Files
SDL/src/video
Ryan C. Gordon 2954b9168d cocoa: Run the CFRunLoop for 20ms during SDL_Quit().
This lets the OS remove windows that were destroyed in cases where we aren't
terminating the process right after calling SDL_Quit(). Otherwise, they'll
stay on the screen, unresponsive.

Apparently there is some animation state that needs to complete, and that is
handled via the runloop.

Fixes #10081.

(cherry picked from commit 4f477c807c)
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