mirror of
				https://github.com/libsdl-org/SDL.git
				synced 2025-11-04 09:44:35 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			387 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			387 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
  Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
 | 
						|
 | 
						|
  This software is provided 'as-is', without any express or implied
 | 
						|
  warranty.  In no event will the authors be held liable for any damages
 | 
						|
  arising from the use of this software.
 | 
						|
 | 
						|
  Permission is granted to anyone to use this software for any purpose,
 | 
						|
  including commercial applications, and to alter it and redistribute it
 | 
						|
  freely.
 | 
						|
*/
 | 
						|
 | 
						|
#define SDL_MAIN_USE_CALLBACKS 1
 | 
						|
#include <SDL3/SDL_main.h>
 | 
						|
#include <SDL3/SDL_test.h>
 | 
						|
#include <SDL3/SDL_test_common.h>
 | 
						|
 | 
						|
static SDL_Window *window = NULL;
 | 
						|
static SDL_Renderer *renderer = NULL;
 | 
						|
static SDLTest_CommonState *state = NULL;
 | 
						|
static SDL_Camera *camera = NULL;
 | 
						|
static SDL_Texture *texture = NULL;
 | 
						|
static bool texture_updated = false;
 | 
						|
static SDL_Surface *frame_current = NULL;
 | 
						|
static SDL_CameraID front_camera = 0;
 | 
						|
static SDL_CameraID back_camera = 0;
 | 
						|
 | 
						|
/* For frequency logging */
 | 
						|
static Uint64 last_log_time = 0;
 | 
						|
static int iterate_count = 0;
 | 
						|
static int frame_count = 0;
 | 
						|
 | 
						|
static void PrintCameraSpecs(SDL_CameraID camera_id)
 | 
						|
{
 | 
						|
    SDL_CameraSpec **specs = SDL_GetCameraSupportedFormats(camera_id, NULL);
 | 
						|
    if (specs) {
 | 
						|
        int i;
 | 
						|
 | 
						|
        SDL_Log("Available formats:\n");
 | 
						|
        for (i = 0; specs[i]; ++i) {
 | 
						|
            const SDL_CameraSpec *s = specs[i];
 | 
						|
            SDL_Log("    %dx%d %.2f FPS %s\n", s->width, s->height, (float)s->framerate_numerator / s->framerate_denominator, SDL_GetPixelFormatName(s->format));
 | 
						|
        }
 | 
						|
        SDL_free(specs);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static void PickCameraSpec(SDL_CameraID camera_id, SDL_CameraSpec *spec)
 | 
						|
{
 | 
						|
    SDL_CameraSpec **specs = SDL_GetCameraSupportedFormats(camera_id, NULL);
 | 
						|
 | 
						|
    SDL_zerop(spec);
 | 
						|
 | 
						|
    if (specs) {
 | 
						|
        int i;
 | 
						|
 | 
						|
        int max_size = (int)SDL_GetNumberProperty(SDL_GetRendererProperties(state->renderers[0]), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 0);
 | 
						|
        for (i = 0; specs[i]; ++i) {
 | 
						|
            const SDL_CameraSpec *s = specs[i];
 | 
						|
            if (s->width <= max_size && s->height <= max_size) {
 | 
						|
                SDL_copyp(spec, s);
 | 
						|
                break;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        SDL_free(specs);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
 | 
						|
{
 | 
						|
    char window_title[128];
 | 
						|
    int devcount = 0;
 | 
						|
    int i;
 | 
						|
    const char *camera_name = NULL;
 | 
						|
    SDL_CameraSpec spec;
 | 
						|
 | 
						|
    /* Initialize test framework */
 | 
						|
    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_CAMERA);
 | 
						|
    if (!state) {
 | 
						|
        return SDL_APP_FAILURE;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Parse commandline */
 | 
						|
    for (i = 1; i < argc;) {
 | 
						|
        int consumed;
 | 
						|
 | 
						|
        consumed = SDLTest_CommonArg(state, i);
 | 
						|
        if (!consumed) {
 | 
						|
            if (SDL_strcmp(argv[i], "--camera") == 0 && argv[i+1]) {
 | 
						|
                camera_name = argv[i+1];
 | 
						|
                consumed = 2;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        if (consumed <= 0) {
 | 
						|
            static const char *options[] = {
 | 
						|
                "[--camera name]",
 | 
						|
                NULL,
 | 
						|
            };
 | 
						|
            SDLTest_CommonLogUsage(state, argv[0], options);
 | 
						|
            SDL_Quit();
 | 
						|
            SDLTest_CommonDestroyState(state);
 | 
						|
            return SDL_APP_FAILURE;
 | 
						|
        }
 | 
						|
        i += consumed;
 | 
						|
    }
 | 
						|
 | 
						|
    state->num_windows = 1;
 | 
						|
 | 
						|
    /* Load the SDL library */
 | 
						|
    if (!SDLTest_CommonInit(state)) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
 | 
						|
        return SDL_APP_FAILURE;
 | 
						|
    }
 | 
						|
 | 
						|
    window = state->windows[0];
 | 
						|
    if (!window) {
 | 
						|
        SDL_Log("Couldn't create window: %s", SDL_GetError());
 | 
						|
        return SDL_APP_FAILURE;
 | 
						|
    }
 | 
						|
 | 
						|
    renderer = state->renderers[0];
 | 
						|
    if (!renderer) {
 | 
						|
        /* SDL_Log("Couldn't create renderer: %s", SDL_GetError()); */
 | 
						|
        return SDL_APP_FAILURE;
 | 
						|
    }
 | 
						|
 | 
						|
    SDL_Log("Using SDL camera driver: %s", SDL_GetCurrentCameraDriver());
 | 
						|
 | 
						|
    SDL_CameraID *devices = SDL_GetCameras(&devcount);
 | 
						|
    if (!devices) {
 | 
						|
        SDL_Log("SDL_GetCameras failed: %s", SDL_GetError());
 | 
						|
        return SDL_APP_FAILURE;
 | 
						|
    }
 | 
						|
 | 
						|
    SDL_CameraID camera_id = 0;
 | 
						|
 | 
						|
    SDL_Log("Saw %d camera devices.", devcount);
 | 
						|
    for (i = 0; i < devcount; i++) {
 | 
						|
        const SDL_CameraID device = devices[i];
 | 
						|
        const char *name = SDL_GetCameraName(device);
 | 
						|
        const SDL_CameraPosition position = SDL_GetCameraPosition(device);
 | 
						|
        const char *posstr = "";
 | 
						|
        if (position == SDL_CAMERA_POSITION_FRONT_FACING) {
 | 
						|
            if (!front_camera) {
 | 
						|
                front_camera = device;
 | 
						|
            }
 | 
						|
            posstr = "[front-facing] ";
 | 
						|
        } else if (position == SDL_CAMERA_POSITION_BACK_FACING) {
 | 
						|
            if (!back_camera) {
 | 
						|
                back_camera = device;
 | 
						|
            }
 | 
						|
            posstr = "[back-facing] ";
 | 
						|
        }
 | 
						|
        if (camera_name && SDL_strcasecmp(name, camera_name) == 0) {
 | 
						|
            camera_id = device;
 | 
						|
        }
 | 
						|
        SDL_Log("  - Camera #%d: %s %s", i, posstr, name);
 | 
						|
 | 
						|
        PrintCameraSpecs(device);
 | 
						|
    }
 | 
						|
 | 
						|
    if (!camera_id) {
 | 
						|
        if (camera_name) {
 | 
						|
            SDL_Log("Could not find camera \"%s\"", camera_name);
 | 
						|
            return SDL_APP_FAILURE;
 | 
						|
        }
 | 
						|
        if (front_camera) {
 | 
						|
            camera_id = front_camera;
 | 
						|
        } else if (devcount > 0) {
 | 
						|
            camera_id = devices[0];
 | 
						|
        }
 | 
						|
    }
 | 
						|
    SDL_free(devices);
 | 
						|
 | 
						|
    if (!camera_id) {
 | 
						|
        SDL_Log("No cameras available?");
 | 
						|
        return SDL_APP_FAILURE;
 | 
						|
    }
 | 
						|
 | 
						|
    PickCameraSpec(camera_id, &spec);
 | 
						|
    camera = SDL_OpenCamera(camera_id, &spec);
 | 
						|
    if (!camera) {
 | 
						|
        SDL_Log("Failed to open camera device: %s", SDL_GetError());
 | 
						|
        return SDL_APP_FAILURE;
 | 
						|
    }
 | 
						|
 | 
						|
    SDL_snprintf(window_title, sizeof (window_title), "testcamera: %s (%s)", SDL_GetCameraName(camera_id), SDL_GetCurrentCameraDriver());
 | 
						|
    SDL_SetWindowTitle(window, window_title);
 | 
						|
 | 
						|
    return SDL_APP_CONTINUE;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static int FlipCamera(void)
 | 
						|
{
 | 
						|
    static Uint64 last_flip = 0;
 | 
						|
    if ((SDL_GetTicks() - last_flip) < 3000) {  /* must wait at least 3 seconds between flips. */
 | 
						|
        return SDL_APP_CONTINUE;
 | 
						|
    }
 | 
						|
 | 
						|
    if (camera) {
 | 
						|
        const SDL_CameraID current = SDL_GetCameraID(camera);
 | 
						|
        SDL_CameraID nextcam = 0;
 | 
						|
        if (current == front_camera) {
 | 
						|
            nextcam = back_camera;
 | 
						|
        } else if (current == back_camera) {
 | 
						|
            nextcam = front_camera;
 | 
						|
        }
 | 
						|
 | 
						|
        if (nextcam) {
 | 
						|
            SDL_CameraSpec spec;
 | 
						|
 | 
						|
            SDL_Log("Flip camera!");
 | 
						|
 | 
						|
            if (frame_current) {
 | 
						|
                SDL_ReleaseCameraFrame(camera, frame_current);
 | 
						|
                frame_current = NULL;
 | 
						|
            }
 | 
						|
 | 
						|
            SDL_CloseCamera(camera);
 | 
						|
 | 
						|
            if (texture) {
 | 
						|
                SDL_DestroyTexture(texture);
 | 
						|
                texture = NULL;  /* will rebuild when new camera is approved. */
 | 
						|
            }
 | 
						|
 | 
						|
            PickCameraSpec(nextcam, &spec);
 | 
						|
            camera = SDL_OpenCamera(nextcam, &spec);
 | 
						|
            if (!camera) {
 | 
						|
                SDL_Log("Failed to open camera device: %s", SDL_GetError());
 | 
						|
                return SDL_APP_FAILURE;
 | 
						|
            }
 | 
						|
 | 
						|
            last_flip = SDL_GetTicks();
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return SDL_APP_CONTINUE;
 | 
						|
}
 | 
						|
 | 
						|
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
 | 
						|
{
 | 
						|
    switch (event->type) {
 | 
						|
        case SDL_EVENT_KEY_DOWN: {
 | 
						|
            const SDL_Keycode sym = event->key.key;
 | 
						|
            if (sym == SDLK_ESCAPE || sym == SDLK_AC_BACK) {
 | 
						|
                SDL_Log("Key : Escape!");
 | 
						|
                return SDL_APP_SUCCESS;
 | 
						|
            } else if (sym == SDLK_SPACE) {
 | 
						|
                FlipCamera();
 | 
						|
                return SDL_APP_CONTINUE;
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        }
 | 
						|
 | 
						|
        case SDL_EVENT_MOUSE_BUTTON_DOWN:
 | 
						|
            /* !!! FIXME: only flip if clicked in the area of a "flip" icon. */
 | 
						|
            return FlipCamera();
 | 
						|
 | 
						|
        case SDL_EVENT_QUIT:
 | 
						|
            SDL_Log("Quit!");
 | 
						|
            return SDL_APP_SUCCESS;
 | 
						|
 | 
						|
        case SDL_EVENT_CAMERA_DEVICE_APPROVED:
 | 
						|
            SDL_Log("Camera approved!");
 | 
						|
            SDL_CameraSpec camera_spec;
 | 
						|
            SDL_GetCameraFormat(camera, &camera_spec);
 | 
						|
            float fps = 0;
 | 
						|
            if (camera_spec.framerate_denominator != 0) {
 | 
						|
                fps = (float)camera_spec.framerate_numerator / (float)camera_spec.framerate_denominator;
 | 
						|
            }
 | 
						|
            SDL_Log("Camera Spec: %dx%d %.2f FPS %s",
 | 
						|
                    camera_spec.width, camera_spec.height, fps, SDL_GetPixelFormatName(camera_spec.format));
 | 
						|
            break;
 | 
						|
 | 
						|
        case SDL_EVENT_CAMERA_DEVICE_DENIED:
 | 
						|
            SDL_Log("Camera denied!");
 | 
						|
            SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Camera permission denied!", "User denied access to the camera!", window);
 | 
						|
            return SDL_APP_FAILURE;
 | 
						|
        default:
 | 
						|
            break;
 | 
						|
    }
 | 
						|
 | 
						|
    return SDLTest_CommonEventMainCallbacks(state, event);
 | 
						|
}
 | 
						|
 | 
						|
SDL_AppResult SDL_AppIterate(void *appstate)
 | 
						|
{
 | 
						|
    iterate_count++;
 | 
						|
 | 
						|
    Uint64 current_time = SDL_GetTicks();
 | 
						|
 | 
						|
    /* If a minute has passed, log the frequencies and reset the counters */
 | 
						|
    if (current_time - last_log_time >= 60000) {
 | 
						|
        SDL_Log("SDL_AppIterate() called %d times in the last minute", iterate_count);
 | 
						|
        float fps = (float)frame_count / 60.0f;
 | 
						|
        SDL_Log("SDL_AcquireCameraFrame() FPS: %.2f", fps);
 | 
						|
 | 
						|
        iterate_count = 0;
 | 
						|
        frame_count = 0;
 | 
						|
        last_log_time = current_time;
 | 
						|
    }
 | 
						|
 | 
						|
    SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, 255);
 | 
						|
    SDL_RenderClear(renderer);
 | 
						|
 | 
						|
    int win_w, win_h;
 | 
						|
    SDL_FRect d;
 | 
						|
    Uint64 timestampNS = 0;
 | 
						|
    SDL_Surface *frame_next = camera ? SDL_AcquireCameraFrame(camera, ×tampNS) : NULL;
 | 
						|
 | 
						|
    #if 0
 | 
						|
    if (frame_next) {
 | 
						|
        SDL_Log("frame: %p  at %" SDL_PRIu64, frame_next->pixels, timestampNS);
 | 
						|
    }
 | 
						|
    #endif
 | 
						|
 | 
						|
    if (frame_next) {
 | 
						|
        frame_count++;
 | 
						|
 | 
						|
        if (frame_current) {
 | 
						|
            SDL_ReleaseCameraFrame(camera, frame_current);
 | 
						|
        }
 | 
						|
 | 
						|
        /* It's not needed to keep the frame once updated the texture is updated.
 | 
						|
         * But in case of 0-copy, it's needed to have the frame while using the texture.
 | 
						|
         */
 | 
						|
         frame_current = frame_next;
 | 
						|
         texture_updated = false;
 | 
						|
    }
 | 
						|
 | 
						|
    if (frame_current) {
 | 
						|
        if (!texture ||
 | 
						|
            texture->w != frame_current->w || texture->h != frame_current->h) {
 | 
						|
            /* Resize the window to match */
 | 
						|
            SDL_SetWindowSize(window, frame_current->w, frame_current->h);
 | 
						|
 | 
						|
            if (texture) {
 | 
						|
                SDL_DestroyTexture(texture);
 | 
						|
            }
 | 
						|
 | 
						|
            SDL_Colorspace colorspace = SDL_GetSurfaceColorspace(frame_current);
 | 
						|
 | 
						|
            /* Create texture with appropriate format */
 | 
						|
            SDL_PropertiesID props = SDL_CreateProperties();
 | 
						|
            SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, frame_current->format);
 | 
						|
            SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, colorspace);
 | 
						|
            SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STREAMING);
 | 
						|
            SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, frame_current->w);
 | 
						|
            SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, frame_current->h);
 | 
						|
            texture = SDL_CreateTextureWithProperties(renderer, props);
 | 
						|
            SDL_DestroyProperties(props);
 | 
						|
            if (!texture) {
 | 
						|
                SDL_Log("Couldn't create texture: %s", SDL_GetError());
 | 
						|
                return SDL_APP_FAILURE;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        /* Update SDL_Texture with last video frame (only once per new frame) */
 | 
						|
        if (frame_current && !texture_updated) {
 | 
						|
            SDL_UpdateTexture(texture, NULL, frame_current->pixels, frame_current->pitch);
 | 
						|
            texture_updated = true;
 | 
						|
        }
 | 
						|
 | 
						|
        SDL_GetRenderOutputSize(renderer, &win_w, &win_h);
 | 
						|
        d.x = ((win_w - texture->w) / 2.0f);
 | 
						|
        d.y = ((win_h - texture->h) / 2.0f);
 | 
						|
        d.w = (float)texture->w;
 | 
						|
        d.h = (float)texture->h;
 | 
						|
        SDL_RenderTexture(renderer, texture, NULL, &d);
 | 
						|
    }
 | 
						|
 | 
						|
    /* !!! FIXME: Render a "flip" icon if front_camera and back_camera are both != 0. */
 | 
						|
 | 
						|
    SDL_RenderPresent(renderer);
 | 
						|
 | 
						|
    return SDL_APP_CONTINUE;
 | 
						|
}
 | 
						|
 | 
						|
void SDL_AppQuit(void *appstate, SDL_AppResult result)
 | 
						|
{
 | 
						|
    SDL_ReleaseCameraFrame(camera, frame_current);
 | 
						|
    SDL_CloseCamera(camera);
 | 
						|
    SDL_DestroyTexture(texture);
 | 
						|
    SDLTest_CommonQuit(state);
 | 
						|
}
 |