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21 lines
1.1 KiB
Batchfile
21 lines
1.1 KiB
Batchfile
rem This script runs for the Windows build, but also via the _xbox variant with these vars set.
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rem Make sure to default to building for Windows if they're not set.
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if %COMPILER%.==. set COMPILER=fxc
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if %SUFFIX%.==. set SUFFIX=.h
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if %MODEL%.==. set MODEL=5_1
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echo Building with %COMPILER%
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echo Suffix %SUFFIX%
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echo Shader Model %MODEL%
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cd "%~dp0"
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%COMPILER% -E FullscreenVert -T vs_%MODEL% -Fh D3D12_FullscreenVert.h D3D_Blit.hlsl
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%COMPILER% -E BlitFrom2D -T ps_%MODEL% -Fh D3D12_BlitFrom2D.h D3D_Blit.hlsl
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%COMPILER% -E BlitFrom2DArray -T ps_%MODEL% -Fh D3D12_BlitFrom2DArray.h D3D_Blit.hlsl
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%COMPILER% -E BlitFrom3D -T ps_%MODEL% -Fh D3D12_BlitFrom3D.h D3D_Blit.hlsl
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%COMPILER% -E BlitFromCube -T ps_%MODEL% -Fh D3D12_BlitFromCube.h D3D_Blit.hlsl
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%COMPILER% -E BlitFromCubeArray -T ps_%MODEL% -Fh D3D12_BlitFromCubeArray.h D3D_Blit.hlsl
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copy /b D3D12_FullscreenVert.h+D3D12_BlitFrom2D.h+D3D12_BlitFrom2DArray.h+D3D12_BlitFrom3D.h+D3D12_BlitFromCube.h+D3D12_BlitFromCubeArray.h D3D12_Blit%SUFFIX%
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del D3D12_FullscreenVert.h D3D12_BlitFrom2D.h D3D12_BlitFrom2DArray.h D3D12_BlitFrom3D.h D3D12_BlitFromCube.h D3D12_BlitFromCubeArray.h
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