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mirror of https://github.com/libsdl-org/SDL.git synced 2025-12-26 08:09:11 +00:00
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5607cc45c507b18d08b0a770bfd5cfc5bbf77c47
SDL/src/render
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Ryan C. Gordon 5607cc45c5 Avoid redundant state changes in the GLES2 renderer.
2013-10-05 00:29:57 -04:00
..
direct3d
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
2013-09-28 14:07:17 -07:00
opengl
Fixed a potential double-free bug if glGenTextures() failed.
2013-10-03 20:42:43 -07:00
opengles
Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
2013-08-29 15:02:32 -03:00
opengles2
Avoid redundant state changes in the GLES2 renderer.
2013-10-05 00:29:57 -04:00
psp
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
2013-08-29 08:29:21 -07:00
software
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
2013-08-29 08:29:21 -07:00
mmx.h
Fixes #2022, do not resume on Android when surfaceChanged
2013-08-12 11:13:50 -03:00
SDL_render.c
Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
2013-09-30 22:16:14 -07:00
SDL_sysrender.h
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
SDL_yuv_mmx.c
Fixes #2022, do not resume on Android when surfaceChanged
2013-08-12 11:13:50 -03:00
SDL_yuv_sw_c.h
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
SDL_yuv_sw.c
Fixed const/non-const warning
2013-10-03 03:31:05 -07:00
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