mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-05-26 14:58:38 +00:00
* dos: Some initial work. * dos: Turn off buffer on stdio SDL_IOStreams. Seeking breaks otherwise. We might be able to just fflush() before or seeking instead? * dos: Audio implementation using the Sound Blaster 16. * dos: remove audio Pump interface. Turns out DosBox-X was having trouble with the Sound Blaster or something; standard DosBox works correctly directly from the interrupt handler, and without doubling the buffer size. * dos: just dump and restore the stdio buffer when seeking. This is MUCH faster than just leaving buffering disabled, and also works around getting bogus reads after an fseek. SDL_LoadWAV on test/sample.wav no longer takes several seconds to finish, and comes up with the correct data. I wonder if we're triggering this in LoadWAV because we're malloc'ing data between seeks/reads, and it's causing the djgpp transfer buffer to change. Or maybe the Fat DS trick is confusing it? I don't know, I haven't had time to debug it, it might just be a legit libc bug in djgpp too, for all I know. * dos: Protect audio device "thread" iterations when streams are locked. This uses an old trick we used in SDL 1.2 for MacOS Classic, which did its audio callback in a hardware interrupt. If the audio is locked when the interrupt fires, make a note of it and return immediately. When the lock is released, if the interrupt has been fired, run the audio device iteration right then. Since there isn't a big device lock in SDL3 (available to the app, at least), this keeps a counter of when any SDL_AudioStream is locked, which is probably good enough. * dos: Implemented initial video subsystem. This uses VESA interfaces to manage the display and works with the software renderer. Events aren't hooked up yet, so prepare to close DosBox on each run. :) * dos: Whoops, forgot to add these to revision control. Core and Main support. * dos: Wired up basic filesystem support. This gets most of the rendering examples, which use SDL_GetBasePath() to find textures to load, working. * dos: Fixed compiler warning. * dos: Initial mouse support! * dos: Move interrupt hooking code into core/dos. * dos: Initial keyboard support! * dos: Use a simple ring buffer for keyboard events. Of course Quake 1 solved this better, haha. It's smart: less memory, dirt simple, and you don't even have to worry about synchronizing with the interrupt handler, because it's safe for both sides no matter when an interrupt fires. * ci: add djgpp job [sdl-ci-filter djgpp] [sdl-ci-artifacts] * dos: Fix build issues after rebase onto current main - SDL_runapp.c: Add SDL_PLATFORM_DOS to the exclusion list so the generic SDL_RunApp() is disabled when the DOS-specific one is compiled. - SDL.c: Exclude SDL_Gtk_Quit() on DOS. DJGPP defines __unix__ which sets SDL_PLATFORM_UNIX, but DOS has no GTK/display server. The GTK source is not compiled (CMake UNIX is false for DOS) so this was a link error. - sdlplatform.cmake: Add DOS case to SDL_DetectCMakePlatform so the platform is properly detected from CMAKE_SYSTEM_NAME=DOS. - i586-pc-msdosdjgpp.cmake: Add i386-pc-msdosdjgpp-gcc as a fallback compiler name, since some DJGPP toolchain builds use the i386 prefix. * Add 8-bit palette support to DOS VESA driver * Add VBE page-flipping, state restore, and robust keyboard handling - Implement double-buffered page-flipping for VBE modes with >1 image page - Save and restore full VBE state on video init/quit for clean mode switching - Improve DOS keyboard handling: support extended scancodes and Pause key - Lock ISR code/data to prevent page faults during interrupts - Always vsync when blitting in single-buffered modes to reduce tearing * Refactor Sound Blaster audio mixing to main loop Move audio mixing out of IRQ handler to main loop for improved stability and to avoid reentrancy issues. Add SDL_DOS_PumpAudio function, update DMA buffer handling, and adjust sample rate to 22050 Hz. Silence stale DMA buffer halves to prevent stutter during load. * Add DOS timer support and update build config * Add support for pre-SB16 8-bit mono Sound Blaster audio Detect SB version and select 8-bit mono or 16-bit stereo mode. Handle DMA and DSP setup for both SB16 and pre-SB16 hardware. Add FORCE_SB_8BIT option for testing in DOSBox. * Add SB Pro stereo support and simplify IRQ handler * Add DOS joystick driver support * Improve DOS hardware handling and clarify memory allocation - Poll Sound Blaster DSP status instead of fixed delay after speaker-on - Clarify DPMI conventional memory is always locked; update comments - Document and justify DMA memory allocation strategy - Free IRET wrapper after restoring interrupt vector to avoid leaks - Throttle joystick axis polling to ~60 Hz to reduce BIOS timing loop cost - Always poll joystick buttons directly for responsiveness * Query and use mouse sensitivity from INT 33h function 0x1B * Add support for VESA banked framebuffer modes Implement banked framebuffer access for VBE 1.2+ modes without LFB. Detect and initialize banked modes, copy framebuffer data using bank switching, and blank the framebuffer on mode set. Page-flipping is disabled in banked mode. * Add optional vsync to page flipping in DOS VESA driver * Add cooperative threading support for DOS platform * Move SoundBlaster audio mixing to SDL audio thread * Fix DOS platform comments and workarounds for DJGPP support * Fix SoundBlaster IRQ handling and DMA setup for DOS - Pass IRQ number to DOS_EndOfInterrupt and handle slave PIC EOI - Validate DMA channel from BLASTER variable - Correct DMA page register selection for SB16 - Improve BLASTER variable parsing and error messages - Unmask/mask IRQs on correct PIC in DOS_HookInterrupt - Rename SDL_dosjoystick.c to SDL_sysjoystick.c - Include SDL_main_callbacks.h in SDL_sysmain_runapp.c - Add include guard to SDL_systhread_c.h * Add DOS platform options and preseed cache for DJGPP Disable unsupported SDL features when building for DOS. Add PreseedDOSCache.cmake to pre-populate CMake cache variables for DJGPP. * cmake: use a 8.3 naming scheme for tests on DOS * Apply code style * Update include/SDL3/SDL_platform_defines.h Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> * Code review clean up - Split DOS VESA mode-setting into its own file - Replace magic numbers with named constants - Update copyright dates to 2026 - Substract time taken by other threads form delays * Fix DOS bugs and improve compatibility - Disable fseeko64 for DJGPP due to broken implementation - Refactor DOS timer delay to always yield and avoid busy-waiting - Fix animated cursor rendering in DOS VESA backend - Always set display mode when creating DOS VESA window - Work around DJGPP allowing invalid file access in testfile.c - Bump max threads to 16 - Apply workarounds for threading tests * Add DOS platform documentation and fix a few issues - Fix fullscreen default resolution - Improve best mode matching - Fix builds on GCC older than 7.0 - Fix text input events * Fix keyboard mapping of "*" * Fix running, and existing, under PCem * Apply suggestions from code review Co-authored-by: Cameron Cawley <ccawley2011@gmail.com> * Pre-mix audio in ring buffer and copy to DMA via IRQ thread * Video fixes and optimizations * DOS: Fix Intel 740 and VGA compatability * DOS: Update readme * DOS: Fix thread ID, get GPU name * DOS: Cap mouse range * DOS: Map test resources to 8.3 names * DOS: Skip unsupported WM color modes * Fix "windowed" resolution selection * DOS: Hide INDEX8 modes behind SDL_DOS_ALLOW_INDEX8_MODES * Remove SDL_HINT_DOS_ALLOW_INDEX8_MODES and order modes logically * Don't convert cursor if dest is not INDEX8 --------- Co-authored-by: Ryan C. Gordon <icculus@icculus.org> Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com> Co-authored-by: Cameron Cawley <ccawley2011@gmail.com> Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com> Co-authored-by: Jay Petacat <jay@jayschwa.net> Tested-by: Cameron Cawley <ccawley2011@gmail.com>
274 lines
9.9 KiB
C
274 lines
9.9 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#include "SDL_internal.h"
|
|
|
|
#ifndef SDL_sysjoystick_h_
|
|
#define SDL_sysjoystick_h_
|
|
|
|
// This is the system specific header for the SDL joystick API
|
|
#include "SDL_joystick_c.h"
|
|
|
|
// Set up for C function definitions, even when using C++
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
// The SDL joystick structure
|
|
|
|
typedef struct SDL_JoystickAxisInfo
|
|
{
|
|
Sint16 initial_value; // Initial axis state
|
|
Sint16 value; // Current axis state
|
|
Sint16 zero; // Zero point on the axis (-32768 for triggers)
|
|
bool has_initial_value; // Whether we've seen a value on the axis yet
|
|
bool has_second_value; // Whether we've seen a second value on the axis yet
|
|
bool sent_initial_value; // Whether we've sent the initial axis value
|
|
bool sending_initial_value; // Whether we are sending the initial axis value
|
|
} SDL_JoystickAxisInfo;
|
|
|
|
typedef struct SDL_JoystickBallData
|
|
{
|
|
int dx;
|
|
int dy;
|
|
} SDL_JoystickBallData;
|
|
|
|
typedef struct SDL_JoystickTouchpadFingerInfo
|
|
{
|
|
bool down;
|
|
float x;
|
|
float y;
|
|
float pressure;
|
|
} SDL_JoystickTouchpadFingerInfo;
|
|
|
|
typedef struct SDL_JoystickTouchpadInfo
|
|
{
|
|
int nfingers;
|
|
SDL_JoystickTouchpadFingerInfo *fingers;
|
|
} SDL_JoystickTouchpadInfo;
|
|
|
|
typedef struct SDL_JoystickSensorInfo
|
|
{
|
|
SDL_SensorType type;
|
|
bool enabled;
|
|
float rate;
|
|
float data[3]; // If this needs to expand, update SDL_GamepadSensorEvent
|
|
} SDL_JoystickSensorInfo;
|
|
|
|
#define _guarded SDL_GUARDED_BY(SDL_joystick_lock)
|
|
|
|
struct SDL_Joystick
|
|
{
|
|
SDL_JoystickID instance_id _guarded; // Device instance, monotonically increasing from 0
|
|
char *name _guarded; // Joystick name - system dependent
|
|
char *path _guarded; // Joystick path - system dependent
|
|
char *serial _guarded; // Joystick serial
|
|
SDL_GUID guid _guarded; // Joystick guid
|
|
Uint16 firmware_version _guarded; // Firmware version, if available
|
|
Uint64 steam_handle _guarded; // Steam controller API handle
|
|
bool swap_face_buttons _guarded; // Whether we should swap face buttons
|
|
bool is_virtual _guarded; // Whether this is a virtual joystick
|
|
|
|
int naxes _guarded; // Number of axis controls on the joystick
|
|
SDL_JoystickAxisInfo *axes _guarded;
|
|
|
|
int nballs _guarded; // Number of trackballs on the joystick
|
|
SDL_JoystickBallData *balls _guarded; // Current ball motion deltas
|
|
|
|
int nhats _guarded; // Number of hats on the joystick
|
|
Uint8 *hats _guarded; // Current hat states
|
|
|
|
int nbuttons _guarded; // Number of buttons on the joystick
|
|
bool *buttons _guarded; // Current button states
|
|
|
|
int ntouchpads _guarded; // Number of touchpads on the joystick
|
|
SDL_JoystickTouchpadInfo *touchpads _guarded; // Current touchpad states
|
|
|
|
int nsensors _guarded; // Number of sensors on the joystick
|
|
int nsensors_enabled _guarded;
|
|
SDL_JoystickSensorInfo *sensors _guarded;
|
|
|
|
Uint16 low_frequency_rumble _guarded;
|
|
Uint16 high_frequency_rumble _guarded;
|
|
Uint64 rumble_expiration _guarded;
|
|
Uint64 rumble_resend _guarded;
|
|
|
|
Uint16 left_trigger_rumble _guarded;
|
|
Uint16 right_trigger_rumble _guarded;
|
|
Uint64 trigger_rumble_expiration _guarded;
|
|
Uint64 trigger_rumble_resend _guarded;
|
|
|
|
Uint8 led_red _guarded;
|
|
Uint8 led_green _guarded;
|
|
Uint8 led_blue _guarded;
|
|
Uint64 led_expiration _guarded;
|
|
|
|
bool attached _guarded;
|
|
SDL_JoystickConnectionState connection_state _guarded;
|
|
SDL_PowerState battery_state _guarded;
|
|
int battery_percent _guarded;
|
|
|
|
bool delayed_guide_button _guarded; // true if this device has the guide button event delayed
|
|
|
|
SDL_SensorID accel_sensor _guarded;
|
|
SDL_Sensor *accel _guarded;
|
|
SDL_SensorID gyro_sensor _guarded;
|
|
SDL_Sensor *gyro _guarded;
|
|
float sensor_transform[3][3] _guarded;
|
|
|
|
Uint64 update_complete _guarded;
|
|
|
|
struct SDL_JoystickDriver *driver _guarded;
|
|
|
|
struct joystick_hwdata *hwdata _guarded; // Driver dependent information
|
|
|
|
SDL_PropertiesID props _guarded;
|
|
|
|
int ref_count _guarded; // Reference count for multiple opens
|
|
|
|
struct SDL_Joystick *next _guarded; // pointer to next joystick we have allocated
|
|
};
|
|
|
|
#undef _guarded
|
|
|
|
// Device bus definitions
|
|
#define SDL_HARDWARE_BUS_UNKNOWN 0x00
|
|
#define SDL_HARDWARE_BUS_USB 0x03
|
|
#define SDL_HARDWARE_BUS_BLUETOOTH 0x05
|
|
#define SDL_HARDWARE_BUS_VIRTUAL 0xFF
|
|
|
|
// Macro to combine a USB vendor ID and product ID into a single Uint32 value
|
|
#define MAKE_VIDPID(VID, PID) (((Uint32)(VID)) << 16 | (PID))
|
|
|
|
typedef struct SDL_JoystickDriver
|
|
{
|
|
/* Function to scan the system for joysticks.
|
|
* Joystick 0 should be the system default joystick.
|
|
* This function should return 0, or -1 on an unrecoverable error.
|
|
*/
|
|
bool (*Init)(void);
|
|
|
|
// Function to return the number of joystick devices plugged in right now
|
|
int (*GetCount)(void);
|
|
|
|
// Function to cause any queued joystick insertions to be processed
|
|
void (*Detect)(void);
|
|
|
|
// Function to determine whether a device is currently detected by this driver
|
|
bool (*IsDevicePresent)(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
|
|
|
|
// Function to get the device-dependent name of a joystick
|
|
const char *(*GetDeviceName)(int device_index);
|
|
|
|
// Function to get the device-dependent path of a joystick
|
|
const char *(*GetDevicePath)(int device_index);
|
|
|
|
// Function to get the Steam virtual gamepad slot of a joystick
|
|
int (*GetDeviceSteamVirtualGamepadSlot)(int device_index);
|
|
|
|
// Function to get the player index of a joystick
|
|
int (*GetDevicePlayerIndex)(int device_index);
|
|
|
|
// Function to set the player index of a joystick
|
|
void (*SetDevicePlayerIndex)(int device_index, int player_index);
|
|
|
|
// Function to return the stable GUID for a plugged in device
|
|
SDL_GUID (*GetDeviceGUID)(int device_index);
|
|
|
|
// Function to get the current instance id of the joystick located at device_index
|
|
SDL_JoystickID (*GetDeviceInstanceID)(int device_index);
|
|
|
|
/* Function to open a joystick for use.
|
|
The joystick to open is specified by the device index.
|
|
This should fill the nbuttons and naxes fields of the joystick structure.
|
|
It returns 0, or -1 if there is an error.
|
|
*/
|
|
bool (*Open)(SDL_Joystick *joystick, int device_index);
|
|
|
|
// Rumble functionality
|
|
bool (*Rumble)(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
|
|
bool (*RumbleTriggers)(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble);
|
|
|
|
// LED functionality
|
|
bool (*SetLED)(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
|
|
|
|
// General effects
|
|
bool (*SendEffect)(SDL_Joystick *joystick, const void *data, int size);
|
|
|
|
// Sensor functionality
|
|
bool (*SetSensorsEnabled)(SDL_Joystick *joystick, bool enabled);
|
|
|
|
/* Function to update the state of a joystick - called as a device poll.
|
|
* This function shouldn't update the joystick structure directly,
|
|
* but instead should call SDL_PrivateJoystick*() to deliver events
|
|
* and update joystick device state.
|
|
*/
|
|
void (*Update)(SDL_Joystick *joystick);
|
|
|
|
// Function to close a joystick after use
|
|
void (*Close)(SDL_Joystick *joystick);
|
|
|
|
// Function to perform any system-specific joystick related cleanup
|
|
void (*Quit)(void);
|
|
|
|
// Function to get the autodetected controller mapping; returns false if there isn't any.
|
|
bool (*GetGamepadMapping)(int device_index, SDL_GamepadMapping *out);
|
|
|
|
} SDL_JoystickDriver;
|
|
|
|
// Windows and Mac OSX has a limit of MAX_DWORD / 1000, Linux kernel has a limit of 0xFFFF
|
|
#define SDL_MAX_RUMBLE_DURATION_MS 0xFFFF
|
|
|
|
/* Dualshock4 only rumbles for about 5 seconds max, resend rumble command every 2 seconds
|
|
* to make long rumble work. */
|
|
#define SDL_RUMBLE_RESEND_MS 2000
|
|
|
|
#define SDL_LED_MIN_REPEAT_MS 5000
|
|
|
|
// The available joystick drivers
|
|
extern SDL_JoystickDriver SDL_PRIVATE_JoystickDriver;
|
|
extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver;
|
|
extern SDL_JoystickDriver SDL_BSD_JoystickDriver;
|
|
extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver;
|
|
extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver;
|
|
extern SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver;
|
|
extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver;
|
|
extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
|
|
extern SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver;
|
|
extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
|
|
extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
|
|
extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver;
|
|
extern SDL_JoystickDriver SDL_WGI_JoystickDriver;
|
|
extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
|
|
extern SDL_JoystickDriver SDL_WINMM_JoystickDriver;
|
|
extern SDL_JoystickDriver SDL_PS2_JoystickDriver;
|
|
extern SDL_JoystickDriver SDL_PSP_JoystickDriver;
|
|
extern SDL_JoystickDriver SDL_VITA_JoystickDriver;
|
|
extern SDL_JoystickDriver SDL_N3DS_JoystickDriver;
|
|
extern SDL_JoystickDriver SDL_GAMEINPUT_JoystickDriver;
|
|
extern SDL_JoystickDriver SDL_DOS_JoystickDriver;
|
|
|
|
// Ends C function definitions when using C++
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // SDL_sysjoystick_h_
|