mirror of
				https://github.com/libsdl-org/SDL.git
				synced 2025-11-04 09:44:35 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			288 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			288 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
  Simple DirectMedia Layer
 | 
						|
  Copyright (C) 2017, Mark Callow
 | 
						|
 | 
						|
  This software is provided 'as-is', without any express or implied
 | 
						|
  warranty.  In no event will the authors be held liable for any damages
 | 
						|
  arising from the use of this software.
 | 
						|
 | 
						|
  Permission is granted to anyone to use this software for any purpose,
 | 
						|
  including commercial applications, and to alter it and redistribute it
 | 
						|
  freely, subject to the following restrictions:
 | 
						|
 | 
						|
  1. The origin of this software must not be misrepresented; you must not
 | 
						|
     claim that you wrote the original software. If you use this software
 | 
						|
     in a product, an acknowledgment in the product documentation would be
 | 
						|
     appreciated but is not required.
 | 
						|
  2. Altered source versions must be plainly marked as such, and must not be
 | 
						|
     misrepresented as being the original software.
 | 
						|
  3. This notice may not be removed or altered from any source distribution.
 | 
						|
*/
 | 
						|
 | 
						|
/**
 | 
						|
 * # CategoryVulkan
 | 
						|
 *
 | 
						|
 * Functions for creating Vulkan surfaces on SDL windows.
 | 
						|
 *
 | 
						|
 * For the most part, Vulkan operates independent of SDL, but it benefits from
 | 
						|
 * a little support during setup.
 | 
						|
 *
 | 
						|
 * Use SDL_Vulkan_GetInstanceExtensions() to get platform-specific bits for
 | 
						|
 * creating a VkInstance, then SDL_Vulkan_GetVkGetInstanceProcAddr() to get
 | 
						|
 * the appropriate function for querying Vulkan entry points. Then
 | 
						|
 * SDL_Vulkan_CreateSurface() will get you the final pieces you need to
 | 
						|
 * prepare for rendering into an SDL_Window with Vulkan.
 | 
						|
 *
 | 
						|
 * Unlike OpenGL, most of the details of "context" creation and window buffer
 | 
						|
 * swapping are handled by the Vulkan API directly, so SDL doesn't provide
 | 
						|
 * Vulkan equivalents of SDL_GL_SwapWindow(), etc; they aren't necessary.
 | 
						|
 */
 | 
						|
 | 
						|
#ifndef SDL_vulkan_h_
 | 
						|
#define SDL_vulkan_h_
 | 
						|
 | 
						|
#include <SDL3/SDL_stdinc.h>
 | 
						|
#include <SDL3/SDL_error.h>
 | 
						|
#include <SDL3/SDL_video.h>
 | 
						|
 | 
						|
#include <SDL3/SDL_begin_code.h>
 | 
						|
/* Set up for C function definitions, even when using C++ */
 | 
						|
#ifdef __cplusplus
 | 
						|
extern "C" {
 | 
						|
#endif
 | 
						|
 | 
						|
/* Avoid including vulkan_core.h, don't define VkInstance if it's already included */
 | 
						|
#ifdef VULKAN_CORE_H_
 | 
						|
#define NO_SDL_VULKAN_TYPEDEFS
 | 
						|
#endif
 | 
						|
#ifndef NO_SDL_VULKAN_TYPEDEFS
 | 
						|
#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
 | 
						|
 | 
						|
#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) || (defined(__riscv) && __riscv_xlen == 64)
 | 
						|
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
 | 
						|
#else
 | 
						|
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
 | 
						|
#endif
 | 
						|
 | 
						|
VK_DEFINE_HANDLE(VkInstance)
 | 
						|
VK_DEFINE_HANDLE(VkPhysicalDevice)
 | 
						|
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
 | 
						|
struct VkAllocationCallbacks;
 | 
						|
 | 
						|
/* Make sure to undef to avoid issues in case of later vulkan include */
 | 
						|
#undef VK_DEFINE_HANDLE
 | 
						|
#undef VK_DEFINE_NON_DISPATCHABLE_HANDLE
 | 
						|
 | 
						|
#endif /* !NO_SDL_VULKAN_TYPEDEFS */
 | 
						|
 | 
						|
/**
 | 
						|
 *  \name Vulkan support functions
 | 
						|
 */
 | 
						|
/* @{ */
 | 
						|
 | 
						|
/**
 | 
						|
 * Dynamically load the Vulkan loader library.
 | 
						|
 *
 | 
						|
 * This should be called after initializing the video driver, but before
 | 
						|
 * creating any Vulkan windows. If no Vulkan loader library is loaded, the
 | 
						|
 * default library will be loaded upon creation of the first Vulkan window.
 | 
						|
 *
 | 
						|
 * SDL keeps a counter of how many times this function has been successfully
 | 
						|
 * called, so it is safe to call this function multiple times, so long as it
 | 
						|
 * is eventually paired with an equivalent number of calls to
 | 
						|
 * SDL_Vulkan_UnloadLibrary. The `path` argument is ignored unless there is no
 | 
						|
 * library currently loaded, and and the library isn't actually unloaded until
 | 
						|
 * there have been an equivalent number of calls to SDL_Vulkan_UnloadLibrary.
 | 
						|
 *
 | 
						|
 * It is fairly common for Vulkan applications to link with libvulkan instead
 | 
						|
 * of explicitly loading it at run time. This will work with SDL provided the
 | 
						|
 * application links to a dynamic library and both it and SDL use the same
 | 
						|
 * search path.
 | 
						|
 *
 | 
						|
 * If you specify a non-NULL `path`, an application should retrieve all of the
 | 
						|
 * Vulkan functions it uses from the dynamic library using
 | 
						|
 * SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points
 | 
						|
 * to the same vulkan loader library the application linked to.
 | 
						|
 *
 | 
						|
 * On Apple devices, if `path` is NULL, SDL will attempt to find the
 | 
						|
 * `vkGetInstanceProcAddr` address within all the Mach-O images of the current
 | 
						|
 * process. This is because it is fairly common for Vulkan applications to
 | 
						|
 * link with libvulkan (and historically MoltenVK was provided as a static
 | 
						|
 * library). If it is not found, on macOS, SDL will attempt to load
 | 
						|
 * `vulkan.framework/vulkan`, `libvulkan.1.dylib`,
 | 
						|
 * `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On
 | 
						|
 * iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a
 | 
						|
 * dynamic framework or .dylib must ensure it is included in its application
 | 
						|
 * bundle.
 | 
						|
 *
 | 
						|
 * On non-Apple devices, application linking with a static libvulkan is not
 | 
						|
 * supported. Either do not link to the Vulkan loader or link to a dynamic
 | 
						|
 * library version.
 | 
						|
 *
 | 
						|
 * \param path the platform dependent Vulkan loader library name or NULL.
 | 
						|
 * \returns true on success or false on failure; call SDL_GetError() for more
 | 
						|
 *          information.
 | 
						|
 *
 | 
						|
 * \threadsafety This function is not thread safe.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.2.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_Vulkan_GetVkGetInstanceProcAddr
 | 
						|
 * \sa SDL_Vulkan_UnloadLibrary
 | 
						|
 */
 | 
						|
extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the address of the `vkGetInstanceProcAddr` function.
 | 
						|
 *
 | 
						|
 * This should be called after either calling SDL_Vulkan_LoadLibrary() or
 | 
						|
 * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
 | 
						|
 *
 | 
						|
 * The actual type of the returned function pointer is
 | 
						|
 * PFN_vkGetInstanceProcAddr, but that isn't available because the Vulkan
 | 
						|
 * headers are not included here. You should cast the return value of this
 | 
						|
 * function to that type, e.g.
 | 
						|
 *
 | 
						|
 * `vkGetInstanceProcAddr =
 | 
						|
 * (PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr();`
 | 
						|
 *
 | 
						|
 * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on
 | 
						|
 *          failure; call SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.2.0.
 | 
						|
 */
 | 
						|
extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
 | 
						|
 | 
						|
/**
 | 
						|
 * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary().
 | 
						|
 *
 | 
						|
 * SDL keeps a counter of how many times this function has been called, so it
 | 
						|
 * is safe to call this function multiple times, so long as it is paired with
 | 
						|
 * an equivalent number of calls to SDL_Vulkan_LoadLibrary. The library isn't
 | 
						|
 * actually unloaded until there have been an equivalent number of calls to
 | 
						|
 * SDL_Vulkan_UnloadLibrary.
 | 
						|
 *
 | 
						|
 * Once the library has actually been unloaded, if any Vulkan instances
 | 
						|
 * remain, they will likely crash the program. Clean up any existing Vulkan
 | 
						|
 * resources, and destroy appropriate windows, renderers and GPU devices
 | 
						|
 * before calling this function.
 | 
						|
 *
 | 
						|
 * \threadsafety This function is not thread safe.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.2.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_Vulkan_LoadLibrary
 | 
						|
 */
 | 
						|
extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the Vulkan instance extensions needed for vkCreateInstance.
 | 
						|
 *
 | 
						|
 * This should be called after either calling SDL_Vulkan_LoadLibrary() or
 | 
						|
 * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
 | 
						|
 *
 | 
						|
 * On return, the variable pointed to by `count` will be set to the number of
 | 
						|
 * elements returned, suitable for using with
 | 
						|
 * VkInstanceCreateInfo::enabledExtensionCount, and the returned array can be
 | 
						|
 * used with VkInstanceCreateInfo::ppEnabledExtensionNames, for calling
 | 
						|
 * Vulkan's vkCreateInstance API.
 | 
						|
 *
 | 
						|
 * You should not free the returned array; it is owned by SDL.
 | 
						|
 *
 | 
						|
 * \param count a pointer filled in with the number of extensions returned.
 | 
						|
 * \returns an array of extension name strings on success, NULL on failure;
 | 
						|
 *          call SDL_GetError() for more information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.2.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_Vulkan_CreateSurface
 | 
						|
 */
 | 
						|
extern SDL_DECLSPEC char const * const * SDLCALL SDL_Vulkan_GetInstanceExtensions(Uint32 *count);
 | 
						|
 | 
						|
/**
 | 
						|
 * Create a Vulkan rendering surface for a window.
 | 
						|
 *
 | 
						|
 * The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and
 | 
						|
 * `instance` must have been created with extensions returned by
 | 
						|
 * SDL_Vulkan_GetInstanceExtensions() enabled.
 | 
						|
 *
 | 
						|
 * If `allocator` is NULL, Vulkan will use the system default allocator. This
 | 
						|
 * argument is passed directly to Vulkan and isn't used by SDL itself.
 | 
						|
 *
 | 
						|
 * \param window the window to which to attach the Vulkan surface.
 | 
						|
 * \param instance the Vulkan instance handle.
 | 
						|
 * \param allocator a VkAllocationCallbacks struct, which lets the app set the
 | 
						|
 *                  allocator that creates the surface. Can be NULL.
 | 
						|
 * \param surface a pointer to a VkSurfaceKHR handle to output the newly
 | 
						|
 *                created surface.
 | 
						|
 * \returns true on success or false on failure; call SDL_GetError() for more
 | 
						|
 *          information.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.2.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_Vulkan_GetInstanceExtensions
 | 
						|
 * \sa SDL_Vulkan_DestroySurface
 | 
						|
 */
 | 
						|
extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
 | 
						|
                                                              VkInstance instance,
 | 
						|
                                                              const struct VkAllocationCallbacks *allocator,
 | 
						|
                                                              VkSurfaceKHR *surface);
 | 
						|
 | 
						|
/**
 | 
						|
 * Destroy the Vulkan rendering surface of a window.
 | 
						|
 *
 | 
						|
 * This should be called before SDL_DestroyWindow, if SDL_Vulkan_CreateSurface
 | 
						|
 * was called after SDL_CreateWindow.
 | 
						|
 *
 | 
						|
 * The `instance` must have been created with extensions returned by
 | 
						|
 * SDL_Vulkan_GetInstanceExtensions() enabled and `surface` must have been
 | 
						|
 * created successfully by an SDL_Vulkan_CreateSurface() call.
 | 
						|
 *
 | 
						|
 * If `allocator` is NULL, Vulkan will use the system default allocator. This
 | 
						|
 * argument is passed directly to Vulkan and isn't used by SDL itself.
 | 
						|
 *
 | 
						|
 * \param instance the Vulkan instance handle.
 | 
						|
 * \param surface vkSurfaceKHR handle to destroy.
 | 
						|
 * \param allocator a VkAllocationCallbacks struct, which lets the app set the
 | 
						|
 *                  allocator that destroys the surface. Can be NULL.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.2.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_Vulkan_GetInstanceExtensions
 | 
						|
 * \sa SDL_Vulkan_CreateSurface
 | 
						|
 */
 | 
						|
extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_DestroySurface(VkInstance instance,
 | 
						|
                                                       VkSurfaceKHR surface,
 | 
						|
                                                       const struct VkAllocationCallbacks *allocator);
 | 
						|
 | 
						|
/**
 | 
						|
 * Query support for presentation via a given physical device and queue
 | 
						|
 * family.
 | 
						|
 *
 | 
						|
 * The `instance` must have been created with extensions returned by
 | 
						|
 * SDL_Vulkan_GetInstanceExtensions() enabled.
 | 
						|
 *
 | 
						|
 * \param instance the Vulkan instance handle.
 | 
						|
 * \param physicalDevice a valid Vulkan physical device handle.
 | 
						|
 * \param queueFamilyIndex a valid queue family index for the given physical
 | 
						|
 *                         device.
 | 
						|
 * \returns true if supported, false if unsupported or an error occurred.
 | 
						|
 *
 | 
						|
 * \since This function is available since SDL 3.2.0.
 | 
						|
 *
 | 
						|
 * \sa SDL_Vulkan_GetInstanceExtensions
 | 
						|
 */
 | 
						|
extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_GetPresentationSupport(VkInstance instance,
 | 
						|
                                                                       VkPhysicalDevice physicalDevice,
 | 
						|
                                                                       Uint32 queueFamilyIndex);
 | 
						|
 | 
						|
/* @} *//* Vulkan support functions */
 | 
						|
 | 
						|
/* Ends C function definitions when using C++ */
 | 
						|
#ifdef __cplusplus
 | 
						|
}
 | 
						|
#endif
 | 
						|
#include <SDL3/SDL_close_code.h>
 | 
						|
 | 
						|
#endif /* SDL_vulkan_h_ */
 |