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			310 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			310 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely.
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*/
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/* Simple program:  draw as many random objects on the screen as possible */
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test_common.h>
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten/emscripten.h>
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#endif
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#define NUM_OBJECTS 100
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static SDLTest_CommonState *state;
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static int num_objects;
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static SDL_bool cycle_color;
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static SDL_bool cycle_alpha;
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static int cycle_direction = 1;
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static int current_alpha = 255;
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static int current_color = 255;
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static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
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static Uint64 next_fps_check;
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static Uint32 frames;
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static const int fps_check_delay = 5000;
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static int done;
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static void DrawPoints(SDL_Renderer *renderer)
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{
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    int i;
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    float x, y;
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    SDL_Rect viewport;
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    /* Query the sizes */
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    SDL_GetRenderViewport(renderer, &viewport);
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    for (i = 0; i < num_objects * 4; ++i) {
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        /* Cycle the color and alpha, if desired */
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        if (cycle_color) {
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            current_color += cycle_direction;
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            if (current_color < 0) {
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                current_color = 0;
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                cycle_direction = -cycle_direction;
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            }
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            if (current_color > 255) {
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                current_color = 255;
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                cycle_direction = -cycle_direction;
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            }
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        }
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        if (cycle_alpha) {
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            current_alpha += cycle_direction;
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            if (current_alpha < 0) {
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                current_alpha = 0;
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                cycle_direction = -cycle_direction;
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            }
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            if (current_alpha > 255) {
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                current_alpha = 255;
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                cycle_direction = -cycle_direction;
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            }
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        }
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        SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color,
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                               (Uint8)current_color, (Uint8)current_alpha);
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        x = (float)SDL_rand(viewport.w);
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        y = (float)SDL_rand(viewport.h);
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        SDL_RenderPoint(renderer, x, y);
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    }
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}
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static void DrawLines(SDL_Renderer *renderer)
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{
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    int i;
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    float x1, y1, x2, y2;
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    SDL_Rect viewport;
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    /* Query the sizes */
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    SDL_GetRenderViewport(renderer, &viewport);
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    for (i = 0; i < num_objects; ++i) {
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        /* Cycle the color and alpha, if desired */
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        if (cycle_color) {
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            current_color += cycle_direction;
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            if (current_color < 0) {
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                current_color = 0;
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                cycle_direction = -cycle_direction;
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            }
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            if (current_color > 255) {
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                current_color = 255;
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                cycle_direction = -cycle_direction;
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            }
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        }
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        if (cycle_alpha) {
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            current_alpha += cycle_direction;
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            if (current_alpha < 0) {
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                current_alpha = 0;
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                cycle_direction = -cycle_direction;
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            }
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            if (current_alpha > 255) {
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                current_alpha = 255;
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                cycle_direction = -cycle_direction;
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            }
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        }
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        SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color,
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                               (Uint8)current_color, (Uint8)current_alpha);
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        if (i == 0) {
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            SDL_RenderLine(renderer, 0.0f, 0.0f, (float)(viewport.w - 1), (float)(viewport.h - 1));
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            SDL_RenderLine(renderer, 0.0f, (float)(viewport.h - 1), (float)(viewport.w - 1), 0.0f);
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            SDL_RenderLine(renderer, 0.0f, (float)(viewport.h / 2), (float)(viewport.w - 1), (float)(viewport.h / 2));
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            SDL_RenderLine(renderer, (float)(viewport.w / 2), 0.0f, (float)(viewport.w / 2), (float)(viewport.h - 1));
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        } else {
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            x1 = (float)(SDL_rand(viewport.w * 2) - viewport.w);
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            x2 = (float)(SDL_rand(viewport.w * 2) - viewport.w);
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            y1 = (float)(SDL_rand(viewport.h * 2) - viewport.h);
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            y2 = (float)(SDL_rand(viewport.h * 2) - viewport.h);
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            SDL_RenderLine(renderer, x1, y1, x2, y2);
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        }
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    }
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}
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static void DrawRects(SDL_Renderer *renderer)
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{
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    int i;
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    SDL_FRect rect;
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    SDL_Rect viewport;
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    /* Query the sizes */
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    SDL_GetRenderViewport(renderer, &viewport);
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    for (i = 0; i < num_objects / 4; ++i) {
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        /* Cycle the color and alpha, if desired */
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        if (cycle_color) {
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            current_color += cycle_direction;
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            if (current_color < 0) {
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                current_color = 0;
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                cycle_direction = -cycle_direction;
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            }
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            if (current_color > 255) {
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                current_color = 255;
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                cycle_direction = -cycle_direction;
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            }
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        }
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        if (cycle_alpha) {
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            current_alpha += cycle_direction;
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            if (current_alpha < 0) {
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                current_alpha = 0;
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                cycle_direction = -cycle_direction;
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            }
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            if (current_alpha > 255) {
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                current_alpha = 255;
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                cycle_direction = -cycle_direction;
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            }
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        }
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        SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color,
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                               (Uint8)current_color, (Uint8)current_alpha);
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        rect.w = (float)SDL_rand(viewport.h / 2);
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        rect.h = (float)SDL_rand(viewport.h / 2);
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        rect.x = (float)((SDL_rand(viewport.w * 2) - viewport.w) - (rect.w / 2));
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        rect.y = (float)((SDL_rand(viewport.h * 2) - viewport.h) - (rect.h / 2));
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        SDL_RenderFillRect(renderer, &rect);
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    }
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}
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static void loop(void)
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{
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    Uint64 now;
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    int i;
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    SDL_Event event;
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    /* Check for events */
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    while (SDL_PollEvent(&event)) {
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        SDLTest_CommonEvent(state, &event, &done);
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    }
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    for (i = 0; i < state->num_windows; ++i) {
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        SDL_Renderer *renderer = state->renderers[i];
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        if (state->windows[i] == NULL) {
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            continue;
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        }
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        SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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        SDL_RenderClear(renderer);
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        DrawRects(renderer);
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        DrawLines(renderer);
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        DrawPoints(renderer);
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        SDL_RenderPresent(renderer);
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    }
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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    if (done) {
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        emscripten_cancel_main_loop();
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    }
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#endif
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    frames++;
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    now = SDL_GetTicks();
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    if (now >= next_fps_check) {
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        /* Print out some timing information */
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        const Uint64 then = next_fps_check - fps_check_delay;
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        const double fps = ((double)frames * 1000) / (now - then);
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        SDL_Log("%2.2f frames per second\n", fps);
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        next_fps_check = now + fps_check_delay;
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        frames = 0;
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    }
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}
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int main(int argc, char *argv[])
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{
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    int i;
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    /* Enable standard application logging */
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    SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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    /* Initialize parameters */
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    num_objects = NUM_OBJECTS;
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    /* Initialize test framework */
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    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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    if (!state) {
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        return 1;
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    }
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    for (i = 1; i < argc;) {
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        int consumed;
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        consumed = SDLTest_CommonArg(state, i);
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        if (consumed == 0) {
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            consumed = -1;
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            if (SDL_strcasecmp(argv[i], "--blend") == 0) {
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                if (argv[i + 1]) {
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                    if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
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                        blendMode = SDL_BLENDMODE_NONE;
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                        consumed = 2;
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                    } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
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                        blendMode = SDL_BLENDMODE_BLEND;
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                        consumed = 2;
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                    } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
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                        blendMode = SDL_BLENDMODE_ADD;
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                        consumed = 2;
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                    } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
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                        blendMode = SDL_BLENDMODE_MOD;
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                        consumed = 2;
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                    } else if (SDL_strcasecmp(argv[i + 1], "mul") == 0) {
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                        blendMode = SDL_BLENDMODE_MUL;
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                        consumed = 2;
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                    }
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                }
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            } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
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                cycle_color = SDL_TRUE;
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                consumed = 1;
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            } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
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                cycle_alpha = SDL_TRUE;
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                consumed = 1;
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            } else if (SDL_isdigit(*argv[i])) {
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                num_objects = SDL_atoi(argv[i]);
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                consumed = 1;
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            }
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        }
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        if (consumed < 0) {
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            static const char *options[] = {
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                "[--blend none|blend|add|mod|mul]",
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                "[--cyclecolor]",
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                "[--cyclealpha]",
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                "[num_objects]",
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                NULL
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            };
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            SDLTest_CommonLogUsage(state, argv[0], options);
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            return 1;
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        }
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        i += consumed;
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    }
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    if (!SDLTest_CommonInit(state)) {
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        return 2;
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    }
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    /* Create the windows and initialize the renderers */
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    for (i = 0; i < state->num_windows; ++i) {
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        SDL_Renderer *renderer = state->renderers[i];
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        SDL_SetRenderDrawBlendMode(renderer, blendMode);
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        SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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        SDL_RenderClear(renderer);
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    }
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    /* Main render loop */
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    frames = 0;
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    next_fps_check = SDL_GetTicks() + fps_check_delay;
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    done = 0;
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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    emscripten_set_main_loop(loop, 0, 1);
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#else
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    while (!done) {
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        loop();
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    }
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#endif
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    SDLTest_CommonQuit(state);
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    return 0;
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}
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