Files
SDL/src/render
Sam Lantinga 61808b03b5 Fixed resource leak and crash at exit in the D3D11 renderer
Also, for some reason ID3D11DeviceContext_OMGetRenderTargets() was failing in the second read pixels call in the "testautomation --filter render_testViewport" test.

We already know the target view, so just use that.

(cherry picked from commit 619f65af0c)
2023-07-03 17:42:16 -07:00
..
2023-05-19 14:10:02 +03:00
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