Files
SDL/src/render
nmlgc 989de77f4f render: Skip UV check when software-rendering untextured quads
Fixes a crash when calling SDL_RenderGeometryRaw() with both `texture`
and `uv` set to `NULL`, and with geometry that is laid out in a way
that passes the quad checks.
2026-03-25 07:24:55 -07:00
..
2026-01-01 09:40:08 -08:00
2026-03-02 09:49:46 -08:00
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2026-01-01 09:40:08 -08:00
2026-01-01 09:40:08 -08:00