
|
|
int dst_pitch = info->dst_pitch;
|
|
|
|
srcfmt_val = detect_format(src_fmt);
|
|
dstfmt_val = detect_format(dst_fmt);
|
|
|
|
TRIANGLE_BEGIN_LOOP
|
|
{
|
|
Uint8 *src;
|
|
Uint8 *dst = dptr;
|
|
TRIANGLE_GET_TEXTCOORD
|
|
src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
|
|
if (FORMAT_INDEXED(srcfmt_val)) {
|
|
srcpixel = *src;
|
|
const SDL_Color *color = &palette->colors[*src];
|
|
srcR = color->r;
|
|
srcG = color->g;
|
|
srcB = color->b;
|
|
srcA = color->a;
|
|
} else if (FORMAT_HAS_ALPHA(srcfmt_val)) {
|
|
DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB, srcA);
|
|
} else if (FORMAT_HAS_NO_ALPHA(srcfmt_val)) {
|
|
DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB);
|
|
srcA = 0xFF;
|
|
} else {
|
|
// SDL_PIXELFORMAT_ARGB2101010
|
|
srcpixel = *((Uint32 *)(src));
|
|
RGBA_FROM_ARGB2101010(srcpixel, srcR, srcG, srcB, srcA);
|
|
}
|
|
if (flags & SDL_COPY_COLORKEY) {
|
|
// srcpixel isn't set for 24 bpp
|
|
if (srcbpp == 3) {
|
|
srcpixel = (srcR << src_fmt->Rshift) |
|
|
(srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift);
|
|
}
|
|
if ((srcpixel & rgbmask) == ckey) {
|
|
continue;
|
|
}
|
|
}
|
|
if ((flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL))) {
|
|
if (FORMAT_HAS_ALPHA(dstfmt_val)) {
|
|
DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB, dstA);
|
|
} else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) {
|
|
DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB);
|
|
dstA = 0xFF;
|
|
} else {
|
|
// SDL_PIXELFORMAT_ARGB2101010
|
|
dstpixel = *((Uint32 *) (dst));
|
|
RGBA_FROM_ARGB2101010(dstpixel, dstR, dstG, dstB, dstA);
|
|
}
|
|
} else {
|
|
// don't care
|
|
dstR = dstG = dstB = dstA = 0;
|
|
}
|
|
|
|
if (!is_uniform) {
|
|
TRIANGLE_GET_COLOR
|
|
modulateR = r;
|
|
modulateG = g;
|
|
modulateB = b;
|
|
modulateA = a;
|
|
}
|
|
|
|
if (flags & SDL_COPY_MODULATE_COLOR) {
|
|
srcR = (srcR * modulateR) / 255;
|
|
srcG = (srcG * modulateG) / 255;
|
|
srcB = (srcB * modulateB) / 255;
|
|
}
|
|
if (flags & SDL_COPY_MODULATE_ALPHA) {
|
|
srcA = (srcA * modulateA) / 255;
|
|
}
|
|
if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) {
|
|
// This goes away if we ever use premultiplied alpha
|
|
if (srcA < 255) {
|
|
srcR = (srcR * srcA) / 255;
|
|
srcG = (srcG * srcA) / 255;
|
|
srcB = (srcB * srcA) / 255;
|
|
}
|
|
}
|
|
switch (flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL)) {
|
|
case 0:
|
|
dstR = srcR;
|
|
dstG = srcG;
|
|
dstB = srcB;
|
|
dstA = srcA;
|
|
break;
|
|
case SDL_COPY_BLEND:
|
|
dstR = srcR + ((255 - srcA) * dstR) / 255;
|
|
dstG = srcG + ((255 - srcA) * dstG) / 255;
|
|
dstB = srcB + ((255 - srcA) * dstB) / 255;
|
|
dstA = srcA + ((255 - srcA) * dstA) / 255;
|
|
break;
|
|
case SDL_COPY_ADD:
|
|
dstR = srcR + dstR;
|
|
if (dstR > 255) {
|
|
dstR = 255;
|
|
}
|
|
dstG = srcG + dstG;
|
|
if (dstG > 255) {
|
|
dstG = 255;
|
|
}
|
|
dstB = srcB + dstB;
|
|
if (dstB > 255) {
|
|
dstB = 255;
|
|
}
|
|
break;
|
|
case SDL_COPY_MOD:
|
|
dstR = (srcR * dstR) / 255;
|
|
dstG = (srcG * dstG) / 255;
|
|
dstB = (srcB * dstB) / 255;
|
|
break;
|
|
case SDL_COPY_MUL:
|
|
dstR = ((srcR * dstR) + (dstR * (255 - srcA))) / 255;
|
|
if (dstR > 255) {
|
|
dstR = 255;
|
|
}
|
|
dstG = ((srcG * dstG) + (dstG * (255 - srcA))) / 255;
|
|
if (dstG > 255) {
|
|
dstG = 255;
|
|
}
|
|
dstB = ((srcB * dstB) + (dstB * (255 - srcA))) / 255;
|
|
if (dstB > 255) {
|
|
dstB = 255;
|
|
}
|
|
break;
|
|
}
|
|
if (FORMAT_HAS_ALPHA(dstfmt_val)) {
|
|
ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA);
|
|
} else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) {
|
|
ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB);
|
|
} else {
|
|
// SDL_PIXELFORMAT_ARGB2101010
|
|
Uint32 pixelvalue;
|
|
ARGB2101010_FROM_RGBA(pixelvalue, dstR, dstG, dstB, dstA);
|
|
*(Uint32 *)dst = pixelvalue;
|
|
}
|
|
}
|
|
TRIANGLE_END_LOOP
|
|
}
|
|
|
|
#endif // SDL_VIDEO_RENDER_SW
|