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mirror of https://github.com/libsdl-org/SDL.git synced 2026-04-20 22:35:41 +00:00
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534f753e2025040f25b56524bbe96ae26cabe177
SDL/include/build_config
History
Nikita Krapivin 534f753e20 GameInput backend for SDL (Gamepad-only for now)
2024-02-17 11:33:51 -08:00
..
SDL_build_config_android.h
Define HAVE_LIBC for the platforms with a C library
2024-02-17 11:31:06 -08:00
SDL_build_config_emscripten.h
Define HAVE_LIBC for the platforms with a C library
2024-02-17 11:31:06 -08:00
SDL_build_config_ios.h
Define HAVE_LIBC for the platforms with a C library
2024-02-17 11:31:06 -08:00
SDL_build_config_macos.h
Define HAVE_LIBC for the platforms with a C library
2024-02-17 11:31:06 -08:00
SDL_build_config_minimal.h
Removed SDL_LOADSO_DISABLED
2024-01-17 09:24:04 -08:00
SDL_build_config_ngage.h
Removed SDL_LOADSO_DISABLED
2024-01-17 09:24:04 -08:00
SDL_build_config_windows.h
Define HAVE_LIBC for the platforms with a C library
2024-02-17 11:31:06 -08:00
SDL_build_config_wingdk.h
GameInput backend for SDL (Gamepad-only for now)
2024-02-17 11:33:51 -08:00
SDL_build_config_winrt.h
Define HAVE_LIBC for the platforms with a C library
2024-02-17 11:31:06 -08:00
SDL_build_config_xbox.h
GameInput backend for SDL (Gamepad-only for now)
2024-02-17 11:33:51 -08:00
SDL_build_config.h
Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
2024-01-24 01:40:51 +00:00
SDL_build_config.h.cmake
Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
2024-01-24 01:40:51 +00:00
SDL_revision.h.cmake
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
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