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Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
56 lines
2.1 KiB
C
56 lines
2.1 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_ibus_h_
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#define SDL_ibus_h_
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#ifdef HAVE_IBUS_IBUS_H
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#define SDL_USE_IBUS 1
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#include <ibus.h>
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extern SDL_bool SDL_IBus_Init(void);
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extern void SDL_IBus_Quit(void);
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// Lets the IBus server know about changes in window focus
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extern void SDL_IBus_SetFocus(SDL_bool focused);
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// Closes the candidate list and resets any text currently being edited
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extern void SDL_IBus_Reset(void);
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/* Sends a keypress event to IBus, returns SDL_TRUE if IBus used this event to
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update its candidate list or change input methods. PumpEvents should be
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called some time after this, to receive the TextInput / TextEditing event back. */
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extern SDL_bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state);
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/* Update the position of IBus' candidate list. If rect is NULL then this will
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just reposition it relative to the focused window's new position. */
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extern void SDL_IBus_UpdateTextInputArea(SDL_Window *window);
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/* Checks DBus for new IBus events, and calls SDL_SendKeyboardText /
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SDL_SendEditingText for each event it finds */
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extern void SDL_IBus_PumpEvents(void);
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#endif // HAVE_IBUS_IBUS_H
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#endif // SDL_ibus_h_
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