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			158 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /**
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|  * Automated SDL subsystems management test.
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|  *
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|  * Written by J<>rgen Tjern<72> "jorgenpt"
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|  *
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|  * Released under Public Domain.
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|  */
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| 
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| #include "SDL.h"
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| #include "SDL_test.h"
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| 
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| 
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| /* !
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|  * \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems
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|  * \sa
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|  * http://wiki.libsdl.org/SDL_Init
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|  * http://wiki.libsdl.org/SDL_Quit
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|  */
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| static int main_testInitQuitJoystickHaptic (void *arg)
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| {
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| #if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED
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|     return TEST_SKIPPED;
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| #else
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|     int enabled_subsystems;
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|     int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
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| 
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|     SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." );
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| 
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|     enabled_subsystems = SDL_WasInit(initialized_subsystems);
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|     SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems );
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| 
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|     SDL_Quit();
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| 
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|     enabled_subsystems = SDL_WasInit(initialized_subsystems);
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|     SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems );
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| 
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|     return TEST_COMPLETED;
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| #endif
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| }
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| 
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| /* !
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|  * \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem()
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|  * \sa
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|  * http://wiki.libsdl.org/SDL_Init
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|  * http://wiki.libsdl.org/SDL_Quit
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|  */
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| static int main_testInitQuitSubSystem (void *arg)
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| {
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| #if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
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|     return TEST_SKIPPED;
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| #else
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|     int i;
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|     int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };
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| 
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|     for (i = 0; i < SDL_arraysize(subsystems); ++i) {
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|         int initialized_system;
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|         int subsystem = subsystems[i];
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| 
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|         SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem );
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|         SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem );
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| 
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|         initialized_system = SDL_WasInit(subsystem);
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|         SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system );
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| 
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|         SDL_QuitSubSystem(subsystem);
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| 
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|         SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem );
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|     }
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| 
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|     return TEST_COMPLETED;
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| #endif
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| }
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| 
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| const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;
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| static int main_testImpliedJoystickInit (void *arg)
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| {
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| #if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
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|     return TEST_SKIPPED;
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| #else
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|     int initialized_system;
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| 
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|     /* First initialize the controller */
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|     SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
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|     SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
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| 
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|     /* Then make sure this implicitly initialized the joystick subsystem */
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|     initialized_system = SDL_WasInit(joy_and_controller);
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|     SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
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| 
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|     /* Then quit the controller, and make sure that implicitly also quits the */
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|     /* joystick subsystem */
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|     SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
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|     initialized_system = SDL_WasInit(joy_and_controller);
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|     SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
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| 
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|     return TEST_COMPLETED;
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| #endif
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| }
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| 
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| static int main_testImpliedJoystickQuit (void *arg)
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| {
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| #if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
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|     return TEST_SKIPPED;
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| #else
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|     int initialized_system;
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| 
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|     /* First initialize the controller and the joystick (explicitly) */
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|     SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
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|     SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
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|     SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
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| 
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|     /* Then make sure they're both initialized properly */
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|     initialized_system = SDL_WasInit(joy_and_controller);
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|     SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
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| 
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|     /* Then quit the controller, and make sure that it does NOT quit the */
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|     /* explicitly initialized joystick subsystem. */
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|     SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
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|     initialized_system = SDL_WasInit(joy_and_controller);
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|     SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
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| 
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|     SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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| 
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|     return TEST_COMPLETED;
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| #endif
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| }
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| 
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| static const SDLTest_TestCaseReference mainTest1 =
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|         { (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED};
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| 
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| static const SDLTest_TestCaseReference mainTest2 =
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|         { (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED};
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| 
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| static const SDLTest_TestCaseReference mainTest3 =
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|         { (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED};
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| 
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| static const SDLTest_TestCaseReference mainTest4 =
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|         { (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED};
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| 
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| /* Sequence of Main test cases */
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| static const SDLTest_TestCaseReference *mainTests[] =  {
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|     &mainTest1,
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|     &mainTest2,
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|     &mainTest3,
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|     &mainTest4,
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|     NULL
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| };
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| 
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| /* Main test suite (global) */
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| SDLTest_TestSuiteReference mainTestSuite = {
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|     "Main",
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|     NULL,
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|     mainTests,
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|     NULL
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| };
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| 
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| /* vi: set ts=4 sw=4 expandtab: */
 | 
