Files
SDL/src/video/android/SDL_androidmouse.c
Sam Lantinga 2ba76dbe80 Simplified SDL_Surface
SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
2024-07-10 00:48:18 -07:00

251 lines
6.7 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_ANDROID
#include "SDL_androidmouse.h"
#include "../../events/SDL_mouse_c.h"
#include "../../core/android/SDL_android.h"
/* See Android's MotionEvent class for constants */
#define ACTION_DOWN 0
#define ACTION_UP 1
#define ACTION_MOVE 2
#define ACTION_HOVER_MOVE 7
#define ACTION_SCROLL 8
#define BUTTON_PRIMARY 1
#define BUTTON_SECONDARY 2
#define BUTTON_TERTIARY 4
#define BUTTON_BACK 8
#define BUTTON_FORWARD 16
typedef struct
{
int custom_cursor;
int system_cursor;
} SDL_AndroidCursorData;
/* Last known Android mouse button state (includes all buttons) */
static int last_state;
/* Blank cursor */
static SDL_Cursor *empty_cursor;
static SDL_Cursor *Android_WrapCursor(int custom_cursor, int system_cursor)
{
SDL_Cursor *cursor;
cursor = SDL_calloc(1, sizeof(*cursor));
if (cursor) {
SDL_AndroidCursorData *data = (SDL_AndroidCursorData *)SDL_calloc(1, sizeof(*data));
if (data) {
data->custom_cursor = custom_cursor;
data->system_cursor = system_cursor;
cursor->driverdata = data;
} else {
SDL_free(cursor);
cursor = NULL;
}
}
return cursor;
}
static SDL_Cursor *Android_CreateDefaultCursor()
{
return Android_WrapCursor(0, SDL_SYSTEM_CURSOR_DEFAULT);
}
static SDL_Cursor *Android_CreateCursor(SDL_Surface *surface, int hot_x, int hot_y)
{
int custom_cursor;
SDL_Surface *converted;
converted = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_ARGB8888);
if (!converted) {
return NULL;
}
custom_cursor = Android_JNI_CreateCustomCursor(converted, hot_x, hot_y);
SDL_DestroySurface(converted);
if (!custom_cursor) {
SDL_Unsupported();
return NULL;
}
return Android_WrapCursor(custom_cursor, 0);
}
static SDL_Cursor *Android_CreateSystemCursor(SDL_SystemCursor id)
{
return Android_WrapCursor(0, id);
}
static void Android_FreeCursor(SDL_Cursor *cursor)
{
SDL_AndroidCursorData *data = (SDL_AndroidCursorData *)cursor->driverdata;
if (data->custom_cursor != 0) {
Android_JNI_DestroyCustomCursor(data->custom_cursor);
}
SDL_free(cursor->driverdata);
SDL_free(cursor);
}
static SDL_Cursor *Android_CreateEmptyCursor()
{
if (!empty_cursor) {
SDL_Surface *empty_surface = SDL_CreateSurface(1, 1, SDL_PIXELFORMAT_ARGB8888);
if (empty_surface) {
SDL_memset(empty_surface->pixels, 0, (size_t)empty_surface->h * empty_surface->pitch);
empty_cursor = Android_CreateCursor(empty_surface, 0, 0);
SDL_DestroySurface(empty_surface);
}
}
return empty_cursor;
}
static void Android_DestroyEmptyCursor()
{
if (empty_cursor) {
Android_FreeCursor(empty_cursor);
empty_cursor = NULL;
}
}
static int Android_ShowCursor(SDL_Cursor *cursor)
{
if (!cursor) {
cursor = Android_CreateEmptyCursor();
}
if (cursor) {
SDL_AndroidCursorData *data = (SDL_AndroidCursorData *)cursor->driverdata;
if (data->custom_cursor) {
if (!Android_JNI_SetCustomCursor(data->custom_cursor)) {
return SDL_Unsupported();
}
} else {
if (!Android_JNI_SetSystemCursor(data->system_cursor)) {
return SDL_Unsupported();
}
}
return 0;
} else {
/* SDL error set inside Android_CreateEmptyCursor() */
return -1;
}
}
static int Android_SetRelativeMouseMode(SDL_bool enabled)
{
if (!Android_JNI_SupportsRelativeMouse()) {
return SDL_Unsupported();
}
if (!Android_JNI_SetRelativeMouseEnabled(enabled)) {
return SDL_Unsupported();
}
return 0;
}
void Android_InitMouse(void)
{
SDL_Mouse *mouse = SDL_GetMouse();
mouse->CreateCursor = Android_CreateCursor;
mouse->CreateSystemCursor = Android_CreateSystemCursor;
mouse->ShowCursor = Android_ShowCursor;
mouse->FreeCursor = Android_FreeCursor;
mouse->SetRelativeMouseMode = Android_SetRelativeMouseMode;
SDL_SetDefaultCursor(Android_CreateDefaultCursor());
last_state = 0;
}
void Android_QuitMouse(void)
{
Android_DestroyEmptyCursor();
}
/* Translate Android mouse button state to SDL mouse button */
static Uint8 TranslateButton(int state)
{
if (state & BUTTON_PRIMARY) {
return SDL_BUTTON_LEFT;
} else if (state & BUTTON_SECONDARY) {
return SDL_BUTTON_RIGHT;
} else if (state & BUTTON_TERTIARY) {
return SDL_BUTTON_MIDDLE;
} else if (state & BUTTON_FORWARD) {
return SDL_BUTTON_X1;
} else if (state & BUTTON_BACK) {
return SDL_BUTTON_X2;
} else {
return 0;
}
}
void Android_OnMouse(SDL_Window *window, int state, int action, float x, float y, SDL_bool relative)
{
int changes;
Uint8 button;
if (!window) {
return;
}
switch (action) {
case ACTION_DOWN:
changes = state & ~last_state;
button = TranslateButton(changes);
last_state = state;
SDL_SendMouseMotion(0, window, SDL_DEFAULT_MOUSE_ID, relative, x, y);
SDL_SendMouseButton(0, window, SDL_DEFAULT_MOUSE_ID, SDL_PRESSED, button);
break;
case ACTION_UP:
changes = last_state & ~state;
button = TranslateButton(changes);
last_state = state;
SDL_SendMouseMotion(0, window, SDL_DEFAULT_MOUSE_ID, relative, x, y);
SDL_SendMouseButton(0, window, SDL_DEFAULT_MOUSE_ID, SDL_RELEASED, button);
break;
case ACTION_MOVE:
case ACTION_HOVER_MOVE:
SDL_SendMouseMotion(0, window, SDL_DEFAULT_MOUSE_ID, relative, x, y);
break;
case ACTION_SCROLL:
SDL_SendMouseWheel(0, window, SDL_DEFAULT_MOUSE_ID, x, y, SDL_MOUSEWHEEL_NORMAL);
break;
default:
break;
}
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */