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	SDL_Surface has been simplified and internal details are no longer in the public structure. The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect(). SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types. SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value. SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
		
			
				
	
	
		
			430 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			430 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely.
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*/
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#include <SDL3/SDL_test_common.h>
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#include <SDL3/SDL_main.h>
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten/emscripten.h>
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#endif
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#include <stdlib.h>
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/* Stolen from the mailing list */
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/* Creates a new mouse cursor from an XPM */
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/* XPM */
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static const char *arrow[] = {
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    /* width height num_colors chars_per_pixel */
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    "    32    32        3            1",
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    /* colors */
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    "X c #000000",
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    ". c #ffffff",
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    "  c None",
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    /* pixels */
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    "X                               ",
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    "XX                              ",
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    "X.X                             ",
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    "X..X                            ",
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    "X...X                           ",
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    "X....X                          ",
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    "X.....X                         ",
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    "X......X                        ",
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    "X.......X                       ",
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    "X........X                      ",
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    "X.....XXXXX                     ",
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    "X..X..X                         ",
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    "X.X X..X                        ",
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    "XX  X..X                        ",
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    "X    X..X                       ",
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    "     X..X                       ",
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    "      X..X                      ",
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    "      X..X                      ",
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    "       XX                       ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "0,0"
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};
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static const char *cross[] = {
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    /* width height num_colors chars_per_pixel */
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    "    32    32        3            1",
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    /* colors */
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    "o c #000000",
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    ". c #ffffff",
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    "  c None",
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    /* pixels */
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "               oo               ",
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    "               oo               ",
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    "               oo               ",
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    "               oo               ",
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    "               oo               ",
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    "               oo               ",
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    "               oo               ",
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    "               oo               ",
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    "               oo               ",
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    "               oo               ",
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    "               oo               ",
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    "    oooooooooooooooooooooooo    ",
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    "    oooooooooooooooooooooooo    ",
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    "               oo               ",
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    "               oo               ",
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    "               oo               ",
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    "               oo               ",
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    "               oo               ",
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    "               oo               ",
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    "               oo               ",
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    "               oo               ",
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    "               oo               ",
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    "               oo               ",
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    "               oo               ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "0,0"
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};
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static SDL_Cursor *
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init_color_cursor(const char *file)
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{
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    SDL_Cursor *cursor = NULL;
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    SDL_Surface *surface = SDL_LoadBMP(file);
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    if (surface) {
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        if (SDL_GetSurfacePalette(surface)) {
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            const Uint8 bpp = SDL_BITSPERPIXEL(surface->format);
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            const Uint8 mask = (1 << bpp) - 1;
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            if (SDL_PIXELORDER(surface->format) == SDL_BITMAPORDER_4321)
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                SDL_SetSurfaceColorKey(surface, 1, (*(Uint8 *)surface->pixels) & mask);
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            else
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                SDL_SetSurfaceColorKey(surface, 1, ((*(Uint8 *)surface->pixels) >> (8 - bpp)) & mask);
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        } else {
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            switch (SDL_BITSPERPIXEL(surface->format)) {
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            case 15:
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                SDL_SetSurfaceColorKey(surface, 1, (*(Uint16 *)surface->pixels) & 0x00007FFF);
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                break;
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            case 16:
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                SDL_SetSurfaceColorKey(surface, 1, *(Uint16 *)surface->pixels);
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                break;
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            case 24:
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                SDL_SetSurfaceColorKey(surface, 1, (*(Uint32 *)surface->pixels) & 0x00FFFFFF);
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                break;
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            case 32:
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                SDL_SetSurfaceColorKey(surface, 1, *(Uint32 *)surface->pixels);
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                break;
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            }
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        }
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        cursor = SDL_CreateColorCursor(surface, 0, 0);
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        SDL_DestroySurface(surface);
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    }
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    return cursor;
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}
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static SDL_Cursor *
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init_system_cursor(const char *image[])
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{
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    int i, row, col;
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    Uint8 data[4 * 32];
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    Uint8 mask[4 * 32];
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    int hot_x = 0;
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    int hot_y = 0;
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    i = -1;
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    for (row = 0; row < 32; ++row) {
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        for (col = 0; col < 32; ++col) {
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            if (col % 8) {
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                data[i] <<= 1;
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                mask[i] <<= 1;
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            } else {
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                ++i;
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                data[i] = mask[i] = 0;
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            }
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            switch (image[4 + row][col]) {
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            case 'X':
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                data[i] |= 0x01;
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                mask[i] |= 0x01;
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                break;
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            case '.':
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                mask[i] |= 0x01;
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                break;
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            case 'o':
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                data[i] |= 0x01;
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                break;
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            case ' ':
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                break;
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            }
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        }
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    }
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    (void)SDL_sscanf(image[4 + row], "%d,%d", &hot_x, &hot_y);
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    return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y);
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}
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static SDLTest_CommonState *state;
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static int done;
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static SDL_Cursor *cursors[3 + SDL_NUM_SYSTEM_CURSORS];
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static SDL_SystemCursor cursor_types[3 + SDL_NUM_SYSTEM_CURSORS];
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static int num_cursors;
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static int current_cursor;
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static SDL_bool show_cursor;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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{
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    SDLTest_CommonQuit(state);
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    /* Let 'main()' return normally */
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    if (rc != 0) {
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        exit(rc);
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    }
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}
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static void loop(void)
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{
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    int i;
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    SDL_Event event;
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    /* Check for events */
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    while (SDL_PollEvent(&event)) {
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        SDLTest_CommonEvent(state, &event, &done);
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        if (event.type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
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            if (event.button.button == SDL_BUTTON_LEFT) {
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                if (num_cursors == 0) {
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                    continue;
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                }
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                ++current_cursor;
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                if (current_cursor == num_cursors) {
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                    current_cursor = 0;
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                }
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                SDL_SetCursor(cursors[current_cursor]);
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                switch ((int)cursor_types[current_cursor]) {
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                case (SDL_SystemCursor)-1:
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                    SDL_Log("Custom cursor");
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                    break;
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                case SDL_SYSTEM_CURSOR_DEFAULT:
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                    SDL_Log("Default");
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                    break;
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                case SDL_SYSTEM_CURSOR_TEXT:
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                    SDL_Log("Text");
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                    break;
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                case SDL_SYSTEM_CURSOR_WAIT:
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                    SDL_Log("Wait");
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                    break;
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                case SDL_SYSTEM_CURSOR_CROSSHAIR:
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                    SDL_Log("Crosshair");
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                    break;
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                case SDL_SYSTEM_CURSOR_PROGRESS:
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                    SDL_Log("Progress: Small wait cursor (or Wait if not available)");
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                    break;
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                case SDL_SYSTEM_CURSOR_NWSE_RESIZE:
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                    SDL_Log("Double arrow pointing northwest and southeast");
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                    break;
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                case SDL_SYSTEM_CURSOR_NESW_RESIZE:
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                    SDL_Log("Double arrow pointing northeast and southwest");
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                    break;
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                case SDL_SYSTEM_CURSOR_EW_RESIZE:
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                    SDL_Log("Double arrow pointing west and east");
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                    break;
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                case SDL_SYSTEM_CURSOR_NS_RESIZE:
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                    SDL_Log("Double arrow pointing north and south");
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                    break;
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                case SDL_SYSTEM_CURSOR_MOVE:
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                    SDL_Log("Move: Four pointed arrow pointing north, south, east, and west");
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                    break;
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                case SDL_SYSTEM_CURSOR_NOT_ALLOWED:
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                    SDL_Log("Not Allowed: Slashed circle or crossbones");
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                    break;
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                case SDL_SYSTEM_CURSOR_POINTER:
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                    SDL_Log("Pointer: Hand");
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                    break;
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                case SDL_SYSTEM_CURSOR_NW_RESIZE:
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                    SDL_Log("Window resize top-left");
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                    break;
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                case SDL_SYSTEM_CURSOR_N_RESIZE:
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                    SDL_Log("Window resize top");
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                    break;
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                case SDL_SYSTEM_CURSOR_NE_RESIZE:
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                    SDL_Log("Window resize top-right");
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                    break;
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                case SDL_SYSTEM_CURSOR_E_RESIZE:
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                    SDL_Log("Window resize right");
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                    break;
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                case SDL_SYSTEM_CURSOR_SE_RESIZE:
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                    SDL_Log("Window resize bottom-right");
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                    break;
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                case SDL_SYSTEM_CURSOR_S_RESIZE:
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                    SDL_Log("Window resize bottom");
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                    break;
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                case SDL_SYSTEM_CURSOR_SW_RESIZE:
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                    SDL_Log("Window resize bottom-left");
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                    break;
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                case SDL_SYSTEM_CURSOR_W_RESIZE:
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                    SDL_Log("Window resize left");
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                    break;
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                default:
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                    SDL_Log("UNKNOWN CURSOR TYPE, FIX THIS PROGRAM.");
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                    break;
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                }
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            } else {
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                show_cursor = !show_cursor;
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                if (show_cursor) {
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                    SDL_ShowCursor();
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                } else {
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                    SDL_HideCursor();
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                }
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            }
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        }
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    }
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    for (i = 0; i < state->num_windows; ++i) {
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        SDL_Renderer *renderer = state->renderers[i];
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        SDL_FRect rect;
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        int x, y, row;
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        int window_w = 0, window_h = 0;
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        SDL_GetWindowSize(state->windows[i], &window_w, &window_h);
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        rect.w = 128.0f;
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        rect.h = 128.0f;
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        for (y = 0, row = 0; y < window_h; y += (int)rect.h, ++row) {
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            SDL_bool black = ((row % 2) == 0) ? SDL_TRUE : SDL_FALSE;
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            for (x = 0; x < window_w; x += (int)rect.w) {
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                rect.x = (float)x;
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                rect.y = (float)y;
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                if (black) {
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                    SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
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                } else {
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                    SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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                }
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                SDL_RenderFillRect(renderer, &rect);
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                black = !black;
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            }
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        }
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        SDL_RenderPresent(renderer);
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    }
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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    if (done) {
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        emscripten_cancel_main_loop();
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    }
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#endif
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}
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int main(int argc, char *argv[])
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{
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    int i;
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    const char *color_cursor = NULL;
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    SDL_Cursor *cursor;
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    /* Enable standard application logging */
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    SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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    /* Initialize test framework */
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    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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    if (!state) {
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        return 1;
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    }
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    for (i = 1; i < argc;) {
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        int consumed;
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        consumed = SDLTest_CommonArg(state, i);
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        if (consumed == 0) {
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            color_cursor = argv[i];
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            break;
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        }
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        if (consumed < 0) {
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            SDLTest_CommonLogUsage(state, argv[0], NULL);
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            quit(1);
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        }
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        i += consumed;
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    }
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    if (!SDLTest_CommonInit(state)) {
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        quit(2);
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    }
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    num_cursors = 0;
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    if (color_cursor) {
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        cursor = init_color_cursor(color_cursor);
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        if (cursor) {
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            cursors[num_cursors] = cursor;
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            cursor_types[num_cursors] = (SDL_SystemCursor)-1;
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            num_cursors++;
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        }
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    }
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    cursor = init_system_cursor(arrow);
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    if (cursor) {
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        cursors[num_cursors] = cursor;
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        cursor_types[num_cursors] = (SDL_SystemCursor)-1;
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        num_cursors++;
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    }
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    cursor = init_system_cursor(cross);
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    if (cursor) {
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        cursors[num_cursors] = cursor;
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        cursor_types[num_cursors] = (SDL_SystemCursor)-1;
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        num_cursors++;
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    }
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    for (i = 0; i < SDL_NUM_SYSTEM_CURSORS; ++i) {
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        cursor = SDL_CreateSystemCursor((SDL_SystemCursor)i);
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						|
        if (cursor) {
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            cursors[num_cursors] = cursor;
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            cursor_types[num_cursors] = i;
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            num_cursors++;
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        }
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    }
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						|
    if (num_cursors > 0) {
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        SDL_SetCursor(cursors[0]);
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    }
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    show_cursor = SDL_CursorVisible();
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						|
    /* Main render loop */
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    done = 0;
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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    emscripten_set_main_loop(loop, 0, 1);
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#else
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    while (!done) {
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        loop();
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    }
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#endif
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    for (i = 0; i < num_cursors; ++i) {
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        SDL_DestroyCursor(cursors[i]);
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    }
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    quit(0);
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    /* keep the compiler happy ... */
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    return 0;
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}
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