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			170 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			170 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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 *  Font related functions of SDL test framework.
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 *
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 *  This code is a part of the SDL test library, not the main SDL library.
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 */
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#ifndef SDL_test_font_h_
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#define SDL_test_font_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_rect.h>
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#include <SDL3/SDL_render.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Function prototypes */
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extern int FONT_CHARACTER_SIZE;
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#define FONT_LINE_HEIGHT    (FONT_CHARACTER_SIZE + 2)
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/*
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 *  Draw a string in the currently set font.
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 *
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 *  \param renderer The renderer to draw on.
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 *  \param x The X coordinate of the upper left corner of the character.
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 *  \param y The Y coordinate of the upper left corner of the character.
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 *  \param c The character to draw.
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 *
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 *  \returns true on success, false on failure.
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 */
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bool SDLCALL SDLTest_DrawCharacter(SDL_Renderer *renderer, float x, float y, Uint32 c);
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/*
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 *  Draw a UTF-8 string in the currently set font.
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 *
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 *  The font currently only supports characters in the Basic Latin and Latin-1 Supplement sets.
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 *
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 *  \param renderer The renderer to draw on.
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 *  \param x The X coordinate of the upper left corner of the string.
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 *  \param y The Y coordinate of the upper left corner of the string.
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 *  \param s The string to draw.
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 *
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 *  \returns true on success, false on failure.
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 */
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bool SDLCALL SDLTest_DrawString(SDL_Renderer *renderer, float x, float y, const char *s);
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/*
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 *  Data used for multi-line text output
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 */
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typedef struct SDLTest_TextWindow
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{
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    SDL_FRect rect;
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    int current;
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    int numlines;
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    char **lines;
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} SDLTest_TextWindow;
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/*
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 *  Create a multi-line text output window
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 *
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 *  \param x The X coordinate of the upper left corner of the window.
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 *  \param y The Y coordinate of the upper left corner of the window.
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 *  \param w The width of the window (currently ignored)
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 *  \param h The height of the window (currently ignored)
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 *
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 *  \returns the new window, or NULL on failure.
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 *
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 *  \since This function is available since SDL 3.2.0.
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 */
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SDLTest_TextWindow * SDLCALL SDLTest_TextWindowCreate(float x, float y, float w, float h);
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/*
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 *  Display a multi-line text output window
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 *
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 *  This function should be called every frame to display the text
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 *
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 *  \param textwin The text output window
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 *  \param renderer The renderer to use for display
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 *
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 *  \since This function is available since SDL 3.2.0.
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 */
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void SDLCALL SDLTest_TextWindowDisplay(SDLTest_TextWindow *textwin, SDL_Renderer *renderer);
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/*
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 *  Add text to a multi-line text output window
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 *
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 *  Adds UTF-8 text to the end of the current text. The newline character starts a
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 *  new line of text. The backspace character deletes the last character or, if the
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 *  line is empty, deletes the line and goes to the end of the previous line.
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 *
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 *  \param textwin The text output window
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 *  \param fmt A printf() style format string
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 *  \param ...  additional parameters matching % tokens in the `fmt` string, if any
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 *
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 *  \since This function is available since SDL 3.2.0.
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 */
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void SDLCALL SDLTest_TextWindowAddText(SDLTest_TextWindow *textwin, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
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/*
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 *  Add text to a multi-line text output window
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 *
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 *  Adds UTF-8 text to the end of the current text. The newline character starts a
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 *  new line of text. The backspace character deletes the last character or, if the
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 *  line is empty, deletes the line and goes to the end of the previous line.
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 *
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 *  \param textwin The text output window
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 *  \param text The text to add to the window
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 *  \param len The length, in bytes, of the text to add to the window
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 *
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 *  \since This function is available since SDL 3.2.0.
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 */
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void SDLCALL SDLTest_TextWindowAddTextWithLength(SDLTest_TextWindow *textwin, const char *text, size_t len);
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/*
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 *  Clear the text in a multi-line text output window
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 *
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 *  \param textwin The text output window
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 *
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 *  \since This function is available since SDL 3.2.0.
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 */
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void SDLCALL SDLTest_TextWindowClear(SDLTest_TextWindow *textwin);
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/*
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 *  Free the storage associated with a multi-line text output window
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 *
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 *  \param textwin The text output window
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 *
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 *  \since This function is available since SDL 3.2.0.
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 */
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void SDLCALL SDLTest_TextWindowDestroy(SDLTest_TextWindow *textwin);
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/*
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 *  Cleanup textures used by font drawing functions.
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 */
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void SDLCALL SDLTest_CleanupTextDrawing(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_test_font_h_ */
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