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			139 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely.
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*/
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/* Program to load a wave file and loop playing it using SDL audio */
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/* loopwaves.c is much more robust in handling WAVE files --
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    This is only for simple WAVEs
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*/
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#include <stdlib.h>
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#define SDL_MAIN_USE_CALLBACKS 1
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test.h>
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#include "testutils.h"
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static struct
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{
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    SDL_AudioSpec spec;
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    Uint8 *sound;    /* Pointer to wave data */
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    Uint32 soundlen; /* Length of wave data */
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} wave;
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static SDL_AudioStream *stream;
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static SDLTest_CommonState *state;
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static int fillerup(void)
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{
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    const int minimum = (wave.soundlen / SDL_AUDIO_FRAMESIZE(wave.spec)) / 2;
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    if (SDL_GetAudioStreamQueued(stream) < minimum) {
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        SDL_PutAudioStreamData(stream, wave.sound, wave.soundlen);
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    }
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    return SDL_APP_CONTINUE;
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}
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int SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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    int i;
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    char *filename = NULL;
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    /* this doesn't have to run very much, so give up tons of CPU time between iterations. */
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    SDL_SetHint(SDL_HINT_MAIN_CALLBACK_RATE, "5");
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    /* Initialize test framework */
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    state = SDLTest_CommonCreateState(argv, 0);
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    if (!state) {
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        return SDL_APP_SUCCESS;
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    }
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    /* Enable standard application logging */
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    SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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    /* Parse commandline */
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    for (i = 1; i < argc;) {
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        int consumed;
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        consumed = SDLTest_CommonArg(state, i);
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        if (!consumed) {
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            if (!filename) {
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                filename = argv[i];
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                consumed = 1;
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            }
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        }
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        if (consumed <= 0) {
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            static const char *options[] = { "[sample.wav]", NULL };
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            SDLTest_CommonLogUsage(state, argv[0], options);
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            exit(1);
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        }
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        i += consumed;
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    }
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    /* Load the SDL library */
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    if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_EVENTS) < 0) {
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        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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        return SDL_APP_FAILURE;
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    }
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    filename = GetResourceFilename(filename, "sample.wav");
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    if (!filename) {
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        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
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        return SDL_APP_FAILURE;
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    }
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    /* Load the wave file into memory */
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    if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == -1) {
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        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
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        SDL_free(filename);
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        return SDL_APP_FAILURE;
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    }
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    SDL_free(filename);
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    /* Show the list of available drivers */
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    SDL_Log("Available audio drivers:");
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    for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
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        SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
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    }
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    SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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    stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &wave.spec, NULL, NULL);
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    if (!stream) {
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        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s\n", SDL_GetError());
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        return SDL_APP_FAILURE;
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    }
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    SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
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    return SDL_APP_CONTINUE;
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}
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int SDL_AppEvent(void *appstate, const SDL_Event *event)
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{
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    return (event->type == SDL_EVENT_QUIT) ? SDL_APP_SUCCESS : SDL_APP_CONTINUE;
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}
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int SDL_AppIterate(void *appstate)
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{
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    return fillerup();
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}
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void SDL_AppQuit(void *appstate)
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{
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    SDL_DestroyAudioStream(stream);
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    SDL_free(wave.sound);
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    SDLTest_CommonDestroyState(state);
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}
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