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50 lines
1.7 KiB
C
50 lines
1.7 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_pipeline_gpu_h_
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#define SDL_pipeline_gpu_h_
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#include "SDL_internal.h"
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#include "SDL_shaders_gpu.h"
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#include "SDL_hashtable.h"
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typedef struct GPU_PipelineParameters
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{
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SDL_BlendMode blend_mode;
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GPU_FragmentShaderID frag_shader;
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GPU_VertexShaderID vert_shader;
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SDL_GPUTextureFormat attachment_format;
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SDL_GPUPrimitiveType primitive_type;
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} GPU_PipelineParameters;
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typedef struct GPU_PipelineCache
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{
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SDL_HashTable *table;
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} GPU_PipelineCache;
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extern bool GPU_InitPipelineCache(GPU_PipelineCache *cache, SDL_GPUDevice *device);
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extern void GPU_DestroyPipelineCache(GPU_PipelineCache *cache);
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extern SDL_GPUGraphicsPipeline *GPU_GetPipeline(GPU_PipelineCache *cache, GPU_Shaders *shaders, SDL_GPUDevice *device, const GPU_PipelineParameters *params);
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#endif // SDL_pipeline_gpu_h_
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