Files
SDL/src/render/software/SDL_drawline.c
Sam Lantinga 2ba76dbe80 Simplified SDL_Surface
SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
2024-07-10 00:48:18 -07:00

201 lines
6.6 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#if SDL_VIDEO_RENDER_SW
#include "SDL_draw.h"
#include "SDL_drawline.h"
#include "SDL_drawpoint.h"
static void SDL_DrawLine1(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint32 color,
SDL_bool draw_end)
{
if (y1 == y2) {
int length;
int pitch = (dst->pitch / dst->internal->format->bytes_per_pixel);
Uint8 *pixel;
if (x1 <= x2) {
pixel = (Uint8 *)dst->pixels + y1 * pitch + x1;
length = draw_end ? (x2 - x1 + 1) : (x2 - x1);
} else {
pixel = (Uint8 *)dst->pixels + y1 * pitch + x2;
if (!draw_end) {
++pixel;
}
length = draw_end ? (x1 - x2 + 1) : (x1 - x2);
}
SDL_memset(pixel, color, length);
} else if (x1 == x2) {
VLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end);
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
DLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end);
} else {
BLINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY1, draw_end);
}
}
static void SDL_DrawLine2(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint32 color,
SDL_bool draw_end)
{
if (y1 == y2) {
HLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
} else if (x1 == x2) {
VLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
DLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
} else {
Uint8 _r, _g, _b, _a;
const SDL_PixelFormatDetails *fmt = dst->internal->format;
SDL_GetRGBA(color, fmt, dst->internal->palette, &_r, &_g, &_b, &_a);
if (fmt->Rmask == 0x7C00) {
AALINE(x1, y1, x2, y2,
DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB555,
draw_end);
} else if (fmt->Rmask == 0xF800) {
AALINE(x1, y1, x2, y2,
DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB565,
draw_end);
} else {
AALINE(x1, y1, x2, y2,
DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY2_BLEND_RGB,
draw_end);
}
}
}
static void SDL_DrawLine4(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint32 color,
SDL_bool draw_end)
{
if (y1 == y2) {
HLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
} else if (x1 == x2) {
VLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
DLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
} else {
Uint8 _r, _g, _b, _a;
const SDL_PixelFormatDetails *fmt = dst->internal->format;
SDL_GetRGBA(color, fmt, dst->internal->palette, &_r, &_g, &_b, &_a);
if (fmt->Rmask == 0x00FF0000) {
if (!fmt->Amask) {
AALINE(x1, y1, x2, y2,
DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_XRGB8888,
draw_end);
} else {
AALINE(x1, y1, x2, y2,
DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_ARGB8888,
draw_end);
}
} else {
AALINE(x1, y1, x2, y2,
DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY4_BLEND_RGB,
draw_end);
}
}
}
typedef void (*DrawLineFunc)(SDL_Surface *dst,
int x1, int y1, int x2, int y2,
Uint32 color, SDL_bool draw_end);
static DrawLineFunc SDL_CalculateDrawLineFunc(const SDL_PixelFormatDetails *fmt)
{
switch (fmt->bytes_per_pixel) {
case 1:
if (fmt->bits_per_pixel < 8) {
break;
}
return SDL_DrawLine1;
case 2:
return SDL_DrawLine2;
case 4:
return SDL_DrawLine4;
}
return NULL;
}
int SDL_DrawLine(SDL_Surface *dst, int x1, int y1, int x2, int y2, Uint32 color)
{
DrawLineFunc func;
if (!SDL_SurfaceValid(dst)) {
return SDL_InvalidParamError("SDL_DrawLine(): dst");
}
func = SDL_CalculateDrawLineFunc(dst->internal->format);
if (!func) {
return SDL_SetError("SDL_DrawLine(): Unsupported surface format");
}
/* Perform clipping */
/* FIXME: We don't actually want to clip, as it may change line slope */
if (!SDL_GetRectAndLineIntersection(&dst->internal->clip_rect, &x1, &y1, &x2, &y2)) {
return 0;
}
func(dst, x1, y1, x2, y2, color, SDL_TRUE);
return 0;
}
int SDL_DrawLines(SDL_Surface *dst, const SDL_Point *points, int count,
Uint32 color)
{
int i;
int x1, y1;
int x2, y2;
SDL_bool draw_end;
DrawLineFunc func;
if (!SDL_SurfaceValid(dst)) {
return SDL_InvalidParamError("SDL_DrawLines(): dst");
}
func = SDL_CalculateDrawLineFunc(dst->internal->format);
if (!func) {
return SDL_SetError("SDL_DrawLines(): Unsupported surface format");
}
for (i = 1; i < count; ++i) {
x1 = points[i - 1].x;
y1 = points[i - 1].y;
x2 = points[i].x;
y2 = points[i].y;
/* Perform clipping */
/* FIXME: We don't actually want to clip, as it may change line slope */
if (!SDL_GetRectAndLineIntersection(&dst->internal->clip_rect, &x1, &y1, &x2, &y2)) {
continue;
}
/* Draw the end if the whole line is a single point or it was clipped */
draw_end = ((x1 == x2) && (y1 == y2)) || (x2 != points[i].x || y2 != points[i].y);
func(dst, x1, y1, x2, y2, color, draw_end);
}
if (points[0].x != points[count - 1].x || points[0].y != points[count - 1].y) {
SDL_DrawPoint(dst, points[count - 1].x, points[count - 1].y, color);
}
return 0;
}
#endif /* SDL_VIDEO_RENDER_SW */