Files
SDL/src/video/uikit/SDL_uikitviewcontroller.m
Sam Lantinga 6fc6e3dc7e Use SDL_bool where appropriate in SDL events
This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.

Fixes https://github.com/libsdl-org/SDL/issues/10069
2024-09-09 14:00:19 -07:00

733 lines
22 KiB
Objective-C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_UIKIT
#include "../SDL_sysvideo.h"
#include "../../events/SDL_events_c.h"
#include "SDL_uikitviewcontroller.h"
#include "SDL_uikitmessagebox.h"
#include "SDL_uikitevents.h"
#include "SDL_uikitvideo.h"
#include "SDL_uikitmodes.h"
#include "SDL_uikitwindow.h"
#include "SDL_uikitopengles.h"
#ifdef SDL_PLATFORM_TVOS
static void SDLCALL SDL_AppleTVControllerUIHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
@autoreleasepool {
SDL_uikitviewcontroller *viewcontroller = (__bridge SDL_uikitviewcontroller *)userdata;
viewcontroller.controllerUserInteractionEnabled = hint && (*hint != '0');
}
}
#endif
#ifndef SDL_PLATFORM_TVOS
static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
@autoreleasepool {
SDL_uikitviewcontroller *viewcontroller = (__bridge SDL_uikitviewcontroller *)userdata;
viewcontroller.homeIndicatorHidden = (hint && *hint) ? SDL_atoi(hint) : -1;
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunguarded-availability-new"
if ([viewcontroller respondsToSelector:@selector(setNeedsUpdateOfHomeIndicatorAutoHidden)]) {
[viewcontroller setNeedsUpdateOfHomeIndicatorAutoHidden];
[viewcontroller setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
}
#pragma clang diagnostic pop
}
}
#endif
@implementation SDLUITextField : UITextField
- (BOOL)canPerformAction:(SEL)action withSender:(id)sender
{
if (action == @selector(paste:)) {
return NO;
}
return [super canPerformAction:action withSender:sender];
}
@end
@implementation SDL_uikitviewcontroller
{
CADisplayLink *displayLink;
int animationInterval;
void (*animationCallback)(void *);
void *animationCallbackParam;
#ifdef SDL_IPHONE_KEYBOARD
SDLUITextField *textField;
BOOL hardwareKeyboard;
BOOL showingKeyboard;
BOOL hidingKeyboard;
BOOL rotatingOrientation;
NSString *committedText;
NSString *obligateForBackspace;
#endif
}
@synthesize window;
- (instancetype)initWithSDLWindow:(SDL_Window *)_window
{
if (self = [super initWithNibName:nil bundle:nil]) {
self.window = _window;
#ifdef SDL_IPHONE_KEYBOARD
[self initKeyboard];
hardwareKeyboard = NO;
showingKeyboard = NO;
hidingKeyboard = NO;
rotatingOrientation = NO;
#endif
#ifdef SDL_PLATFORM_TVOS
SDL_AddHintCallback(SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS,
SDL_AppleTVControllerUIHintChanged,
(__bridge void *)self);
#endif
#ifndef SDL_PLATFORM_TVOS
SDL_AddHintCallback(SDL_HINT_IOS_HIDE_HOME_INDICATOR,
SDL_HideHomeIndicatorHintChanged,
(__bridge void *)self);
#endif
}
return self;
}
- (void)dealloc
{
#ifdef SDL_IPHONE_KEYBOARD
[self deinitKeyboard];
#endif
#ifdef SDL_PLATFORM_TVOS
SDL_RemoveHintCallback(SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS,
SDL_AppleTVControllerUIHintChanged,
(__bridge void *)self);
#endif
#ifndef SDL_PLATFORM_TVOS
SDL_RemoveHintCallback(SDL_HINT_IOS_HIDE_HOME_INDICATOR,
SDL_HideHomeIndicatorHintChanged,
(__bridge void *)self);
#endif
}
- (void)traitCollectionDidChange:(UITraitCollection *)previousTraitCollection
{
SDL_SetSystemTheme(UIKit_GetSystemTheme());
}
- (void)setAnimationCallback:(int)interval
callback:(void (*)(void *))callback
callbackParam:(void *)callbackParam
{
[self stopAnimation];
animationInterval = interval;
animationCallback = callback;
animationCallbackParam = callbackParam;
if (animationCallback) {
[self startAnimation];
}
}
- (void)startAnimation
{
displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(doLoop:)];
#ifdef SDL_PLATFORM_VISIONOS
displayLink.preferredFramesPerSecond = 90 / animationInterval; //TODO: Get frame max frame rate on visionOS
#elif defined(__IPHONE_10_3)
SDL_UIKitWindowData *data = (__bridge SDL_UIKitWindowData *)window->internal;
if ([displayLink respondsToSelector:@selector(preferredFramesPerSecond)] && data != nil && data.uiwindow != nil && [data.uiwindow.screen respondsToSelector:@selector(maximumFramesPerSecond)]) {
displayLink.preferredFramesPerSecond = data.uiwindow.screen.maximumFramesPerSecond / animationInterval;
} else
#endif
{
#if __IPHONE_OS_VERSION_MIN_REQUIRED < 100300
[displayLink setFrameInterval:animationInterval];
#endif
}
[displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
}
- (void)stopAnimation
{
[displayLink invalidate];
displayLink = nil;
}
- (void)doLoop:(CADisplayLink *)sender
{
// Don't run the game loop while a messagebox is up
if (!UIKit_ShowingMessageBox()) {
// See the comment in the function definition.
#if defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2)
UIKit_GL_RestoreCurrentContext();
#endif
animationCallback(animationCallbackParam);
}
}
- (void)loadView
{
// Do nothing.
}
- (void)viewDidLayoutSubviews
{
const CGSize size = self.view.bounds.size;
int w = (int)size.width;
int h = (int)size.height;
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, w, h);
}
#ifndef SDL_PLATFORM_TVOS
- (NSUInteger)supportedInterfaceOrientations
{
return UIKit_GetSupportedOrientations(window);
}
- (BOOL)prefersStatusBarHidden
{
BOOL hidden = (window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS)) != 0;
return hidden;
}
- (BOOL)prefersHomeIndicatorAutoHidden
{
BOOL hidden = NO;
if (self.homeIndicatorHidden == 1) {
hidden = YES;
}
return hidden;
}
- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures
{
if (self.homeIndicatorHidden >= 0) {
if (self.homeIndicatorHidden == 2) {
return UIRectEdgeAll;
} else {
return UIRectEdgeNone;
}
}
// By default, fullscreen and borderless windows get all screen gestures
if ((window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS)) != 0) {
return UIRectEdgeAll;
} else {
return UIRectEdgeNone;
}
}
- (BOOL)prefersPointerLocked
{
return SDL_GCMouseRelativeMode() ? YES : NO;
}
#endif // !SDL_PLATFORM_TVOS
/*
---- Keyboard related functionality below this line ----
*/
#ifdef SDL_IPHONE_KEYBOARD
@synthesize textInputRect;
@synthesize keyboardHeight;
@synthesize keyboardVisible;
// Set ourselves up as a UITextFieldDelegate
- (void)initKeyboard
{
obligateForBackspace = @" "; // 64 space
textField = [[SDLUITextField alloc] initWithFrame:CGRectZero];
textField.delegate = self;
// placeholder so there is something to delete!
textField.text = obligateForBackspace;
committedText = textField.text;
textField.hidden = YES;
keyboardVisible = NO;
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
#ifndef SDL_PLATFORM_TVOS
[center addObserver:self
selector:@selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
[center addObserver:self
selector:@selector(keyboardDidShow:)
name:UIKeyboardDidShowNotification
object:nil];
[center addObserver:self
selector:@selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
[center addObserver:self
selector:@selector(keyboardDidHide:)
name:UIKeyboardDidHideNotification
object:nil];
#endif
[center addObserver:self
selector:@selector(textFieldTextDidChange:)
name:UITextFieldTextDidChangeNotification
object:nil];
}
- (NSArray *)keyCommands
{
NSMutableArray *commands = [[NSMutableArray alloc] init];
[commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputUpArrow modifierFlags:kNilOptions action:@selector(handleCommand:)]];
[commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputDownArrow modifierFlags:kNilOptions action:@selector(handleCommand:)]];
[commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputLeftArrow modifierFlags:kNilOptions action:@selector(handleCommand:)]];
[commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputRightArrow modifierFlags:kNilOptions action:@selector(handleCommand:)]];
[commands addObject:[UIKeyCommand keyCommandWithInput:UIKeyInputEscape modifierFlags:kNilOptions action:@selector(handleCommand:)]];
return [NSArray arrayWithArray:commands];
}
- (void)handleCommand:(UIKeyCommand *)keyCommand
{
SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
NSString *input = keyCommand.input;
if (input == UIKeyInputUpArrow) {
scancode = SDL_SCANCODE_UP;
} else if (input == UIKeyInputDownArrow) {
scancode = SDL_SCANCODE_DOWN;
} else if (input == UIKeyInputLeftArrow) {
scancode = SDL_SCANCODE_LEFT;
} else if (input == UIKeyInputRightArrow) {
scancode = SDL_SCANCODE_RIGHT;
} else if (input == UIKeyInputEscape) {
scancode = SDL_SCANCODE_ESCAPE;
}
if (scancode != SDL_SCANCODE_UNKNOWN) {
SDL_SendKeyboardKeyAutoRelease(0, scancode);
}
}
- (void)setView:(UIView *)view
{
[super setView:view];
[view addSubview:textField];
if (keyboardVisible) {
[self showKeyboard];
}
}
- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
{
[super viewWillTransitionToSize:size withTransitionCoordinator:coordinator];
rotatingOrientation = YES;
[coordinator
animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> context) {
}
completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
self->rotatingOrientation = NO;
}];
}
- (void)deinitKeyboard
{
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
#ifndef SDL_PLATFORM_TVOS
[center removeObserver:self
name:UIKeyboardWillShowNotification
object:nil];
[center removeObserver:self
name:UIKeyboardDidShowNotification
object:nil];
[center removeObserver:self
name:UIKeyboardWillHideNotification
object:nil];
[center removeObserver:self
name:UIKeyboardDidHideNotification
object:nil];
#endif
[center removeObserver:self
name:UITextFieldTextDidChangeNotification
object:nil];
}
- (void)setKeyboardProperties:(SDL_PropertiesID) props
{
textField.secureTextEntry = NO;
switch (SDL_GetTextInputType(props)) {
default:
case SDL_TEXTINPUT_TYPE_TEXT:
textField.keyboardType = UIKeyboardTypeDefault;
textField.textContentType = nil;
break;
case SDL_TEXTINPUT_TYPE_TEXT_NAME:
textField.keyboardType = UIKeyboardTypeDefault;
textField.textContentType = UITextContentTypeName;
break;
case SDL_TEXTINPUT_TYPE_TEXT_EMAIL:
textField.keyboardType = UIKeyboardTypeEmailAddress;
textField.textContentType = UITextContentTypeEmailAddress;
break;
case SDL_TEXTINPUT_TYPE_TEXT_USERNAME:
textField.keyboardType = UIKeyboardTypeDefault;
if (@available(iOS 11.0, *)) {
textField.textContentType = UITextContentTypeUsername;
} else {
textField.textContentType = nil;
}
break;
case SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN:
textField.keyboardType = UIKeyboardTypeDefault;
if (@available(iOS 11.0, *)) {
textField.textContentType = UITextContentTypePassword;
} else {
textField.textContentType = nil;
}
textField.secureTextEntry = YES;
break;
case SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_VISIBLE:
textField.keyboardType = UIKeyboardTypeDefault;
if (@available(iOS 11.0, *)) {
textField.textContentType = UITextContentTypePassword;
} else {
textField.textContentType = nil;
}
break;
case SDL_TEXTINPUT_TYPE_NUMBER:
textField.keyboardType = UIKeyboardTypeNumberPad;
textField.textContentType = nil;
break;
case SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN:
textField.keyboardType = UIKeyboardTypeNumberPad;
if (@available(iOS 12.0, *)) {
textField.textContentType = UITextContentTypeOneTimeCode;
} else {
textField.textContentType = nil;
}
textField.secureTextEntry = YES;
break;
case SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE:
textField.keyboardType = UIKeyboardTypeNumberPad;
if (@available(iOS 12.0, *)) {
textField.textContentType = UITextContentTypeOneTimeCode;
} else {
textField.textContentType = nil;
}
break;
}
switch (SDL_GetTextInputCapitalization(props)) {
default:
case SDL_CAPITALIZE_NONE:
textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
break;
case SDL_CAPITALIZE_LETTERS:
textField.autocapitalizationType = UITextAutocapitalizationTypeAllCharacters;
break;
case SDL_CAPITALIZE_WORDS:
textField.autocapitalizationType = UITextAutocapitalizationTypeWords;
break;
case SDL_CAPITALIZE_SENTENCES:
textField.autocapitalizationType = UITextAutocapitalizationTypeSentences;
break;
}
if (SDL_GetTextInputAutocorrect(props)) {
textField.autocorrectionType = UITextAutocorrectionTypeYes;
textField.spellCheckingType = UITextSpellCheckingTypeYes;
} else {
textField.autocorrectionType = UITextAutocorrectionTypeNo;
textField.spellCheckingType = UITextSpellCheckingTypeNo;
}
if (SDL_GetTextInputMultiline(props)) {
textField.enablesReturnKeyAutomatically = YES;
} else {
textField.enablesReturnKeyAutomatically = NO;
}
}
// reveal onscreen virtual keyboard
- (void)showKeyboard
{
if (keyboardVisible) {
return;
}
keyboardVisible = YES;
if (textField.window) {
showingKeyboard = YES;
[textField becomeFirstResponder];
}
}
// hide onscreen virtual keyboard
- (void)hideKeyboard
{
if (!keyboardVisible) {
return;
}
keyboardVisible = NO;
if (textField.window) {
hidingKeyboard = YES;
[textField resignFirstResponder];
}
}
- (void)keyboardWillShow:(NSNotification *)notification
{
BOOL shouldStartTextInput = NO;
if (!SDL_TextInputActive(window) && !hidingKeyboard && !rotatingOrientation) {
shouldStartTextInput = YES;
}
showingKeyboard = YES;
#ifndef SDL_PLATFORM_TVOS
CGRect kbrect = [[notification userInfo][UIKeyboardFrameEndUserInfoKey] CGRectValue];
/* The keyboard rect is in the coordinate space of the screen/window, but we
* want its height in the coordinate space of the view. */
kbrect = [self.view convertRect:kbrect fromView:nil];
[self setKeyboardHeight:(int)kbrect.size.height];
#endif
if (shouldStartTextInput) {
SDL_StartTextInput(window);
}
}
- (void)keyboardDidShow:(NSNotification *)notification
{
showingKeyboard = NO;
}
- (void)keyboardWillHide:(NSNotification *)notification
{
BOOL shouldStopTextInput = NO;
if (SDL_TextInputActive(window) && !showingKeyboard && !rotatingOrientation) {
shouldStopTextInput = YES;
}
hidingKeyboard = YES;
[self setKeyboardHeight:0];
if (shouldStopTextInput) {
SDL_StopTextInput(window);
}
}
- (void)keyboardDidHide:(NSNotification *)notification
{
hidingKeyboard = NO;
}
- (void)textFieldTextDidChange:(NSNotification *)notification
{
if (textField.markedTextRange == nil) {
NSUInteger compareLength = SDL_min(textField.text.length, committedText.length);
NSUInteger matchLength;
// Backspace over characters that are no longer in the string
for (matchLength = 0; matchLength < compareLength; ++matchLength) {
if ([committedText characterAtIndex:matchLength] != [textField.text characterAtIndex:matchLength]) {
break;
}
}
if (matchLength < committedText.length) {
size_t deleteLength = SDL_utf8strlen([[committedText substringFromIndex:matchLength] UTF8String]);
while (deleteLength > 0) {
// Send distinct down and up events for each backspace action
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_BACKSPACE, true);
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_BACKSPACE, false);
--deleteLength;
}
}
if (matchLength < textField.text.length) {
NSString *pendingText = [textField.text substringFromIndex:matchLength];
if (!SDL_HardwareKeyboardKeyPressed()) {
/* Go through all the characters in the string we've been sent and
* convert them to key presses */
NSUInteger i;
for (i = 0; i < pendingText.length; i++) {
SDL_SendKeyboardUnicodeKey(0, [pendingText characterAtIndex:i]);
}
}
SDL_SendKeyboardText([pendingText UTF8String]);
}
committedText = textField.text;
}
}
- (void)updateKeyboard
{
SDL_UIKitWindowData *data = (__bridge SDL_UIKitWindowData *) window->internal;
CGAffineTransform t = self.view.transform;
CGPoint offset = CGPointMake(0.0, 0.0);
#ifdef SDL_PLATFORM_VISIONOS
CGRect frame = UIKit_ComputeViewFrame(window);
#else
CGRect frame = UIKit_ComputeViewFrame(window, data.uiwindow.screen);
#endif
if (self.keyboardHeight) {
int rectbottom = (int)(self.textInputRect.y + self.textInputRect.h);
int keybottom = (int)(self.view.bounds.size.height - self.keyboardHeight);
if (keybottom < rectbottom) {
offset.y = keybottom - rectbottom;
}
}
/* Apply this view's transform (except any translation) to the offset, in
* order to orient it correctly relative to the frame's coordinate space. */
t.tx = 0.0;
t.ty = 0.0;
offset = CGPointApplyAffineTransform(offset, t);
// Apply the updated offset to the view's frame.
frame.origin.x += offset.x;
frame.origin.y += offset.y;
self.view.frame = frame;
}
- (void)setKeyboardHeight:(int)height
{
keyboardVisible = height > 0;
keyboardHeight = height;
[self updateKeyboard];
}
// UITextFieldDelegate method. Invoked when user types something.
- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string
{
if (textField.markedTextRange == nil) {
if (textField.text.length < 16) {
textField.text = obligateForBackspace;
committedText = textField.text;
}
}
return YES;
}
// Terminates the editing session
- (BOOL)textFieldShouldReturn:(UITextField *)_textField
{
SDL_SendKeyboardKeyAutoRelease(0, SDL_SCANCODE_RETURN);
if (keyboardVisible &&
SDL_GetHintBoolean(SDL_HINT_RETURN_KEY_HIDES_IME, false)) {
SDL_StopTextInput(window);
}
return YES;
}
#endif
@end
// iPhone keyboard addition functions
#ifdef SDL_IPHONE_KEYBOARD
static SDL_uikitviewcontroller *GetWindowViewController(SDL_Window *window)
{
if (!window || !window->internal) {
SDL_SetError("Invalid window");
return nil;
}
SDL_UIKitWindowData *data = (__bridge SDL_UIKitWindowData *)window->internal;
return data.viewcontroller;
}
bool UIKit_HasScreenKeyboardSupport(SDL_VideoDevice *_this)
{
return true;
}
void UIKit_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props)
{
@autoreleasepool {
SDL_uikitviewcontroller *vc = GetWindowViewController(window);
[vc setKeyboardProperties:props];
[vc showKeyboard];
}
}
void UIKit_HideScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window)
{
@autoreleasepool {
SDL_uikitviewcontroller *vc = GetWindowViewController(window);
[vc hideKeyboard];
}
}
bool UIKit_IsScreenKeyboardShown(SDL_VideoDevice *_this, SDL_Window *window)
{
@autoreleasepool {
SDL_uikitviewcontroller *vc = GetWindowViewController(window);
if (vc != nil) {
return vc.keyboardVisible;
}
return false;
}
}
bool UIKit_UpdateTextInputArea(SDL_VideoDevice *_this, SDL_Window *window)
{
@autoreleasepool {
SDL_uikitviewcontroller *vc = GetWindowViewController(window);
if (vc != nil) {
vc.textInputRect = window->text_input_rect;
if (vc.keyboardVisible) {
[vc updateKeyboard];
}
}
}
return true;
}
#endif // SDL_IPHONE_KEYBOARD
#endif // SDL_VIDEO_DRIVER_UIKIT