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mirror of https://github.com/libsdl-org/SDL.git synced 2026-03-27 19:01:52 +00:00
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39c958bbaaf00069a42942c7c1b23df24eabaabc
SDL/src/joystick/windows
History
Sam Lantinga 2db049473b Fixed variable names to be consistent across functions
2020-05-29 14:48:05 -07:00
..
SDL_dinputjoystick_c.h
Don't use the WGI driver if another driver is already handling the joystick
2020-04-23 10:13:17 -07:00
SDL_dinputjoystick.c
windows: Fix calls to CoCreateInstance() so last parameter is a LPVOID *.
2020-05-20 16:58:33 -04:00
SDL_mmjoystick.c
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
SDL_rawinputjoystick_c.h
Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows
2020-03-16 12:25:02 -07:00
SDL_rawinputjoystick.c
Fixed bug 5161 - Autodetect controller mappings based on the Linux Gamepad Specification
2020-05-29 13:37:21 -07:00
SDL_windows_gaming_input.c
Fixed bug 5161 - Autodetect controller mappings based on the Linux Gamepad Specification
2020-05-29 13:37:21 -07:00
SDL_windowsjoystick_c.h
Moved rumble expiration to the main joystick handling level, and prevent sending the driver layer duplicate rumble requests.
2020-02-04 12:48:53 -08:00
SDL_windowsjoystick.c
Fixed variable names to be consistent across functions
2020-05-29 14:48:05 -07:00
SDL_xinputjoystick_c.h
Moved rumble expiration to the main joystick handling level, and prevent sending the driver layer duplicate rumble requests.
2020-02-04 12:48:53 -08:00
SDL_xinputjoystick.c
Added SDL_log.h to SDL_internal.h so logging is available everywhere
2020-04-07 09:38:57 -07:00
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