mirror of
				https://github.com/libsdl-org/SDL.git
				synced 2025-11-04 01:34:38 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			213 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			213 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
  Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
 | 
						|
 | 
						|
  This software is provided 'as-is', without any express or implied
 | 
						|
  warranty.  In no event will the authors be held liable for any damages
 | 
						|
  arising from the use of this software.
 | 
						|
 | 
						|
  Permission is granted to anyone to use this software for any purpose,
 | 
						|
  including commercial applications, and to alter it and redistribute it
 | 
						|
  freely.
 | 
						|
*/
 | 
						|
 | 
						|
/* Program to test hotplugging of audio devices */
 | 
						|
 | 
						|
#include <SDL3/SDL.h>
 | 
						|
#include <SDL3/SDL_main.h>
 | 
						|
#include <SDL3/SDL_test.h>
 | 
						|
#include "testutils.h"
 | 
						|
 | 
						|
#ifdef SDL_PLATFORM_EMSCRIPTEN
 | 
						|
#include <emscripten/emscripten.h>
 | 
						|
#endif
 | 
						|
 | 
						|
#include <stdlib.h>
 | 
						|
 | 
						|
#ifdef HAVE_SIGNAL_H
 | 
						|
#include <signal.h>
 | 
						|
#endif
 | 
						|
 | 
						|
static SDL_AudioSpec spec;
 | 
						|
static Uint8 *sound = NULL; /* Pointer to wave data */
 | 
						|
static Uint32 soundlen = 0; /* Length of wave data */
 | 
						|
 | 
						|
static SDLTest_CommonState *state;
 | 
						|
 | 
						|
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
 | 
						|
static void
 | 
						|
quit(int rc)
 | 
						|
{
 | 
						|
    SDL_Quit();
 | 
						|
    SDLTest_CommonDestroyState(state);
 | 
						|
    /* Let 'main()' return normally */
 | 
						|
    if (rc != 0) {
 | 
						|
        exit(rc);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static int done = 0;
 | 
						|
 | 
						|
static void poked(int sig)
 | 
						|
{
 | 
						|
    done = 1;
 | 
						|
}
 | 
						|
 | 
						|
static const char *devtypestr(int recording)
 | 
						|
{
 | 
						|
    return recording ? "recording" : "playback";
 | 
						|
}
 | 
						|
 | 
						|
static void iteration(void)
 | 
						|
{
 | 
						|
    SDL_Event e;
 | 
						|
    SDL_AudioDeviceID dev;
 | 
						|
    while (SDL_PollEvent(&e)) {
 | 
						|
        if (e.type == SDL_EVENT_QUIT) {
 | 
						|
            done = 1;
 | 
						|
        } else if (e.type == SDL_EVENT_KEY_UP) {
 | 
						|
            if (e.key.key == SDLK_ESCAPE) {
 | 
						|
                done = 1;
 | 
						|
            }
 | 
						|
        } else if (e.type == SDL_EVENT_AUDIO_DEVICE_ADDED) {
 | 
						|
            const SDL_AudioDeviceID which = (SDL_AudioDeviceID) e.adevice.which;
 | 
						|
            const SDL_bool recording = e.adevice.recording ? SDL_TRUE : SDL_FALSE;
 | 
						|
            const char *name = SDL_GetAudioDeviceName(which);
 | 
						|
            if (name) {
 | 
						|
                SDL_Log("New %s audio device at id %u: %s", devtypestr(recording), (unsigned int)which, name);
 | 
						|
            } else {
 | 
						|
                SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Got new %s device, id %u, but failed to get the name: %s",
 | 
						|
                             devtypestr(recording), (unsigned int)which, SDL_GetError());
 | 
						|
                continue;
 | 
						|
            }
 | 
						|
            if (!recording) {
 | 
						|
                SDL_AudioStream *stream = SDL_OpenAudioDeviceStream(which, &spec, NULL, NULL);
 | 
						|
                if (!stream) {
 | 
						|
                    SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create/bind an audio stream to %u ('%s'): %s", (unsigned int) which, name, SDL_GetError());
 | 
						|
                } else {
 | 
						|
                    SDL_Log("Opened '%s' as %u\n", name, (unsigned int) which);
 | 
						|
                    /* !!! FIXME: laziness, this used to loop the audio, but we'll just play it once for now on each connect. */
 | 
						|
                    SDL_PutAudioStreamData(stream, sound, soundlen);
 | 
						|
                    SDL_FlushAudioStream(stream);
 | 
						|
                    SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
 | 
						|
                    /* !!! FIXME: this is leaking the stream for now. We'll wire it up to a dictionary or whatever later. */
 | 
						|
                }
 | 
						|
            }
 | 
						|
        } else if (e.type == SDL_EVENT_AUDIO_DEVICE_REMOVED) {
 | 
						|
            dev = (SDL_AudioDeviceID)e.adevice.which;
 | 
						|
            SDL_Log("%s device %u removed.\n", devtypestr(e.adevice.recording), (unsigned int)dev);
 | 
						|
            /* !!! FIXME: we need to keep track of our streams and destroy them here. */
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
#ifdef SDL_PLATFORM_EMSCRIPTEN
 | 
						|
static void loop(void)
 | 
						|
{
 | 
						|
    if (done)
 | 
						|
        emscripten_cancel_main_loop();
 | 
						|
    else
 | 
						|
        iteration();
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
int main(int argc, char *argv[])
 | 
						|
{
 | 
						|
    int i;
 | 
						|
    char *filename = NULL;
 | 
						|
    SDL_Window *window;
 | 
						|
 | 
						|
    /* Initialize test framework */
 | 
						|
    state = SDLTest_CommonCreateState(argv, 0);
 | 
						|
    if (!state) {
 | 
						|
        return 1;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Enable standard application logging */
 | 
						|
    SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
 | 
						|
 | 
						|
    /* Parse commandline */
 | 
						|
    for (i = 1; i < argc;) {
 | 
						|
        int consumed;
 | 
						|
 | 
						|
        consumed = SDLTest_CommonArg(state, i);
 | 
						|
        if (!consumed) {
 | 
						|
            if (!filename) {
 | 
						|
                filename = argv[i];
 | 
						|
                consumed = 1;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        if (consumed <= 0) {
 | 
						|
            static const char *options[] = { "[sample.wav]", NULL };
 | 
						|
            SDLTest_CommonLogUsage(state, argv[0], options);
 | 
						|
            exit(1);
 | 
						|
        }
 | 
						|
 | 
						|
        i += consumed;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Load the SDL library */
 | 
						|
    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
 | 
						|
        return 1;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Some targets (Mac CoreAudio) need an event queue for audio hotplug, so make and immediately hide a window. */
 | 
						|
    window = SDL_CreateWindow("testaudiohotplug", 640, 480, 0);
 | 
						|
    if (!window) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_CreateWindow failed: %s\n", SDL_GetError());
 | 
						|
        quit(1);
 | 
						|
    }
 | 
						|
    SDL_MinimizeWindow(window);
 | 
						|
 | 
						|
    filename = GetResourceFilename(filename, "sample.wav");
 | 
						|
 | 
						|
    if (!filename) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
 | 
						|
        quit(1);
 | 
						|
    }
 | 
						|
 | 
						|
    /* Load the wave file into memory */
 | 
						|
    if (SDL_LoadWAV(filename, &spec, &sound, &soundlen) == -1) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
 | 
						|
        quit(1);
 | 
						|
    }
 | 
						|
 | 
						|
#ifdef HAVE_SIGNAL_H
 | 
						|
    /* Set the signals */
 | 
						|
#ifdef SIGHUP
 | 
						|
    (void)signal(SIGHUP, poked);
 | 
						|
#endif
 | 
						|
    (void)signal(SIGINT, poked);
 | 
						|
#ifdef SIGQUIT
 | 
						|
    (void)signal(SIGQUIT, poked);
 | 
						|
#endif
 | 
						|
    (void)signal(SIGTERM, poked);
 | 
						|
#endif /* HAVE_SIGNAL_H */
 | 
						|
 | 
						|
    /* Show the list of available drivers */
 | 
						|
    SDL_Log("Available audio drivers:");
 | 
						|
    for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
 | 
						|
        SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
 | 
						|
    }
 | 
						|
 | 
						|
    SDL_Log("Select a driver with the SDL_AUDIO_DRIVER environment variable.\n");
 | 
						|
    SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
 | 
						|
 | 
						|
#ifdef SDL_PLATFORM_EMSCRIPTEN
 | 
						|
    emscripten_set_main_loop(loop, 0, 1);
 | 
						|
#else
 | 
						|
    while (!done) {
 | 
						|
        SDL_Delay(100);
 | 
						|
        iteration();
 | 
						|
    }
 | 
						|
#endif
 | 
						|
 | 
						|
    /* Clean up on signal */
 | 
						|
    /* Quit audio first, then free WAV. This prevents access violations in the audio threads. */
 | 
						|
    SDL_QuitSubSystem(SDL_INIT_AUDIO);
 | 
						|
    SDL_free(sound);
 | 
						|
    SDL_free(filename);
 | 
						|
    quit(0);
 | 
						|
    return 0;
 | 
						|
}
 |