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Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
120 lines
2.9 KiB
C
120 lines
2.9 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_FILESYSTEM_PS2
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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// System dependent filesystem routines
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#include "../SDL_sysfilesystem.h"
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#include <sys/stat.h>
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#include <unistd.h>
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char *SDL_SYS_GetBasePath(void)
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{
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char *retval = NULL;
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size_t len;
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char cwd[FILENAME_MAX];
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getcwd(cwd, sizeof(cwd));
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len = SDL_strlen(cwd) + 2;
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retval = (char *)SDL_malloc(len);
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if (retval) {
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SDL_snprintf(retval, len, "%s/", cwd);
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}
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return retval;
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}
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// Do a recursive mkdir of parents folders
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static void recursive_mkdir(const char *dir)
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{
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char tmp[FILENAME_MAX];
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const char *base = SDL_GetBasePath();
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char *p = NULL;
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size_t len;
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SDL_snprintf(tmp, sizeof(tmp), "%s", dir);
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len = SDL_strlen(tmp);
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if (tmp[len - 1] == '/') {
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tmp[len - 1] = 0;
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}
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for (p = tmp + 1; *p; p++) {
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if (*p == '/') {
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*p = 0;
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// Just creating subfolders from current path
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if (base && SDL_strstr(tmp, base) != NULL) {
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mkdir(tmp, S_IRWXU);
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}
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*p = '/';
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}
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}
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mkdir(tmp, S_IRWXU);
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}
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char *SDL_SYS_GetPrefPath(const char *org, const char *app)
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{
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char *retval = NULL;
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size_t len;
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if (!app) {
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SDL_InvalidParamError("app");
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return NULL;
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}
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if (!org) {
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org = "";
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}
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const char *base = SDL_GetBasePath();
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if (!base) {
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return NULL;
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}
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len = SDL_strlen(base) + SDL_strlen(org) + SDL_strlen(app) + 4;
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retval = (char *)SDL_malloc(len);
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if (retval) {
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if (*org) {
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SDL_snprintf(retval, len, "%s%s/%s/", base, org, app);
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} else {
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SDL_snprintf(retval, len, "%s%s/", base, app);
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}
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recursive_mkdir(retval);
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}
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return retval;
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}
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// TODO
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char *SDL_SYS_GetUserFolder(SDL_Folder folder)
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{
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SDL_Unsupported();
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return NULL;
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}
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#endif // SDL_FILESYSTEM_PS2
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