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https://github.com/libsdl-org/SDL.git
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1625 lines
61 KiB
C
1625 lines
61 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL_audio_c.h"
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#include "SDL_sysaudio.h"
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#include "../thread/SDL_systhread.h"
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#include "../SDL_utils_c.h"
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extern void Android_JNI_AudioSetThreadPriority(int, int); // we need this on Android in the audio device threads.
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// Available audio drivers
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static const AudioBootStrap *const bootstrap[] = {
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#ifdef SDL_AUDIO_DRIVER_PULSEAUDIO
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&PULSEAUDIO_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_ALSA
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&ALSA_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_SNDIO
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&SNDIO_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_NETBSD
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&NETBSDAUDIO_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_WASAPI
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&WASAPI_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_DSOUND
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&DSOUND_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_HAIKU
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&HAIKUAUDIO_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_COREAUDIO
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&COREAUDIO_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_AAUDIO
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&aaudio_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_OPENSLES
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&openslES_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_ANDROID
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&ANDROIDAUDIO_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_PS2
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&PS2AUDIO_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_PSP
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&PSPAUDIO_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_VITA
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&VITAAUD_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_N3DS
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&N3DSAUDIO_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_EMSCRIPTEN
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&EMSCRIPTENAUDIO_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_JACK
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&JACK_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_PIPEWIRE
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&PIPEWIRE_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_OSS
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&DSP_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_QNX
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&QSAAUDIO_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_DISK
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&DISKAUDIO_bootstrap,
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#endif
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#ifdef SDL_AUDIO_DRIVER_DUMMY
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&DUMMYAUDIO_bootstrap,
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#endif
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NULL
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};
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static SDL_AudioDriver current_audio;
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int SDL_GetNumAudioDrivers(void)
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{
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return SDL_arraysize(bootstrap) - 1;
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}
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const char *SDL_GetAudioDriver(int index)
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{
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if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
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return bootstrap[index]->name;
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}
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return NULL;
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}
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const char *SDL_GetCurrentAudioDriver(void)
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{
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return current_audio.name;
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}
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// device management and hotplug...
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/* SDL_AudioDevice, in SDL3, represents a piece of physical hardware, whether it is in use or not, so these objects exist as long as
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the system-level device is available.
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Physical devices get destroyed for three reasons:
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- They were lost to the system (a USB cable is kicked out, etc).
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- They failed for some other unlikely reason at the API level (which is _also_ probably a USB cable being kicked out).
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- We are shutting down, so all allocated resources are being freed.
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They are _not_ destroyed because we are done using them (when we "close" a playing device).
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*/
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static void ClosePhysicalAudioDevice(SDL_AudioDevice *device);
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// the loop in assign_audio_device_instance_id relies on this being true.
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SDL_COMPILE_TIME_ASSERT(check_lowest_audio_default_value, SDL_AUDIO_DEVICE_DEFAULT_CAPTURE < SDL_AUDIO_DEVICE_DEFAULT_OUTPUT);
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static SDL_AudioDeviceID assign_audio_device_instance_id(SDL_bool iscapture, SDL_bool islogical)
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{
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/* Assign an instance id! Start at 2, in case there are things from the SDL2 era that still think 1 is a special value.
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There's no reasonable scenario where this rolls over, but just in case, we wrap it in a loop.
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Also, make sure we don't assign SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, etc. */
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// The bottom two bits of the instance id tells you if it's an output device (1<<0), and if it's a physical device (1<<1). Make sure these are right.
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const SDL_AudioDeviceID required_mask = (iscapture ? 0 : (1<<0)) | (islogical ? 0 : (1<<1));
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SDL_AudioDeviceID instance_id;
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do {
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instance_id = (SDL_AudioDeviceID) (SDL_AtomicIncRef(¤t_audio.last_device_instance_id) + 1);
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} while ( (instance_id < 2) || (instance_id >= SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) || ((instance_id & 0x3) != required_mask) );
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return instance_id;
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}
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// this assumes you hold the _physical_ device lock for this logical device! This will not unlock the lock or close the physical device!
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static void DestroyLogicalAudioDevice(SDL_LogicalAudioDevice *logdev)
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{
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// remove ourselves from the physical device's list of logical devices.
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if (logdev->next) {
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logdev->next->prev = logdev->prev;
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}
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if (logdev->prev) {
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logdev->prev->next = logdev->next;
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}
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if (logdev->physical_device->logical_devices == logdev) {
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logdev->physical_device->logical_devices = logdev->next;
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}
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// unbind any still-bound streams...
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SDL_AudioStream *next;
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for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = next) {
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SDL_LockMutex(stream->lock);
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next = stream->next_binding;
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stream->next_binding = NULL;
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stream->prev_binding = NULL;
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stream->bound_device = NULL;
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SDL_UnlockMutex(stream->lock);
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}
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SDL_free(logdev);
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}
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// this must not be called while `device` is still in a device list, or while a device's audio thread is still running (except if the thread calls this while shutting down). */
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static void DestroyPhysicalAudioDevice(SDL_AudioDevice *device)
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{
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if (!device) {
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return;
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}
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// Destroy any logical devices that still exist...
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SDL_LockMutex(device->lock);
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while (device->logical_devices != NULL) {
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DestroyLogicalAudioDevice(device->logical_devices);
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}
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SDL_UnlockMutex(device->lock);
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// it's safe to not hold the lock for this (we can't anyhow, or the audio thread won't quit), because we shouldn't be in the device list at this point.
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ClosePhysicalAudioDevice(device);
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current_audio.impl.FreeDeviceHandle(device->handle);
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SDL_DestroyMutex(device->lock);
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SDL_free(device->work_buffer);
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SDL_free(device->name);
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SDL_free(device);
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}
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static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, SDL_bool iscapture, const SDL_AudioSpec *spec, void *handle, SDL_AudioDevice **devices, SDL_AtomicInt *device_count)
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{
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SDL_assert(name != NULL);
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if (SDL_AtomicGet(¤t_audio.shutting_down)) {
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return NULL; // we're shutting down, don't add any devices that are hotplugged at the last possible moment.
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}
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SDL_AudioDevice *device = (SDL_AudioDevice *)SDL_calloc(1, sizeof(SDL_AudioDevice));
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if (!device) {
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SDL_OutOfMemory();
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return NULL;
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}
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device->name = SDL_strdup(name);
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if (!device->name) {
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SDL_free(device);
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SDL_OutOfMemory();
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return NULL;
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}
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device->lock = SDL_CreateMutex();
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if (!device->lock) {
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SDL_free(device->name);
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SDL_free(device);
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return NULL;
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}
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SDL_AtomicSet(&device->shutdown, 0);
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SDL_AtomicSet(&device->condemned, 0);
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SDL_AtomicSet(&device->zombie, 0);
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device->iscapture = iscapture;
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SDL_memcpy(&device->spec, spec, sizeof (SDL_AudioSpec));
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SDL_memcpy(&device->default_spec, spec, sizeof (SDL_AudioSpec));
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device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format);
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device->handle = handle;
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device->prev = NULL;
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device->instance_id = assign_audio_device_instance_id(iscapture, /*islogical=*/SDL_FALSE);
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SDL_LockRWLockForWriting(current_audio.device_list_lock);
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if (*devices) {
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SDL_assert((*devices)->prev == NULL);
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(*devices)->prev = device;
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}
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device->next = *devices;
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*devices = device;
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SDL_AtomicIncRef(device_count);
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SDL_UnlockRWLock(current_audio.device_list_lock);
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return device;
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}
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static SDL_AudioDevice *CreateAudioCaptureDevice(const char *name, const SDL_AudioSpec *spec, void *handle)
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{
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SDL_assert(current_audio.impl.HasCaptureSupport);
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return CreatePhysicalAudioDevice(name, SDL_TRUE, spec, handle, ¤t_audio.capture_devices, ¤t_audio.capture_device_count);
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}
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static SDL_AudioDevice *CreateAudioOutputDevice(const char *name, const SDL_AudioSpec *spec, void *handle)
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{
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return CreatePhysicalAudioDevice(name, SDL_FALSE, spec, handle, ¤t_audio.output_devices, ¤t_audio.output_device_count);
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}
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// The audio backends call this when a new device is plugged in.
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SDL_AudioDevice *SDL_AddAudioDevice(const SDL_bool iscapture, const char *name, const SDL_AudioSpec *inspec, void *handle)
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{
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SDL_AudioSpec spec;
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if (!inspec) {
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spec.format = DEFAULT_AUDIO_FORMAT;
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spec.channels = DEFAULT_AUDIO_CHANNELS;
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spec.freq = DEFAULT_AUDIO_FREQUENCY;
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} else {
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spec.format = (inspec->format != 0) ? inspec->format : DEFAULT_AUDIO_FORMAT;
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spec.channels = (inspec->channels != 0) ? inspec->channels : DEFAULT_AUDIO_CHANNELS;
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spec.freq = (inspec->freq != 0) ? inspec->freq : DEFAULT_AUDIO_FREQUENCY;
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}
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SDL_AudioDevice *device = iscapture ? CreateAudioCaptureDevice(name, &spec, handle) : CreateAudioOutputDevice(name, &spec, handle);
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if (device) {
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// Post the event, if desired
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if (SDL_EventEnabled(SDL_EVENT_AUDIO_DEVICE_ADDED)) {
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SDL_Event event;
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event.type = SDL_EVENT_AUDIO_DEVICE_ADDED;
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event.common.timestamp = 0;
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event.adevice.which = device->instance_id;
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event.adevice.iscapture = iscapture;
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SDL_PushEvent(&event);
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}
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}
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return device;
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}
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// this _also_ destroys the logical device!
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static void DisconnectLogicalAudioDevice(SDL_LogicalAudioDevice *logdev)
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{
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if (SDL_EventEnabled(SDL_EVENT_AUDIO_DEVICE_REMOVED)) {
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SDL_Event event;
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SDL_zero(event);
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event.type = SDL_EVENT_AUDIO_DEVICE_REMOVED;
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event.common.timestamp = 0;
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event.adevice.which = logdev->instance_id;
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event.adevice.iscapture = logdev->physical_device->iscapture ? 1 : 0;
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SDL_PushEvent(&event);
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}
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DestroyLogicalAudioDevice(logdev);
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}
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// Called when a device is removed from the system, or it fails unexpectedly, from any thread, possibly even the audio device's thread.
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void SDL_AudioDeviceDisconnected(SDL_AudioDevice *device)
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{
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if (!device) {
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return;
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}
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// if the current default device is going down, mark it as dead but keep it around until a replacement is decided upon, so we can migrate logical devices to it.
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if ((device->instance_id == current_audio.default_output_device_id) || (device->instance_id == current_audio.default_capture_device_id)) {
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SDL_AtomicSet(&device->zombie, 1);
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SDL_AtomicSet(&device->shutdown, 1); // tell audio thread to terminate, but don't mark it condemned, so the thread won't destroy the device. We'll join on the audio thread later.
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// dump any logical devices that explicitly opened this device. Things that opened the system default can stay.
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SDL_LogicalAudioDevice *next = NULL;
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for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = next) {
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next = logdev->next;
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if (!logdev->is_default) { // if opened as a default, leave it on the zombie device for later migration.
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DisconnectLogicalAudioDevice(logdev);
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}
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}
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return; // done for now. Come back when a new default device is chosen!
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}
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SDL_bool was_live = SDL_FALSE;
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// take it out of the device list.
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SDL_LockRWLockForWriting(current_audio.device_list_lock);
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SDL_LockMutex(device->lock); // make sure nothing else is messing with the device before continuing.
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if (device == current_audio.output_devices) {
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SDL_assert(device->prev == NULL);
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current_audio.output_devices = device->next;
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was_live = SDL_TRUE;
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} else if (device == current_audio.capture_devices) {
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SDL_assert(device->prev == NULL);
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current_audio.capture_devices = device->next;
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was_live = SDL_TRUE;
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}
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if (device->prev != NULL) {
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device->prev->next = device->next;
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was_live = SDL_TRUE;
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}
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if (device->next != NULL) {
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device->next->prev = device->prev;
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was_live = SDL_TRUE;
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}
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device->next = NULL;
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device->prev = NULL;
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if (was_live) {
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SDL_AtomicDecRef(device->iscapture ? ¤t_audio.capture_device_count : ¤t_audio.output_device_count);
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}
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SDL_UnlockRWLock(current_audio.device_list_lock);
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// now device is not in the list, and we own it, so no one should be able to find it again, except the audio thread, which holds a pointer!
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SDL_AtomicSet(&device->condemned, 1);
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SDL_AtomicSet(&device->shutdown, 1); // tell audio thread to terminate.
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// disconnect each attached logical device, so apps won't find their streams still bound if they get the REMOVED event before the device thread cleans up.
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SDL_LogicalAudioDevice *next;
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for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = next) {
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next = logdev->next;
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DisconnectLogicalAudioDevice(logdev);
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}
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// if there's an audio thread, don't free until thread is terminating, otherwise free stuff now.
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const SDL_bool should_destroy = (device->thread == NULL);
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SDL_UnlockMutex(device->lock);
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// Post the event, if we haven't tried to before and if it's desired
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if (was_live && SDL_EventEnabled(SDL_EVENT_AUDIO_DEVICE_REMOVED)) {
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SDL_Event event;
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SDL_zero(event);
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event.type = SDL_EVENT_AUDIO_DEVICE_REMOVED;
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event.common.timestamp = 0;
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event.adevice.which = device->instance_id;
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event.adevice.iscapture = device->iscapture ? 1 : 0;
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SDL_PushEvent(&event);
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}
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if (should_destroy) {
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DestroyPhysicalAudioDevice(device);
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}
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}
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// stubs for audio drivers that don't need a specific entry point...
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static void SDL_AudioThreadInit_Default(SDL_AudioDevice *device) { /* no-op. */ }
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static void SDL_AudioThreadDeinit_Default(SDL_AudioDevice *device) { /* no-op. */ }
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static void SDL_AudioWaitDevice_Default(SDL_AudioDevice *device) { /* no-op. */ }
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static void SDL_AudioPlayDevice_Default(SDL_AudioDevice *device, int buffer_size) { /* no-op. */ }
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static void SDL_AudioFlushCapture_Default(SDL_AudioDevice *device) { /* no-op. */ }
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static void SDL_AudioCloseDevice_Default(SDL_AudioDevice *device) { /* no-op. */ }
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static void SDL_AudioDeinitialize_Default(void) { /* no-op. */ }
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static void SDL_AudioFreeDeviceHandle_Default(void *handle) { /* no-op. */ }
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static void SDL_AudioDetectDevices_Default(SDL_AudioDevice **default_output, SDL_AudioDevice **default_capture)
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{
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// you have to write your own implementation if these assertions fail.
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SDL_assert(current_audio.impl.OnlyHasDefaultOutputDevice);
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SDL_assert(current_audio.impl.OnlyHasDefaultCaptureDevice || !current_audio.impl.HasCaptureSupport);
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*default_output = SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, NULL, (void *)((size_t)0x1));
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if (current_audio.impl.HasCaptureSupport) {
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*default_capture = SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, NULL, (void *)((size_t)0x2));
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}
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}
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static Uint8 *SDL_AudioGetDeviceBuf_Default(SDL_AudioDevice *device, int *buffer_size)
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{
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*buffer_size = 0;
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return NULL;
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}
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static int SDL_AudioCaptureFromDevice_Default(SDL_AudioDevice *device, void *buffer, int buflen)
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{
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return SDL_Unsupported();
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}
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static int SDL_AudioOpenDevice_Default(SDL_AudioDevice *device)
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{
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return SDL_Unsupported();
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}
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// Fill in stub functions for unused driver entry points. This lets us blindly call them without having to check for validity first.
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static void CompleteAudioEntryPoints(void)
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{
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#define FILL_STUB(x) if (!current_audio.impl.x) { current_audio.impl.x = SDL_Audio##x##_Default; }
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FILL_STUB(DetectDevices);
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FILL_STUB(OpenDevice);
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FILL_STUB(ThreadInit);
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FILL_STUB(ThreadDeinit);
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FILL_STUB(WaitDevice);
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FILL_STUB(PlayDevice);
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FILL_STUB(GetDeviceBuf);
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FILL_STUB(CaptureFromDevice);
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FILL_STUB(FlushCapture);
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FILL_STUB(CloseDevice);
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FILL_STUB(FreeDeviceHandle);
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FILL_STUB(Deinitialize);
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#undef FILL_STUB
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}
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// !!! FIXME: the video subsystem does SDL_VideoInit, not SDL_InitVideo. Make this match.
|
|
int SDL_InitAudio(const char *driver_name)
|
|
{
|
|
if (SDL_GetCurrentAudioDriver()) {
|
|
SDL_QuitAudio(); // shutdown driver if already running.
|
|
}
|
|
|
|
SDL_ChooseAudioConverters();
|
|
|
|
SDL_RWLock *device_list_lock = SDL_CreateRWLock(); // create this early, so if it fails we don't have to tear down the whole audio subsystem.
|
|
if (!device_list_lock) {
|
|
return -1;
|
|
}
|
|
|
|
// Select the proper audio driver
|
|
if (driver_name == NULL) {
|
|
driver_name = SDL_GetHint(SDL_HINT_AUDIO_DRIVER);
|
|
}
|
|
|
|
SDL_bool initialized = SDL_FALSE;
|
|
SDL_bool tried_to_init = SDL_FALSE;
|
|
|
|
if (driver_name != NULL && *driver_name != 0) {
|
|
char *driver_name_copy = SDL_strdup(driver_name);
|
|
const char *driver_attempt = driver_name_copy;
|
|
|
|
if (driver_name_copy == NULL) {
|
|
SDL_DestroyRWLock(device_list_lock);
|
|
return SDL_OutOfMemory();
|
|
}
|
|
|
|
while (driver_attempt != NULL && *driver_attempt != 0 && !initialized) {
|
|
char *driver_attempt_end = SDL_strchr(driver_attempt, ',');
|
|
if (driver_attempt_end != NULL) {
|
|
*driver_attempt_end = '\0';
|
|
}
|
|
|
|
// SDL 1.2 uses the name "dsound", so we'll support both.
|
|
if (SDL_strcmp(driver_attempt, "dsound") == 0) {
|
|
driver_attempt = "directsound";
|
|
} else if (SDL_strcmp(driver_attempt, "pulse") == 0) { // likewise, "pulse" was renamed to "pulseaudio"
|
|
driver_attempt = "pulseaudio";
|
|
}
|
|
|
|
for (int i = 0; bootstrap[i]; ++i) {
|
|
if (SDL_strcasecmp(bootstrap[i]->name, driver_attempt) == 0) {
|
|
tried_to_init = SDL_TRUE;
|
|
SDL_zero(current_audio);
|
|
SDL_AtomicSet(¤t_audio.last_device_instance_id, 2); // start past 1 because of SDL2's legacy interface.
|
|
current_audio.device_list_lock = device_list_lock;
|
|
if (bootstrap[i]->init(¤t_audio.impl)) {
|
|
current_audio.name = bootstrap[i]->name;
|
|
current_audio.desc = bootstrap[i]->desc;
|
|
initialized = SDL_TRUE;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
driver_attempt = (driver_attempt_end != NULL) ? (driver_attempt_end + 1) : NULL;
|
|
}
|
|
|
|
SDL_free(driver_name_copy);
|
|
} else {
|
|
for (int i = 0; (!initialized) && (bootstrap[i]); ++i) {
|
|
if (bootstrap[i]->demand_only) {
|
|
continue;
|
|
}
|
|
|
|
tried_to_init = SDL_TRUE;
|
|
SDL_zero(current_audio);
|
|
SDL_AtomicSet(¤t_audio.last_device_instance_id, 2); // start past 1 because of SDL2's legacy interface.
|
|
current_audio.device_list_lock = device_list_lock;
|
|
if (bootstrap[i]->init(¤t_audio.impl)) {
|
|
current_audio.name = bootstrap[i]->name;
|
|
current_audio.desc = bootstrap[i]->desc;
|
|
initialized = SDL_TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!initialized) {
|
|
// specific drivers will set the error message if they fail, but otherwise we do it here.
|
|
if (!tried_to_init) {
|
|
if (driver_name) {
|
|
SDL_SetError("Audio target '%s' not available", driver_name);
|
|
} else {
|
|
SDL_SetError("No available audio device");
|
|
}
|
|
}
|
|
|
|
SDL_zero(current_audio);
|
|
SDL_DestroyRWLock(device_list_lock);
|
|
return -1; // No driver was available, so fail.
|
|
}
|
|
|
|
CompleteAudioEntryPoints();
|
|
|
|
// Make sure we have a list of devices available at startup...
|
|
SDL_AudioDevice *default_output = NULL;
|
|
SDL_AudioDevice *default_capture = NULL;
|
|
current_audio.impl.DetectDevices(&default_output, &default_capture);
|
|
|
|
current_audio.default_output_device_id = default_output ? default_output->instance_id : 0;
|
|
current_audio.default_capture_device_id = default_capture ? default_capture->instance_id : 0;
|
|
|
|
// !!! FIXME: if a default is zero but there are devices available, should we just pick the first one?
|
|
|
|
return 0;
|
|
}
|
|
|
|
void SDL_QuitAudio(void)
|
|
{
|
|
if (!current_audio.name) { // not initialized?!
|
|
return;
|
|
}
|
|
|
|
// merge device lists so we don't have to duplicate work below.
|
|
SDL_LockRWLockForWriting(current_audio.device_list_lock);
|
|
SDL_AtomicSet(¤t_audio.shutting_down, 1);
|
|
SDL_AudioDevice *devices = NULL;
|
|
for (SDL_AudioDevice *i = current_audio.output_devices; i != NULL; i = i->next) {
|
|
devices = i;
|
|
}
|
|
if (!devices) {
|
|
devices = current_audio.capture_devices;
|
|
} else {
|
|
SDL_assert(devices->next == NULL);
|
|
devices->next = current_audio.capture_devices;
|
|
devices = current_audio.output_devices;
|
|
}
|
|
current_audio.output_devices = NULL;
|
|
current_audio.capture_devices = NULL;
|
|
SDL_AtomicSet(¤t_audio.output_device_count, 0);
|
|
SDL_AtomicSet(¤t_audio.capture_device_count, 0);
|
|
SDL_UnlockRWLock(current_audio.device_list_lock);
|
|
|
|
// mark all devices for shutdown so all threads can begin to terminate.
|
|
for (SDL_AudioDevice *i = devices; i != NULL; i = i->next) {
|
|
SDL_AtomicSet(&i->shutdown, 1);
|
|
}
|
|
|
|
// now wait on any audio threads...
|
|
for (SDL_AudioDevice *i = devices; i != NULL; i = i->next) {
|
|
if (i->thread) {
|
|
SDL_assert(!SDL_AtomicGet(&i->condemned)); // these shouldn't have been in the device list still, and thread should have detached.
|
|
SDL_WaitThread(i->thread, NULL);
|
|
i->thread = NULL;
|
|
}
|
|
}
|
|
|
|
while (devices) {
|
|
SDL_AudioDevice *next = devices->next;
|
|
DestroyPhysicalAudioDevice(devices);
|
|
devices = next;
|
|
}
|
|
|
|
// Free the driver data
|
|
current_audio.impl.Deinitialize();
|
|
|
|
SDL_DestroyRWLock(current_audio.device_list_lock);
|
|
|
|
SDL_zero(current_audio);
|
|
}
|
|
|
|
|
|
|
|
|
|
// Output device thread. This is split into chunks, so backends that need to control this directly can use the pieces they need without duplicating effort.
|
|
|
|
void SDL_OutputAudioThreadSetup(SDL_AudioDevice *device)
|
|
{
|
|
SDL_assert(!device->iscapture);
|
|
|
|
// The audio mixing is always a high priority thread
|
|
#ifdef SDL_AUDIO_DRIVER_ANDROID
|
|
Android_JNI_AudioSetThreadPriority(SDL_FALSE, device->id);
|
|
#else
|
|
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_TIME_CRITICAL);
|
|
#endif
|
|
|
|
// Perform any thread setup
|
|
current_audio.impl.ThreadInit(device);
|
|
}
|
|
|
|
SDL_bool SDL_OutputAudioThreadIterate(SDL_AudioDevice *device)
|
|
{
|
|
SDL_assert(!device->iscapture);
|
|
|
|
SDL_LockMutex(device->lock);
|
|
|
|
if (SDL_AtomicGet(&device->shutdown)) {
|
|
SDL_UnlockMutex(device->lock);
|
|
return SDL_FALSE; // we're done, shut it down.
|
|
}
|
|
|
|
SDL_bool retval = SDL_TRUE;
|
|
int buffer_size = device->buffer_size;
|
|
Uint8 *mix_buffer = current_audio.impl.GetDeviceBuf(device, &buffer_size);
|
|
if (!mix_buffer) {
|
|
retval = SDL_FALSE;
|
|
} else {
|
|
SDL_assert(buffer_size <= device->buffer_size); // you can ask for less, but not more.
|
|
SDL_memset(mix_buffer, device->silence_value, buffer_size); // start with silence.
|
|
|
|
for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) {
|
|
if (SDL_AtomicGet(&logdev->paused)) {
|
|
continue; // paused? Skip this logical device.
|
|
}
|
|
|
|
for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
|
|
/* this will hold a lock on `stream` while getting. We don't explicitly lock the streams
|
|
for iterating here because the binding linked list can only change while the device lock is held.
|
|
(we _do_ lock the stream during binding/unbinding to make sure that two threads can't try to bind
|
|
the same stream to different devices at the same time, though.) */
|
|
const int br = SDL_GetAudioStreamData(stream, device->work_buffer, buffer_size);
|
|
if (br < 0) {
|
|
// oh crud, we probably ran out of memory. This is possibly an overreaction to kill the audio device, but it's likely the whole thing is going down in a moment anyhow.
|
|
retval = SDL_FALSE;
|
|
break;
|
|
} else if (br > 0) { // it's okay if we get less than requested, we mix what we have.
|
|
// !!! FIXME: this needs to mix to float32 or int32, so we don't clip.
|
|
if (SDL_MixAudioFormat(mix_buffer, device->work_buffer, device->spec.format, br, SDL_MIX_MAXVOLUME) < 0) { // !!! FIXME: allow streams to specify gain?
|
|
SDL_assert(!"We probably ended up with some totally unexpected audio format here");
|
|
retval = SDL_FALSE; // uh...?
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// !!! FIXME: have PlayDevice return a value and do disconnects in here with it.
|
|
current_audio.impl.PlayDevice(device, buffer_size); // this SHOULD NOT BLOCK, as we are holding a lock right now. Block in WaitDevice!
|
|
}
|
|
|
|
SDL_UnlockMutex(device->lock);
|
|
|
|
if (!retval) {
|
|
SDL_AudioDeviceDisconnected(device); // doh.
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
void SDL_OutputAudioThreadShutdown(SDL_AudioDevice *device)
|
|
{
|
|
SDL_assert(!device->iscapture);
|
|
const int samples = (device->buffer_size / (SDL_AUDIO_BITSIZE(device->spec.format) / 8)) / device->spec.channels;
|
|
// Wait for the audio to drain. !!! FIXME: don't bother waiting if device is lost.
|
|
SDL_Delay(((samples * 1000) / device->spec.freq) * 2);
|
|
current_audio.impl.ThreadDeinit(device);
|
|
if (SDL_AtomicGet(&device->condemned)) {
|
|
SDL_DetachThread(device->thread); // no one is waiting for us, just detach ourselves.
|
|
device->thread = NULL;
|
|
DestroyPhysicalAudioDevice(device);
|
|
}
|
|
}
|
|
|
|
static int SDLCALL OutputAudioThread(void *devicep) // thread entry point
|
|
{
|
|
SDL_AudioDevice *device = (SDL_AudioDevice *)devicep;
|
|
SDL_assert(device != NULL);
|
|
SDL_assert(!device->iscapture);
|
|
SDL_OutputAudioThreadSetup(device);
|
|
do {
|
|
current_audio.impl.WaitDevice(device);
|
|
} while (SDL_OutputAudioThreadIterate(device));
|
|
|
|
SDL_OutputAudioThreadShutdown(device);
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
// Capture device thread. This is split into chunks, so backends that need to control this directly can use the pieces they need without duplicating effort.
|
|
|
|
void SDL_CaptureAudioThreadSetup(SDL_AudioDevice *device)
|
|
{
|
|
SDL_assert(device->iscapture);
|
|
|
|
// Audio capture is always a high priority thread (!!! FIXME: _should_ it be?)
|
|
#ifdef SDL_AUDIO_DRIVER_ANDROID
|
|
Android_JNI_AudioSetThreadPriority(SDL_TRUE, device->id);
|
|
#else
|
|
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
|
|
#endif
|
|
|
|
current_audio.impl.ThreadInit(device);
|
|
}
|
|
|
|
SDL_bool SDL_CaptureAudioThreadIterate(SDL_AudioDevice *device)
|
|
{
|
|
SDL_assert(device->iscapture);
|
|
|
|
SDL_LockMutex(device->lock);
|
|
|
|
SDL_bool retval = SDL_TRUE;
|
|
|
|
if (SDL_AtomicGet(&device->shutdown)) {
|
|
retval = SDL_FALSE; // we're done, shut it down.
|
|
} else if (device->logical_devices == NULL) {
|
|
current_audio.impl.FlushCapture(device); // nothing wants data, dump anything pending.
|
|
} else {
|
|
const int rc = current_audio.impl.CaptureFromDevice(device, device->work_buffer, device->buffer_size);
|
|
if (rc < 0) { // uhoh, device failed for some reason!
|
|
retval = SDL_FALSE;
|
|
} else if (rc > 0) { // queue the new data to each bound stream.
|
|
for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) {
|
|
for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
|
|
/* this will hold a lock on `stream` while putting. We don't explicitly lock the streams
|
|
for iterating here because the binding linked list can only change while the device lock is held.
|
|
(we _do_ lock the stream during binding/unbinding to make sure that two threads can't try to bind
|
|
the same stream to different devices at the same time, though.) */
|
|
if (SDL_PutAudioStreamData(stream, device->work_buffer, rc) < 0) {
|
|
// oh crud, we probably ran out of memory. This is possibly an overreaction to kill the audio device, but it's likely the whole thing is going down in a moment anyhow.
|
|
retval = SDL_FALSE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
SDL_UnlockMutex(device->lock);
|
|
|
|
if (!retval) {
|
|
SDL_AudioDeviceDisconnected(device); // doh.
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
void SDL_CaptureAudioThreadShutdown(SDL_AudioDevice *device)
|
|
{
|
|
SDL_assert(device->iscapture);
|
|
current_audio.impl.FlushCapture(device);
|
|
current_audio.impl.ThreadDeinit(device);
|
|
if (SDL_AtomicGet(&device->condemned)) {
|
|
DestroyPhysicalAudioDevice(device);
|
|
}
|
|
}
|
|
|
|
static int SDLCALL CaptureAudioThread(void *devicep) // thread entry point
|
|
{
|
|
SDL_AudioDevice *device = (SDL_AudioDevice *)devicep;
|
|
SDL_assert(device != NULL);
|
|
SDL_assert(device->iscapture);
|
|
SDL_CaptureAudioThreadSetup(device);
|
|
while (SDL_CaptureAudioThreadIterate(device)) { /* spin, CaptureAudioThreadIterate will block if necessary. !!! FIXME: maybe this is bad. */ }
|
|
SDL_CaptureAudioThreadShutdown(device);
|
|
return 0;
|
|
}
|
|
|
|
|
|
static SDL_AudioDeviceID *GetAudioDevices(int *reqcount, SDL_AudioDevice **devices, SDL_AtomicInt *device_count)
|
|
{
|
|
if (!SDL_GetCurrentAudioDriver()) {
|
|
SDL_SetError("Audio subsystem is not initialized");
|
|
return NULL;
|
|
}
|
|
|
|
SDL_LockRWLockForReading(current_audio.device_list_lock);
|
|
int num_devices = SDL_AtomicGet(device_count);
|
|
SDL_AudioDeviceID *retval = (SDL_AudioDeviceID *) SDL_malloc((num_devices + 1) * sizeof (SDL_AudioDeviceID));
|
|
if (retval == NULL) {
|
|
num_devices = 0;
|
|
SDL_OutOfMemory();
|
|
} else {
|
|
const SDL_AudioDevice *dev = *devices; // pointer to a pointer so we can dereference it after the lock is held.
|
|
for (int i = 0; i < num_devices; i++) {
|
|
SDL_assert(dev != NULL);
|
|
SDL_assert(!SDL_AtomicGet((SDL_AtomicInt *) &dev->condemned)); // shouldn't be in the list if pending deletion.
|
|
retval[i] = dev->instance_id;
|
|
dev = dev->next;
|
|
}
|
|
SDL_assert(dev == NULL); // did the whole list?
|
|
retval[num_devices] = 0; // null-terminated.
|
|
}
|
|
SDL_UnlockRWLock(current_audio.device_list_lock);
|
|
|
|
if (reqcount != NULL) {
|
|
*reqcount = num_devices;
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
SDL_AudioDeviceID *SDL_GetAudioOutputDevices(int *count)
|
|
{
|
|
return GetAudioDevices(count, ¤t_audio.output_devices, ¤t_audio.output_device_count);
|
|
}
|
|
|
|
SDL_AudioDeviceID *SDL_GetAudioCaptureDevices(int *count)
|
|
{
|
|
return GetAudioDevices(count, ¤t_audio.capture_devices, ¤t_audio.capture_device_count);
|
|
}
|
|
|
|
// If found, this locks _the physical device_ this logical device is associated with, before returning.
|
|
static SDL_LogicalAudioDevice *ObtainLogicalAudioDevice(SDL_AudioDeviceID devid)
|
|
{
|
|
if (!SDL_GetCurrentAudioDriver()) {
|
|
SDL_SetError("Audio subsystem is not initialized");
|
|
return NULL;
|
|
}
|
|
|
|
SDL_LogicalAudioDevice *logdev = NULL;
|
|
|
|
const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE;
|
|
if (islogical) { // don't bother looking if it's not a logical device id value.
|
|
const SDL_bool iscapture = (devid & (1<<0)) ? SDL_FALSE : SDL_TRUE;
|
|
|
|
SDL_LockRWLockForReading(current_audio.device_list_lock);
|
|
|
|
for (SDL_AudioDevice *device = iscapture ? current_audio.capture_devices : current_audio.output_devices; device != NULL; device = device->next) {
|
|
SDL_LockMutex(device->lock); // caller must unlock if we choose a logical device from this guy.
|
|
SDL_assert(!SDL_AtomicGet(&device->condemned)); // shouldn't be in the list if pending deletion.
|
|
for (logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) {
|
|
if (logdev->instance_id == devid) {
|
|
break; // found it!
|
|
}
|
|
}
|
|
if (logdev != NULL) {
|
|
break;
|
|
}
|
|
SDL_UnlockMutex(device->lock); // give up this lock and try the next physical device.
|
|
}
|
|
|
|
SDL_UnlockRWLock(current_audio.device_list_lock);
|
|
}
|
|
|
|
if (!logdev) {
|
|
SDL_SetError("Invalid audio device instance ID");
|
|
}
|
|
|
|
return logdev;
|
|
}
|
|
|
|
/* this finds the physical device associated with `devid` and locks it for use.
|
|
Note that a logical device instance id will return its associated physical device! */
|
|
static SDL_AudioDevice *ObtainPhysicalAudioDevice(SDL_AudioDeviceID devid)
|
|
{
|
|
// bit #1 of devid is set for physical devices and unset for logical.
|
|
const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE;
|
|
if (islogical) {
|
|
SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid);
|
|
if (logdev) {
|
|
return logdev->physical_device;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
if (!SDL_GetCurrentAudioDriver()) {
|
|
SDL_SetError("Audio subsystem is not initialized");
|
|
return NULL;
|
|
}
|
|
|
|
// bit #0 of devid is set for output devices and unset for capture.
|
|
const SDL_bool iscapture = (devid & (1<<0)) ? SDL_FALSE : SDL_TRUE;
|
|
SDL_AudioDevice *dev = NULL;
|
|
|
|
SDL_LockRWLockForReading(current_audio.device_list_lock);
|
|
|
|
for (dev = iscapture ? current_audio.capture_devices : current_audio.output_devices; dev != NULL; dev = dev->next) {
|
|
if (dev->instance_id == devid) { // found it?
|
|
SDL_LockMutex(dev->lock); // caller must unlock.
|
|
SDL_assert(!SDL_AtomicGet(&dev->condemned)); // shouldn't be in the list if pending deletion.
|
|
break;
|
|
}
|
|
}
|
|
|
|
SDL_UnlockRWLock(current_audio.device_list_lock);
|
|
|
|
if (!dev) {
|
|
SDL_SetError("Invalid audio device instance ID");
|
|
}
|
|
|
|
return dev;
|
|
}
|
|
|
|
SDL_AudioDevice *SDL_ObtainPhysicalAudioDeviceByHandle(void *handle)
|
|
{
|
|
if (!SDL_GetCurrentAudioDriver()) {
|
|
SDL_SetError("Audio subsystem is not initialized");
|
|
return NULL;
|
|
}
|
|
|
|
SDL_LockRWLockForReading(current_audio.device_list_lock);
|
|
|
|
SDL_AudioDevice *dev = NULL;
|
|
for (dev = current_audio.output_devices; dev != NULL; dev = dev->next) {
|
|
if (dev->handle == handle) { // found it?
|
|
SDL_LockMutex(dev->lock); // caller must unlock.
|
|
SDL_assert(!SDL_AtomicGet(&dev->condemned)); // shouldn't be in the list if pending deletion.
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!dev) {
|
|
// !!! FIXME: code duplication, from above.
|
|
for (dev = current_audio.capture_devices; dev != NULL; dev = dev->next) {
|
|
if (dev->handle == handle) { // found it?
|
|
SDL_LockMutex(dev->lock); // caller must unlock.
|
|
SDL_assert(!SDL_AtomicGet(&dev->condemned)); // shouldn't be in the list if pending deletion.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
SDL_UnlockRWLock(current_audio.device_list_lock);
|
|
|
|
if (!dev) {
|
|
SDL_SetError("Device handle not found");
|
|
}
|
|
|
|
return dev;
|
|
}
|
|
|
|
char *SDL_GetAudioDeviceName(SDL_AudioDeviceID devid)
|
|
{
|
|
SDL_AudioDevice *device = ObtainPhysicalAudioDevice(devid);
|
|
if (!device) {
|
|
return NULL;
|
|
}
|
|
|
|
char *retval = SDL_strdup(device->name);
|
|
if (!retval) {
|
|
SDL_OutOfMemory();
|
|
}
|
|
|
|
SDL_UnlockMutex(device->lock);
|
|
|
|
return retval;
|
|
}
|
|
|
|
int SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec)
|
|
{
|
|
if (!spec) {
|
|
return SDL_InvalidParamError("spec");
|
|
}
|
|
|
|
SDL_bool is_default = SDL_FALSE;
|
|
if (devid == SDL_AUDIO_DEVICE_DEFAULT_OUTPUT) {
|
|
devid = current_audio.default_output_device_id;
|
|
is_default = SDL_TRUE;
|
|
} else if (devid == SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) {
|
|
devid = current_audio.default_capture_device_id;
|
|
is_default = SDL_TRUE;
|
|
}
|
|
|
|
if ((devid == 0) && is_default) {
|
|
return SDL_SetError("No default audio device available");
|
|
return 0;
|
|
}
|
|
|
|
SDL_AudioDevice *device = ObtainPhysicalAudioDevice(devid);
|
|
if (!device) {
|
|
return -1;
|
|
}
|
|
|
|
SDL_memcpy(spec, &device->spec, sizeof (SDL_AudioSpec));
|
|
SDL_UnlockMutex(device->lock);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// this expects the device lock to be held.
|
|
static void ClosePhysicalAudioDevice(SDL_AudioDevice *device)
|
|
{
|
|
if (device->thread != NULL) {
|
|
SDL_AtomicSet(&device->shutdown, 1);
|
|
SDL_WaitThread(device->thread, NULL);
|
|
device->thread = NULL;
|
|
SDL_AtomicSet(&device->shutdown, 0);
|
|
}
|
|
|
|
if (device->is_opened) {
|
|
current_audio.impl.CloseDevice(device);
|
|
device->is_opened = SDL_FALSE;
|
|
}
|
|
|
|
if (device->work_buffer) {
|
|
SDL_aligned_free(device->work_buffer);
|
|
device->work_buffer = NULL;
|
|
}
|
|
|
|
SDL_memcpy(&device->spec, &device->default_spec, sizeof (SDL_AudioSpec));
|
|
device->sample_frames = 0;
|
|
device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format);
|
|
}
|
|
|
|
void SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
|
|
{
|
|
SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid);
|
|
if (logdev) { // if NULL, maybe it was already lost?
|
|
SDL_AudioDevice *device = logdev->physical_device;
|
|
DestroyLogicalAudioDevice(logdev);
|
|
|
|
if (device->logical_devices == NULL) { // no more logical devices? Close the physical device, too.
|
|
// !!! FIXME: we _need_ to release this lock, but doing so can cause a race condition if someone opens a device while we're closing it.
|
|
SDL_UnlockMutex(device->lock); // can't hold the lock or the audio thread will deadlock while we WaitThread it.
|
|
ClosePhysicalAudioDevice(device);
|
|
} else {
|
|
SDL_UnlockMutex(device->lock); // we're set, let everything go again.
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static SDL_AudioFormat ParseAudioFormatString(const char *string)
|
|
{
|
|
if (string) {
|
|
#define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) { return SDL_AUDIO_##x; }
|
|
CHECK_FMT_STRING(U8);
|
|
CHECK_FMT_STRING(S8);
|
|
CHECK_FMT_STRING(S16LSB);
|
|
CHECK_FMT_STRING(S16MSB);
|
|
CHECK_FMT_STRING(S16);
|
|
CHECK_FMT_STRING(S32LSB);
|
|
CHECK_FMT_STRING(S32MSB);
|
|
CHECK_FMT_STRING(S32SYS);
|
|
CHECK_FMT_STRING(S32);
|
|
CHECK_FMT_STRING(F32LSB);
|
|
CHECK_FMT_STRING(F32MSB);
|
|
CHECK_FMT_STRING(F32SYS);
|
|
CHECK_FMT_STRING(F32);
|
|
#undef CHECK_FMT_STRING
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void PrepareAudioFormat(SDL_AudioSpec *spec)
|
|
{
|
|
if (spec->freq == 0) {
|
|
spec->freq = DEFAULT_AUDIO_FREQUENCY;
|
|
const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY"); // !!! FIXME: should be a hint?
|
|
if (env != NULL) {
|
|
const int val = SDL_atoi(env);
|
|
if (val > 0) {
|
|
spec->freq = val;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (spec->channels == 0) {
|
|
spec->channels = DEFAULT_AUDIO_CHANNELS;
|
|
const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
|
|
if (env != NULL) {
|
|
const int val = SDL_atoi(env);
|
|
if (val > 0) {
|
|
spec->channels = val;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (spec->format == 0) {
|
|
const SDL_AudioFormat val = ParseAudioFormatString(SDL_getenv("SDL_AUDIO_FORMAT"));
|
|
spec->format = (val != 0) ? val : DEFAULT_AUDIO_FORMAT;
|
|
}
|
|
}
|
|
|
|
static int GetDefaultSampleFramesFromFreq(int freq)
|
|
{
|
|
// Pick the closest power-of-two to ~46 ms at desired frequency
|
|
const int max_sample = ((freq / 1000) * 46);
|
|
int current_sample = 1;
|
|
while (current_sample < max_sample) {
|
|
current_sample *= 2;
|
|
}
|
|
return current_sample;
|
|
}
|
|
|
|
void SDL_UpdatedAudioDeviceFormat(SDL_AudioDevice *device)
|
|
{
|
|
device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format);
|
|
device->buffer_size = device->sample_frames * (SDL_AUDIO_BITSIZE(device->spec.format) / 8) * device->spec.channels;
|
|
}
|
|
|
|
// this expects the device lock to be held.
|
|
static int OpenPhysicalAudioDevice(SDL_AudioDevice *device, const SDL_AudioSpec *inspec)
|
|
{
|
|
SDL_assert(device->logical_devices == NULL);
|
|
|
|
// Just pretend to open a zombie device. It can still collect logical devices on the assumption they will all migrate when the default device is officially changed.
|
|
if (SDL_AtomicGet(&device->zombie)) {
|
|
return 0; // Braaaaaaaaains.
|
|
}
|
|
|
|
SDL_AudioSpec spec;
|
|
SDL_memcpy(&spec, inspec, sizeof (SDL_AudioSpec));
|
|
PrepareAudioFormat(&spec);
|
|
|
|
/* We allow the device format to change if it's better than the current settings (by various definitions of "better"). This prevents
|
|
something low quality, like an old game using S8/8000Hz audio, from ruining a music thing playing at CD quality that tries to open later.
|
|
(or some VoIP library that opens for mono output ruining your surround-sound game because it got there first).
|
|
These are just requests! The backend may change any of these values during OpenDevice method! */
|
|
device->spec.format = (SDL_AUDIO_BITSIZE(device->default_spec.format) >= SDL_AUDIO_BITSIZE(spec.format)) ? device->default_spec.format : spec.format;
|
|
device->spec.freq = SDL_max(device->default_spec.freq, spec.freq);
|
|
device->spec.channels = SDL_max(device->default_spec.channels, spec.channels);
|
|
device->sample_frames = GetDefaultSampleFramesFromFreq(device->spec.freq);
|
|
SDL_UpdatedAudioDeviceFormat(device); // start this off sane.
|
|
|
|
device->is_opened = SDL_TRUE; // mark this true even if impl.OpenDevice fails, so we know to clean up.
|
|
if (current_audio.impl.OpenDevice(device) < 0) {
|
|
ClosePhysicalAudioDevice(device); // clean up anything the backend left half-initialized.
|
|
return -1;
|
|
}
|
|
|
|
SDL_UpdatedAudioDeviceFormat(device); // in case the backend changed things and forgot to call this.
|
|
|
|
// Allocate a scratch audio buffer
|
|
device->work_buffer = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), device->buffer_size);
|
|
if (device->work_buffer == NULL) {
|
|
ClosePhysicalAudioDevice(device);
|
|
return SDL_OutOfMemory();
|
|
}
|
|
|
|
// Start the audio thread if necessary
|
|
if (!current_audio.impl.ProvidesOwnCallbackThread) {
|
|
const size_t stacksize = 0; // just take the system default, since audio streams might have callbacks.
|
|
char threadname[64];
|
|
(void)SDL_snprintf(threadname, sizeof(threadname), "SDLAudio%c%d", (device->iscapture) ? 'C' : 'P', (int) device->instance_id);
|
|
device->thread = SDL_CreateThreadInternal(device->iscapture ? CaptureAudioThread : OutputAudioThread, threadname, stacksize, device);
|
|
|
|
if (device->thread == NULL) {
|
|
ClosePhysicalAudioDevice(device);
|
|
return SDL_SetError("Couldn't create audio thread");
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec)
|
|
{
|
|
if (!SDL_GetCurrentAudioDriver()) {
|
|
SDL_SetError("Audio subsystem is not initialized");
|
|
return 0;
|
|
}
|
|
|
|
SDL_bool is_default = SDL_FALSE;
|
|
if (devid == SDL_AUDIO_DEVICE_DEFAULT_OUTPUT) {
|
|
devid = current_audio.default_output_device_id;
|
|
is_default = SDL_TRUE;
|
|
} else if (devid == SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) {
|
|
devid = current_audio.default_capture_device_id;
|
|
is_default = SDL_TRUE;
|
|
}
|
|
|
|
if ((devid == 0) && is_default) {
|
|
SDL_SetError("No default audio device available");
|
|
return 0;
|
|
}
|
|
|
|
// this will let you use a logical device to make a new logical device on the parent physical device. Could be useful?
|
|
SDL_AudioDevice *device = NULL;
|
|
const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE;
|
|
if (!islogical) {
|
|
device = ObtainPhysicalAudioDevice(devid);
|
|
} else {
|
|
SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid); // this locks the physical device, too.
|
|
if (logdev) {
|
|
is_default = logdev->is_default; // was the original logical device meant to be a default? Make this one, too.
|
|
device = logdev->physical_device;
|
|
}
|
|
}
|
|
|
|
SDL_AudioDeviceID retval = 0;
|
|
|
|
if (device) {
|
|
SDL_LogicalAudioDevice *logdev = NULL;
|
|
if (!is_default && SDL_AtomicGet(&device->zombie)) {
|
|
// uhoh, this device is undead, and just waiting for a new default device to be declared so it can hand off to it. Refuse explicit opens.
|
|
SDL_SetError("Device was already lost and can't accept new opens");
|
|
} else if ((logdev = (SDL_LogicalAudioDevice *) SDL_calloc(1, sizeof (SDL_LogicalAudioDevice))) == NULL) {
|
|
SDL_OutOfMemory();
|
|
} else if (!device->is_opened && OpenPhysicalAudioDevice(device, spec) == -1) { // first thing using this physical device? Open at the OS level...
|
|
SDL_free(logdev);
|
|
} else {
|
|
SDL_AtomicSet(&logdev->paused, 0);
|
|
retval = logdev->instance_id = assign_audio_device_instance_id(device->iscapture, /*islogical=*/SDL_TRUE);
|
|
logdev->physical_device = device;
|
|
logdev->is_default = is_default;
|
|
logdev->next = device->logical_devices;
|
|
if (device->logical_devices) {
|
|
device->logical_devices->prev = logdev;
|
|
}
|
|
device->logical_devices = logdev;
|
|
}
|
|
SDL_UnlockMutex(device->lock);
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
static int SetLogicalAudioDevicePauseState(SDL_AudioDeviceID devid, int value)
|
|
{
|
|
SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid);
|
|
if (!logdev) {
|
|
return -1; // ObtainLogicalAudioDevice will have set an error.
|
|
}
|
|
SDL_AtomicSet(&logdev->paused, value);
|
|
SDL_UnlockMutex(logdev->physical_device->lock);
|
|
return 0;
|
|
}
|
|
|
|
int SDL_PauseAudioDevice(SDL_AudioDeviceID devid)
|
|
{
|
|
return SetLogicalAudioDevicePauseState(devid, 1);
|
|
}
|
|
|
|
int SDLCALL SDL_UnpauseAudioDevice(SDL_AudioDeviceID devid)
|
|
{
|
|
return SetLogicalAudioDevicePauseState(devid, 0);
|
|
}
|
|
|
|
SDL_bool SDL_IsAudioDevicePaused(SDL_AudioDeviceID devid)
|
|
{
|
|
SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid);
|
|
SDL_bool retval = SDL_FALSE;
|
|
if (logdev) {
|
|
if (SDL_AtomicGet(&logdev->paused)) {
|
|
retval = SDL_TRUE;
|
|
}
|
|
SDL_UnlockMutex(logdev->physical_device->lock);
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
|
|
int SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream **streams, int num_streams)
|
|
{
|
|
const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE;
|
|
SDL_LogicalAudioDevice *logdev;
|
|
|
|
if (num_streams == 0) {
|
|
return 0; // nothing to do
|
|
} else if (num_streams < 0) {
|
|
return SDL_InvalidParamError("num_streams");
|
|
} else if (streams == NULL) {
|
|
return SDL_InvalidParamError("streams");
|
|
} else if (!islogical) {
|
|
return SDL_SetError("Audio streams are bound to device ids from SDL_OpenAudioDevice, not raw physical devices");
|
|
} else if ((logdev = ObtainLogicalAudioDevice(devid)) == NULL) {
|
|
return -1; // ObtainLogicalAudioDevice set the error message.
|
|
}
|
|
|
|
// make sure start of list is sane.
|
|
SDL_assert(!logdev->bound_streams || (logdev->bound_streams->prev_binding == NULL));
|
|
|
|
SDL_AudioDevice *device = logdev->physical_device;
|
|
int retval = 0;
|
|
|
|
// lock all the streams upfront, so we can verify they aren't bound elsewhere and add them all in one block, as this is intended to add everything or nothing.
|
|
for (int i = 0; i < num_streams; i++) {
|
|
SDL_AudioStream *stream = streams[i];
|
|
if (stream == NULL) {
|
|
retval = SDL_SetError("Stream #%d is NULL", i);
|
|
} else {
|
|
SDL_LockMutex(stream->lock);
|
|
SDL_assert((stream->bound_device == NULL) == ((stream->prev_binding == NULL) || (stream->next_binding == NULL)));
|
|
if (stream->bound_device) {
|
|
retval = SDL_SetError("Stream #%d is already bound to a device", i);
|
|
}
|
|
}
|
|
|
|
if (retval != 0) {
|
|
int j;
|
|
for (j = 0; j <= i; j++) {
|
|
SDL_UnlockMutex(streams[j]->lock);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (retval == 0) {
|
|
// Now that everything is verified, chain everything together.
|
|
const SDL_bool iscapture = device->iscapture;
|
|
for (int i = 0; i < num_streams; i++) {
|
|
SDL_AudioStream *stream = streams[i];
|
|
SDL_AudioSpec src_spec, dst_spec;
|
|
|
|
// set the proper end of the stream to the device's format.
|
|
SDL_GetAudioStreamFormat(stream, &src_spec, &dst_spec);
|
|
if (iscapture) {
|
|
SDL_SetAudioStreamFormat(stream, &device->spec, &dst_spec);
|
|
} else {
|
|
SDL_SetAudioStreamFormat(stream, &src_spec, &device->spec);
|
|
}
|
|
|
|
stream->bound_device = logdev;
|
|
stream->prev_binding = NULL;
|
|
stream->next_binding = logdev->bound_streams;
|
|
if (logdev->bound_streams) {
|
|
logdev->bound_streams->prev_binding = stream;
|
|
}
|
|
logdev->bound_streams = stream;
|
|
|
|
SDL_UnlockMutex(stream->lock);
|
|
}
|
|
}
|
|
|
|
SDL_UnlockMutex(device->lock);
|
|
|
|
return retval;
|
|
}
|
|
|
|
int SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream)
|
|
{
|
|
return SDL_BindAudioStreams(devid, &stream, 1);
|
|
}
|
|
|
|
void SDL_UnbindAudioStreams(SDL_AudioStream **streams, int num_streams)
|
|
{
|
|
/* to prevent deadlock when holding both locks, we _must_ lock the device first, and the stream second, as that is the order the audio thread will do it.
|
|
But this means we have an unlikely, pathological case where a stream could change its binding between when we lookup its bound device and when we lock everything,
|
|
so we double-check here. */
|
|
for (int i = 0; i < num_streams; i++) {
|
|
SDL_AudioStream *stream = streams[i];
|
|
if (!stream) {
|
|
continue; // nothing to do, it's a NULL stream.
|
|
}
|
|
|
|
while (SDL_TRUE) {
|
|
SDL_LockMutex(stream->lock); // lock to check this and then release it, in case the device isn't locked yet.
|
|
SDL_LogicalAudioDevice *bounddev = stream->bound_device;
|
|
SDL_UnlockMutex(stream->lock);
|
|
|
|
// lock in correct order.
|
|
if (bounddev) {
|
|
SDL_LockMutex(bounddev->physical_device->lock); // this requires recursive mutexes, since we're likely locking the same device multiple times.
|
|
}
|
|
SDL_LockMutex(stream->lock);
|
|
|
|
if (bounddev == stream->bound_device) {
|
|
break; // the binding didn't change in the small window where it could, so we're good.
|
|
} else {
|
|
SDL_UnlockMutex(stream->lock); // it changed bindings! Try again.
|
|
if (bounddev) {
|
|
SDL_UnlockMutex(bounddev->physical_device->lock);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// everything is locked, start unbinding streams.
|
|
for (int i = 0; i < num_streams; i++) {
|
|
SDL_AudioStream *stream = streams[i];
|
|
if (stream && stream->bound_device) {
|
|
if (stream->bound_device->bound_streams == stream) {
|
|
SDL_assert(stream->prev_binding == NULL);
|
|
stream->bound_device->bound_streams = stream->next_binding;
|
|
}
|
|
if (stream->prev_binding) {
|
|
stream->prev_binding->next_binding = stream->next_binding;
|
|
}
|
|
if (stream->next_binding) {
|
|
stream->next_binding->prev_binding = stream->prev_binding;
|
|
}
|
|
stream->prev_binding = stream->next_binding = NULL;
|
|
}
|
|
}
|
|
|
|
// Finalize and unlock everything.
|
|
for (int i = 0; i < num_streams; i++) {
|
|
SDL_AudioStream *stream = streams[i];
|
|
if (stream && stream->bound_device) {
|
|
SDL_LogicalAudioDevice *logdev = stream->bound_device;
|
|
stream->bound_device = NULL;
|
|
SDL_UnlockMutex(stream->lock);
|
|
if (logdev) {
|
|
SDL_UnlockMutex(logdev->physical_device->lock);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SDL_UnbindAudioStream(SDL_AudioStream *stream)
|
|
{
|
|
SDL_UnbindAudioStreams(&stream, 1);
|
|
}
|
|
|
|
SDL_AudioDeviceID SDL_GetAudioStreamBinding(SDL_AudioStream *stream)
|
|
{
|
|
SDL_AudioDeviceID retval = 0;
|
|
if (stream) {
|
|
SDL_LockMutex(stream->lock);
|
|
if (stream->bound_device) {
|
|
retval = stream->bound_device->instance_id;
|
|
}
|
|
SDL_UnlockMutex(stream->lock);
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
SDL_AudioStream *SDL_CreateAndBindAudioStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec)
|
|
{
|
|
const SDL_bool islogical = (devid & (1<<1)) ? SDL_FALSE : SDL_TRUE;
|
|
if (!islogical) {
|
|
SDL_SetError("Audio streams are bound to device ids from SDL_OpenAudioDevice, not raw physical devices");
|
|
return NULL;
|
|
}
|
|
|
|
SDL_AudioStream *stream = NULL;
|
|
SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid);
|
|
if (logdev) {
|
|
SDL_AudioDevice *device = logdev->physical_device;
|
|
if (device->iscapture) {
|
|
stream = SDL_CreateAudioStream(&device->spec, spec);
|
|
} else {
|
|
stream = SDL_CreateAudioStream(spec, &device->spec);
|
|
}
|
|
|
|
if (stream) {
|
|
if (SDL_BindAudioStream(devid, stream) == -1) {
|
|
SDL_DestroyAudioStream(stream);
|
|
stream = NULL;
|
|
}
|
|
}
|
|
SDL_UnlockMutex(device->lock);
|
|
}
|
|
return stream;
|
|
}
|
|
|
|
#define NUM_FORMATS 8
|
|
static const SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS + 1] = {
|
|
{ SDL_AUDIO_U8, SDL_AUDIO_S8, SDL_AUDIO_S16LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_F32MSB, 0 },
|
|
{ SDL_AUDIO_S8, SDL_AUDIO_U8, SDL_AUDIO_S16LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_F32MSB, 0 },
|
|
{ SDL_AUDIO_S16LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_F32MSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
|
|
{ SDL_AUDIO_S16MSB, SDL_AUDIO_S16LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_F32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
|
|
{ SDL_AUDIO_S32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_F32MSB, SDL_AUDIO_S16LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
|
|
{ SDL_AUDIO_S32MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_F32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_S16LSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
|
|
{ SDL_AUDIO_F32LSB, SDL_AUDIO_F32MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_S16LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
|
|
{ SDL_AUDIO_F32MSB, SDL_AUDIO_F32LSB, SDL_AUDIO_S32MSB, SDL_AUDIO_S32LSB, SDL_AUDIO_S16MSB, SDL_AUDIO_S16LSB, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
|
|
};
|
|
|
|
const SDL_AudioFormat *SDL_ClosestAudioFormats(SDL_AudioFormat format)
|
|
{
|
|
for (int i = 0; i < NUM_FORMATS; i++) {
|
|
if (format_list[i][0] == format) {
|
|
return &format_list[i][0];
|
|
}
|
|
}
|
|
return &format_list[0][NUM_FORMATS]; // not found; return what looks like a list with only a zero in it.
|
|
}
|
|
|
|
int SDL_GetSilenceValueForFormat(SDL_AudioFormat format)
|
|
{
|
|
return (format == SDL_AUDIO_U8) ? 0x80 : 0x00;
|
|
}
|
|
|
|
// called internally by backends when the system default device changes.
|
|
void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
|
|
{
|
|
if (new_default_device == NULL) { // !!! FIXME: what should we do in this case? Maybe all devices are lost, so there _isn't_ a default?
|
|
return; // uhoh.
|
|
}
|
|
|
|
const SDL_bool iscapture = new_default_device->iscapture;
|
|
const SDL_AudioDeviceID current_devid = iscapture ? current_audio.default_capture_device_id : current_audio.default_output_device_id;
|
|
|
|
if (new_default_device->instance_id == current_devid) {
|
|
return; // this is already the default.
|
|
}
|
|
|
|
SDL_LockMutex(new_default_device->lock);
|
|
|
|
SDL_AudioDevice *current_default_device = ObtainPhysicalAudioDevice(current_devid);
|
|
|
|
/* change the official default ID over while we have locks on both devices, so if something raced to open the default during
|
|
this, it either gets the new device or is ready on the old and can be migrated. */
|
|
if (iscapture) {
|
|
current_audio.default_capture_device_id = new_default_device->instance_id;
|
|
} else {
|
|
current_audio.default_output_device_id = new_default_device->instance_id;
|
|
}
|
|
|
|
if (current_default_device) {
|
|
// migrate any logical devices that were opened as a default to the new physical device...
|
|
|
|
SDL_assert(current_default_device->iscapture == iscapture);
|
|
|
|
// See if we have to open the new physical device, and if so, find the best audiospec for it.
|
|
SDL_AudioSpec spec;
|
|
SDL_bool needs_migration = SDL_FALSE;
|
|
SDL_zero(spec);
|
|
for (SDL_LogicalAudioDevice *logdev = current_default_device->logical_devices; logdev != NULL; logdev = logdev->next) {
|
|
if (logdev->is_default) {
|
|
needs_migration = SDL_TRUE;
|
|
for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
|
|
const SDL_AudioSpec *streamspec = iscapture ? &stream->dst_spec : &stream->src_spec;
|
|
if (SDL_AUDIO_BITSIZE(streamspec->format) > SDL_AUDIO_BITSIZE(spec.format)) {
|
|
spec.format = streamspec->format;
|
|
}
|
|
if (streamspec->channels > spec.channels) {
|
|
spec.channels = streamspec->channels;
|
|
}
|
|
if (streamspec->freq > spec.freq) {
|
|
spec.freq = streamspec->freq;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (needs_migration) {
|
|
if (new_default_device->logical_devices == NULL) { // New default physical device not been opened yet? Open at the OS level...
|
|
if (OpenPhysicalAudioDevice(new_default_device, &spec) == -1) {
|
|
needs_migration = SDL_FALSE; // uhoh, just leave everything on the old default, nothing to be done.
|
|
}
|
|
}
|
|
}
|
|
|
|
if (needs_migration) {
|
|
SDL_LogicalAudioDevice *next = NULL;
|
|
for (SDL_LogicalAudioDevice *logdev = current_default_device->logical_devices; logdev != NULL; logdev = next) {
|
|
next = logdev->next;
|
|
|
|
if (!logdev->is_default) {
|
|
continue; // not opened as a default, leave it on the current physical device.
|
|
}
|
|
|
|
// make sure all our streams are targeting the new device's format.
|
|
for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
|
|
SDL_SetAudioStreamFormat(stream, iscapture ? &new_default_device->spec : NULL, iscapture ? NULL : &new_default_device->spec);
|
|
}
|
|
|
|
// now migrate the logical device.
|
|
if (logdev->next) {
|
|
logdev->next->prev = logdev->prev;
|
|
}
|
|
if (logdev->prev) {
|
|
logdev->prev->next = logdev->next;
|
|
}
|
|
if (current_default_device->logical_devices == logdev) {
|
|
current_default_device->logical_devices = logdev->next;
|
|
}
|
|
|
|
logdev->physical_device = new_default_device;
|
|
logdev->prev = NULL;
|
|
logdev->next = new_default_device->logical_devices;
|
|
new_default_device->logical_devices = logdev;
|
|
}
|
|
|
|
if (current_default_device->logical_devices == NULL) { // nothing left on the current physical device, close it.
|
|
// !!! FIXME: we _need_ to release this lock, but doing so can cause a race condition if someone opens a device while we're closing it.
|
|
SDL_UnlockMutex(current_default_device->lock); // can't hold the lock or the audio thread will deadlock while we WaitThread it.
|
|
ClosePhysicalAudioDevice(current_default_device);
|
|
SDL_LockMutex(current_default_device->lock); // we're about to unlock this again, so make sure the locks match.
|
|
}
|
|
}
|
|
|
|
SDL_UnlockMutex(current_default_device->lock);
|
|
}
|
|
|
|
SDL_UnlockMutex(new_default_device->lock);
|
|
|
|
// was current device already dead and just kept around to migrate to a new default device? Now we can kill it. Aim for the brain.
|
|
if (current_default_device && SDL_AtomicGet(¤t_default_device->zombie)) {
|
|
SDL_AudioDeviceDisconnected(current_default_device); // Call again, now that we're not the default; this will remove from device list, send removal events, and destroy the SDL_AudioDevice.
|
|
}
|
|
}
|