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mirrors/SDL
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mirror of https://github.com/libsdl-org/SDL.git synced 2026-01-08 22:33:18 +00:00
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384e5486bc6ee5d0ae9f9c2c7a25d660b4823582
SDL/src/core
History
Ozkan Sezer 384e5486bc SDL_windows.h: set _WIN32_WINNT to 0xA00 dxgi1_6.h is available
to make sure DISPLAYCONFIG_SDR_WHITE_LEVEL is visible to us.
2024-05-30 00:05:55 +03:00
..
android
Removed the SDL_Version structure, moved SDL version to SDL.h
2024-05-15 10:43:31 -07:00
freebsd
cmake: add -Wimplicit-fallthrough warning
2024-03-18 20:34:50 +01:00
gdk
windows: Before SDL_main has run, use WideCharToMultibyte, not SDL_iconv.
2024-05-22 20:08:15 -04:00
haiku
thread: Reworked SDL_CreateThread to be consistent across platforms.
2024-05-22 11:39:43 -04:00
linux
Fixed memory leak cleaning up mouse and keyboard instances
2024-05-07 09:26:18 -07:00
n3ds
Renamed DECLSPEC to SDL_DECLSPEC
2024-05-17 17:09:09 -07:00
ngage
Renamed DECLSPEC to SDL_DECLSPEC
2024-05-17 17:09:09 -07:00
openbsd
Added SDL_GetKeyboardName() and SDL_GetMouseName()
2024-03-23 16:31:00 -07:00
ps2
Renamed DECLSPEC to SDL_DECLSPEC
2024-05-17 17:09:09 -07:00
psp
Renamed DECLSPEC to SDL_DECLSPEC
2024-05-17 17:09:09 -07:00
unix
Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
2024-01-24 01:40:51 +00:00
windows
SDL_windows.h: set _WIN32_WINNT to 0xA00 dxgi1_6.h is available
2024-05-30 00:05:55 +03:00
winrt
Renamed DECLSPEC to SDL_DECLSPEC
2024-05-17 17:09:09 -07:00
SDL_core_unsupported.c
Renamed DECLSPEC to SDL_DECLSPEC
2024-05-17 17:09:09 -07:00
SDL_runapp.c
Renamed DECLSPEC to SDL_DECLSPEC
2024-05-17 17:09:09 -07:00
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