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We require stdbool.h in the build environment, so we might as well use the plain bool type. If your environment doesn't have stdbool.h, this simple replacement will suffice: typedef signed char bool;
116 lines
3.1 KiB
C
116 lines
3.1 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_VIDEO_DRIVER_WINDOWS
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#if defined(SDL_PLATFORM_WINDOWS)
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bool SDL_RegisterApp(const char *name, Uint32 style, void *hInst)
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{
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(void)name;
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(void)style;
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(void)hInst;
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return true;
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}
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void SDL_UnregisterApp(void)
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{
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}
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void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
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{
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}
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#endif // defined(SDL_PLATFORM_WINDOWS)
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SDL_DECLSPEC bool SDLCALL SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex);
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bool SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex)
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{
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(void)displayID;
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(void)adapterIndex;
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(void)outputIndex;
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return SDL_Unsupported();
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}
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SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID);
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int SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID)
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{
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(void)displayID;
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SDL_Unsupported();
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return -1;
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}
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#elif defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID);
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int SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID)
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{
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(void)displayID;
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SDL_Unsupported();
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return -1;
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}
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#endif // !SDL_VIDEO_DRIVER_WINDOWS
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#ifndef SDL_PLATFORM_GDK
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SDL_DECLSPEC bool SDLCALL SDL_GetGDKTaskQueue(void *outTaskQueue);
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bool SDL_GetGDKTaskQueue(void *outTaskQueue)
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{
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(void)outTaskQueue;
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return SDL_Unsupported();
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}
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#endif
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#ifndef SDL_VIDEO_DRIVER_UIKIT
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SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
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void SDL_OnApplicationDidChangeStatusBarOrientation(void)
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{
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SDL_Unsupported();
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}
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#endif
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#ifndef SDL_VIDEO_DRIVER_UIKIT
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typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata);
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SDL_DECLSPEC bool SDLCALL SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam);
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bool SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam)
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{
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(void)window;
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(void)interval;
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(void)callback;
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(void)callbackParam;
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return SDL_Unsupported();
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}
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SDL_DECLSPEC void SDLCALL SDL_SetiOSEventPump(bool enabled);
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void SDL_SetiOSEventPump(bool enabled)
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{
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(void)enabled;
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SDL_Unsupported();
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}
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#endif
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