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mirror of https://github.com/libsdl-org/SDL.git synced 2025-10-02 16:08:30 +00:00
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5faea84c631e39fbd9b2743bedb2545d882baed9
SDL/src/render
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Ryan C. Gordon 5faea84c63 render: Mark viewport/cliprect dirty when window is resized.
Fixes #4751.
2021-09-18 11:54:25 -04:00
..
direct3d
Add SDL_RenderSetVSync()
2021-09-14 09:56:29 -07:00
direct3d11
Add SDL_RenderSetVSync()
2021-09-14 09:56:29 -07:00
metal
Add SDL_RenderSetVSync()
2021-09-14 09:56:29 -07:00
opengl
render: Mark viewport/cliprect dirty when window is resized.
2021-09-18 11:54:25 -04:00
opengles
render: Mark viewport/cliprect dirty when window is resized.
2021-09-18 11:54:25 -04:00
opengles2
render: Mark viewport/cliprect dirty when window is resized.
2021-09-18 11:54:25 -04:00
psp
Add SDL_RenderSetVSync()
2021-09-14 09:56:29 -07:00
software
SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600)
2021-08-27 07:44:03 +02:00
vitagxm
render: Mark viewport/cliprect dirty when window is resized.
2021-09-18 11:54:25 -04:00
SDL_d3dmath.c
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_d3dmath.h
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
SDL_render.c
SDL_RenderSetVSync(): Restrict vsync to 0 or 1
2021-09-14 16:18:02 -07:00
SDL_sysrender.h
Add SDL_RenderSetVSync()
2021-09-14 09:56:29 -07:00
SDL_yuv_sw_c.h
Remove old YUV fixme
2021-02-10 10:22:18 -05:00
SDL_yuv_sw.c
Fix software UpdateNVTexture non fullscreen (bug #5430)
2021-01-05 21:54:03 +01:00
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