Files
SDL/src/core
Ryan C. Gordon 25024ea295 windows: Before SDL_main has run, use WideCharToMultibyte, not SDL_iconv.
Otherwise, this will crash if the app sets its own SDL_malloc allocator, since
SDL_iconv uses SDL_malloc.

WideCharToMultibyte lets us calculate the needed memory for the argv[] string
conversions, and then we use the win32 HeapAlloc() API to get some memory
for it.

Fixes #8967.
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