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	 0e45984fa0
			
		
	
	0e45984fa0
	
	
	
		
			
			The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
		
			
				
	
	
		
			26 lines
		
	
	
		
			749 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			749 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| Module['arguments'] = ['0'];
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| //Gamepads don't appear until a button is pressed and the joystick/gamepad tests expect one to be connected
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| Module['preRun'].push(function()
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| {
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|     Module['print']("Waiting for gamepad...");
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|     Module['addRunDependency']("gamepad");
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|     window.addEventListener('gamepadconnected', function()
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|     {
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|         //OK, got one
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|         Module['removeRunDependency']("gamepad");
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|     }, false);
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| 
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|     //chrome
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|     if(!!navigator.webkitGetGamepads)
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|     {
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|         var timeout = function()
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|         {
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|             if(navigator.webkitGetGamepads()[0] !== undefined)
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|                 Module['removeRunDependency']("gamepad");
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|             else
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|                 setTimeout(timeout, 100);
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|         }
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|         setTimeout(timeout, 100);
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|     }
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| });
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